Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#2681 User is offline   twelve 

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Posted 20 June 2013 - 05:51 PM

View Postcerveza_fiesta, on 20 June 2013 - 05:45 PM, said:

@Twelve,

the nice thing is that if he spends that money on building another SB then he can only afford 1 upgrade, which considerably improves my chances.



Well then all he would have to do is bankrupt Delta Eridani to get the two upgrades and the build in. It would only cost him one science to do that. If my survival was on the line that would be an easy choice to make.
I don't know what I'm doing but it sounds good.
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#2682 User is offline   Khellendros 

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Posted 20 June 2013 - 05:51 PM

View Postcerveza_fiesta, on 20 June 2013 - 05:45 PM, said:

@Twelve,

the nice thing is that if he spends that money on building another SB then he can only afford 1 upgrade, which considerably improves my chances.



What exactly in my last few posts does not scream at you that I will do a Tatts from last game?
"I think I've made a terrible error of judgement."
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#2683 User is offline   Solidsnape 

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Posted 20 June 2013 - 05:54 PM

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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#2684 User is offline   twelve 

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Posted 20 June 2013 - 05:55 PM

View PostKhellendros, on 20 June 2013 - 05:51 PM, said:

View Postcerveza_fiesta, on 20 June 2013 - 05:45 PM, said:

@Twelve,

the nice thing is that if he spends that money on building another SB then he can only afford 1 upgrade, which considerably improves my chances.



What exactly in my last few posts does not scream at you that I will do a Tatts from last game?



That's right you can even bankrupt the supernova hex as it doesn't have to cost you any money to do that to get even one more action in. That is why I thought you should have upgraded first and waited on building anything. If you were willing to bankrupt your last two hexes then you may have had enough actions to out wait CF to see where he actually moved before building anything and get maximum benefit from those builds.
I don't know what I'm doing but it sounds good.
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#2685 User is offline   Khellendros 

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Posted 20 June 2013 - 05:56 PM

View PostSolidsnape, on 20 June 2013 - 05:54 PM, said:

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?



Make of that what I will eh? Okay, you're going to build a warp portal and move all your ships into CF's system.
"I think I've made a terrible error of judgement."
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#2686 User is offline   Solidsnape 

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Posted 20 June 2013 - 05:57 PM

View PostKhellendros, on 20 June 2013 - 05:56 PM, said:

View PostSolidsnape, on 20 June 2013 - 05:54 PM, said:

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?



Make of that what I will eh? Okay, you're going to build a warp portal and move all your ships into CF's system.



Haha. Where's the rep button?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
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#2687 User is offline   twelve 

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Posted 20 June 2013 - 05:59 PM

View PostSolidsnape, on 20 June 2013 - 05:54 PM, said:

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?



Your pulsar only allows your cruiser to use one move activiation per use. So moving your cruiser out of Spica only moves it to the northermost pulsar tile. If you use your other pulsar to move then you move it to your next pulsar. Then you could use a move action to get your interceptor and cruiser back to your homeworld if you need to figure out another action to take if your intent is to get all of your ships into your homeworld. Currently you only have a nuclear drive. This only allows you to move one hex per move activation.
I don't know what I'm doing but it sounds good.
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#2688 User is offline   Tattersail_ 

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Posted 20 June 2013 - 06:24 PM

Has Morgoth decided what he is doing?
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#2689 User is offline   Solidsnape 

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Posted 20 June 2013 - 06:45 PM

View Posttwelve, on 20 June 2013 - 05:59 PM, said:

View PostSolidsnape, on 20 June 2013 - 05:54 PM, said:

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?



Your pulsar only allows your cruiser to use one move activiation per use. So moving your cruiser out of Spica only moves it to the northermost pulsar tile. If you use your other pulsar to move then you move it to your next pulsar. Then you could use a move action to get your interceptor and cruiser back to your homeworld if you need to figure out another action to take if your intent is to get all of your ships into your homeworld. Currently you only have a nuclear drive. This only allows you to move one hex per move activation.


