Malazan Empire: Eclipse III - Game Thread - Malazan Empire

Jump to content

  • 354 Pages +
  • « First
  • 174
  • 175
  • 176
  • 177
  • 178
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Eclipse III - Game Thread The third one!

#3501 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 03 July 2013 - 05:27 PM

View PostGalactic Council, on 03 July 2013 - 05:17 PM, said:

So tapper does not lose the production from you going bankrupt? Why not if your upkeep bankrupts you first, per upkeep order?

Not challengin
g you, just wondering since you've been reading carefully.


On a re-read I think I understand now.

IH was saying that tapper doesn't lose the diplo tile out of necessity.

Gnaw is saying that he's pulling the diplo tile intentionally during his upkeep prior to *actually* going bankrupt at the end of upkeep.

Do I have that straight? Again, a highly irregular move I think, but I ain't gonna argue if Gnaw wants to make it easier for me to exchange diplo with tapper.


No. Look at the rulebook. Upkeep phase: civilization upkeep. next paragraph: if you can't pay, you put your toys away and are out of the game. Next paragraph: Science and Material production.

It's very specific in separating money from mat/sci production.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#3502 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 July 2013 - 05:28 PM

Gnaw can't pull the diplo tile intentionally, what he's saying is he goes bankrupt imediately so the tile is removed, which is probably right, I've not read those rules in detail, if it goes in turn order it makes sense Tapper loses his diplo tile. Hmmm, I don't have any instructions from tapper for this situation, and I don't want to commit him to a diplomatic relationship without his say so... can it wait until next turn CF when tapper is back?
0

#3503 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 03 July 2013 - 05:39 PM

I wanted the production and I'm sure he doesn't want to lose it, so I'd rather have an answer before drawing tech. 0

I guess just do what you think is in his best interest if you're acting as his king's hand.

It's not like the traitor card is going to stay with him until end of game anyway, even if he *does* violate diplo next turn.

And it's pretty clear that I'm regrouping this round I think. I don't have the firepower or resources to mount a massive offense against anyone right now.
0

#3504 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 03 July 2013 - 06:04 PM

Ok, so now that I finally understand my own battle, my orders for continuing the battle are:

Continue fighting, fully engaged. Focus fire on the Exiles Cruiser first (I should've done that from the start! :p ). Do not retreat!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#3505 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 03 July 2013 - 06:13 PM

Anybody heard from Morgoth on what to do?

Is he sticking around or retreating?

@Drek - I don't think it matters much which you target first now. You are almost sure to win now that you've taken out a dread and suffered only 3 damage in the process.

This post has been edited by Galactic Council: 03 July 2013 - 06:14 PM

0

#3506 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 03 July 2013 - 06:14 PM

Retreat to Beta Centauri
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#3507 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 03 July 2013 - 06:37 PM

@Morgoth

FFS...massive do-over rule invoked yet again. This battle is super annoying because everyone needs to roll 6s to hit no matter what.

I was resolving that battle near midnight...my apologies for messing it up so much.

Here we go:


THIS IS NOT A DO-OVER. JUST A COPY PASTE FROM A FEW PAGES BACK

Round 1


D'rek cruiser [5]
D'rek Dread [3,4]
Morgoth cruiser [2,4]
Morgoth dread [3,6] = 1 hit
Morgoth dread [1,6] = 1 hit

D'rek dread takes 2 damage

Round 2



D'rek cruiser [3]
D'rek Dread [2,4]
Morgoth cruiser [5,4]
Morgoth dread [1,6]= 1 hit
Morgoth dread [2,4]

D'rek dread takes 1 damage

Round 3



D'rek cruiser [6]= 1 hit
D'rek Dread [6,1]= 1 hit
Morgoth cruiser [5,5]
Morgoth dread [1,1]
Morgoth dread [4,2]

Morgoth dread takes 2 damage

Round 4



D'rek cruiser [5]
D'rek Dread [6,5]= 1 hit

MOrgoth dread destroyed

COMBAT PAUSED, awaiting orders from Morgoth


CONTINUING ON:


Morgoth retreats dread and Cruiser to B. Centauri
Round 5

D'rek cruiser
D'rek Dread [4,5]

Morgoth successfully retreats to B. Centauri

Victory points


will figure out in a bit.

