Malazan Empire: 104 - Warring States Mafia 4 - Fujiwari Expansion - Malazan Empire

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104 - Warring States Mafia 4 - Fujiwari Expansion Sengoku Series

#141 User is offline   Jalan 

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Posted 30 July 2013 - 12:06 PM

@Gait - where do you see Barghast warning someone of something?

#142 User is offline   Jalan 

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Posted 30 July 2013 - 12:12 PM

View PostOkaros, on 30 July 2013 - 01:04 AM, said:

View PostAlkend, on 30 July 2013 - 01:00 AM, said:

@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms


Right, but there's no direct, easy linkage of Edo=Useugi and of Miura=Arai. If a division into clans was important, it would be indicated in the RI PM, especially given how things will carry on beyond this game. But it is not included so it is not important.


I can see why this inconsistency would cause you seek a crack in which to wedge the piton of your suspicion, but I don't buy it.

Coincidentally, I am slightly more convinced that my beliefs about the intricacy of the game mechanics could be erroneous. I will hold further judgement until later when perhaps actual evidence may come to light.

#143 User is offline   Barghast 

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Posted 30 July 2013 - 12:13 PM

View PostJalan, on 30 July 2013 - 12:01 PM, said:

View PostGait, on 30 July 2013 - 07:44 AM, said:

View PostBarghast, on 29 July 2013 - 08:35 PM, said:

View PostJalan, on 29 July 2013 - 07:59 PM, said:

Well, Barghy, looks like you semi-answered (presciently) while I was slowly posting so even though your flippant analysis of the last few games is mostly correct, I must point out that no one was talking about any roles except scum roles. Do you really think it helps scum to get a number of possible scenarios out the for contemplation? Unless we summarily adopt one and pursue it to the exclusion of all else, I say we are merely brainstorming.


more like last 70+ games.

and yes, throwing out number of killers doesn't do anything (unless they don't know each other). But throwing out spec about symps could be helpful to them. and problem with spec is, once ppl start they rarely know when to stop.

Anyhow, my point was quite simply is that rigth now we don't have much to go on. And we won't at least for a few days. That's normal, just as lynching townies is normal, and we should not be making a huge deal out if it. But if I go on talking about this, i'll just start repeating what we've already discussed ad nauseum numerous times.


I am taking exception at the italicized text.

The point here is that speculating on scum will not do much that scum themselves didn't realize themselves if the hypothesis is accurate, and it will be clarified fairly soon (night 1) if we're wrong. The thing that hurts us, is prolongued speculation on town role distribution.

I also really, really don't like that you plan the next few days in as organised chaos. It seems you're pre-emptively taking a position that will more or less excuse you from jumping on the bandwagon for easy lynches, pressing and being wrong, and dismissing any early leads as 'early game chaos'. It is a good position for a symp to be maneuvering themselves into.

So as far as I am concerned, you can stick your generalisations where the rising sun doesn't shine, and get out of your high tree-house, good sir.



I agree with most of this. He does seem to be laying the groundwork for soothing us when things go in a counterproductive manner, and excusing certain behaviors often associated with scum.


I don't thinK that means what you think it means.

there's a difference between saying "hey, it's ok, we lynched a townie" (what you you seem to suggest I'll be saying), saying "damn, a townie, what a shame, well, moving on, lets see what info we can gain from that" (what I'd actually be saying) and "OH NOES, A TOWN DEATH! TRAGEDY AND DESPAIR SHALL ENSUE OVER THIS UNJUST LYNCH FOREVER" (what some of you seem to be suggesting is the proper reaction).

#144 User is offline   Desra 

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Posted 30 July 2013 - 12:19 PM

View PostOkaros, on 30 July 2013 - 12:57 AM, said:

View PostBarghast, on 29 July 2013 - 07:58 PM, said:

View PostJalan, on 29 July 2013 - 07:53 PM, said:

Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.


At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.



