
Game Thread: Tales of the Desert 1.0 The Crossroads of Ishktar
#222
Posted 13 November 2012 - 03:39 PM
Atrahal, on 13 November 2012 - 12:49 PM, said:
Breaking away from this to concentrate on the game for a second, my current thought is that Ruse might be the Qadi.
He's by far and away the top poster (not afraid of saying anything because he's immortal?), he's the only person to lay a vote so far (no one else in his faction?), and the person he's laid a vote on he suspects of being the Qadi (easiest to accuse someone of what you yourself are).
Or perhaps he just wants us to think he's the Qadi by playing this way. Anyway, those are my brunch thoughts.
He's by far and away the top poster (not afraid of saying anything because he's immortal?), he's the only person to lay a vote so far (no one else in his faction?), and the person he's laid a vote on he suspects of being the Qadi (easiest to accuse someone of what you yourself are).
Or perhaps he just wants us to think he's the Qadi by playing this way. Anyway, those are my brunch thoughts.
I'm back. Looks like I didn't miss much.
I disagree with this idea that Ruse is Qadi. I'm more of the idea that Ruse would be either CoV or Nepath as he/she was trying to lynch me on the basis that I am Qadi. If he truly believed that then the only people that would have the most desire to lynch me would be those two factions. Anyone else wouldn't have much desire to do that as it could affect their victory conditions. Though he/she could be thinking that if he named me as a certain faction that everyone not of that faction would try and rally together around lynch me but I'm leaning towards my first instincts on this one.
#223
Posted 13 November 2012 - 03:40 PM
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Since you apparently didn't read well, the underlined was a quote from PS. So don't get your knickers in a knot.
#224
Posted 13 November 2012 - 03:40 PM
#225
Posted 13 November 2012 - 03:41 PM
In any case, if people do decide to lynch a non-poster, I would prefer the hammer to be left to the very last minute of the day - give people as much chance as possible to come on.
Edit: For clarity.
Edit: For clarity.
This post has been edited by Atrahal: 13 November 2012 - 03:42 PM
#226
Posted 13 November 2012 - 03:42 PM
Fener, on 13 November 2012 - 03:35 PM, said:
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Do I read that right, you want the game to be decided on night actions only?
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Do I read that right, you want the game to be decided on night actions only?
No not by na only. But seriously you guys are considering a lynch with 3 possible modkills. That is stupid. This game is not designed to be lynch heavy. It is designed to be action heavy. But I got to run so vote how you are going to vote. I am not voting for a low poster or anyone lynch.
I fail to see the harm of lynching one of the possible mod-kills. And even with an action heavy game there are probably factions that rely more on lynches than others, because not all kinds of actions are designed to be lethal. The way you go about it makes me think that you have a lethal action.
#227
Posted 13 November 2012 - 03:42 PM
Crap. I completely forgot I have a dentist appointment in 15 minutes. I've got to go. I'll finish catching up when I get back.
#228
Posted 13 November 2012 - 03:48 PM
Emurlahn, on 13 November 2012 - 03:40 PM, said:
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Since you apparently didn't read well, the underlined was a quote from PS. So don't get your knickers in a knot.
I know that that part is from PS, but my meaning was apparently lost by you. So I try to explain it slower. Assume there was no mod-kill and we lynched a key-role day 1. Would you still hope for PS to adjust the role PMs - no you wouldn't.
So making the readjustment a reason to refrain from lynching because of possible balancing reasons is imho stupid.
#229
Posted 13 November 2012 - 03:48 PM
Galain, on 13 November 2012 - 03:42 PM, said:
Fener, on 13 November 2012 - 03:35 PM, said:
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Do I read that right, you want the game to be decided on night actions only?
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Do I read that right, you want the game to be decided on night actions only?
No not by na only. But seriously you guys are considering a lynch with 3 possible modkills. That is stupid. This game is not designed to be lynch heavy. It is designed to be action heavy. But I got to run so vote how you are going to vote. I am not voting for a low poster or anyone lynch.
I fail to see the harm of lynching one of the possible mod-kills. And even with an action heavy game there are probably factions that rely more on lynches than others, because not all kinds of actions are designed to be lethal. The way you go about it makes me think that you have a lethal action.
