Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#3521 User is offline   Imperial Historian 

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Posted 04 July 2013 - 12:11 AM

View PostGanoes Paran, on 03 July 2013 - 09:09 PM, said:

View PostImperial Historian, on 03 July 2013 - 06:39 PM, said:

Question to tats, are you interested in diplo next turn? Long term diplo with you is probably better for Tapper, but your diplomacy slots look pretty full.
you can have wormhole, ancient and one next to itI'll have other four how about that? So Gnaw has eight hexes I think I've just taken home one so you get the valuable ones and I get the ones with single planets. I think that's right, I'm on phone so cannot look at both the map and type at same time. What are your thoughts?


That sounds reasonable, so to clarify that is the wormhole, supernova, the ancient hex, and the advanced econ/mining planet?

Sounds like a good deal.

Edit: remember tats you'll probably have to discard one of your vp tiles (unless you grab diplomatic fleet, which unless i miss my guess you'd be racing twelve for)
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#3522 User is offline   Imperial Historian 

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Posted 04 July 2013 - 10:11 AM

I won't be around for a bit, but I think upkeep is right. Discard cube to money.
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#3523 User is offline   Tattersail_ 

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Posted 04 July 2013 - 10:31 AM

View PostImperial Historian, on 04 July 2013 - 10:11 AM, said:

I won't be around for a bit, but I think upkeep is right. Discard cube to money.


Where is your upkeep situated?
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#3524 User is offline   Tattersail_ 

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Posted 04 July 2013 - 10:32 AM

View PostImperial Historian, on 04 July 2013 - 12:11 AM, said:

View PostGanoes Paran, on 03 July 2013 - 09:09 PM, said:

View PostImperial Historian, on 03 July 2013 - 06:39 PM, said:

Question to tats, are you interested in diplo next turn? Long term diplo with you is probably better for Tapper, but your diplomacy slots look pretty full.
you can have wormhole, ancient and one next to itI'll have other four how about that? So Gnaw has eight hexes I think I've just taken home one so you get the valuable ones and I get the ones with single planets. I think that's right, I'm on phone so cannot look at both the map and type at same time. What are your thoughts?


That sounds reasonable, so to clarify that is the wormhole, supernova, the ancient hex, and the advanced econ/mining planet?

Sounds like a good deal.

Edit: remember tats you'll probably have to discard one of your vp tiles (unless you grab diplomatic fleet, which unless i miss my guess you'd be racing twelve for)


We have to connect first though right? It will be at some point during this turn yes, Just not yet, that will give me time to get the materials needed for diplomatic fleet :p
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#3525 User is offline   Galactic Council 

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Posted 04 July 2013 - 11:45 AM

OK, Victory point draws

Morgoth v D'rek

Drek draws 4 for participation and killing a dread [2,2,2,3] = keep the 3 - where do you want to put it? Cover the 1 or cover a diplo spot on your rep track?
Morgoth retreated and gets 0


GP v Gnaw

Gnaw draws 1 for participation [2] = keep
GP draws 5 - [2,2,1,1,4] = keep 4 - what do you want to do with it? Cover the spot you might use for diplo with tapper or trade places with the 2?
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#3526 User is offline   Tattersail_ 

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Posted 04 July 2013 - 11:47 AM

View PostGalactic Council, on 04 July 2013 - 11:45 AM, said:

OK, Victory point draws

Morgoth v D'rek

Drek draws 4 for participation and killing a dread [2,2,2,3] = keep the 3 - where do you want to put it? Cover the 1 or cover a diplo spot on your rep track?
Morgoth retreated and gets 0


GP v Gnaw

Gnaw draws 1 for participation [2] = keep
GP draws 5 - [2,2,1,1,4] = keep 4 - what do you want to do with it? Cover the spot you might use for diplo with tapper or trade places with the 2?


Trade with the 2 please.
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#3527 User is offline   Galactic Council 

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Posted 04 July 2013 - 11:50 AM

Twelve v ancients

Twelve draws 3 [3,2,2] = what do you want to do with it? I see you can oust a reputation tile with a diplo tile, but not the other way around (at least I don't think)...so all 3 go back to the bag right?
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#3528 User is offline   Galactic Council 

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Posted 04 July 2013 - 12:01 PM

Discoveries


Khell - After influencing the hive you receive: BACON ....joking. You get ION MISSILES. Unfortunately that's about the most useless uber-weapon you could have in a fight against me, but it will be useful against Twelve and/or GP when one of them decides to come after you.

