Tapper, on 20 June 2013 - 11:02 AM, said:
Ganoes Paran, on 20 June 2013 - 10:45 AM, said:
Tapper, on 20 June 2013 - 10:29 AM, said:
Morghy's correct about the orbitals being limited to one a system
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I don't get what you are saying about the orbitals, you can build one in one hex and one in another. When you say a system what are you meaning, a hex? So is he saying you can only build one a turn? I think you have one build in 230 and one in 320 they are different hexes. So I am confused if what you are saying is that your second move is illegal.
I had changed the order initially to say 2x orbital in 320, since that's completely walled off from anyone. I also guess it would make orbitals a bit better, but it might be abusive, too.
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If you want to build a system destroyer that will either be able to conquer unopposed or force her into building a defense (to give Morghy a chance without meddling yourself), you may want to add an extra ion cannon on a hull instead of going to plasma's: killing cubes is then more important than doing big damage.
If you want to engage in ship battles, the plasma's are better.
One plasma can can take out two population. I spoke to IH about it, he said an Anti Matter can could take out four planets. Am I wrong on that, My dread can move three spaces. I could move in on the ancients if I decide, or D'rek or that Morgoth's planet, i'd lose a cube though somewhere if I break diplomacy.