The game I'm playing is...
#2001
Posted 05 October 2016 - 10:54 AM
I enjoyed the fairy tale vibe that Children of Light exuded. I got the same feels from playing "Brothers: A Tale of Two Sons". Any you guys play that title?
#2002
Posted 05 October 2016 - 11:30 AM
Yeah, I liked Brothers.
A thing that helped that game though was that it was short. Child of Light felt like it was twice as long as it had to be. Still the fairy tale aesthetic was nice.
A thing that helped that game though was that it was short. Child of Light felt like it was twice as long as it had to be. Still the fairy tale aesthetic was nice.
#2003
Posted 05 October 2016 - 11:39 AM
I agree about the random encounters in Child of Light. There is a point in the game where you've picked up all your companions and you're powerful enough that you just want to move forward in the story towards the finale and having to fight all those encounters as you travel towards the ending can be irritating. I did really enjoy the combat system though.
#2004
Posted 05 October 2016 - 12:23 PM
Child of Light was nice but I didn't finish it, mainly because of the combat. If it had stuck to physics based puzzles that became more complex or utilised the additional characters I would have liked it more I think.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#2005
Posted 06 October 2016 - 06:29 AM
Susanoo got leaked for Centralfiction. Basically Terumi after taking back the Susano'o Unit by means of forcibly absorbing Hakumen.
Gameplay-wise he sounds... different. Slow normals, high damage, but his specials and supers begin the round locked and you have to unlock them with a specific moves / other specials as you go along. As his seals open, his damage gets higher and higher.
For all that he's slow (he does actually have a dash but it has LOTS of startup) he just needs a bit of momentum to bring the pain.
And he gets to be called Susan.
Gameplay-wise he sounds... different. Slow normals, high damage, but his specials and supers begin the round locked and you have to unlock them with a specific moves / other specials as you go along. As his seals open, his damage gets higher and higher.
For all that he's slow (he does actually have a dash but it has LOTS of startup) he just needs a bit of momentum to bring the pain.
And he gets to be called Susan.
Debut novel 'Incarnate' now available on Kindle
#2006
Posted 07 October 2016 - 03:57 AM
Finshed up Garshasp. Even with all the dying I did due to doing jumping puzzles sans controller, the game took me a whole of 10 hours.
There's a few achievements in there that may warrant another playthrough at some point. not right now, though.
I thnk I'm gonna go back to my Shadowrun: Hong Kong playthrough next. and i'll be downloading Bioshock Infinite, as it's almost the end of our monthly i-net allowance and I may as well kill the bandwidth.
There's a few achievements in there that may warrant another playthrough at some point. not right now, though.
I thnk I'm gonna go back to my Shadowrun: Hong Kong playthrough next. and i'll be downloading Bioshock Infinite, as it's almost the end of our monthly i-net allowance and I may as well kill the bandwidth.
#2007
Posted 10 October 2016 - 04:56 AM
I was a big fan of child of light. It's one of those games that is better than the sum of its parts. Something about it just appeals to me and makes me happy to be plays it and be in that world. It reminded me of the original fable in that aspect. Not gameplay-wise, but it just made me smile to be immersed in the game.
Error: Signature not valid
#2008
Posted 10 October 2016 - 06:56 AM
True it is a very fairytale like experience. I loved the rimes and the HC Andersen-like characters.
#2009
Posted 10 October 2016 - 02:04 PM
Working thru my backlog, I started The Longest Journey a few days back.
I got no problems with the visuals, although they are old. But I just don't like point 'n click games. usually because I end up missing something not obvious early on, and then someways down the road I'm stuck in an action chain, because I'm missing something and need to backtrack.
I think that may be the case now, too. I'm in Chapter 2, and I seem to have run out of ways to progress.
I got no problems with the visuals, although they are old. But I just don't like point 'n click games. usually because I end up missing something not obvious early on, and then someways down the road I'm stuck in an action chain, because I'm missing something and need to backtrack.
I think that may be the case now, too. I'm in Chapter 2, and I seem to have run out of ways to progress.
#2010
Posted 10 October 2016 - 04:41 PM
Dungeon Keeper is free on Origin right now.
Debut novel 'Incarnate' now available on Kindle
#2011
Posted 11 October 2016 - 01:43 PM
Went back to Shadowrun Hong Kong yesterday, did 2 more runs. Now I got Gaichu the friendly Red Samurai Ghoul, and I did the Ares run, picking up major upgrades for Koscheii the Drone. My team is opening up to me, and there's some minor progress in the main story.
Most importantly, though: I spent a huge chunk of the Ares run hacking the Corp Matrix. The new Matrix overlay is freaking awesome. Beyond the fact that it's now reflex-based to avoid the Watcher IC patrol routes, there's the "bonus hacking", when you get to an information node and there's the "wall" of Block IC. Then you get a recall mini-game, where in Part 1 you have to "unlock" symbols, by correctly repeating a flashing sequence of digits - starting with 3 digit combos, and going up to 7 or 8.
Then, you are given multiple strings of symbols, and the "key" string starts to "show" its symbols, one by one-and the better you did in Task 1, the more symbols stay "unlocked" at a time, before going blank again. And each of these tasks is timed, with pressure on.
As far as minigames go, it's one of the better ones.
In terms of general gameplay, I'm still annoyed at limited control over other runners' inventory. And the dialogue trees need work- I only had a proper heart-to-heart with Racter after the Ares Run, and he started giving me his backstory with dialogue that didn't acknowledge that I already helped him to accomplish his goal- he was still talking as if this was something we had to do. But that's a minor annoyance. Overall, the game's pretty brilliant.
