Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#4401 User is offline   Gnaw 

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Posted 01 August 2013 - 03:54 PM

Tatts left a provisional with me yesterday.

Ganoes Paran, on 31 July 2013 - 09:34 PM, said:

anti matter cannons please.



But he's around I believe.
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#4402 User is offline   Tattersail_ 

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Posted 01 August 2013 - 03:54 PM

Research Anti Matter Cannons - 8 Science
Apt is the only one who reads this. Apt is nice.
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#4403 User is offline   Galactic Council 

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Posted 01 August 2013 - 03:56 PM

 D, on 01 August 2013 - 03:34 PM, said:

 Galactic Council, on 01 August 2013 - 03:28 PM, said:

 D, on 01 August 2013 - 03:23 PM, said:

 Gnaw, on 01 August 2013 - 03:20 PM, said:

On a side note I found the conifold field tile in the draw stack. But it would appear that Point Defense and Tractor beam were never included.


whaaaaaaaaa? Do we need to do a full tech audit...?


I'm working on it. The one very nice thing about the SVG file that CF uses is that it gives every object a unique id. And I can search for that id. If I know what id I'm looking for. But CF sent his origianl game setup file to me, so I can cross reference where each tile ended up.

But in the case of PD and TB, those two are not in the original file. I couldn't find them in the latest file because they were never there to begin with.


Is there something/somewhere that has what the tech pile was originally and see if they were in there with all the other tech before any were drawn?

edit: it should match this, which is what I posted at the start and I thought what CF was using to make the pile
Spoiler




Thank you. I'll try to get it done today. I doubt that we'll make it through round 6 speedily, so I should have a fair amount of time to figure it out.
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#4404 User is offline   Galactic Council 

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Posted 01 August 2013 - 03:57 PM

Don't suppose Morgy left a provisional with anyon?
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#4405 User is offline   Gnaw 

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Posted 01 August 2013 - 04:09 PM

I see 3 options for Morgy.

1) disappear until after the game (i.e. quit)

2) build interceptors and take off after some of Tatts' hexes.

3) buy the warp portal and leave a backdoor for anyone who wants to fuck with D'rek.
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#4406 User is offline   Gnaw 

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Posted 01 August 2013 - 04:12 PM

 Tapper, on 01 August 2013 - 07:07 AM, said:

Sorry for taking so long.

Research fighter bays (rare tech), to be placed on the middle track, please.


You sure? It would only cost 1 more science to put it on your first track. *shrug*
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4407 User is offline   Gnaw 

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Posted 01 August 2013 - 04:21 PM

 Gnaw, on 01 August 2013 - 04:12 PM, said:

 Tapper, on 01 August 2013 - 07:07 AM, said:

Sorry for taking so long.

Research fighter bays (rare tech), to be placed on the middle track, please.


You sure? It would only cost 1 more science to put it on your first track. *shrug*


NVM. I thought you had more science than that.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4408 User is offline   Gnaw 

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Posted 01 August 2013 - 04:34 PM

IH, it looks to me as if CF has enough tech to justify going after that ancient on the other side of the supernova.

Btw, the reason I wanted the cloak was so I could send interceptor off to nuke some of Twelve's hexes.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4409 User is offline   Morgoth 

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Posted 01 August 2013 - 04:39 PM

I still live, I guess.

So, research - fusion source
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#4410 User is offline   Galactic Council 

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Posted 01 August 2013 - 04:52 PM

 Morgoth, on 01 August 2013 - 04:39 PM, said:

I still live, I guess.

So, research - fusion source


Got it.
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#4411 User is offline   Galactic Council 

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Posted 01 August 2013 - 05:02 PM

 D, on 01 August 2013 - 03:34 PM, said:


Neutron Bombs - 5 (5 base)
Starbase - 6 (5 base, 1 extra)
Plasma Cannon - 6 (5 base, 1 extra)
Phase Shield - 5 (4 base, 1 extra)
Advanced Mining - 5 (4 base, 1 extra)
Tachyon Source - 4 (3 base, 1 extra)
Plasma Missile - 4 (3 base, 1 extra)
Gluon Computer - 4 (3 base, 1 extra)

Gauss Shield - 5 (5 base)
Improved Hull - 6 (5 base, 1 extra)
Fusion Source - 6 (5 base, 1 extra)
Positron Computer - 5 (4 base, 1 extra)
Advanced Economy - 5 (4 base, 1 extra)
Tachyon Drive - 3 (3 base)
Antimatter Cannon - 4 (3 base, 1 extra)
Quantum Grid - 4 (3 base, 1 extra)

