Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3801 User is offline   D'rek 

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Posted 15 July 2013 - 01:39 AM

MOVe my two ships into Beta Centauri

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3802 User is offline   Gnaw 

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Posted 15 July 2013 - 01:48 AM

View PostKhellendros, on 10 July 2013 - 04:51 PM, said:

I will not attack CF, Tatts or anyone else who is going to attack twelve (nor try to take their territories whilst they're not home).


How helpful of you Khell. Since you can't attack Tatts even if you wanted to do so.
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#3803 User is offline   twelve 

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Posted 15 July 2013 - 03:14 AM

View PostGanoes Paran, on 14 July 2013 - 07:32 PM, said:

Okay colonise two advanced economy planets on My Arae and Vega. That leaves one colony ship. Influence hex south west of gnaws ex home world. Flip one ship. colonise materials planet. Influence hex with grey planet. Flip one ship.

That leaves two colony ships UN flipped.

I think I have that right but flipping back and forth through phone pages is tough.


This doesn't seem right. You used the influence action and you colonized three slots. As the Magellan you only get to reset one colony ship so you should only have one colony ship available.
I don't know what I'm doing but it sounds good.
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#3804 User is offline   twelve 

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Posted 15 July 2013 - 03:20 AM

View PostD, on 15 July 2013 - 01:39 AM, said:

MOVe my two ships into Beta Centauri


And my chances of surviving this round went up astronomically with this move.
I don't know what I'm doing but it sounds good.
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#3805 User is offline   cerveza_fiesta 

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Posted 15 July 2013 - 02:50 PM

Just catching up here:

Morgoth left me instructions, but I feel they've been blown out of the water by D'rek's move into B. Centauri. Apparently she doesn't want to participate in the anti-twelve effort and I think without her help we're all pretty much toast, so I guess we all just continue with our bickering as usual.

@D'rek,

Were you not interested in participating at all? With Morgoth's cloaking you could both still move out of the hex. Morgoth said he'd do diplo and concentrate on building a warp portal (presumably to hit weaker targets like me) and leave you to wage war on Twelve. Technically he didn't move yet and I would let you re-think your own move if you want.

If your intention is to try and squish Morgoth then so be it. I have some instructions from him RE what to do but they dont' include all out war with Orion...so I'm not sure if I can implement them without his input.

Hmm...well my plans for this round were kind of dependent on everybody helping out RE Twelve. I guess I need a re-think now.

@Gnaw

Thanks for the props on the influence action. It seemed an exploit when I first saw it done last game, but it's in the rules so there you have it. I hadn't planned it as a back and forth with Tapper for mutual gain. I just saw opportunity to increase my production temporarily this round and took it. I am very uneasy about going after the ancient hex because I know it will be contested and the risk of losing ships because of supernova is actually getting pretty high now. I'll leave that to somebody braver than me.

@Khell,

Shields perform worse in the simulations than almost any other tech. Invariably it's better to invest in computers and hulls than to put shields on a ship unless you're specifically countering a high-computer opponent. Even then unless he's also bristling with plasma missiles (like Twelve), you're better off saving the space for hull. Especially so in your case where you have the imp. hull tech.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3806 User is offline   cerveza_fiesta 

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Posted 15 July 2013 - 03:05 PM

@Gnaw

Forgot...your summary posts look fine.

My intention with page 1 was to make it easier for me as a mod, and reduce the time investment...hence no multiple images for playerboards and game board, no simplified map, and 1 single manageable jpg that contains everything. Inter-round updates invariably take up a lot of time so I hesitate to add more burden to what I'm already doing, but that's up to the individual I guess.

This is not to say the game cant' have two operators. I think one person really needs to be in charge of the game board to minimize mistakes (even though I'm already making 10x more than D'rek ever did), but page 1 updates and any other organizational things could easily be handled by a sub-mod. If you really wanted to split duties better time-wise without introducing mistakes, I'd propose something like this

Mod 1: Responsible for board updates, moving pieces, dispute resolution, tech / discovery draws, upkeep rolls (supernova / hive).
Mod 2: Responsible for thread organization, battle resolution, double checking player upkeeps, substituting for Mod 1 in case of extended absence.