^This
You go ahead focus on your off-thread stuff that is so great you want to ignore the game thread Fener. But those of who aren't 4+ CS assassins or generals with skeleton armies will be over here actually playing mafia. Maybe you'll get raided a bunch and have to come join us poor slogs in here later on.
#230
Posted 13 November 2012 - 03:50 PM
Galain, on 13 November 2012 - 03:48 PM, said:
Emurlahn, on 13 November 2012 - 03:40 PM, said:
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Since you apparently didn't read well, the underlined was a quote from PS. So don't get your knickers in a knot.
I know that that part is from PS, but my meaning was apparently lost by you. So I try to explain it slower. Assume there was no mod-kill and we lynched a key-role day 1. Would you still hope for PS to adjust the role PMs - no you wouldn't.
So making the readjustment a reason to refrain from lynching because of possible balancing reasons is imho stupid.
You could make the counter-argument that if there's a scary role out there we should lynch it now before it gets mod-killed and PS moves it to someone else except that that scary role might be on your team and then you will regret it

#231
Posted 13 November 2012 - 03:52 PM
Galain, on 13 November 2012 - 03:42 PM, said:
Fener, on 13 November 2012 - 03:35 PM, said:
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Do I read that right, you want the game to be decided on night actions only?
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Do I read that right, you want the game to be decided on night actions only?
No not by na only. But seriously you guys are considering a lynch with 3 possible modkills. That is stupid. This game is not designed to be lynch heavy. It is designed to be action heavy. But I got to run so vote how you are going to vote. I am not voting for a low poster or anyone lynch.
I fail to see the harm of lynching one of the possible mod-kills. And even with an action heavy game there are probably factions that rely more on lynches than others, because not all kinds of actions are designed to be lethal. The way you go about it makes me think that you have a lethal action.
Ok you can think that. You can also think that I have a 15 inch dick. Thinking so wouldn't make it be so. If it did then I would have a 15 inch dick. But alas I don't.
#232
Posted 13 November 2012 - 03:54 PM
Ruse, on 13 November 2012 - 03:48 PM, said:
^This
You go ahead focus on your off-thread stuff that is so great you want to ignore the game thread Fener. But those of who aren't 4+ CS assassins or generals with skeleton armies will be over here actually playing mafia. Maybe you'll get raided a bunch and have to come join us poor slogs in here later on.
So you can raid. Good to know.
#233
Posted 13 November 2012 - 04:02 PM
Tennes, on 13 November 2012 - 03:34 PM, said:
Karosis, on 13 November 2012 - 02:43 PM, said:
Path-Shaper, on 13 November 2012 - 02:35 PM, said:
Rumours that the monasteries in the Northern Desert are rife with worshippers of the Ancient Gods are common at the best of times, but thy're even worse in times of crisis. One of the holy men of the militant Crescent sect is making a killing by raiding the monasteries, branding their inhabitants as heretics and selling the monks as slaves. A remarkably unscrupulous business, and one can only hope they run into some mad wizard hermit that will burn them to a cinder, but at the same time, the scrappy lands at the edge of the Desert now have something representing irrigation.
A Slaver Camp is established in the Northern Desert.
A Slaver Camp is established in the Northern Desert.
Betcha Fener's in the Northern Desert.
Why do you think that?
Cause the slaver camp appeared just after Fener signed in for the first time. I know it could just as easily have been set up by someone else to throw the blame on Fener, or by someone having just sold something on the bazaar, so only then being able to afford it, but it just seemed like odd timing to me is all.
#234
Posted 13 November 2012 - 04:02 PM
Fener, on 13 November 2012 - 03:54 PM, said:
Ruse, on 13 November 2012 - 03:48 PM, said:
^This
You go ahead focus on your off-thread stuff that is so great you want to ignore the game thread Fener. But those of who aren't 4+ CS assassins or generals with skeleton armies will be over here actually playing mafia. Maybe you'll get raided a bunch and have to come join us poor slogs in here later on.
So you can raid. Good to know.
