Well, reading spoilers has been interesting.

I misunderstood some of the game mechanics and that let to a lot of small, (bad) decisions. The people I listened to on thread were often wrong, as well, which ended up confusing me a bit. I thought there was only 1 MH many times but in the end I was unsure.
@twelve - I'm sorry you had such a bad game. I think it's the fatalism that gets under my skin and causes me to overlook your arguments sometimes; I find the self-pity and self-voting and all pretty damning, and it doesn't stop even when you're out of the game. It's too bad I misunderstood you (and the mechanics) early on or we could have come to some sort of compromise on strategy. We mainly disagreed on whether or not to lynch a few people before using the finds to narrow the pool. On that topic...
I deliberately didn't use finds on many nights because I thought they were too valuable to waste, which I still partly agree with. Although from an odds perspective it makes sense to find a few people and then try to lynch, the benefit from this when so many players were alive was minimal. The odds of hitting MH were the same, but the consequences were much higher. I see the value in using the finds first, though, since even if WCS you hit MH twice, you would just start lynching people the same as if you were saving the finds till later. Well, what can I say.
I really enjoyed the game though. Kurt played very well and at the time I was so irritated by his reveal because it was so good. Khell's observations impressed me, too. Thanks to D'rek for the nice twist on the setup and running things smoothly. Tatts, we finally got our shit together towards the end and it paid off. Congrats to town...a very unlikely but satisfying victory.
Obviously, the only solution to any mistakes is to play more mafia.
We sail in and out of Time, then back again. There is only one ship, the captain says. All the ships we hail between the galaxies or suns are this ship.