Game Thread: Tales of the Desert 1.0 The Crossroads of Ishktar
#201
Posted 13 November 2012 - 02:53 PM
The other option is a no-lynch today and see if they turn up tomorrow. Tapper has said he will extend the mod-kill timer to Wednesday afternoon. If they don't show up by Wednesday morning (i.e. a few hours into day 2), then we could lynch them. Or we don't give them the extra few hours and do it today.
#202
Posted 13 November 2012 - 02:54 PM
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Hmm. Had hoped to avoid this discussion, but hey

There is not one role 'necessary' to the game.
That being said, with a lower number of sign-ups, there is probably a faction numerically challenged compared to the original design. Such a faction would be hamstringed even further if they lost another to mod-kill. I'd prefer for them to have a fighting chance to reach end-game rather than a role with supporting abilities with no-one to support as the result of someone else going "ROFL. Signed up 2 difficult won't play. LOL".
Only someone with this much power could make this many frittatas without breaking any eggs.
#203
Posted 13 November 2012 - 02:55 PM
Atrahal, on 13 November 2012 - 02:53 PM, said:
The other option is a no-lynch today and see if they turn up tomorrow. Tapper has said he will extend the mod-kill timer to Wednesday afternoon. If they don't show up by Wednesday morning (i.e. a few hours into day 2), then we could lynch them. Or we don't give them the extra few hours and do it today.
However, this option would make for a very short day 2 - so I'm leaning toward lynching now again.
#204
Posted 13 November 2012 - 03:15 PM
Mornin'!
I'm in favour of a low-poster lynch. If we wait for them to get mod-killed you just know they are going to make 1 post and then disappear again...
I'm in favour of a low-poster lynch. If we wait for them to get mod-killed you just know they are going to make 1 post and then disappear again...
#205
Posted 13 November 2012 - 03:17 PM
Karosis, on 13 November 2012 - 02:49 PM, said:
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Meh it is a risk I am willing to take. What's wrong Emu is Tulas on your team?
You caught me K. Our strat is to no post our way to victory.
#206
Posted 13 November 2012 - 03:19 PM
As for possible balancing issues if 3 or 4 people get mod-killed then that will hopefully be equally distributed across the factions ("except mine!" everyone says). But if not then maybe Tapper can combine some factions? ie if two Nepeth and 1 GoB are mod-killed make the remainder a single Nepeth-GoB faction?
#207
Posted 13 November 2012 - 03:20 PM
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
#208
Posted 13 November 2012 - 03:22 PM
If anything I think that the days should be shorter so that people will make decisions about what they want to do faster.
#209
Posted 13 November 2012 - 03:22 PM
Ruse, on 13 November 2012 - 03:19 PM, said:
As for possible balancing issues if 3 or 4 people get mod-killed then that will hopefully be equally distributed across the factions ("except mine!" everyone says). But if not then maybe Tapper can combine some factions? ie if two Nepeth and 1 GoB are mod-killed make the remainder a single Nepeth-GoB faction?
What? Create an alliance automatically for them? I don't know, I'm personally against PS intereference and changing the game parameters or VCs mid-way, no matter the issue. Plus, I don't see it as being all that useful anyway.
#210
Posted 13 November 2012 - 03:24 PM
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Spoken like someone who has a lot of off-thread things to do!
So we should just completely ignore the game thread and post nothing but votes that are decided by behind-the-scenes stuff? How the fuck are we supposed to know anything from that? "Oh no I was raided and magically know it was Fener - Vote Fener" ???
#211
Posted 13 November 2012 - 03:24 PM
Ruse, on 13 November 2012 - 03:19 PM, said:
As for possible balancing issues if 3 or 4 people get mod-killed then that will hopefully be equally distributed across the factions ("except mine!" everyone says). But if not then maybe Tapper can combine some factions? ie if two Nepeth and 1 GoB are mod-killed make the remainder a single Nepeth-GoB faction?
NO! If a faction gets modkilled then they are out of the game and if there is only 1 member of a faction left then that is it. NO combining shit. This isn't get a long sally game. It is a mafia game. But it is a mafia game where the off scene actions count for more then the on screen ones.
#212
Posted 13 November 2012 - 03:28 PM
Ruse, on 13 November 2012 - 03:19 PM, said:
As for possible balancing issues if 3 or 4 people get mod-killed then that will hopefully be equally distributed across the factions ("except mine!" everyone says). But if not then maybe Tapper can combine some factions? ie if two Nepeth and 1 GoB are mod-killed make the remainder a single Nepeth-GoB faction?