Wait Fener are you USING THE GAME THREAD??!! You're not supposed to do that fool!
#235
Posted 13 November 2012 - 04:02 PM
Ruse, on 12 November 2012 - 02:28 PM, said:
That just makes it so so so much worse
Ruse, on 12 November 2012 - 02:29 PM, said:
You have a very fine mustachio for a woman!
Ruse, on 12 November 2012 - 02:53 PM, said:
Because we know now that A he's not wearing pants and B NOW I CAN'T UNTHINK IT AHHHH
Ruse, on 12 November 2012 - 03:11 PM, said:
"The markets in Madeena clamour for Labourers"
This sounds like ancient madeenan junk mail. Like "A pair of foxy lesbians from Mme Jasmine's brothel are clamouring for your rock hard phallus. Only 3000 dinari per night!"
This sounds like ancient madeenan junk mail. Like "A pair of foxy lesbians from Mme Jasmine's brothel are clamouring for your rock hard phallus. Only 3000 dinari per night!"
Ruse, on 12 November 2012 - 03:13 PM, said:
Uh oh 3 posts in a row. I better do a serious post before I get lynched fro spamming. Especially with no dragonsex possibilities!
Ruse, on 12 November 2012 - 03:13 PM, said:
4! Oh god!
Ruse, on 12 November 2012 - 03:25 PM, said:
Ruse, on 12 November 2012 - 03:33 PM, said:
oh okay I must have missed that
Ruse, on 12 November 2012 - 03:37 PM, said:
ohrightokthen
Ruse, on 12 November 2012 - 04:13 PM, said:
Gives an idea of who might be around you and who might be where you want to go. ie if you are afraid of assassins you might want to avoid the Madeena locations.
Ruse, on 12 November 2012 - 04:14 PM, said:
I'm actually really surprised by the early alliance offer. It doesnt seem like alliances do anything other than victory conditions so why waste resources on it so early? It just gives everyone not in the alliance an obvious target faction for culture hunting 

Ruse, on 12 November 2012 - 06:21 PM, said:
"Anyone else has any idea of how we should approach this game?" just divide it mentally between playing regular faction mafia (on-thread) and tabletop RPG gaming (all your crazy off-thread stuff). I think most of us are only really going to have the stuff to do one action a day so it's not unlike being a roled player in a faction game plus bazaar. The few with big resource production are like the power roles.
Ruse, on 12 November 2012 - 06:25 PM, said:
Oh boy here we go! Obvious contract is obvious. Anyone else remember getting screwed by HoA abilities/contracts that offer money and cheat you? I wouldn't trust this contract as far as the scroll its written on can roll.
Ruse, on 12 November 2012 - 06:27 PM, said:
Telas, on 12 November 2012 - 06:21 PM, said:
I have been online on and off for a number of hours .
Bazaar seems pretty much dead,I believe that's because only 30% of tiles have access to it.
Livestock prices in the is FUCKING RIDICULOUS.
The location analysis is pretty much useless imo. It's all speculation and even if we all knew where everyone was at the start of the day,It would be useless by now as people can move.
Bazaar seems pretty much dead,I believe that's because only 30% of tiles have access to it.
Livestock prices in the is FUCKING RIDICULOUS.
The location analysis is pretty much useless imo. It's all speculation and even if we all knew where everyone was at the start of the day,It would be useless by now as people can move.
Hey if a ton of people choose to spend their resources on moving because of some random scene deciphering that took me 2 minutes instead of spending those resources on improving themelves it's a profit for me!
Ruse, on 12 November 2012 - 06:41 PM, said:
Maybe them sheep shit gold?
Ruse you have the most posts by far and I don't think that I am stepping out on a limb by saying that 98% of them are spam. If I was to vote for someone today then I would probably vote for you.
#236
Posted 13 November 2012 - 04:04 PM
Karosis, on 13 November 2012 - 04:02 PM, said:
Tennes, on 13 November 2012 - 03:34 PM, said:
Karosis, on 13 November 2012 - 02:43 PM, said:
Path-Shaper, on 13 November 2012 - 02:35 PM, said:
Rumours that the monasteries in the Northern Desert are rife with worshippers of the Ancient Gods are common at the best of times, but thy're even worse in times of crisis. One of the holy men of the militant Crescent sect is making a killing by raiding the monasteries, branding their inhabitants as heretics and selling the monks as slaves. A remarkably unscrupulous business, and one can only hope they run into some mad wizard hermit that will burn them to a cinder, but at the same time, the scrappy lands at the edge of the Desert now have something representing irrigation.
