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The game I'm playing is...

#2061 User is offline   Morgoth 

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Posted 11 November 2016 - 09:53 AM

Everybody's Gone to the Rapture is free on PSN pluss, and I really enjoyed it. It's in the Gone Home genre, with amazing music and so much excellent storytelling.
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#2062 User is offline   Tiste Simeon 

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Posted 11 November 2016 - 04:00 PM

Is Dishonoured 2 out yet and has anyone played it?
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#2063 User is offline   Aptorian 

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Posted 11 November 2016 - 05:18 PM

Playing it right now. Ordered a pizza, a liter of cola and got right into it.

It's pretty good. I can't quite get a hang of the stealth system or perhaps rather the range that the baddies can detect you from, but otherwise I am having a blast. It's basically just more dishonored.

I am playing as Corvo instead of the empress, since I wanted to see what a voice acted, older more bitter Corvo would be like. So far I am really enjoying it. I more or less naturally chose a High Chaos playthrough because fuck all these traitors. They are all going to die for their crimes against the empire. Stab, stab, stab.

This post has been edited by Apt: 11 November 2016 - 05:19 PM

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#2064 User is offline   Aptorian 

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Posted 11 November 2016 - 07:26 PM

The graphics are weird. I am playing on PC and the game has this strange slider that says something like "adaptive resolution" or something like that and I can't tell what it is doing. I am playing the game on a mix of medium and high settings since my graphics card is old.

The game doesn't look "amazing" like for example Deus Ex did this year, there's some blurriness of the textures, etc. but Dishonored also has a very distinct art style. I feel like the games character and environment design creates a world where super crisp textures and sharpness isn't as important as more "realistic" games.

It's a beautiful world in its own right and the attention to detail and the weird little world building things are fascinating. I spend a lot of time just going through rooms looking at stuff.
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#2065 User is offline   Malankazooie 

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Posted 12 November 2016 - 08:41 AM

Have you got to the point in Dishonored 2 where time manipulation comes into play? While nothing new as far as video game mechanics go, a demo I saw touted as giving Dishonored 2 that extra zing/wow factor. In other words, does that aspect deliver?
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#2066 User is offline   Aptorian 

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Posted 12 November 2016 - 12:24 PM

I believe that is the part of the game where you go visit some clock maker/killer robot inventor guy. Haven't gotten that far yet.

Yesterday I played the intro/prologue (which has a surprising amount of side areas) and then I went to Serkanos and basically spent 3 hours running around stabbing guards and collecting stuff. I never even began the actual mission, which revolves around some kind of alchemist or herbalist or something.

I've gotta say the game has some issues revolving around latency in the combat. I keep trying to do this parry move and I fail it 75% of the time. There's an upgrade to make the parry window bigger but it feels broken. Sort of like playing Styx.

Also I cannot get used to sneaking around. First of all the game has some of the same issues as Thief 4, where the environmental audio is wonky and makes you think somebody is talking right next to you when they are actually several floors below you or on the other side of a street, etc. And similarly the detection radius of the enemies is strange. From the "X-ray vision" ability I can see the baddies vision cones is narrow but they seem to hear me/see me from far away and from the corner of their eye. Also because I am a wanted killer, all the Civilian NPCs keep freaking out and alerting the guards. It makes the traversal in the game problematic if you want to be sneaky and non-lethal. From what I've experienced so far I can't see how you could possibly collect everything you want to, with out also getting into combat constantly and maybe killing a few civilians too because, you know, snitches get stitches.

As such, I have given up all hope of playing as sneakily as I did in the first game, now I am just playing like the Terminator. I will try to sneak up and stab people in their necks if I can but the first sign of things going side ways EVERYBODY dies. Everybody. It's gotten to the point where I just pick a place to fight and start throwing dead bodies out of windows making the baddies come to me.
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#2067 User is offline   Maark Abbott 

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Posted 12 November 2016 - 04:49 PM

I remember the stealth system in D1 gave me issues until I came to grips with it being based purely on LOS - light levels play a very small aspect in it, which was jarring given that I'm so used to Thief's system.
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#2068 User is offline   Mentalist 

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Posted 14 November 2016 - 05:40 AM

Got to the Norselands, and the game started kicking my ass. The last scenario in Egypt I had some setbacks as well, but nowhere near as bad as this.