Twelve - After influencing Arcturus you get +5 science!


ONE MORE THING


It wasn't clear to me. Is Khell influencing B. Hydri as well?
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#3529 User is offline   Khellendros 

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Posted 04 July 2013 - 12:55 PM

View PostGalactic Council, on 04 July 2013 - 12:01 PM, said:

Discoveries


Khell - After influencing the hive you receive: BACON ....joking. You get ION MISSILES. Unfortunately that's about the most useless uber-weapon you could have in a fight against me, but it will be useful against Twelve and/or GP when one of them decides to come after you.

Twelve - After influencing Arcturus you get +5 science!


ONE MORE THING


It wasn't clear to me. Is Khell influencing B. Hydri as well?



My discoveries have been horrible this game. Sigh. Let me just figure out where to put those.

Yes, influence Beta Hydri as well. I need to figure out where to put pop cubes now. Stupid question - I can only place down three max, right?
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#3530 User is offline   Galactic Council 

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Posted 04 July 2013 - 01:04 PM

View PostKhellendros, on 04 July 2013 - 12:55 PM, said:

View PostGalactic Council, on 04 July 2013 - 12:01 PM, said:

Discoveries


Khell - After influencing the hive you receive: BACON ....joking. You get ION MISSILES. Unfortunately that's about the most useless uber-weapon you could have in a fight against me, but it will be useful against Twelve and/or GP when one of them decides to come after you.

Twelve - After influencing Arcturus you get +5 science!


ONE MORE THING


It wasn't clear to me. Is Khell influencing B. Hydri as well?



My discoveries have been horrible this game. Sigh. Let me just figure out where to put those.

Yes, influence Beta Hydri as well. I need to figure out where to put pop cubes now. Stupid question - I can only place down three max, right?


yes, you can place 3

EDIT

And you can always keep the VPs instead of the missiles. I wouldn't personally recommend it even though they aren't that awesome vs. me....but if you get into it with some of the bigger players they will come in very handy.

This post has been edited by Galactic Council: 04 July 2013 - 01:05 PM

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#3531 User is offline   Galactic Council 

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Posted 04 July 2013 - 01:06 PM

Also @Khell,

What are your intentions for Z. Draconis. I want to influence it again since I'm short on hexes that give me economic bonus. I fought hard for that hex twice and don't really want to give it up.

EDIT

Also also @Khell

You have subdued the pirate invasion with your superior tech. Fear not further invasion by us.

This post has been edited by Galactic Council: 04 July 2013 - 01:07 PM

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#3532 User is offline   Khellendros 

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Posted 04 July 2013 - 01:07 PM

I'm so boned.

Keep the Ion Missiles but don't put anywhere yet.

Place cubes on money planet, materials planet, and science planet in Beta Hydri.
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#3533 User is offline   Khellendros 

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Posted 04 July 2013 - 01:09 PM

View PostGalactic Council, on 04 July 2013 - 01:06 PM, said:

Also @Khell,

What are your intentions for Z. Draconis. I want to influence it again since I'm short on hexes that give me economic bonus. I fought hard for that hex twice and don't really want to give it up.

EDIT

Also also @Khell

You have subdued the pirate invasion with your superior tech. Fear not further invasion by us.



I have absolutely no intentions for Zeta Draconis. I've got twelve's dreads hovering over my head and I can't think beyond that. This round is going to be me just trying desperately to keep what I just gained.
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#3534 User is offline   Tattersail_ 

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Posted 04 July 2013 - 01:20 PM

Khell we are all worried about Twelve :p
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#3535 User is offline   Khellendros 

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Posted 04 July 2013 - 01:27 PM

View PostGanoes Paran, on 04 July 2013 - 01:20 PM, said:

Khell we are all worried about Twelve :p/>



Excellent. I propose that you take him on while I cower in the corner. That moral support of mine is still on the table if you want it.
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#3536 User is offline   D'rek 

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Posted 04 July 2013 - 01:31 PM

View PostGalactic Council, on 04 July 2013 - 11:45 AM, said:

Drek draws 4 for participation and killing a dread [2,2,2,3] = keep the 3 - where do you want to put it? Cover the 1 or cover a diplo spot on your rep track?