Role distribution I don't think is anything to consider scummy, especially not on day 1. It's healthy and natural and hasn't IMO affected any low TMDI games much that I've ever seen.

But, while we're on the topic of Desra:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.


I am trying to wrap my head around it, and it's tough.

See, if there are 19 players, I think it stands to reason that there are 2 equal teams of town players, and 1 team of scum with uneven numbers - thus, 5 scum, and 7 town per castle (or some similar permutation). The thing that's throwing me for a bit of a loop is the 2 castles thing.

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


This is a really poor idea, because as the OP indicates, the RI PM is:

"You are charactername, a soldier of Arai/Edo castle. You have been charged with overseeing a group of soldiers and are determined to throw back any and all attacks by Fujiwari forces. You are RI."

There's no mention of clan in there. Yeah, there's two castles, but if this were seriously a game with a town divided along clan lines, the PMs would have to indicate that you are a Uesugi or a Miura. So there's no chance of this. Alkend and Lio also added their support to this craziness:


View PostAlkend, on 29 July 2013 - 03:35 PM, said:

afternoon folks
@desra, i think you have a point when you say that it's probably two even town factions and then the scum have the uneven number. the two castles mechanic might be a gimmick but i see it making sense that the scum can only target members of the castle they're laying siege to
i guess we will see



View PostLiosan, on 29 July 2013 - 03:40 PM, said:

View PostJalan, on 29 July 2013 - 03:18 PM, said:

View PostDesra, on 29 July 2013 - 03:09 PM, said:

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.


So then what are we thinking number wise? 3 scum, 2 teams of 8 town each? 5 scum, 2 teams of 7 town each?

Considering we only have to kill off the scum general(s), it seems to me that scum would have a slightly bigger than normal team, so I'd lean more towards 5 scum. Any thoughts?





My initial guess is that there will be 2 groups of scum killers (generals) since there are 2 clans of town forces. Maybe a symp for each killer who knows only his boss. Would the 2 killers know each other? Any comms? Are there other scum roles besides these 2?

A more proficient game creating player could perhaps comment on balance at this point.



Yeah this makes sense as they are also besieging two castles. I wonder if the killers can only kill town memebers of the castle they are beseging?




Now, I'm not saying that this is 100% definitely a slip, but there's a CHANCE that Desra is scum and already trying to cloud the game and town's information early, but didn't think it through and realize the obvious problem of clan names because Desra's own scum role PM doesn't have the clan name omission (ie it says YOU ARE FUJIWARI NYAGGHHHH).

OR, there is a chance that Alkend or Lio so happily supported the idea because of the same reasons.

A totally weak and improbable case, but if nothing better comes along, I think Desra would be a better choice for the necessary day 1 lynch than anyone else for this reason, and Alkend and Lio being not quite as good as Desra but still better than everyone else choices.


This is such a load of crap. It's stated very clearly in the flavour text that there are two clans. It doesn't matter who belongs to which clan, and no one should post anything about which castle they're in just in case the killers need to kill people in specific castles as we suspect. You're trying to accuse me of something that makes absolutely no sense, as Alkend has already pointed out. And hey, you've managed to get Barghast on your side, no surprise there, there's always a couple of sheeple.

#145 User is offline   Anthras 

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Posted 30 July 2013 - 12:31 PM

Hey I'm here and trying to catch up, but none of it seams to be sticking out to me as yet. Will continue reading and post soon.

#146 User is offline   Path-Shaper 

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Posted 30 July 2013 - 12:33 PM

Anyone else's anti-virus flair up? Avast wouldn't let me access this forum at all because it claimed there was malware. I disabled it so I'm probably all diseased now.

If answering this will "alt" you in any way, PM me.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#147 User is offline   Mockra 

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Posted 30 July 2013 - 12:33 PM

I've read up. Mostly I felt like I was reading over a typical Day 1, but there does seem to be an over abundance of criticism against the few alts who are really trying to make progress. It felt as if there are a couple alts who are somewhat trying to derail certain discussions about how this game is possibly designed.