This post has been edited by Galactic Council: 03 July 2013 - 06:38 PM

0

#3508 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 July 2013 - 06:39 PM

Question to tats, are you interested in diplo next turn? Long term diplo with you is probably better for Tapper, but your diplomacy slots look pretty full.
0

#3509 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 03 July 2013 - 06:45 PM

Colony Ships
First, you may activate one or more of your remaining Colony Ships (see Colony Ships on page 8) and move Population Cubes
to hexes. Contrary to the Action Phase, you may not movecubes to hexes containing enemy Ships.

Civilization Upkeep

Collect your Income and pay your Civi­lization Upkeep cost. This is done by comparing your posi­tive Money Income (the highest exposed number on your Money Population Track) with your Influence Cost for thatturn (the highest exposed number on your Influence Track).The adjust your Money Storage marker on the StorageTrack by this net amount (upwards by any excess Incomeand downwards by any deficit).


bankruptcy?

The Money Storage Marker may not move below zero; if that would happen, you must trade other Re­sources (Science and Materials) for Money, or give up control of some of your sectors by removing Influence Discs from the hexes and returning them on your Influence Track until the Influence Cost is small enough. All Population Cubes from these hexes are moved to their respective Pop­ulation tracks on your Player Board. Cubes from gray (wild) squares may go on any track, and cubes from Orbitals may go to either the Money or Science track. Note that if you have to return Money cubes from the hex, they return to the Money Population track, reducing the Income as well.

In the unlikely event that you do not have enough Influence Discs to remove, your civilization has collapsed and your game ends here. Count your score and return all your game components to the game box.

In the example on the right, the Blue player's Income is 4and Upkeep is –5. As the sum of these is 4–5 = –1, he must pay 1 Money from his Storage. If he doesn't have Money inthe Storage, he must either trade other resources to Mon­ey or return one Influence Disc from his hexes to the Influ­ence Track. Returning a disc would bring the Upkeep to –3, which would bring the sum to 4–3=1. He would then add 1 Money to his Storage.

science and materials production

After paying the Civi­lization Upkeep cost, collect the Science and Materials Production and move the Storage Markers on the StorageTrack accordingly. In the example on the right, Blue would collect 6 Science and 3 Materials.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#3510 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 03 July 2013 - 06:47 PM

View PostImperial Historian, on 03 July 2013 - 06:39 PM, said:

Question to tats, are you interested in diplo next turn? Long term diplo with you is probably better for Tapper, but your diplomacy slots look pretty full.


Next round you mean?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#3511 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 July 2013 - 06:49 PM

Yeah
0

#3512 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 03 July 2013 - 06:58 PM

I would argue that long-term diplo with me is a fine proposition. I don't stand a chance against you (believe me...I ran the secnarios) and I have an irate neigbour to the west that will keep me in my place for quite a while yet.

Long term, GP has strong ships and will no doubt be looking to snap up some of the higher VP hexes around the wormhole.

Plus you can diplo with me right now and not have to wait. AND you can always break diplo anyway...the traitor card is going to make its way around the board more than a few times before this game is done.
0

#3513 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 03 July 2013 - 07:48 PM

View PostGalactic Council, on 03 July 2013 - 06:58 PM, said:

I would argue that long-term diplo with me is a fine proposition my only chance at a second diplomacy connection. I don't stand a chance against you (believe me...I ran the secnarios) and I have an irate neigbour to the west that will keep me in my place for quite a while yet.

Long term, GP has strong ships and will no doubt be looking to snap up some of the higher VP hexes around the wormhole. Hey Tatts, you need to watch out for Tapper!

Plus you can diplo with me right now and not have to wait. AND you I can always break diplo anyway if I get lucky with Khell...the traitor card is going to make its way around the board more than a few times before this game is done.


Corrected for accuracy. Posted Image
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#3514 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 July 2013 - 08:10 PM

View PostGalactic Council, on 03 July 2013 - 06:58 PM, said:

I would argue that long-term diplo with me is a fine proposition. I don't stand a chance against you (believe me...I ran the secnarios) and I have an irate neigbour to the west that will keep me in my place for quite a while yet.