That's based on my experience with time commitment. Updating the board all week takes roughly as much time as doing a full battle resolution in a 9p game.

If you want to look at something like that next game Gnaw, I'd be willing to act as Mod 2 unless somebody else is super-keen.

The other idea I had (which I think would be amazing) is to host the game image on a zoomable map website. There are a few such services around which provide a means of zooming and panning (like google maps), except you can put any image you want on the background. It's compatible with mobile phones and automatically scales resolution to your zoom level so that you don't always need to DL the entire file to get the info you need. There's probably a way to do that on a personal server too, but I'm not savvy enough to figure that out.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3807 User is offline   D'rek 

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Posted 15 July 2013 - 03:33 PM

View Postcerveza_fiesta, on 15 July 2013 - 02:50 PM, said:

@D'rek,

Were you not interested in participating at all? With Morgoth's cloaking you could both still move out of the hex. Morgoth said he'd do diplo and concentrate on building a warp portal (presumably to hit weaker targets like me) and leave you to wage war on Twelve. Technically he didn't move yet and I would let you re-think your own move if you want.

If your intention is to try and squish Morgoth then so be it. I have some instructions from him RE what to do but they dont' include all out war with Orion...so I'm not sure if I can implement them without his input.

Hmm...well my plans for this round were kind of dependent on everybody helping out RE Twelve. I guess I need a re-think now.


There didn't seem to be much of a plan in place other than "yeah we're all going to get twelve probably maybe somehow!". Which is not to say that you can't still launch a sneak attack on his undefended homeworld, and if that forces him to move or build to defend it someone will probably push on him elsewhere seeing an advantage for themselves. But in my case, without a greater plan in place, all I can do is spend a whole lot of actions moving my ships towards twelve, with no assurances that Morgoth won't attack me from behind or that it won't become a suicide mission with no one else attacking twelve elsewhere. So what's the benefit for me?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3808 User is offline   Gnaw 

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Posted 15 July 2013 - 03:33 PM

View Postcerveza_fiesta, on 15 July 2013 - 03:05 PM, said:

@Gnaw

Forgot...your summary posts look fine.

My intention with page 1 was to make it easier for me as a mod, and reduce the time investment...hence no multiple images for playerboards and game board, no simplified map, and 1 single manageable jpg that contains everything. Inter-round updates invariably take up a lot of time so I hesitate to add more burden to what I'm already doing, but that's up to the individual I guess.




My goal was to reduce the clutter in each player's 1st page post by moving their previous rounds to that "archives" post. The mod's responsibility in that situation (once it's set up) is to cut and past each player's Round 5 moves Once Round 6 has started.

All the information is retained. The player's 1st page post is very clean and easy to update. I sorta figured it would be win/win for all. Apparently I was wrong.

I did tell you when I asked for the GC password was that I would only touch the two placeholder posts #3 and #4.

I have no intention of cause you more problems CF. Sorry.
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#3809 User is offline   twelve 

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Posted 15 July 2013 - 03:42 PM

View PostD, on 15 July 2013 - 03:33 PM, said:

View Postcerveza_fiesta, on 15 July 2013 - 02:50 PM, said:

@D'rek,

Were you not interested in participating at all? With Morgoth's cloaking you could both still move out of the hex. Morgoth said he'd do diplo and concentrate on building a warp portal (presumably to hit weaker targets like me) and leave you to wage war on Twelve. Technically he didn't move yet and I would let you re-think your own move if you want.

If your intention is to try and squish Morgoth then so be it. I have some instructions from him RE what to do but they dont' include all out war with Orion...so I'm not sure if I can implement them without his input.