They could just be disgruntled players by nature, or there could be a few sloppy defenses thrown around a little too loosely. It'd be stupid to attempt so early, but we've seen stupid slips before.

I'm on until time out, and will lay a vote after another read. I've got 2 alts I'd vote for, admittedly the cases aren't brilliant, but as far as the first day cases tend to go........

Who all is around? Let's try to get a small, good discussion going.

#148 User is offline   Jalan 

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Posted 30 July 2013 - 12:35 PM

View PostBarghast, on 30 July 2013 - 12:13 PM, said:

View PostJalan, on 30 July 2013 - 12:01 PM, said:

View PostGait, on 30 July 2013 - 07:44 AM, said:

View PostBarghast, on 29 July 2013 - 08:35 PM, said:

View PostJalan, on 29 July 2013 - 07:59 PM, said:

Well, Barghy, looks like you semi-answered (presciently) while I was slowly posting so even though your flippant analysis of the last few games is mostly correct, I must point out that no one was talking about any roles except scum roles. Do you really think it helps scum to get a number of possible scenarios out the for contemplation? Unless we summarily adopt one and pursue it to the exclusion of all else, I say we are merely brainstorming.


more like last 70+ games.

and yes, throwing out number of killers doesn't do anything (unless they don't know each other). But throwing out spec about symps could be helpful to them. and problem with spec is, once ppl start they rarely know when to stop.

Anyhow, my point was quite simply is that rigth now we don't have much to go on. And we won't at least for a few days. That's normal, just as lynching townies is normal, and we should not be making a huge deal out if it. But if I go on talking about this, i'll just start repeating what we've already discussed ad nauseum numerous times.


I am taking exception at the italicized text.

The point here is that speculating on scum will not do much that scum themselves didn't realize themselves if the hypothesis is accurate, and it will be clarified fairly soon (night 1) if we're wrong. The thing that hurts us, is prolongued speculation on town role distribution.

I also really, really don't like that you plan the next few days in as organised chaos. It seems you're pre-emptively taking a position that will more or less excuse you from jumping on the bandwagon for easy lynches, pressing and being wrong, and dismissing any early leads as 'early game chaos'. It is a good position for a symp to be maneuvering themselves into.

So as far as I am concerned, you can stick your generalisations where the rising sun doesn't shine, and get out of your high tree-house, good sir.



I agree with most of this. He does seem to be laying the groundwork for soothing us when things go in a counterproductive manner, and excusing certain behaviors often associated with scum.


I don't thinK that means what you think it means.

there's a difference between saying "hey, it's ok, we lynched a townie" (what you you seem to suggest I'll be saying), saying "damn, a townie, what a shame, well, moving on, lets see what info we can gain from that" (what I'd actually be saying) and "OH NOES, A TOWN DEATH! TRAGEDY AND DESPAIR SHALL ENSUE OVER THIS UNJUST LYNCH FOREVER" (what some of you seem to be suggesting is the proper reaction).


I beg your pardon, but I have been well aware of the definition of the word "soothing" for a number of years, and frankly I resent your implication that my grasp of English is somehow inferior to your own.


soothe
/suð/ Show Spelled [sooth] Show IPA verb, soothed, sooth·ing. verb (used with object) 1. to tranquilize or calm, as a person or the feelings; relieve, comfort, or refresh: soothing someone's anger; to soothe someone with a hot drink. 2. to mitigate, assuage, or allay, as pain, sorrow, or doubt: to soothe sunburned skin. verb (used without object) 3. to exert a soothing influence; bring tranquillity, calm, ease, or comfort. Origin:
before 950; Middle English sothen to verify, Old English sōthian, equivalent to sōth sooth + -ian infinitive suffix; Modern English sense shift “to verify” > “to support (a person's statement)” > “to encourage” > “to calm”
Related forms sooth·er, noun self-soothed, adjective un·soothed, adjective



Look, I can also use the internet! You took my meaning perfectly well from the obvious context and your dismissal is indicative of your desire to lessen the impact of my statement.

