twelve, on 10 October 2013 - 09:59 PM, said:
No they do not count for pinning. At the end of the move activiation they are removed from the bay and then can count towards pinning.
Thank you.
Quote
Interceptor Bay: Each Interceptor Bay Ship Part allows you to move up to two unpinned Inter- ceptors in the ship bay with one Ship activation (see explanation on the right). After each activa- tion, one or more Interceptors may leave the In- terceptor Bay and then be moved by themselves with further Ship activations. When moving In- terceptors in the bay, they do not affect pinning. The Interceptors are unloaded from the bay at the end of the Move action.
That's the way I read it too. They are automatically kicked out when the host stops. So all 3 of CFs interceptors are now stuck until/unless Tapper moves one of the 8 ships.
Edit: Damn. The downside of cloaking device is a rather significant downer. If you're pinned, you're outgunned. The more ships you have pinned the less likely you are to win the battle.
This post has been edited by Galactic Council: 10 October 2013 - 10:09 PM