Hmm...well my plans for this round were kind of dependent on everybody helping out RE Twelve. I guess I need a re-think now.


There didn't seem to be much of a plan in place other than "yeah we're all going to get twelve probably maybe somehow!". Which is not to say that you can't still launch a sneak attack on his undefended homeworld, and if that forces him to move or build to defend it someone will probably push on him elsewhere seeing an advantage for themselves. But in my case, without a greater plan in place, all I can do is spend a whole lot of actions moving my ships towards twelve, with no assurances that Morgoth won't attack me from behind or that it won't become a suicide mission with no one else attacking twelve elsewhere. So what's the benefit for me?


Smart choice for you D'rek. I had fully resigned myself to losing a lot of territories this round but I was going to defend the GC to the fullest so as a group the attack would have been hugely successful but for you individually it would have been a disaster. Lose a dread and 2 cruisers and Morgoth was able to walk right through you entirely. Plus I was going to grab the artifact key to have a readily available material supply to easily replace my loses and hopefully thensome and with that I would have done some walking over your corpse myself.
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#3810 User is offline   Gnaw 

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Posted 15 July 2013 - 05:25 PM

View Postcerveza_fiesta, on 15 July 2013 - 03:05 PM, said:


The other idea I had (which I think would be amazing) is to host the game image on a zoomable map website. There are a few such services around which provide a means of zooming and panning (like google maps), except you can put any image you want on the background.


Any examples?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#3811 User is offline   cerveza_fiesta 

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Posted 15 July 2013 - 06:05 PM

I can't recall the names, but I found them at google. Most of them were paid services for hosting images over a certain size, and our image is too big so I didn't pursue it. Possibly there is a free utility for doing this, and no-doubt a free utility if you're going to host it on your own server. Maybe even the google maps utility itself is available for free for this purpose on your own hosted site.
........oOOOOOo
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.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3812 User is offline   Gnaw 

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Posted 15 July 2013 - 08:25 PM

View Postcerveza_fiesta, on 15 July 2013 - 06:05 PM, said:

I can't recall the names, but I found them at google. Most of them were paid services for hosting images over a certain size, and our image is too big so I didn't pursue it. Possibly there is a free utility for doing this, and no-doubt a free utility if you're going to host it on your own server. Maybe even the google maps utility itself is available for free for this purpose on your own hosted site.


Find out. I have a hosted server that really needs something to justify its existence. Other than the 8 email addresses and 50 some aliases.

And, before you ask, with email addresses like attbill@mydomain.com, directv@mydomain.com, citibankvisa@mydomain.com the amount of spam I receive is pretty much laughable. When they know you can prove they sold your email address they tend not to do so.
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#3813 User is offline   Solidsnape 

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Posted 15 July 2013 - 09:32 PM

I've put me a provisional move in. It's on my OP, which I'll edit when the move is confirmed.

UPGRADE power source on dreadnought with fusion power source.
This is a PULSAR turn. Using SINEIS.

That is all.
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#3814 User is offline   Tattersail_ 

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Posted 16 July 2013 - 07:18 AM

Twelve, I Influenced one hex and flipped one ship not two, then I influenced another hex and flipped a ship not two. I am sure last game for each influence I flipped two ships.

@everyone

I don't think Twelve will approachable after this round. Once he has Gluon computers his missiles won't miss, we needed to approach him so that he 1) didn't get them 2) reduced his production output. D'rek has continued Morgoth bashing, CF has moved towards me and mine blocking the diplomacy IH and I were discussing earlier and Solid has suited up to make a play for IH which limits the number of ships he can contribute to the fight.

@Twelve I won't come for you this round, I'd open up diplo but you have no spaces.
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#3815 User is offline   cerveza_fiesta 

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Posted 16 July 2013 - 11:22 AM

View PostGanoes Paran, on 16 July 2013 - 07:18 AM, said:

Twelve, I Influenced one hex and flipped one ship not two, then I influenced another hex and flipped a ship not two. I am sure last game for each influence I flipped two ships.