?
But that cruiser only has to move 2 hexes. And I have 2 pulsar turns to take. Well I just took one of them.
I'm not too fussed about the int. as I'd have to use a move action and waste a movement. Or I could use a movement to bring the cruiser and the int. home, one space each, and keep the pulsar for an upgrade as my last turn.
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
- Anonymous.
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#2690 User is offline   twelve 

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Posted 20 June 2013 - 06:57 PM

View PostSolidsnape, on 20 June 2013 - 06:45 PM, said:

View Posttwelve, on 20 June 2013 - 05:59 PM, said:

View PostSolidsnape, on 20 June 2013 - 05:54 PM, said:

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?



Your pulsar only allows your cruiser to use one move activiation per use. So moving your cruiser out of Spica only moves it to the northermost pulsar tile. If you use your other pulsar to move then you move it to your next pulsar. Then you could use a move action to get your interceptor and cruiser back to your homeworld if you need to figure out another action to take if your intent is to get all of your ships into your homeworld. Currently you only have a nuclear drive. This only allows you to move one hex per move activation.


?
But that cruiser only has to move 2 hexes. And I have 2 pulsar turns to take. Well I just took one of them.
I'm not too fussed about the int. as I'd have to use a move action and waste a movement. Or I could use a movement to bring the cruiser and the int. home, one space each, and keep the pulsar for an upgrade as my last turn.



Look at the map again. That cruiser may be 2 hexes away from your homeworld but the full wormhole connections that you have to travel through are 3 hexes long to get there. If you had wormhole generator technology then you could have traveled directly to your homeworld. As it stands you have to go around.

And I'm wrong too. I just double checked the map and the cruiser would have to travel 4 hexes to get back to the homeworld. Spica to Sineis, Sineis to Geminga, Geminga to Gamma Velorum, Gamma Velorum to 55 Cancri.

Also look at the simple map that D'rek has provided. She has all the hexes on the board and their full and partial wormhole connections if you have any questions on how to travel the map. Solid lines are full wormhole connections and dotted lines are half wormhole connections that can be traveled using the wormhole technology. If they have neither then the only way to travel directly from one hex to another is using the jump drive discovery tech. Currently that is not available to anyone as it's a discovery tile that hasn't been drawn yet. It's very rare.

She also has the warp portals connected on the map. Anyone of them can go to any other one of them as though connected with a double wormhole connection.

I hope this helps.
I don't know what I'm doing but it sounds good.
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#2691 User is offline   Solidsnape 

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Posted 20 June 2013 - 07:03 PM

I can't find the mecahnema on that simulator.

I'm just curious...
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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#2692 User is offline   Solidsnape 

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Posted 20 June 2013 - 07:05 PM

View Posttwelve, on 20 June 2013 - 06:57 PM, said:

View PostSolidsnape, on 20 June 2013 - 06:45 PM, said:

View Posttwelve, on 20 June 2013 - 05:59 PM, said:

View PostSolidsnape, on 20 June 2013 - 05:54 PM, said:

For those trying to gauge my intentions,
I want all my ships back into my home system (my bottleneck) by the end if this turn. I can use one more pulsar to bring the cruiser the rest of the way.
That leaves me both pulsars for upgrading next turn. I will make enough materials to build a dreadnought in the next round too. I could afford another turn now if I use my remaining colony card for 1 money at the upkeep phase (-13).

In fact I won't even have to, i can just take the hit.

So make of that what you will...

Any suggestions on what to do with my last disc/action?



Your pulsar only allows your cruiser to use one move activiation per use. So moving your cruiser out of Spica only moves it to the northermost pulsar tile. If you use your other pulsar to move then you move it to your next pulsar. Then you could use a move action to get your interceptor and cruiser back to your homeworld if you need to figure out another action to take if your intent is to get all of your ships into your homeworld. Currently you only have a nuclear drive. This only allows you to move one hex per move activation.


?
But that cruiser only has to move 2 hexes. And I have 2 pulsar turns to take. Well I just took one of them.
I'm not too fussed about the int. as I'd have to use a move action and waste a movement. Or I could use a movement to bring the cruiser and the int. home, one space each, and keep the pulsar for an upgrade as my last turn.



Look at the map again. That cruiser may be 2 hexes away from your homeworld but the full wormhole connections that you have to travel through are 3 hexes long to get there. If you had wormhole generator technology then you could have traveled directly to your homeworld. As it stands you have to go around.