Combinations are hard to make considering I balanced the alliance system as a merry-go-round with 2 enemies for each faction.
Merge some and I'd have to rework the system completely, or practically force a third party on the merged one. I'm not fond of that. Plus, a support player for, say, the Nepeth, is a completely different role than one for the GoB in skill-set, production and abilities.
I won't lie and say I didn't expect a mod-kill (as I actually did, seeing how I warned people who hadn't read their roles yet on saturday), but I certainly didn't expect to be a player short and have 3 mod-kills threatening 29.5 hours into the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
#213
Posted 13 November 2012 - 03:29 PM
Fener, on 13 November 2012 - 03:22 PM, said:
If anything I think that the days should be shorter so that people will make decisions about what they want to do faster.
Funny, I increased day length to allow more interaction

Only someone with this much power could make this many frittatas without breaking any eggs.
#214
Posted 13 November 2012 - 03:29 PM
Ruse, on 13 November 2012 - 03:24 PM, said:
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Spoken like someone who has a lot of off-thread things to do!
So we should just completely ignore the game thread and post nothing but votes that are decided by behind-the-scenes stuff? How the fuck are we supposed to know anything from that? "Oh no I was raided and magically know it was Fener - Vote Fener" ???
Did you read the set up???? This whole fucking game is off screen shit. Building building making shit casting spells, getting weapons, assassinations, full scale battles.
If you don't have anything to do then you aren't trying to do anything! You got to pick 13 supplies. I doubt that Tapper made it so that you have the one character who would get 13 supplies and not be able to do anything. Don't be a moron.
Your right I do have a lot off thread work to do. I have to work make money pay for my house put food on the table and shit like that.
Are you saying that you have a power that can decide how to vote by off the screen stuff???
#215
Posted 13 November 2012 - 03:30 PM
Atrahal, on 13 November 2012 - 03:22 PM, said:
Ruse, on 13 November 2012 - 03:19 PM, said:
As for possible balancing issues if 3 or 4 people get mod-killed then that will hopefully be equally distributed across the factions ("except mine!" everyone says). But if not then maybe Tapper can combine some factions? ie if two Nepeth and 1 GoB are mod-killed make the remainder a single Nepeth-GoB faction?
What? Create an alliance automatically for them? I don't know, I'm personally against PS intereference and changing the game parameters or VCs mid-way, no matter the issue. Plus, I don't see it as being all that useful anyway.
Your sane
Ruse is a moron.
#216
Posted 13 November 2012 - 03:31 PM
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Do I read that right, you want the game to be decided on night actions only?
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Do I read that right, you want the game to be decided on night actions only?
#217
Posted 13 November 2012 - 03:32 PM
One teensy tiny request: if you buy a contract, please inform me by making a new PM in your Storage PM thread.
That way, I know I should tell the seller, and I'll know who to target with which effect.
That way, I know I should tell the seller, and I'll know who to target with which effect.
Only someone with this much power could make this many frittatas without breaking any eggs.
#218
#219
Posted 13 November 2012 - 03:34 PM
Karosis, on 13 November 2012 - 02:43 PM, said:
Path-Shaper, on 13 November 2012 - 02:35 PM, said:
Rumours that the monasteries in the Northern Desert are rife with worshippers of the Ancient Gods are common at the best of times, but thy're even worse in times of crisis. One of the holy men of the militant Crescent sect is making a killing by raiding the monasteries, branding their inhabitants as heretics and selling the monks as slaves. A remarkably unscrupulous business, and one can only hope they run into some mad wizard hermit that will burn them to a cinder, but at the same time, the scrappy lands at the edge of the Desert now have something representing irrigation.
A Slaver Camp is established in the Northern Desert.
A Slaver Camp is established in the Northern Desert.
Betcha Fener's in the Northern Desert.
Why do you think that?
#220
Posted 13 November 2012 - 03:35 PM
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Do I read that right, you want the game to be decided on night actions only?
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Do I read that right, you want the game to be decided on night actions only?
No not by na only. But seriously you guys are considering a lynch with 3 possible modkills. That is stupid. This game is not designed to be lynch heavy. It is designed to be action heavy. But I got to run so vote how you are going to vote. I am not voting for a low poster or anyone lynch.