@everyone

I don't think Twelve will approachable after this round. Once he has Gluon computers his missiles won't miss, we needed to approach him so that he 1) didn't get them 2) reduced his production output. D'rek has continued Morgoth bashing, CF has moved towards me and mine blocking the diplomacy IH and I were discussing earlier and Solid has suited up to make a play for IH which limits the number of ships he can contribute to the fight.

@Twelve I won't come for you this round, I'd open up diplo but you have no spaces.


I have not committed myself to going after you at all...and don't have the firepower for it besides.

And I didn't block anything either. That is as far as I plan to influence over your way (I honestly just wanted the production for a turn) but if Tapper ousts me from the hexs at end of turn then you're free to engage in diplo. He can also put an interceptor past my territories and influence 1 hex closer to you, which still enables you to form diplo. Nothing in the rules saying territories need to be connected.

I'm still open to a joint effort on Twelve for sure. I just had to make sure I have the production and resources to follow through!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3816 User is offline   cerveza_fiesta 

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Posted 16 July 2013 - 11:37 AM

Question for you guys before I post Morgoth's move

He's given me instructions but I'm wondering something about exiles ship components. They start with ion turret on their orbital, but can that be placed on other ships too or is it considered a rare technology for all intents and purposes?

It really affects the outcome of the impending battle with D'rek and my choice in how to implement his instructions, so I need a clear answer on that before I proceed. I'm looking but haven't found anything yet.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#3817 User is offline   Tattersail_ 

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Posted 16 July 2013 - 11:42 AM

Whilst you are waiting for an answer would you do a board update? Only if you are by a computer and have a little time to do it.
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#3818 User is offline   Khellendros 

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Posted 16 July 2013 - 12:10 PM

Fools! Cowards! You have doomef us all to a lifetime of tyrannical rule by the mad Lord Twelve!

D'rek, Morgoth actually asked for diplo with you, what greater assurance did you need that he would not have attacked? If you required greater clarity re The Plan, you could have asked before making your move.

And now I see that Tatts is taking the very first puny excuse available to him to also not commit to twelve. Pah, I say, pah!

Whilst SS continues on with his own dead-end endeavours.

I say we team up with twelve and take out these three instead.
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#3819 User is offline   Tattersail_ 

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Posted 16 July 2013 - 12:15 PM

View PostKhellendros, on 16 July 2013 - 12:10 PM, said:

Fools! Cowards! You have doomef us all to a lifetime of tyrannical rule by the mad Lord Twelve!

D'rek, Morgoth actually asked for diplo with you, what greater assurance did you need that he would not have attacked? If you required greater clarity re The Plan, you could have asked before making your move.

And now I see that Tatts is taking the very first puny excuse available to him to also not commit to twelve. Pah, I say, pah!

Whilst SS continues on with his own dead-end endeavours.

I say we team up with twelve and take out these three instead.


Ha ha, suck up. You worried he coming for you? I am :crybaby: I have no plan now that you guys are chickens.
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#3820 User is offline   Gnaw 

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Posted 16 July 2013 - 12:21 PM

View PostGanoes Paran, on 16 July 2013 - 07:18 AM, said:

Twelve, I Influenced one hex and flipped one ship not two, then I influenced another hex and flipped a ship not two. I am sure last game for each influence I flipped two ships.

@everyone

I don't think Twelve will approachable after this round. Once he has Gluon computers his missiles won't miss, we needed to approach him so that he 1) didn't get them 2) reduced his production output. D'rek has continued Morgoth bashing, CF has moved towards me and mine blocking the diplomacy IH and I were discussing earlier and Solid has suited up to make a play for IH which limits the number of ships he can contribute to the fight.

@Twelve I won't come for you this round, I'd open up diplo but you have no spaces.


Tatts, sorry he's right. Straight out of the rule book. "With the influence action may flip one colony ship up,"
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