Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#2581 User is offline   Tattersail_ 

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Posted 20 June 2013 - 11:10 AM

View PostTapper, on 20 June 2013 - 11:02 AM, said:

View PostGanoes Paran, on 20 June 2013 - 10:45 AM, said:

View PostTapper, on 20 June 2013 - 10:29 AM, said:

What Morgoth says. You may not be ready for it now, but if you face D'rek when she has twice the materials you have, you can win every battle but she'll outbuild you to begin with. Right now you may not be strong enough, but she faces you AND Morgoth. Together, you're a pain in the ass.

Morghy's correct about the orbitals being limited to one a system :)


I don't get what you are saying about the orbitals, you can build one in one hex and one in another. When you say a system what are you meaning, a hex? So is he saying you can only build one a turn? I think you have one build in 230 and one in 320 they are different hexes. So I am confused if what you are saying is that your second move is illegal.

I had changed the order initially to say 2x orbital in 320, since that's completely walled off from anyone. I also guess it would make orbitals a bit better, but it might be abusive, too.

Quote

I may build a dread in PSi Capricornii in two goes time. Next go will be too upgrade dread with plasma cannons over ion cannons. Does this please you Morgoth?

:) Why would he? It is more of a threat to him than anything else, really. If you want to build a threat/ deterrent to D'rek, you put it in 107. There, it threatens the rich planets 212, 205 and 232 (her home planet), each with 3 cubes placement.
If you want to build a system destroyer that will either be able to conquer unopposed or force her into building a defense (to give Morghy a chance without meddling yourself), you may want to add an extra ion cannon on a hull instead of going to plasma's: killing cubes is then more important than doing big damage.
If you want to engage in ship battles, the plasma's are better.


One plasma can can take out two population. I spoke to IH about it, he said an Anti Matter can could take out four planets. Am I wrong on that, My dread can move three spaces. I could move in on the ancients if I decide, or D'rek or that Morgoth's planet, i'd lose a cube though somewhere if I break diplomacy.
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#2582 User is offline   Tapper 

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Posted 20 June 2013 - 11:29 AM

View PostGanoes Paran, on 20 June 2013 - 11:10 AM, said:



One plasma can can take out two population. I spoke to IH about it, he said an Anti Matter can could take out four planets. Am I wrong on that, My dread can move three spaces. I could move in on the ancients if I decide, or D'rek or that Morgoth's planet, i'd lose a cube though somewhere if I break diplomacy.

He is right, my bad :) . Odd exception, that - normally excess damage is lost :)

This post has been edited by Tapper: 20 June 2013 - 11:29 AM

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#2583 User is offline   Gnaw 

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Posted 20 June 2013 - 11:29 AM

View PostTapper, on 20 June 2013 - 09:55 AM, said:

If I moved now, Gnaw could build and attack me. SS would face fewer units if I moved through now.


Gnaw's not going to attack Tapper who is going to be busy with SS soon.
Gnaw's not going to attack Tatts. I looked at the map and storage/incomes. When D'rek is finished with Morgy, she's going to roll over you.
Gnaw's not going to attack CF. CF is busy with Khell, but wouldn't hesitate to turn his back on Khell to stomp anyone who come through the warp portal.

Gnaw is going to hide in his corner and write a very sincere apology to D'rek for everything I've ever said, done, or thought about that in any way offended her. Because after her upkeep phase is done at the end of this round, she's going to be able to build quite a few ships (which are already etched up) and move them wherever she wishes.
Where does the 800 pound gorilla sleep? Wherever he falls after D'rek hits him.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2584 User is offline   Tattersail_ 

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Posted 20 June 2013 - 11:58 AM

So it is back round to CF and Khell this would conclude action 2.

Action 3 - Upgrade dread with Plasma cannon over ion cannon and plasma cannon over ion cannon


CF can I see my discovery?
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#2585 User is offline   Galactic Council 

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Posted 20 June 2013 - 12:05 PM

OK, I'm back, just going through the posts and provisionals now.

Sorry, was no time to mod last night, though I did have a lovely Bday dinner with my gram.

And she's 87 (oops).
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#2586 User is offline   Tattersail_ 

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Posted 20 June 2013 - 12:06 PM

View PostGalactic Council, on 20 June 2013 - 12:05 PM, said:

OK, I'm back, just going through the posts and provisionals now.

Sorry, was no time to mod last night, though I did have a lovely Bday dinner with my gram.

And she's 87 (oops).


