I finished this game tonight. Wow, what an ending. The story really made this game come alive. Games like Skyrim, Just Cause 2, even the Assassin's Creed games, while crafting beautiful, expansive worlds that are immersive as all hell, often fail to connect on the story front, and so really just leave me cold. Then they're just pretty sandboxes that I play in for a while. I don't understand how people could put 100+ hours into something like Skyrim - I really couldn't have cared about half of the stuff that happened. Oh, there were some awesome, awesome quests, and the lore is fantastic, but they were generally anomalous rather than the norm, and what I felt they should have focused on - the civil war and the diplomatic pressure with the Thalmor - was sidelined by all that boring dragon shit. Mind you, the gameplay was great, but it wasn't enough to be a game where I didn't just complete it and move on, and I doubt I'll ever go back to it (maybe I will before the next game).
Far Cry on the other hand, while the whole revenge arc was a bit trite, I ended up being really invested in the story, and so actually cared what happened. Vaas was a fucking fantastic villain, one of the best video game villains I've seen in quite a while. The bit where he's talking about the definition of insanity was just a perfect piece of writing. As such I felt Hoyt was a bit of a letdown, but oh well, his sections were at least entertaining because of Sam. I had a bit of a double take when you first meet Willis, as he's voiced by the same guy who voiced The Jackal in Far Cry 2 (also a fantastic character) and thought The Jackal had relocated to Rook Island.
Also, the parts where
I really liked the tatau concept in this game though, filling it as you gained certain skills was a really good indicator of progress and a visual reminder of how much Jason is changing with every tattoo he gets. Also it looks fucking badass when it's complete.
I'm a little disappointed they did away with the hand-held map and the manual fixing of cars, now you just have the regular menu map and the magic repair tool, which I felt weren't as cool. I also wish you weren't able to see enemies through walls once you tag them, it made the game way too easy (although hopefully they removed that feature on 'Hard' mode).
Anyway, one might say the side-quest stuff is horribly repetitive, like the relics and Lost Letters, but I never found that to be the case, probably because I never focused on doing each type of quest all at once, I kinda did everything as it came, which gave a nice variation in the gameplay I thought. My favourite part of the game was liberating outposts and doing the Wanted: Dead quests. Doing everything undetected turned out to be fairly easy - just get a sniper rifle with a sound suppressor and scope and you can snipe them from 100+ metres away without them ever knowing you're there. That was boring though, so most of the game I tried to get up close and personal, and only used the bow and arrow and my knife (easily my favourite weapons in the game). Made staying undetected much more of a challenge, and I tried not to let the animals loose, as they'd leave nobody for me.
Makes for some awesome moments in the game - I remember one time doing a Wanted: Dead quest in a Japanese bunker. All the guards (five in all) were protecting the outside from the front, while my target was in the bunker itself. I snuck around the back of the bunker, dropped into a side room from a hole in the roof, waited until he waltzed out to the entrance, creeped up behind him, stabbed him in the back, then took out his pistol and shot all five of his guards in the back before the knew what was happening. Badass.
Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
Si hoc adfixum in obice legere potes, et liberaliter educatus et nimis propinquus ades.