I also realized that I don't get to use the Chinese stuff until buy the DLC expansion. Disappointed, but oh well. On the Steam wishlist it goes.
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2069 User is offline   Aptorian 

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Posted 15 November 2016 - 08:00 PM

Been playing some more Dishonored 2. I am about to go into the clockmakers mansion.

After playing around in mission 2 for a bit longer, I started the game over as Emily. I realized that Corvo plays exactly like Dishonored 1 and since I kept getting into combat it might be smarter playing as Emily. Her abilities are definitely a lot cooler and, when I eventually unlock all of it, pretty much easy mode.

After I got a hang of the game mechanics I started to be more stealthy and I stopped just fighting everyone. I was sneaking about and choking out guards for a while, but that changed when I started to use the heart more.

I wasn't aware of this when playing Dishonored 1, but the Heart tells the darkest secrets of who ever you target with it. This has made me completely change my way of playing. Now I am playing like a Dark Angel. I test everybody with the heart, soldiers or civilian. If the heart reveals they are terrible people, I stab them and turn them into ash. If they're good I either leave them be or choke them out.

It's sort of fun and morally challenging like this, because the heart will seldom outright tell you what exactly the person you click on did. Usually it will be something like "She stood by and let them hurt them. She didn't care as long as she was paid. All she had to do was lure them into the alley". That woman I would probably murder. But then another one might be like "Everybody likes him. If they only knew what he does when he's off the clock". Which could be something as innocent as he likes to play the Harmonica in secret. That guy I'd probably leave be.

But I am killing like 2/3rds of the people I come across no matter what. The people of the Dishonored games really are shitty human beings. But what does that make me? I wish the use of the heart would actually count for something in the score system. Like, people marked for death, do not count towards chaos or something like that.

This post has been edited by Apt: 15 November 2016 - 08:02 PM

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#2070 User is offline   Kruppe of Darujhistan 

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Posted 17 November 2016 - 04:29 PM

Deadly Tower of Monsters is free to PS+ members this month. I am absolutely loving this game! Supposedly a DVD re-issue of a 50s low budget Sci-fi B movie with director's commentary. The commentary isn't as funny as they seem to think it is, but it's not bad and the game is quite charming.
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#2071 User is offline   Aptorian 

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Posted 17 November 2016 - 05:50 PM

I really liked Deadly Tower of Monsters as well. Like you say, the commentary is very hit and miss, but the gameplay grew on me. The whole idea behind the game and the design of the monsters, cutscenes, etc. are pretty charming.

I loved the free-falling mechanic and the shoot over the edge segments. Great use of the vertical level design.

View PostBriar King, on 16 November 2016 - 05:51 AM, said:

Trying to finish Dishonored. I'm in the Palace going after Regent so I assume at the end... this place is huge and I'm having to stab everything. Guards everywhere and I can't get stealth at all for chokes. After I ll do dlcs then get 2.



For what it's worth I found the DLC much more accepting of combat solutions and generally Daud has some nifty upgrades, specifically a better blink.

This post has been edited by Apt: 17 November 2016 - 05:51 PM

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#2072 User is offline   Itwæs Nom 

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Posted 17 November 2016 - 07:59 PM

Because of friend's reccomendation and all the talk about it here and the 2 being out now I'm playing Dishonored, lots of fun.

spoilers BK

Spoiler

This post has been edited by Itwæs Nom: 17 November 2016 - 08:01 PM

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#2073 User is offline   Mentalist 

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Posted 17 November 2016 - 08:05 PM

Put Age of Mythology on the back-burner- trying to finish reading "War of the Flowers", so RTS time is purely weekend fun now (i'm getting old, need weekday sleep to function @ work, :question: )

So been messing around with "Chaser" some more. Decent shooty fun from a game that tries both to be a setpiece spectacle and an old school shooter.

What this leads to is a set of mini-arenas/enclosures with stacks of crates for pop'n'shoot stacked together like Legos to the sides and on top of each other. The path through is still linear, but you can backtrack and get lost. Then fall off a roof or take a one-way door and find yourself at the beginning of a level, with only the bloodsatins (bodies dissapear) to re-trace your path of carnage. This manages to make levels seem like real places, but the backtracking can get annoying. As is getting lost.

Story and characters are atrocious, and there was one "setpiece" section where you're piloting a mini-sub, trying to navigate a ships' graveyard from one beacon to another, while auto-turrets shoot at you with no way to fight back. And the sub physics are wobbly, so you bounce off walls and get completely disoriented half the time. Not fun.

