Malazan Empire: Tales of the Desert 0.66: The Election of the Defterdar - Malazan Empire

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Tales of the Desert 0.66: The Election of the Defterdar game thread

#101 User is offline   Omtose 

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Posted 11 April 2012 - 11:09 PM

View PostKorlat, on 11 April 2012 - 11:07 PM, said:

Wow, looks like someone really needs Eunuchs for something. Palace Bureaucracy turns 2 slaves + 1 politics into 2 eunuchs, and that's exactly what C4 and C5 ask for!


Yeah, good research. Quite blatant play, though, especially now that you've pointed it out. That might make people hesitate in fulfilling those contracts. Speaking of which, I see the dancers have been put up. Someone got greedy.

#102 User is offline   Korlat 

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Posted 11 April 2012 - 11:20 PM

So Omtose, would you be in favour of higher or lower commodity prices?

#103 User is offline   Karatallid 

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Posted 11 April 2012 - 11:22 PM

Yes... yes... yes.. I am here NOW. Rejoice puny ones...

#104 User is offline   Omtose 

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Posted 11 April 2012 - 11:29 PM

View PostKorlat, on 11 April 2012 - 11:20 PM, said:

So Omtose, would you be in favour of higher or lower commodity prices?


"So Omtose, are you a merchant looking to sell your goods at high prices, or a poor assassin beggar looking to find a bargain?" :p


My opinion is that the market activity is demonstrating people's feelings - for this day anyway. High-priced goods are not selling, lower-priced goods are. As the game goes on, people may however become more desparate for certain items, leading to a willingness to pay over the odds. But right now, most people aren't in a hurry or worried, so they're not paying up.

#105 User is offline   Barghast 

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Posted 11 April 2012 - 11:35 PM

View PostOmtose, on 11 April 2012 - 11:29 PM, said:

View PostKorlat, on 11 April 2012 - 11:20 PM, said:

So Omtose, would you be in favour of higher or lower commodity prices?


"So Omtose, are you a merchant looking to sell your goods at high prices, or a poor assassin beggar looking to find a bargain?" :p


My opinion is that the market activity is demonstrating people's feelings - for this day anyway. High-priced goods are not selling, lower-priced goods are. As the game goes on, people may however become more desparate for certain items, leading to a willingness to pay over the odds. But right now, most people aren't in a hurry or worried, so they're not paying up.


people may also not have enough money to buy some of those things like whoever went on the shopping spree as they probably blew all their money on the bazaar.

#106 User is offline   Korlat 

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Posted 11 April 2012 - 11:40 PM

View PostOmtose, on 11 April 2012 - 11:29 PM, said:

"So Omtose, are you a merchant looking to sell your goods at high prices, or a poor assassin beggar looking to find a bargain?" :p


My opinion is that the market activity is demonstrating people's feelings - for this day anyway. High-priced goods are not selling, lower-priced goods are. As the game goes on, people may however become more desparate for certain items, leading to a willingness to pay over the odds. But right now, most people aren't in a hurry or worried, so they're not paying up.

OK, so you're unwilling to discuss your general feelings on price. But are you willing to discuss specifics? What sort of price would you expect second-tier goods (eg. Furniture, Marble) to be priced at? Up thread people said they expected prices for the basic commodities to fluctuate between 1000 and 1500 per unit, and that feels about right to me. But the question is, how much value is added by refining the goods? Thoughts?

#107 User is offline   Omtose 

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Posted 11 April 2012 - 11:50 PM

View PostKorlat, on 11 April 2012 - 11:40 PM, said:

View PostOmtose, on 11 April 2012 - 11:29 PM, said:

"So Omtose, are you a merchant looking to sell your goods at high prices, or a poor assassin beggar looking to find a bargain?" :p


My opinion is that the market activity is demonstrating people's feelings - for this day anyway. High-priced goods are not selling, lower-priced goods are. As the game goes on, people may however become more desparate for certain items, leading to a willingness to pay over the odds. But right now, most people aren't in a hurry or worried, so they're not paying up.

OK, so you're unwilling to discuss your general feelings on price. But are you willing to discuss specifics? What sort of price would you expect second-tier goods (eg. Furniture, Marble) to be priced at? Up thread people said they expected prices for the basic commodities to fluctuate between 1000 and 1500 per unit, and that feels about right to me. But the question is, how much value is added by refining the goods? Thoughts?




Well, if people feel that basics should be 1000 to 1500, then I guess second tier should be 2000-3500 or thereabouts. But really, I have no concrete opinion on it, I just haven't thought about it too much (still trying to get my head around everything).

Each item will have a different worth to each player. And that value isn't static either. That will go up or down depending on the urgency with which they feel they need that item and how deep their own pockets are at the time.

Obviously, cheaper items will sell more rapidly, especially if they're shown to be undercutting a previous price, because people will be caught up in the idea that they're getting a bargain (the same kind of mentality that makes people buy 3 for 2 offers, or makes supermarkets sell things for 1.99 instead of 2). But expensive items will still sell, I reckon, just not as rapidly.