Nanorobots - 5 (5 base)
Fusion Drive - 5 (5 base)
Advanced Robotics - 6 (5 base, 1 extra)
Orbital - 5 (4 base, 1 extra)
Advanced Lab - 5 (4 base, 1 extra)
Monolith - 4 (3 base, 1 extra)
Artifact Key - 3 (3 base)
Wormhole Generator - 4 (3 base, 1 extra)

Antimatter Splitter - 1
Neutron Absorber - 1
Distortion Shield - 1
Cloaking Device - 1
Point Defense - 1
Conifold Field - 1
Sentient Hull - 1
Interceptor Bay - 1
Flux Missile - 1
Zero-Point Source - 1
Tractor Beam - 1



If nothing else that gives me what I need to know for the next game.
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#4412 User is offline   Galactic Council 

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Posted 01 August 2013 - 05:06 PM

 Galactic Council, on 01 August 2013 - 03:56 PM, said:

 D, on 01 August 2013 - 03:34 PM, said:

Is there something/somewhere that has what the tech pile was originally and see if they were in there with all the other tech before any were drawn?



Thank you. I'll try to get it done today. I doubt that we'll make it through round 6 speedily, so I should have a fair amount of time to figure it out.


Missed that part when I read it before. Yes, the original pile is in the "initial start.svg" that I got from him a couple months back.

That is how I finally discovered that Point Defense and Tractor Beam were not in the pile to begin with.
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#4413 User is offline   Galactic Council 

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Posted 01 August 2013 - 05:11 PM

@ Morg and D'rek, I had forgotten to move your cubes from graveyard to track. They will be where they're supposed to be on the next update.
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#4414 User is offline   Galactic Council 

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Posted 01 August 2013 - 05:12 PM

SS if you want to leave a provisional PM it to GC. I think you and D'rek are rarely around at the same times.
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#4415 User is offline   Gnaw 

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Posted 01 August 2013 - 05:25 PM

 Morgoth, on 01 August 2013 - 04:39 PM, said:

I still live, I guess.

So, research - fusion source


Cognito ergo sum. But in reverse. Nice.

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#4416 User is offline   D'rek 

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Posted 01 August 2013 - 07:32 PM

I will INFluence Beta Delphini, colonizing both Beta Delphini's slots with money cubes before flipping back up 2 colony ships.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4417 User is offline   Solidsnape 

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Posted 01 August 2013 - 08:00 PM

So I'm up eh?
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gather into one hand the sands of Raraku"
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#4418 User is offline   Galactic Council 

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Posted 01 August 2013 - 08:09 PM

 D, on 01 August 2013 - 07:32 PM, said:

I will INFluence Beta Delphini, colonizing both Beta Delphini's slots with money cubes before flipping back up 2 colony ships.


Okey.

BTW, from what I can see so far:

The list you gave me works out to 125 tiles.

CF's tech tile pile has 126. An extra Tachyon Drive (4/3), fusion drive (6/5), artifact key (4/3). And no tractor beam or point defense.
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#4419 User is offline   Solidsnape 

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Posted 01 August 2013 - 08:30 PM

 Galactic Council, on 01 August 2013 - 08:09 PM, said:

 D, on 01 August 2013 - 07:32 PM, said:

I will INFluence Beta Delphini, colonizing both Beta Delphini's slots with money cubes before flipping back up 2 colony ships.


Okey.

BTW, from what I can see so far:

The list you gave me works out to 125 tiles.

CF's tech tile pile has 126. An extra Tachyon Drive (4/3), fusion drive (6/5), artifact key (4/3). And no tractor beam or point defense.


Shall we just start again?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
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#4420 User is offline   Galactic Council 

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Posted 01 August 2013 - 08:33 PM

 Solidsnape, on 01 August 2013 - 08:30 PM, said:

 Galactic Council, on 01 August 2013 - 08:09 PM, said:

 D, on 01 August 2013 - 07:32 PM, said:

I will INFluence Beta Delphini, colonizing both Beta Delphini's slots with money cubes before flipping back up 2 colony ships.


Okey.

BTW, from what I can see so far:

The list you gave me works out to 125 tiles.

CF's tech tile pile has 126. An extra Tachyon Drive (4/3), fusion drive (6/5), artifact key (4/3). And no tractor beam or point defense.


Shall we just start again?



Of course not.

I'm not the game mod and there could very well be reasons behind his decision to do that.
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