My thoughts on the final sequence: Prosperity Tower was actually harder than the last boss fight(s).
The waves of security almost overwhelmed my 3-man team (Izzy was busy in the Matrix). I used the shit out of my adapt's pommel strike to knock enemies unconscious-only way I survived.
Towards the endgame I started putting Karma into actual Adapt stuff (Qi castings), so I got to buy some cool magic swords, as well as pick up the Qi spells, which made my character even more unstoppable than usual.
In the last run I took izzy and Gobbet into the Walled City, with Racter providing the fire support. I actually started using Gobbet' support skills, and it does wonders (most damage to the Yama was done by Izzy after she had her Aim boosted and then got a 4th AP from Channeled Haste)
I'm slightly dissapointed that not all of my decisions had real consequences. It would have been nicer to have the option to call in some backup from "allies" I made during my runs. The "choices" box from when I was importing the save into the epilogue only really dealt with my team, which was a bit annoying.
Overall, though, good fun in this campaign. I hope there more Shadowrun stuff coming down the pipeline!
This post has been edited by Mentalist: 17 October 2016 - 02:00 PM