#149 User is offline   Jalan 

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Posted 30 July 2013 - 12:37 PM

View PostMockra, on 30 July 2013 - 12:33 PM, said:

I've read up. Mostly I felt like I was reading over a typical Day 1, but there does seem to be an over abundance of criticism against the few alts who are really trying to make progress. It felt as if there are a couple alts who are somewhat trying to derail certain discussions about how this game is possibly designed.

They could just be disgruntled players by nature, or there could be a few sloppy defenses thrown around a little too loosely. It'd be stupid to attempt so early, but we've seen stupid slips before.

I'm on until time out, and will lay a vote after another read. I've got 2 alts I'd vote for, admittedly the cases aren't brilliant, but as far as the first day cases tend to go........

Who all is around? Let's try to get a small, good discussion going.


Go ahead, could you show who you feel is derailing and defending?

#150 User is offline   Kalse 

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Posted 30 July 2013 - 12:37 PM

I am around and would prefer a lynch today but as time goes by that is looking increasingly unlikely

#151 User is offline   D'riss 

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Posted 30 July 2013 - 12:51 PM

I'm back and trying to get read up.

#152 User is offline   D'riss 

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Posted 30 July 2013 - 01:05 PM

View PostDesra, on 29 July 2013 - 03:26 PM, said:

View PostDesra, on 29 July 2013 - 03:23 PM, said:


What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.

Not much out there for day 1 cases. The Alkend case looks weak, but Desra's speculation seems a bit too specific. Someone else pointed out that Desra seemed too concerned about scum winning in her reply to herself.

vote Desra

#153 User is offline   Path-Shaper 

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Posted 30 July 2013 - 01:08 PM

It is Day 1. 2 hours and 8 minutes remaining
19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake

10 votes to lynch, 10 votes to go to night.

2 Votes for Alkend ( Kalse, Gait )
1 Vote for Barghast ( Korbas )
2 Votes for Desra ( Cast, D'riss )
1 Vote for D'riss ( Liosan )

Players not voted: Alkend, Anthras, Barghast, Desra, Eloth, Galain, Hanas, Jalan, Mockra, Okaros, Rashan, Tellan, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
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#154 User is offline   Alkend 

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Posted 30 July 2013 - 01:13 PM

View PostKalse, on 30 July 2013 - 09:03 AM, said:

With my catch up (just reading posts, not who has posted them) I came to the idea that there is a lot of defense of other players going on. So I went back to read up and see who is defending who and the main culprit stands out as Alkend. This makes me believe he is trying very hard to get people on his side. No one likes to be lynched so when you have a friendly person backing you up, you are less likely to look at that person.


View PostAlkend, on 29 July 2013 - 11:28 PM, said:

View PostLiosan, on 29 July 2013 - 11:14 PM, said:

Hmmm yep Hanas does more than do a drive by post. So much for that one odd post feeling I was getting. Maybe we should do a pressure vote on say Trake. Well I'm probably off for a while now.

you are bizarrely aggressive
cant say i am a fan


I do not see how this makes Liosan aggressive,seems like Alkend doesn't like the idea of a Trake vote.

it was more a comment on how he was generally playing
trake hadn't even posted
a pressure vote on someone in the first few hours of day 1 for not posting seems a little aggressive no?
as do the several other comments he's made

Quote


View PostAlkend, on 30 July 2013 - 12:31 AM, said:

View PostKorbas, on 29 July 2013 - 11:54 PM, said:

In terms of specific suspicions, D'riss' comment on recruiting raised flags for me, but that could simply be a reaction to the number of high-TDMI games we've had recently.

in drisss defence the previous warring states had recruiting so i can understand the thought process
but the tmdi and setup here doesnt seem high enough imo


Comes to defense of D'riss

cant argue with that

Quote


View PostAlkend, on 30 July 2013 - 01:00 AM, said:

@Okaros the castles belong to different clans
"laying siege to the one remaining stronghold of the Miura, and one of the outer castles of the Uesugi clan in order to increase their influence in the Kanto region" from the opening
castles/clans/factions are all synonyms


defense of Desra


After reading up, I think I would like to vote Alkend for trying not to cause waves, to be on everyone's good side.