And I'm wrong too. I just double checked the map and the cruiser would have to travel 4 hexes to get back to the homeworld. Spica to Sineis, Sineis to Geminga, Geminga to Gamma Velorum, Gamma Velorum to 55 Cancri.

Also look at the simple map that D'rek has provided. She has all the hexes on the board and their full and partial wormhole connections if you have any questions on how to travel the map. Solid lines are full wormhole connections and dotted lines are half wormhole connections that can be traveled using the wormhole technology. If they have neither then the only way to travel directly from one hex to another is using the jump drive discovery tech. Currently that is not available to anyone as it's a discovery tile that hasn't been drawn yet. It's very rare.

She also has the warp portals connected on the map. Anyone of them can go to any other one of them as though connected with a double wormhole connection.

I hope this helps.


It does indeed. Cheers fella.
Just when you think you're getting the hang of it eh?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
The Holy Desert
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#2693 User is offline   cerveza_fiesta 

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Posted 20 June 2013 - 07:11 PM

View PostSolidsnape, on 20 June 2013 - 07:03 PM, said:

I can't find the mecahnema on that simulator.

I'm just curious...


Just use terran

Their ships are functionally equivalent. It's the same reason you don't see Magellan and Hydrani. None of the races have special add-ons and thus don't need a special category.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2694 User is offline   Gnaw 

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Posted 20 June 2013 - 07:26 PM

View PostGnaw, on 20 June 2013 - 12:19 PM, said:

View PostGnaw, on 20 June 2013 - 12:10 PM, said:

Turn 3
  • Upgrade cruiser with muon source and ion cannon.
  • $5, s0, m26. Upkeep -13



Provisional for turn 4:
Build 2 cruisers in nova hex and something else somewhere else.
So Tatts, why don't you use turn 3 to move your dreadnought and upgrade it on turn 4?



I've got the feeling that any one of us could set off a chain reaction with one move. No more decisions for me until we're caught up. :)
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#2695 User is offline   twelve 

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Posted 20 June 2013 - 07:31 PM

View PostSolidsnape, on 20 June 2013 - 07:03 PM, said:

I can't find the mecahnema on that simulator.

I'm just curious...



Uh Oh Tapper. I wonder why he's doing simulations with that race?

:)
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#2696 User is offline   cerveza_fiesta 

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Posted 20 June 2013 - 07:35 PM

Funny to have everyone so tense on round 4.

I'm most likely headed for an early grave after this turn. I don't think I can beat Khell if he goes all-out suicide style and there ain't a fuck of a lot else I can reach from my little corner of the galaxy.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2697 User is offline   cerveza_fiesta 

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Posted 20 June 2013 - 07:35 PM

@Tapper

STRIKE NOW! WHILE HE"S WEAK!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2698 User is offline   Gnaw 

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Posted 20 June 2013 - 07:42 PM

dumb question. anyone here from Toronto?
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#2699 User is offline   twelve 

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Posted 20 June 2013 - 07:48 PM

View PostGnaw, on 20 June 2013 - 07:42 PM, said:

dumb question. anyone here from Toronto?



Nope. You Canadian like D'rek?

I'm slightly more than 2000 miles west of Toronto as the bird flies and surprisingly farther North. I didn't realize any part of Canada was farther South than parts of Oregon.

This post has been edited by twelve: 20 June 2013 - 07:57 PM

I don't know what I'm doing but it sounds good.
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#2700 User is offline   Solidsnape 

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Posted 20 June 2013 - 07:57 PM

View PostSolidsnape, on 20 June 2013 - 05:48 PM, said:

@CF

I'll put in my next provisional turn then.

Going use a pulsar MOVE with Geminga.
Move my cruiser one space south from Spica to Gamma Valorum. Sineis

I also want to flip 2 colony ships this round. To populate materials planets on Sineis an Chi Draconus.

That is all.


Edited from Sineis to Geminga.



I've edited this provisional.
Didn't quite understand the worm hole crack.

So just moving my cruiser SE really, into the pulsar system.
Yeah?


How we doing towards turn 4? We get there tonight?
"If you seek the crumpled bones of the T'lan Imass,
gather into one hand the sands of Raraku"
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