Then there's market demand, of course. Yes, you may have a super-rare item up for sale, and that super-rareness might validate your extortionate price, but if no one NEEDS it at the time, then you'll be lucky to get a sale.

#108 User is offline   Korlat 

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Posted 12 April 2012 - 12:03 AM

View PostOmtose, on 11 April 2012 - 11:50 PM, said:

View PostKorlat, on 11 April 2012 - 11:40 PM, said:

View PostOmtose, on 11 April 2012 - 11:29 PM, said:

"So Omtose, are you a merchant looking to sell your goods at high prices, or a poor assassin beggar looking to find a bargain?" :p


My opinion is that the market activity is demonstrating people's feelings - for this day anyway. High-priced goods are not selling, lower-priced goods are. As the game goes on, people may however become more desparate for certain items, leading to a willingness to pay over the odds. But right now, most people aren't in a hurry or worried, so they're not paying up.

OK, so you're unwilling to discuss your general feelings on price. But are you willing to discuss specifics? What sort of price would you expect second-tier goods (eg. Furniture, Marble) to be priced at? Up thread people said they expected prices for the basic commodities to fluctuate between 1000 and 1500 per unit, and that feels about right to me. But the question is, how much value is added by refining the goods? Thoughts?




Well, if people feel that basics should be 1000 to 1500, then I guess second tier should be 2000-3500 or thereabouts. But really, I have no concrete opinion on it, I just haven't thought about it too much (still trying to get my head around everything).

Each item will have a different worth to each player. And that value isn't static either. That will go up or down depending on the urgency with which they feel they need that item and how deep their own pockets are at the time.

Obviously, cheaper items will sell more rapidly, especially if they're shown to be undercutting a previous price, because people will be caught up in the idea that they're getting a bargain (the same kind of mentality that makes people buy 3 for 2 offers, or makes supermarkets sell things for 1.99 instead of 2). But expensive items will still sell, I reckon, just not as rapidly.

Then there's market demand, of course. Yes, you may have a super-rare item up for sale, and that super-rareness might validate your extortionate price, but if no one NEEDS it at the time, then you'll be lucky to get a sale.


Interesting. I asked my question from a seller's point of view to see if you latched onto it, but you seemed more interested in considering the view point of the buyer. So from this I would peg you as someone looking to purchase goods rather than sell them. Also, you tossed out the "poor assassin beggar" line very casually in your previous post. What exactly makes you think that assassins will be poor? First-hand knowledge perhaps?

#109 User is offline   Omtose 

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Posted 12 April 2012 - 12:20 AM

View PostKorlat, on 12 April 2012 - 12:03 AM, said:

View PostOmtose, on 11 April 2012 - 11:50 PM, said:

View PostKorlat, on 11 April 2012 - 11:40 PM, said:

View PostOmtose, on 11 April 2012 - 11:29 PM, said:

"So Omtose, are you a merchant looking to sell your goods at high prices, or a poor assassin beggar looking to find a bargain?" :p


My opinion is that the market activity is demonstrating people's feelings - for this day anyway. High-priced goods are not selling, lower-priced goods are. As the game goes on, people may however become more desparate for certain items, leading to a willingness to pay over the odds. But right now, most people aren't in a hurry or worried, so they're not paying up.

OK, so you're unwilling to discuss your general feelings on price. But are you willing to discuss specifics? What sort of price would you expect second-tier goods (eg. Furniture, Marble) to be priced at? Up thread people said they expected prices for the basic commodities to fluctuate between 1000 and 1500 per unit, and that feels about right to me. But the question is, how much value is added by refining the goods? Thoughts?




Well, if people feel that basics should be 1000 to 1500, then I guess second tier should be 2000-3500 or thereabouts. But really, I have no concrete opinion on it, I just haven't thought about it too much (still trying to get my head around everything).

Each item will have a different worth to each player. And that value isn't static either. That will go up or down depending on the urgency with which they feel they need that item and how deep their own pockets are at the time.

Obviously, cheaper items will sell more rapidly, especially if they're shown to be undercutting a previous price, because people will be caught up in the idea that they're getting a bargain (the same kind of mentality that makes people buy 3 for 2 offers, or makes supermarkets sell things for 1.99 instead of 2). But expensive items will still sell, I reckon, just not as rapidly.

Then there's market demand, of course. Yes, you may have a super-rare item up for sale, and that super-rareness might validate your extortionate price, but if no one NEEDS it at the time, then you'll be lucky to get a sale.


Interesting. I asked my question from a seller's point of view to see if you latched onto it, but you seemed more interested in considering the view point of the buyer. So from this I would peg you as someone looking to purchase goods rather than sell them. Also, you tossed out the "poor assassin beggar" line very casually in your previous post. What exactly makes you think that assassins will be poor? First-hand knowledge perhaps?