Vote Alkend

answering one of okaros's questions/correcting something he said on day one isnt a defence of desra

#155 User is offline   Alkend 

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Posted 30 July 2013 - 01:27 PM

while i am here i might as well accumulate some of liosan's early play for the future
i think i shall also drop a vote on him for the moment since a reread makes him look like a dick playing the aggressive RI role too strong

View PostLiosan, on 29 July 2013 - 02:54 PM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Asking if this game has reruiting in a low TMDI? Quit making this more difficult than it needs to be. PS clearly states this is a town v scum game that probably has a few other standard roles sprinkled in.

Vote D'riss

For asking a question that doesn't add anything other than WIFOM to the game.

could be construed as a joke vote
doesnt really seem to be

View PostLiosan, on 29 July 2013 - 02:57 PM, said:

View PostGalain, on 29 July 2013 - 01:13 PM, said:

私の義務のために出席して


View PostGait, on 29 July 2013 - 12:37 PM, said:

View PostD, on 29 July 2013 - 12:05 PM, said:

Gait you are out of alt... Posted Image


I wonder what that means - a subtle dig to indicate you alted me, a naked post, what?


Possibly someone not familiar with game alts noticing that Gait belongs to the group Malaz Regular rather than Game Alts and assuming you were posting from your main login.



Yeah signaling much there Galain. Not even half a page into the game and I already have two people I need to keep an eye on. Sheesh.

More aggression
albeit some that can be passed off as day 1 humour

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.



View PostLiosan, on 29 July 2013 - 03:34 PM, said:

View PostD, on 29 July 2013 - 03:12 PM, said:

View PostLiosan, on 29 July 2013 - 02:54 PM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Asking if this game has reruiting in a low TMDI? Quit making this more difficult than it needs to be. PS clearly states this is a town v scum game that probably has a few other standard roles sprinkled in.

Vote D'riss

For asking a question that doesn't add anything other than WIFOM to the game.

vote Liosan
For creating WIFOM by declaring WIFOM in response to a question about TMDI.


Seriously?

If this isn't OMGUS suck vote I don't know what is. A little worried that I fingered you little killer self out so damn early in the game? I'm liking my vote on you more and more.

minor spat but interestingly aggressive wording


View PostLiosan, on 29 July 2013 - 11:09 PM, said:

View PostBarghast, on 29 July 2013 - 07:58 PM, said:

View PostJalan, on 29 July 2013 - 07:53 PM, said:

Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.


At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.



Well if that's the case then what if anything strikes you odd about certain players. I've mentioned what I thought about D'riss and im brining up recruitment in a low TDMI game (total WIFOM). The only other thing that has stood out to me is Hanas comes out of nowhere to agree with a statement that someone makes and then disapears (I haven't fully caught up yet so they may have come back and commented. Don't know yet). That screams of lurking to me.