Long term, GP has strong ships and will no doubt be looking to snap up some of the higher VP hexes around the wormhole.

Plus you can diplo with me right now and not have to wait. AND you can always break diplo anyway...the traitor card is going to make its way around the board more than a few times before this game is done.


Those are precisely the reasons why I think diplo with tats is preferable. If he decided to attack that would be more of a challenge then you attacking. Hence diplo with him is better. And diplo with you is inevitably much less secure.
0

#3515 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 03 July 2013 - 09:00 PM

I get to draw five reputation tiles now I think, how many slots do I have open? I think diplo sounds mighty fine, which hexes would you like out of gnaws, maybe we can agree to split them?
Apt is the only one who reads this. Apt is nice.
0

#3516 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 03 July 2013 - 09:06 PM

View PostGanoes Paran, on 03 July 2013 - 09:00 PM, said:

I get to draw five reputation tiles now I think, how many slots do I have open? I think diplo sounds mighty fine, which hexes would you like out of gnaws, maybe we can agree to split them?



You draw 5 but only get to keep the best one.
I don't know what I'm doing but it sounds good.
0

#3517 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 03 July 2013 - 09:09 PM

View PostImperial Historian, on 03 July 2013 - 06:39 PM, said:

Question to tats, are you interested in diplo next turn? Long term diplo with you is probably better for Tapper, but your diplomacy slots look pretty full.
you can have wormhole, ancient and one next to itI'll have other four how about that? So Gnaw has eight hexes I think I've just taken home one so you get the valuable ones and I get the ones with single planets. I think that's right, I'm on phone so cannot look at both the map and type at same time. What are your thoughts?
Apt is the only one who reads this. Apt is nice.
0

#3518 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 03 July 2013 - 11:44 PM

View PostGalactic Council, on 03 July 2013 - 12:53 PM, said:

Things that still need resolving

@Khell - where is your diplo population cube going again? I can't remember what you specified...materials I think.

-are you influencing anything this round?




Yes, return diplo cube to materials track.

Because of my upkeep situation I think I can only influence Beta Hydri this round - and that's if I take the disc off Delta Eridani. Someone please feel free to correct me if that is wrong.
"I think I've made a terrible error of judgement."
0

#3519 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 04 July 2013 - 12:07 AM

View PostKhellendros, on 03 July 2013 - 11:44 PM, said:

View PostGalactic Council, on 03 July 2013 - 12:53 PM, said:

Things that still need resolving

@Khell - where is your diplo population cube going again? I can't remember what you specified...materials I think.

-are you influencing anything this round?




Yes, return diplo cube to materials track.

Because of my upkeep situation I think I can only influence Beta Hydri this round - and that's if I take the disc off Delta Eridani. Someone please feel free to correct me if that is wrong.



You can influence it to claim the discovery tile and if you get lucky enough to get resources especially money you might not have bankrupt any hexes or just the one you have one planet on. Even if you don't get resources you can just bankrupt that hex during upkeep if you have to.
I don't know what I'm doing but it sounds good.
0

#3520 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 04 July 2013 - 12:10 AM

View Posttwelve, on 04 July 2013 - 12:07 AM, said:

View PostKhellendros, on 03 July 2013 - 11:44 PM, said:

View PostGalactic Council, on 03 July 2013 - 12:53 PM, said:

Things that still need resolving

@Khell - where is your diplo population cube going again? I can't remember what you specified...materials I think.

-are you influencing anything this round?




Yes, return diplo cube to materials track.

Because of my upkeep situation I think I can only influence Beta Hydri this round - and that's if I take the disc off Delta Eridani. Someone please feel free to correct me if that is wrong.



You can influence it to claim the discovery tile and if you get lucky enough to get resources especially money you might not have bankrupt any hexes or just the one you have one planet on. Even if you don't get resources you can just bankrupt that hex during upkeep if you have to.



That's true. Thanks twelve.

I will influence that hive hex then. Let's see the disco.
"I think I've made a terrible error of judgement."
0

Share this topic:


  • 354 Pages +
  • « First
  • 174
  • 175
  • 176
  • 177
  • 178
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

26 User(s) are reading this topic
0 members, 26 guests, 0 anonymous users