The weapons selection is good, though. The shooty is decent even if AI is dumb. Reloads are instantaneous, and bar the one ins where game kept CTDing during a cutscene (fixed with a reinstall), haven't had any other issues.

So decent, but likely forgettable.

This post has been edited by Mentalist: 17 November 2016 - 08:07 PM

The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2074 User is offline   Chance 

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Posted 19 November 2016 - 08:18 AM

Been playing Tyranny most of my spare time this week and must say that it is a long time since it was so satisfying to give some NPC's their due, as after serving the Voice (the insane bastard) for 50% of the game. I'm seeing clear possibilities of replay at least two or three times with different paths taken, damn good for those of us who like BG and Planescape like stuff.
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#2075 User is offline   Mentalist 

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Posted 21 November 2016 - 01:09 PM

Bounced off Age of Mythology EE. Kinda burned out, I guess.

In "Chaser" hit a point where I finished a level with barely any health. Next level has me "infiltrating" a Russian base with a silenced sniper rifle in the winter- trudging through a snowy canyon, trying to spot camouflaged enemy soldiers- with a small sliver of health. I need to replay previous level to get a better starting save, but don't feel like it.

Instead I relapsed into AoK HD. Decided to start my massive "play all campaigns (including workshop customs) in internal chronological order". Started with Alexander the Great- nice mix of FF (for the major battles) and B&D (for everything else). On Moderate, it's a decent challenge, but nothing extreme so far.

Of course, due to a known African Kingdoms bug, there's no "mission briefing" for any custom content, which kinda sucks. But i'm managing so far.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2076 User is offline   Morgoth 

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Posted 22 November 2016 - 06:38 AM

I loved Dishonored, and Dishonored 2 is really good. I'm playing as Corvo, mainly because I like the feeling of continuing his story. stealthing around in this game is so wonderful
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#2077 User is offline   Traveller 

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Posted 22 November 2016 - 09:19 AM

Got Dishonoured 2 lined up for Christmas.

Played more DQ Builders last night. Thought I'd try Terra Incognita, the free build mode, to see what it was like. When I next looked up it was four hours later..

The elements from the game mode are there, but you still have to collect the resources in the first place and build the forges/carpentry stations etc to make the more advanced stuff, most of which I haven't found in the landscape I've explored so far.

I've started with a few basic rooms like a kitchen and bedrooms, but rather than the rather lonely existence of minecraft, pretty soon residents turn up to live in and work in your creations.

Everything looks so damn nice, I can't wait to get into building a castle or something big. I'll have to return to the main game to unlock more of the portals that take you to different biomes though.

This post has been edited by Traveller: 22 November 2016 - 09:19 AM

So that's the story. And what was the real lesson? Don't leave things in the fridge.
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#2078 User is offline   Aptorian 

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Posted 22 November 2016 - 11:14 AM

Don't have a lot of time to play currently but I've gotten to the 5th story mission in Dishonored 2.

Finished the Clockwork Mansion but I actually think I spoiled it for myself a bit. I learned early that there is an achievement for taking out Jindosh with out him knowing you were there. So basically I tried to sneak behind the walls in the house. When ever you push a button to make the rooms change shape or purpose, you can run behind the walls or under the floors. This lead to me not really giving a shit about the rooms, but only caring about finding a way to Jindosh with out him knowing I was there. Alas, for some reason, I ended up not getting the achievement anyway.

On a side note those Clockwork soldiers are fucking intimidating up close. They're so big! Sort of remind me of a slow motion version of the Shrike from the Hyperion Saga.
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#2079 User is offline   Mentalist 

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Posted 22 November 2016 - 03:15 PM

Alexander the Great was a fun campaign, even though AI kinda threw in the towel in the last mission after I survived its initial onslaught.

Spent a few hours yesterday conquering Iberia for Carthage as Hannibal's unce Hasdrubal. Once again, on Moderate difficulty the AI's really tame, but the ending gets brutal because you have to assault insane fortifications, and it's timed. I think i'll need a full replay to do it properly.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#2080 User is offline   Aptorian 

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Posted 23 November 2016 - 10:44 AM

I bought Infinifactory via a Humble Bundle yesterday:



I've played a couple hours of it now and this game is making me feel like an idiot. When you have a hard to time finishing the tutorial, you know you're in trouble. I think it's because the solution possibility space is completely open that I am struggling. You have to both think abstractly and try to mentally combine multiple complex production lines in 3D.
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