A Slaver Camp is established in the Northern Desert.
A Slaver Camp is established in the Northern Desert.
Betcha Fener's in the Northern Desert.
Why do you think that?
Cause the slaver camp appeared just after Fener signed in for the first time. I know it could just as easily have been set up by someone else to throw the blame on Fener, or by someone having just sold something on the bazaar, so only then being able to afford it, but it just seemed like odd timing to me is all.
Hyperbolic reasoning go >>> as karosis says Fener is in the Northern Desert. From the opening scene people in the northern desert could be CoV or Qadi. Fener needs lots of slaves? Why? Because he is the Qadi with a monster human-eating djinn that he needs to feed a bunch of slaves to to summon???!!!
#237
Posted 13 November 2012 - 04:05 PM
Fener, on 13 November 2012 - 03:52 PM, said:
Galain, on 13 November 2012 - 03:42 PM, said:
Fener, on 13 November 2012 - 03:35 PM, said:
Galain, on 13 November 2012 - 03:31 PM, said:
I like the idea of voting for low poster right now.
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Do I read that right, you want the game to be decided on night actions only?
Emurlahn, on 13 November 2012 - 02:44 PM, said:
There's one problem with the lynch a non posting, probable modkill.
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
"The only thing I might do, is give a player the role PM of one of the mod-killed players if the mod-killed player had a key-role and the living player a support role."
I do regret pointing that out since it makes low posters more likely to be lynched. But if Tapper needs one of those roles to make the game work, it is better to modkill and replace. if we start a train on one of them it puts PS in the position of "please don't lynch that one"
Even without a mod-kill a player with a key-role can always be lynched day 1, so saying that we shouldn't lynch them because a possible imbalance is stupid.
Fener, on 13 November 2012 - 03:20 PM, said:
As much as I usually might agree with the lynch the low poster argument. In this case in this game it doesn't really make sense. So far from what I have read absolutely nothing has gone on in this thread. Spamming is not contributing to this game. In the last game like this there was what 1 lynch. I am not keen to lynch someone who might be on my team or who I might be able to be allied with. This is a game that the behind the scenes actions count for more then the jibber jabber and spam posted on here.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
I am not in favor of a lynch. If someone gets modkilled then that is on them.
Do I read that right, you want the game to be decided on night actions only?
No not by na only. But seriously you guys are considering a lynch with 3 possible modkills. That is stupid. This game is not designed to be lynch heavy. It is designed to be action heavy. But I got to run so vote how you are going to vote. I am not voting for a low poster or anyone lynch.
I fail to see the harm of lynching one of the possible mod-kills. And even with an action heavy game there are probably factions that rely more on lynches than others, because not all kinds of actions are designed to be lethal. The way you go about it makes me think that you have a lethal action.
Ok you can think that. You can also think that I have a 15 inch dick. Thinking so wouldn't make it be so. If it did then I would have a 15 inch dick. But alas I don't.
You are right. I can think what I want without affecting reality, but sometimes my thoughts describe reality.
#238
Posted 13 November 2012 - 04:08 PM
Fener, on 13 November 2012 - 04:02 PM, said:
Ruse you have the most posts by far and I don't think that I am stepping out on a limb by saying that 98% of them are spam. If I was to vote for someone today then I would probably vote for you.
If you had bothered to show up at all in the first 24 hours of the game you too would have had ample opportunity to spam.
But seriously (okay not really seriously) when most of those posts were made this game still had fewer posts than the sign-up thread! And I still put in content between them like talking about hoaxy contracts and locations from the OP. Whereas your sole contribution so far has been to declare that the game thread is not important compared to your behind-the-scenes abilities and that lynching is pointless? That's so much better?
#240
Posted 13 November 2012 - 04:35 PM