View PostLiosan, on 29 July 2013 - 11:14 PM, said:

Hmmm yep Hanas does more than do a drive by post. So much for that one odd post feeling I was getting. Maybe we should do a pressure vote on say Trake. Well I'm probably off for a while now.

again, random thought for a day one 'pressure vote' on an alt that hadnt even posted yet iirc
doesnt follow through with it
leaves vote on desra

i am never a fan of people who leave votes and point fingers on the first day personally
hence
vote liosan

#156 User is offline   Desra 

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Posted 30 July 2013 - 01:30 PM

View PostD, on 30 July 2013 - 01:05 PM, said:

View PostDesra, on 29 July 2013 - 03:26 PM, said:

View PostDesra, on 29 July 2013 - 03:23 PM, said:

What would be interesting is if the scum were 2 pairs of paired killers and a 'general'. Scum killer pairs can only kill members of town in one of the castles, so having a slightly bigger than normal scum team would be balanced out by the fact that they can only technically kill off half of town each. This could also mean that we need only kill off the scum general to win the game.


What I don't like about this idea is what happens if we kill off the killers? Does the general just have to hide among town and try to steer lynches away from him? The game would become pretty much impossible for scum to win if that were to happen.

Not much out there for day 1 cases. The Alkend case looks weak, but Desra's speculation seems a bit too specific. Someone else pointed out that Desra seemed too concerned about scum winning in her reply to herself.

vote Desra


Oh look, more sheeple.

I'm not gonna fucking sit around and not comment on how fucking idiotic you people are. The case on me rests on Okaros saying that I was assuming things that were IN THE FUCKING OPENING POST.

Furthermore, someone asked for some comments about game balance from someone who has some experience making games, so I gave my $0.02. Maybe it seems specific, but anyone who's made a few games understands what is and isn't possible balance-wise, which is all I commented on.

Stop being fucking idiot sheeple and try to make a case for yourself. Hell, try to make a case that makes any fucking sense.

#157 User is offline   Path-Shaper 

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Posted 30 July 2013 - 01:35 PM

It is Day 1. 1 hour and 41 minutes remaining
19 Players still alive: Alkend, Anthras, Barghast, Cast, D'riss, Desra, Eloth, Gait, Galain, Hanas, Jalan, Kalse, Korbas, Liosan, Mockra, Okaros, Rashan, Tellan, Trake

10 votes to lynch, 10 votes to go to night.

1 Vote for Barghast ( Korbas )
2 Votes for Desra ( Cast, D'riss )
1 Vote for Liosan ( Alkend )
1 Vote for D'riss ( Liosan )
2 Votes for Alkend ( Kalse, Gait )

Players not voted: Anthras, Barghast, Desra, Eloth, Galain, Hanas, Jalan, Mockra, Okaros, Rashan, Tellan, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#158 User is offline   Alkend 

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Posted 30 July 2013 - 01:36 PM

View PostAlkend, on 30 July 2013 - 01:27 PM, said:

while i am here i might as well accumulate some of liosan's early play for the future
i think i shall also drop a vote on him for the moment since a reread makes him look like a dick playing the aggressive RI role too strong

View PostLiosan, on 29 July 2013 - 02:54 PM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Asking if this game has reruiting in a low TMDI? Quit making this more difficult than it needs to be. PS clearly states this is a town v scum game that probably has a few other standard roles sprinkled in.

Vote D'riss

For asking a question that doesn't add anything other than WIFOM to the game.

could be construed as a joke vote
doesnt really seem to be

View PostLiosan, on 29 July 2013 - 02:57 PM, said:

View PostGalain, on 29 July 2013 - 01:13 PM, said:

私の義務のために出席して


View PostGait, on 29 July 2013 - 12:37 PM, said:

View PostD, on 29 July 2013 - 12:05 PM, said:

Gait you are out of alt... Posted Image


I wonder what that means - a subtle dig to indicate you alted me, a naked post, what?


Possibly someone not familiar with game alts noticing that Gait belongs to the group Malaz Regular rather than Game Alts and assuming you were posting from your main login.



Yeah signaling much there Galain. Not even half a page into the game and I already have two people I need to keep an eye on. Sheesh.