I like this. I think Nan's are the bestest!! :)
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#2587 User is offline   Gnaw 

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Posted 20 June 2013 - 12:10 PM

Turn 3
  • Upgrade cruiser with muon source and ion cannon.
  • $5, s0, m26. Upkeep -13

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2588 User is offline   Gnaw 

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Posted 20 June 2013 - 12:19 PM

View PostGnaw, on 20 June 2013 - 12:10 PM, said:

Turn 3
  • Upgrade cruiser with muon source and ion cannon.
  • $5, s0, m26. Upkeep -13



Provisional for turn 4:
Build 2 cruisers in nova hex and something else somewhere else.
So Tatts, why don't you use turn 3 to move your dreadnought and upgrade it on turn 4?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2589 User is offline   Galactic Council 

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Posted 20 June 2013 - 12:36 PM

@Gnaw, - all that stuff you said, done.

@GP - Adv. Econ researched, discovery gained. +8 money!

@Morgoth - Cruiser and dread built in Beta Centauri

@D'rek - Adv robotics researched

@SS - cruisers moved to home system

@Tapper - Orbitals built and populated with money and science

@Twelve - Influence action done as requested

@Rho indi - still thinking a bit..will post soon.
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#2590 User is offline   Tattersail_ 

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Posted 20 June 2013 - 01:11 PM

View PostGnaw, on 20 June 2013 - 12:19 PM, said:

View PostGnaw, on 20 June 2013 - 12:10 PM, said:

Turn 3
  • Upgrade cruiser with muon source and ion cannon.
  • $5, s0, m26. Upkeep -13



Provisional for turn 4:
Build 2 cruisers in nova hex and something else somewhere else.
So Tatts, why don't you use turn 3 to move your dreadnought and upgrade it on turn 4?


I am building another ship on turn four, if I wait until then I can use the move action to move both ships. Using it now would negate that action and be a waste of the move.
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#2591 User is offline   Tattersail_ 

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Posted 20 June 2013 - 01:11 PM

I wanted money, but wouldn't have minded getting some ship part or ancient to flip for VP's.
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#2592 User is offline   Galactic Council 

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Posted 20 June 2013 - 01:23 PM

@GP, so are you keeping the money then?

@Rho indi - Build 2 interceptors in zeta draconis. 6 materials and 3money (3-2 conversion rate)

Board update will go up in a few minutes.
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#2593 User is offline   Tattersail_ 

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Posted 20 June 2013 - 01:34 PM

View PostGalactic Council, on 20 June 2013 - 01:23 PM, said:

@GP, so are you keeping the money then?

@Rho indi - Build 2 interceptors in zeta draconis. 6 materials and 3money (3-2 conversion rate)

Board update will go up in a few minutes.


Yeah keep money, I did update storage in the OP. Keep money
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#2594 User is offline   Galactic Council 

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Posted 20 June 2013 - 01:44 PM

Ok, sorry, didn't check back there.

Just got distracted. Board update going up for reals this time.
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#2595 User is offline   Galactic Council 

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Posted 20 June 2013 - 01:48 PM

Just realized I didn't move your econ marker in the board update GP. It is fixed in the working file.
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#2596 User is offline   Imperial Historian 

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Posted 20 June 2013 - 02:00 PM

Fun fact, d'rek can beat morgoth... or d'rek can just about beat tats. I don't think she can beat both though.
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#2597 User is offline   Khellendros 

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Posted 20 June 2013 - 02:07 PM

View PostImperial Historian, on 20 June 2013 - 02:00 PM, said:

Fun fact, d'rek can beat morgoth... or d'rek can just about beat tats. I don't think she can beat both though.



It's almost like IH is trying to tell us something - though for the life of me I can't figure out what.

In other news, CF has given me rep for my awesome 2nd action this round. It must be a great action which I'm about to do :)

EDIT: OH! [puts dunce hat on]. I see what he means! Yes, yes I quite like it too! :)

This post has been edited by Khellendros: 20 June 2013 - 02:09 PM

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#2598 User is offline   D'rek 

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Posted 20 June 2013 - 02:10 PM

View PostImperial Historian, on 20 June 2013 - 02:00 PM, said:

Fun fact, d'rek can beat morgoth... or d'rek can just about beat tats. I don't think she can beat both though.


Fun fact, Tapper can beat twelve... or Tapper can beat CF. I don't think he can beat both though.

Fun fact, GP can beat d'rek... or GP can beat Gnaw. I don't think he can beat both though.

Fun fact, twelve can beat GP... or twelve can beat CF... or twelve can beat Gnaw. I don't think he can beat any combination of two of them though.

Fun fact, SS can beat Tapper... and no one else 'cause he's locked himself in a corner for now.

Fun fact, Khell can beat... no one he is so screwed.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2599 User is offline   Tattersail_ 

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Posted 20 June 2013 - 02:15 PM

So smiles all around then. These war games are nasty.
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#2600 User is offline   Galactic Council 

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Posted 20 June 2013 - 02:22 PM

Everyone just quit hedging your bets. WE can all sit around posturing for 5 more rounds or we can get our hands dirty!

Twelve, D'rek, you already get to be in the dirty hands group. New members welcome.

i fucking love having dirty hands.
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