Beat the main boss of Ghost Town in AfterImage. My reward is a whistle that can make a giant flying fish take me across the lake towards where I need to go.
I originally thought this boss was invulnerable to physical damage, because she was a ghost mage that kept filling the screen with huge AoE magic attacks. But apparently she just has a shield that breaks after a few combos.
The game (Afterimage) is split into zones, each has a level number-what I presume to be recommended level. Since I'm constantly trying to find hard to reach areas and backtracking each time i get new traversal power, I'm obviously over-levelled for where I'm at now. But at the same time, the only area I could go that wasn't locked off fully was 20 levels above me, and things there tended to kill me in 2 hits- and this game has loads of contact damage.
I can't get over how pretty the game is. I found a new merchant and cleaned out his entire stock. I also got to see that I only have like a quarter to a third of all the possible gear, so there's loads more to collect.
EDIT May 1st: this game reminds of Blasphemous. Not aesthetics or setting, but level structure wise. There's the same level of abstractions that's absent in more grounded titles like Hollow Knight.
Also, loads of mini-bosses everywhere. Spent a few hours to finally kill that bird angel thing- our first fight gave me double-jump, but it ran away. Now I tracked it down for Round 2, and got triple-jump for my troubles.
The game is incredibly vague as to what I'm supposed to be doing , other than fulfilling the quests for all the travelling cooks. But it's fun, and level completion numbers keep going up, which is enough for me atm.
This post has been edited by Mentalist: 01 May 2023 - 04:46 PM
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю
Jump Around, on 23 October 2011 - 11:04 AM, said:
And I want to state that Ment has out-weaseled me by far in this game.