More aggression
albeit some that can be passed off as day 1 humour

View PostLiosan, on 29 July 2013 - 03:02 PM, said:

View PostDesra, on 29 July 2013 - 01:53 PM, said:

So, I just took some time to read over all the intro stuff careful. Here's my question: do the (what I am assuming is) 2 town factions win together? I am assuming so, otherwise it would be more a faction game than a town vs scum game, but if that's the case, what's the point of having 2 town factions besides the fact that it's two castles?

Could all town maybe just count as one faction, and there are 2 scum factions?



See D'riss this is a valid speculation.

Desra, I'd assume that they would win together as a win by town helps even the playing field by weakening the scum team. Though for the continued story I'm curious how Shin will play it if town wins yet scum is able to eliminate one town faction entirely.



View PostLiosan, on 29 July 2013 - 03:34 PM, said:

View PostD, on 29 July 2013 - 03:12 PM, said:

View PostLiosan, on 29 July 2013 - 02:54 PM, said:

View PostD, on 29 July 2013 - 11:39 AM, said:

So low TMDI but not M&P... Is that likely multiple roles or maybe recruiting?


Asking if this game has reruiting in a low TMDI? Quit making this more difficult than it needs to be. PS clearly states this is a town v scum game that probably has a few other standard roles sprinkled in.

Vote D'riss

For asking a question that doesn't add anything other than WIFOM to the game.

vote Liosan
For creating WIFOM by declaring WIFOM in response to a question about TMDI.


Seriously?

If this isn't OMGUS suck vote I don't know what is. A little worried that I fingered you little killer self out so damn early in the game? I'm liking my vote on you more and more.

minor spat but interestingly aggressive wording


View PostLiosan, on 29 July 2013 - 11:09 PM, said:

View PostBarghast, on 29 July 2013 - 07:58 PM, said:

View PostJalan, on 29 July 2013 - 07:53 PM, said:

Barghy, are you trying to get us to leave off talking about the numbers? I assume you have a better topic to discuss.


At the moment, Desra's unhealthy fascination with role distribution seems a good topic. Howeve, given town's track record of making idiots of themselves on day 1 (me included), I'm not willing to pursue that avenue too vigorously. yet.



Well if that's the case then what if anything strikes you odd about certain players. I've mentioned what I thought about D'riss and im brining up recruitment in a low TDMI game (total WIFOM). The only other thing that has stood out to me is Hanas comes out of nowhere to agree with a statement that someone makes and then disapears (I haven't fully caught up yet so they may have come back and commented. Don't know yet). That screams of lurking to me.



View PostLiosan, on 29 July 2013 - 11:14 PM, said:

Hmmm yep Hanas does more than do a drive by post. So much for that one odd post feeling I was getting. Maybe we should do a pressure vote on say Trake. Well I'm probably off for a while now.

again, random thought for a day one 'pressure vote' on an alt that hadnt even posted yet iirc
doesnt follow through with it
leaves vote on desra

i am never a fan of people who leave votes and point fingers on the first day personally
hence
vote liosan

oh
for the two quotes i forgot...
the first one is a strange compliment of desra's speculation which stands out because of how liosan is basically being at best vaguely tolerating others
the second one is damning hanas the moment the guy shows on thread
liosan's play strikes me as either someone playing aggressive town too hard or someone who is pointing a lot of fingers on day one so that they can jump on the next few trains and people will brush it off as just their playstyle
i dont like either

#159 User is offline   Barghast 

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Posted 30 July 2013 - 01:54 PM

hey all, Only now got a hold of my PC.

I had to break into our office using a pocket knife, because the only key to our temporary/now-to-be-replaced door lock has gone missing. Well, if my current career path doesn't pan out, apparently I have a bright future in breaking and entering.

Anyhow, i've got an interview later today, so i'm only at work for half a day, and already need to catch up on stuff. won't be on much, but i'll prolly play around lunchtime., cuz i'll be commuting then for about an hour.

#160 User is offline   Kalse 

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Posted 30 July 2013 - 01:58 PM

I'm here and willing to switch. Not too bothered about Alkend's reply, it was always going to be that.

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