Game Thread: Tales of the Desert 1.0 The Crossroads of Ishktar
#181
Posted 13 November 2012 - 02:05 PM
Others not having checked in yet are Osseric, Fener, Korvalain.
#182
Posted 13 November 2012 - 02:06 PM
I think your idea is good if they are going to get Modkilled anyway then lynch them, any reason Tulas and Tennes came first?
#183
Posted 13 November 2012 - 02:08 PM
Looking at the Bazaar someone sold and extra life point rather cheaply in my opinion. It does not stipulate a time so that player gains 1 life point for 1000 dinari.
#184
Posted 13 November 2012 - 02:09 PM
They were just the first ones I noticed as not having posted though I was wrong about Tennes. Like I said I would be willing to move my vote to any of the four.
#185
Posted 13 November 2012 - 02:15 PM
Vote Tulas
I think no one predicted a day one lynch. Yet I would rather Tapper's game not broken as much as possible.
I think no one predicted a day one lynch. Yet I would rather Tapper's game not broken as much as possible.
#186
Posted 13 November 2012 - 02:18 PM
Ampelas, on 13 November 2012 - 02:15 PM, said:
Vote Tulas
I think no one predicted a day one lynch. Yet I would rather Tapper's game not broken as much as possible.
I think no one predicted a day one lynch. Yet I would rather Tapper's game not broken as much as possible.
Hehe, lynching a guy about to be mod-killed is really no different from no lynch and having him mod-killed

Only someone with this much power could make this many frittatas without breaking any eggs.
#188
Posted 13 November 2012 - 02:19 PM
It is Day 1. 7 hours and 39 minutes remaining
18 Players still alive: Ampelas, Anomandaris, Atrahal, Emurlahn, Fener, Galain, Karosis, Korvalain, Olar Ethil, Osseric, Ruse, Silanah, Sorrit, Spite, Telas, Tellan, Tennes, Tulas Shorn
10 votes to lynch, 9 votes to go to night.
1 Vote for Sorrit ( Ruse )
2 Votes for Tulas Shorn ( Karosis, Ampelas )
Players not voted: Anomandaris, Atrahal, Emurlahn, Fener, Galain, Korvalain, Olar Ethil, Osseric, Silanah, Sorrit, Spite, Telas, Tellan, Tennes, Tulas Shorn
18 Players still alive: Ampelas, Anomandaris, Atrahal, Emurlahn, Fener, Galain, Karosis, Korvalain, Olar Ethil, Osseric, Ruse, Silanah, Sorrit, Spite, Telas, Tellan, Tennes, Tulas Shorn
10 votes to lynch, 9 votes to go to night.
1 Vote for Sorrit ( Ruse )
2 Votes for Tulas Shorn ( Karosis, Ampelas )
Players not voted: Anomandaris, Atrahal, Emurlahn, Fener, Galain, Korvalain, Olar Ethil, Osseric, Silanah, Sorrit, Spite, Telas, Tellan, Tennes, Tulas Shorn
Only someone with this much power could make this many frittatas without breaking any eggs.
#189
#190
Posted 13 November 2012 - 02:20 PM
Hi Fener, nice to see you buddy. We was a little worried there

#191
Posted 13 November 2012 - 02:20 PM
Ampelas, on 13 November 2012 - 02:19 PM, said:
But what if I want to kill someone, too?

Only someone with this much power could make this many frittatas without breaking any eggs.
#192
#193
Posted 13 November 2012 - 02:22 PM
Path-Shaper, on 13 November 2012 - 02:20 PM, said:
You still got two others on the mod kill timer. Don't be a greedy Path-Shaper!
#195
Posted 13 November 2012 - 02:31 PM
Karosis, on 13 November 2012 - 02:21 PM, said:
Yeah, I agree with this. We just emphasise that once all the zero posters are gone, whether through lynching or mod kill, we'll move on to the people with only one or two posts, i.e. people who won't be mod-killed just yet, but are clearly doing absolutely nothing (on thread anyway) all the same. That might get people on here a bit more.
#196
Posted 13 November 2012 - 02:35 PM
Rumours that the monasteries in the Northern Desert are rife with worshippers of the Ancient Gods are common at the best of times, but thy're even worse in times of crisis. One of the holy men of the militant Crescent sect is making a killing by raiding the monasteries, branding their inhabitants as heretics and selling the monks as slaves. A remarkably unscrupulous business, and one can only hope they run into some mad wizard hermit that will burn them to a cinder, but at the same time, the scrappy lands at the edge of the Desert now have something representing irrigation.
A Slaver Camp is established in the Northern Desert.
A Slaver Camp is established in the Northern Desert.
This post has been edited by Path-Shaper: 13 November 2012 - 02:39 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#197
Posted 13 November 2012 - 02:43 PM
That's two upgrades in the Northern Desert now - busy place for a wasteland.
By the way, Tapper, I'm very much enjoying the scene descriptions!
By the way, Tapper, I'm very much enjoying the scene descriptions!
#198
Posted 13 November 2012 - 02:43 PM
Path-Shaper, on 13 November 2012 - 02:35 PM, said:
Rumours that the monasteries in the Northern Desert are rife with worshippers of the Ancient Gods are common at the best of times, but thy're even worse in times of crisis. One of the holy men of the militant Crescent sect is making a killing by raiding the monasteries, branding their inhabitants as heretics and selling the monks as slaves. A remarkably unscrupulous business, and one can only hope they run into some mad wizard hermit that will burn them to a cinder, but at the same time, the scrappy lands at the edge of the Desert now have something representing irrigation.
A Slaver Camp is established in the Northern Desert.
A Slaver Camp is established in the Northern Desert.
Betcha Fener's in the Northern Desert.
#199
Posted 13 November 2012 - 02:44 PM
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
#200
Posted 13 November 2012 - 02:49 PM
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Meh it is a risk I am willing to take. What's wrong Emu is Tulas on your team?