Actually, yes, it is first-hand knowledge...of a sort. In the previous game, the one assassin was some kind of beggar orphan with no money :D

And...interesting, you asked your question from a seller's point of view - From this I take it you are someone looking to move their goods....

I think it's safe to say we're all looking to both buy AND sell, genius :p

#110 User is offline   Omtose 

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Posted 12 April 2012 - 12:21 AM

Actually Korlat, from all your talk about what prices goods should be - I reckon you're probably the one who's tried to lower the prices on their good because they weren't moving.

#111 User is offline   Karatallid 

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Posted 12 April 2012 - 12:34 AM

After much reading I have arived to the conclusion that I should buy at the highest prices to therefore MAXIMIZE my investment! WIN!

#112 User is offline   Barghast 

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Posted 12 April 2012 - 01:25 AM

Dead thread is dead

#113 User is offline   Barghast 

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Posted 12 April 2012 - 01:45 AM

And so Barghy goes to bed...

#114 User is offline   Okaros 

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Posted 12 April 2012 - 02:24 AM

Well I think that at least for me. I have spent way more time trying to figure out the trading workings and whether it would be worth it to try to build basic things or to trade for them, that I have seriously neglected posting on the thread. I am hoping that this was the case for a lot of people and so we will see more activity on the forum tomorrow.

#115 User is offline   Alkend 

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Posted 12 April 2012 - 03:42 AM

View PostOkaros, on 12 April 2012 - 02:24 AM, said:

Well I think that at least for me. I have spent way more time trying to figure out the trading workings and whether it would be worth it to try to build basic things or to trade for them, that I have seriously neglected posting on the thread. I am hoping that this was the case for a lot of people and so we will see more activity on the forum tomorrow.


This is me also.

#116 User is offline   Merrid 

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Posted 12 April 2012 - 04:09 AM

Apologies for disappearing after my first post. I'm set on devoting time to this game, but as of the very start this is proving difficult. Should get better soon.

#117 User is offline   Path-Shaper 

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Posted 12 April 2012 - 06:19 AM

I am here, for the whole of 13 minutes. Then maybe an hour somewhere after that. 23 mails await an answer, Q&A threads will be dealt with first. FYI, there's around 8 hours on the clock.

Equally FYI: since the best victory in the game revolves around purchasing five titles, panic lynches are perhaps less...... "necessary" from a game PoV.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#118 User is offline   Path-Shaper 

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Posted 12 April 2012 - 08:14 AM

Just before dinner, I descent into the bowels of my palace. When I acquired it, it was a smoking ruin, not in the least so because I set fire to it. I had it rebuilt, larger, symmetrical and more pleasing to the eye than the hodgepodge of towers, minarets, domes, halls and hallways and tiny cubholes that passed for rooms and offices. The one thing I kept as it was, were the dungeons. My predecessors had a great interest in those, and quite some skill in designing and maintaining these.

Why is it that the powerful drift towards abuse, incarcaration and the dealing of pain not as justice, but as protection and, perhaps, indeed, sport? I mull over it as I enter the dungeon, where Adnan the Innocent is awaiting my pleasure, chained to the wall, a few bruises on his face that weren't there on my last visit. As the guards say, it must be something he ate.

"Khalif." His voice has become a rasp.
"Adnan. I trust you are well?" One of my servants sets down the portable bench, and I lower myself.
"Under the circumstances. What may your poor servant help you with?"
I laugh. Servant. He's got a sense of humor, the little leech. "My dear boy, I was wondering if you'd have dinner with me?"
"While your hospitality is great, oh Khalif, your servant is clumsy and has trouble eating his bread from the sewer pit. Nor is simple bread fare for someone as delicately beautiful and powerful as you, the Jewel of the City."
"Since you are clearly unable to offer me dinner in another place, would you accept my invitation to dine on the southern terrace?"
"It would be an honor, Khalif. May your servant also beg you for a bath and an outfit?"
I don't need to snap my fingers. A handmaiden rushes off to get oils, water, soap, perfume and silks.
"there is one tiny matter to be still resolved: the subject of our discussion. Naturally, I will tell you all the details of how the city fares in your absence, Adnan, but what are you going to tell me?"
"What does my Khalif want to hear?"
"I think... something about the Mahesh, or perhaps about the emergence of what seems grand scale theft in the Quarter of the Coin's bazaars?"
Only someone with this much power could make this many frittatas without breaking any eggs.
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#119 User is offline   Kessobahn 

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Posted 12 April 2012 - 08:18 AM

I should be around for the next few hours on or off. I guess the game will open up more tomorrow, I think people are getting a feel for the bazaar and different alts and threads etc

#120 User is offline   Kessobahn 

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Posted 12 April 2012 - 08:23 AM

Stolen goods, has anyone else seen that yet? I wonder how often this will happen. It'd probably make people hesitant to put anything of high quality/value in the bazaar in case it gets taken away.

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