Khellendros, on 11 June 2013 - 06:31 PM, said:
If I do buy a console this next generation, it will be the PlayStation 4 (despite that damn controller, sigh).
I didn't get the same feeling from Titanfall that a lot of others seem to. I do like the concept, but I can see a strong possibility of it getting old fast. Plus, I simply prefer single-player games anyway.
A LOT of these new games seem to be going for single-player/multi-player hybrid gaming. Playing a game in a persistent online world where your friends drop in to help you out really seemed to be a theme, from Watch Dogs, to Destiny, to The Division, to The Crew, etc. I'm not sure how I feel about that. I prefer my single-player gaming to remain a personal experience.
The Division looks like it was supposed to be Ubisoft's Watch Dogs for this year's E3, but didn't garner quite the same OMFG reaction. Still looks pretty intriguing to me though.
The Order (the titles have been really lame thus far BTW) I really liked the look of despite it being just a cinematic. It's like an insane combination of three or four vastly different time periods.
Battlefront 3. "Please love us!" says EA

PS4 will require PS+ ($45/year, i believe) for multiplayer. Which makes me wonder how all these "persistent world" games like almost everyhting big Ubi is doing will work on the PS4.
I also agree about Division. It seems Ubi was trying to hit the same "edgy, controversial, and relevant to NOW social commentary" vibe it got with Watch Dogs on E3 2012 (where Watch Dogs literally stole the show for me). The problem is, I'll break down what Division is for you:
1) Third-Person shooter
2) MMO-RPG
3) Set in a post-apocalyptic world.
read the three points, separately, about 15 seconds apart, and tell me you didn't yawn at at least one of the 3 basic things we were told about the game.
Don't get me wrong, I think the idea is super-cool--the post-breakout breakdown of modern society, 5 days post-collapse. But the execution... it seems that it's trying to hit ALL THE TROPES. Whereas Watch Dogs came out almost marrying Deus Ex concepts with a gameworld that's a mix of AssCreed and GTA, Division looks like it's trying do Fallout, in modern times, and also be an MMORPG (which makes people thing WoW. You know it does).
Now, if this was re-branded as a more survival-based FarCry, with optional coop, I think Ubi would've gotten a much better reaction.
Overall, i find myself agreeing with Obdi--for all its faults, EA had the strongest showing, because they brought back Mirror's Edge, they teased Battlefront, they've put back a bunch of Battlefield features fans have clamored for, and they looked to be taking their sweet time with DA3. Basically, EA now has an image of "we listened to what the consumers wanted", and they made no obvious messups. Unveiling Titanfall helped too.
Ubi had a strong showing, but they lacked the wow factor. The Crew was good, but it's one of the 5 racing games announced, and can't be a flagship title, because racing games are still fairly niche in the grand scheme of things. Division was to be the big news, and its pitch fell on tired ears.
In terms of hardware devs, Sony comprehensively won the PR battle with lower price point, and the used games issue. M$oft will no doubt retain its core audience that buys 1-4 games a year (no condescension, btw. There are people who only have a console to play FIFA. Several of my friends are like that, and I got nothing against that). These people will buy the Xbone out of brand loaylty and if they don't have issues with always online, they'll keep buying their multi-player FPS of choice or their EA or other sport games, and they'll be perfectly happy. Some of the so called "core gamers", who are more industry aware may however switch to Sony, because of how they handled the PR war. That's my opinion at least. Whetehr m$oft will make any actual market gains using its "TV-focused" branding remains to be seen.