Put it on one of my empty diplo/rep slots, please!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3537 User is offline   Tattersail_ 

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Posted 04 July 2013 - 01:32 PM

View Posttwelve, on 03 July 2013 - 03:10 PM, said:

View PostGanoes Paran, on 03 July 2013 - 02:57 PM, said:

View Posttwelve, on 03 July 2013 - 02:47 PM, said:

CF,

I influence Arturus and colonlize the Money, Science and advanced science slots. It's at the bottom of my unspoilered OP page but thought I would put it here too in case you missed it. Also can Khell and I know our discovery draws soon?

Also regarding playing as the pirates. I told you you should have gone for the plasma missle tech when you found that early science discovery card. Flying in with 4 interceptors with 8 plasma misslies even hitting at a 33% rate you will still does good damage. Especially if you decided to build a cruiser instead of a couple of interceptors. Then if you grabbed positron computers you would be a very frightening force right now.


Have you got colony ships enough for that?? Just asking, haven't checked. When you influence after battle you don't flip ships. So you'd have to have all three ready to go before battle commenced.


That was the main reason I used the influence action 3 straight times this round. The first was to get a bit more money the other two were designed to give me 3 colony ships to use for after battle resolution.

1-19 science turnaround is very nice.


How many science do you have now? +34 science? Scary.
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#3538 User is offline   Tattersail_ 

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Posted 04 July 2013 - 01:37 PM

View PostD, on 04 July 2013 - 01:31 PM, said:

View PostGalactic Council, on 04 July 2013 - 11:45 AM, said:

Drek draws 4 for participation and killing a dread [2,2,2,3] = keep the 3 - where do you want to put it? Cover the 1 or cover a diplo spot on your rep track?


Put it on one of my empty diplo/rep slots, please!


D'rek what are your thoughts about Twelve at this stage? Too powerful? He'll have 14 materials coming round and his two dreads. Do you think sacrificing the artifact key and going for improved hull/conifold hull is a better way to go for me this round, do you see yourself too occupied with Morgoth to coordinate an attack on Twelve?
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#3539 User is offline   D'rek 

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Posted 04 July 2013 - 01:46 PM

View PostGanoes Paran, on 04 July 2013 - 01:37 PM, said:

View PostD, on 04 July 2013 - 01:31 PM, said:

View PostGalactic Council, on 04 July 2013 - 11:45 AM, said:

Drek draws 4 for participation and killing a dread [2,2,2,3] = keep the 3 - where do you want to put it? Cover the 1 or cover a diplo spot on your rep track?


Put it on one of my empty diplo/rep slots, please!


D'rek what are your thoughts about Twelve at this stage? Too powerful? He'll have 14 materials coming round and his two dreads. Do you think sacrificing the artifact key and going for improved hull/conifold hull is a better way to go for me this round, do you see yourself too occupied with Morgoth to coordinate an attack on Twelve?


I think twelve is too powerful for me to take on alone by a long shot, but could probably be overcome with a joint attack. I'm not averse to being part of a coordinated effort against him, but if I do that I am likely going to lose Eta Geminorum to Morgoth attacking me back. So any move I make against Twelve would have to be profitable enough for me that it would be better than defending against Morgoth again, or else it wouldn't be worth doing for me.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#3540 User is offline   Tattersail_ 

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Posted 04 July 2013 - 01:48 PM

View PostD, on 04 July 2013 - 01:46 PM, said:

View PostGanoes Paran, on 04 July 2013 - 01:37 PM, said:

View PostD, on 04 July 2013 - 01:31 PM, said:

View PostGalactic Council, on 04 July 2013 - 11:45 AM, said:

Drek draws 4 for participation and killing a dread [2,2,2,3] = keep the 3 - where do you want to put it? Cover the 1 or cover a diplo spot on your rep track?


Put it on one of my empty diplo/rep slots, please!


D'rek what are your thoughts about Twelve at this stage? Too powerful? He'll have 14 materials coming round and his two dreads. Do you think sacrificing the artifact key and going for improved hull/conifold hull is a better way to go for me this round, do you see yourself too occupied with Morgoth to coordinate an attack on Twelve?


I think twelve is too powerful for me to take on alone by a long shot, but could probably be overcome with a joint attack. I'm not averse to being part of a coordinated effort against him, but if I do that I am likely going to lose Eta Geminorum to Morgoth attacking me back. So any move I make against Twelve would have to be profitable enough for me that it would be better than defending against Morgoth again, or else it wouldn't be worth doing for me.


I see that yes. Same goes for me. I am more of the thinking to level the playing field. If you and I weaken ourselves against Twelve then Tapper will be the winner in that situation. I think he'd have to come into the game also, three people hitting Twelve will hurt him a little.
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