Most importantly, though: I spent a huge chunk of the Ares run hacking the Corp Matrix. The new Matrix overlay is freaking awesome. Beyond the fact that it's now reflex-based to avoid the Watcher IC patrol routes, there's the "bonus hacking", when you get to an information node and there's the "wall" of Block IC. Then you get a recall mini-game, where in Part 1 you have to "unlock" symbols, by correctly repeating a flashing sequence of digits - starting with 3 digit combos, and going up to 7 or 8.
Then, you are given multiple strings of symbols, and the "key" string starts to "show" its symbols, one by one-and the better you did in Task 1, the more symbols stay "unlocked" at a time, before going blank again. And each of these tasks is timed, with pressure on.
As far as minigames go, it's one of the better ones.
In terms of general gameplay, I'm still annoyed at limited control over other runners' inventory. And the dialogue trees need work- I only had a proper heart-to-heart with Racter after the Ares Run, and he started giving me his backstory with dialogue that didn't acknowledge that I already helped him to accomplish his goal- he was still talking as if this was something we had to do. But that's a minor annoyance. Overall, the game's pretty brilliant.
#2012
Posted 11 October 2016 - 03:44 PM
Just finished That Dragon, Cancer. It's a game about a child dying from cancer and how the family deals with it. It's based on the actual death of the lead developer's son and how he and his family dealt with it. It's presented through symbolism and surreal environments representing the parent's different memories of the child Joel and how the illness and treatments progresses.
I'd been putting off playing the game, because it was pretty expensive for a 2 hour game that is mostly a click and listen/watch/read game, but mostly because I wasn't sure I wanted to pay for a game to emotionally kick me in the balls.
That Dragon, Cancer is an exercise in despair and other hopelessness. It's a game that makes you feel helpless. It's a game that makes you want to look away, to run away, but it forces you to experience what the parents felt, to go through the motions and drown in the misery. It's a unique experience, that is surprising, incredibly evocative and beautifully tragic. I am happy that I played this game but I never want to play it again.
I can only imagine what the game would feel like for a parent or a person who had to go through a person close to them dying from cancer. Try it out if you want to play something special but be ready for what the game represents.
I'd been putting off playing the game, because it was pretty expensive for a 2 hour game that is mostly a click and listen/watch/read game, but mostly because I wasn't sure I wanted to pay for a game to emotionally kick me in the balls.
That Dragon, Cancer is an exercise in despair and other hopelessness. It's a game that makes you feel helpless. It's a game that makes you want to look away, to run away, but it forces you to experience what the parents felt, to go through the motions and drown in the misery. It's a unique experience, that is surprising, incredibly evocative and beautifully tragic. I am happy that I played this game but I never want to play it again.
I can only imagine what the game would feel like for a parent or a person who had to go through a person close to them dying from cancer. Try it out if you want to play something special but be ready for what the game represents.
This post has been edited by Apt: 11 October 2016 - 03:57 PM
#2013
Posted 12 October 2016 - 03:33 PM
Ok, old rule that needs re-instituting: PC off @ 11 PM on worknights.
You know how turn-based games have the "just one more turn" factor?
Shadowrun has the "just one more convo" factor. My crew are a fascinating lot. Spent like 5 hours last night dealing with my decker's past, then doing a quick money run, then helping my shaman on HER personal issue.
I also had fascinating discussions about trans-humanism with my Russian rigger, and got chewed out by the samurai ghoul for speaking with him I psychological mumbo-jumbo.
Oh, I was also told where the cut-off point for the main story was (as in, once you start this job, no more side-jobs will be available). But that's in the future.
I've been making steady "allies" through my choices on runs, and i'm kinda eager to see it all pan out. Still got 2 pending jobs first though.
Also, the in-game data-haven forums the Shadowland BBS is awesomely hilarious. If you check it between runs there's entire subplots of Internet drama running throughout the game. Poetry chatbots, jinxed shadowrunning crews, you name it.
You know how turn-based games have the "just one more turn" factor?
Shadowrun has the "just one more convo" factor. My crew are a fascinating lot. Spent like 5 hours last night dealing with my decker's past, then doing a quick money run, then helping my shaman on HER personal issue.
I also had fascinating discussions about trans-humanism with my Russian rigger, and got chewed out by the samurai ghoul for speaking with him I psychological mumbo-jumbo.
Oh, I was also told where the cut-off point for the main story was (as in, once you start this job, no more side-jobs will be available). But that's in the future.
I've been making steady "allies" through my choices on runs, and i'm kinda eager to see it all pan out. Still got 2 pending jobs first though.
Also, the in-game data-haven forums the Shadowland BBS is awesomely hilarious. If you check it between runs there's entire subplots of Internet drama running throughout the game. Poetry chatbots, jinxed shadowrunning crews, you name it.
#2014
Posted 12 October 2016 - 04:14 PM
Also Gobbet posts there. The thread about the horrible food is from people who listened to her advice (for the lolz my character always ate whatever food she offered). Little bit of advice, talk with Crafty (the magic shop) about her mom and dreams, untill she gives you her mom's notes. Also remember the phrase you picked when Duncan talked about you being able to shut Raymond up with one phrase. That's it, no saying anything else. Btw did you do the mission for the studio director? How did you end it? I
Oh, the epilogue, Shadows of Hong Kong as also worth playing, afterwards.
Spoiler
. Oh, the epilogue, Shadows of Hong Kong as also worth playing, afterwards.
The meaning of life is BOOM!!!
#2015
Posted 12 October 2016 - 06:40 PM
Garak, on 12 October 2016 - 04:14 PM, said:
Also Gobbet posts there. The thread about the horrible food is from people who listened to her advice (for the lolz my character always ate whatever food she offered). Little bit of advice, talk with Crafty (the magic shop) about her mom and dreams, untill she gives you her mom's notes. Also remember the phrase you picked when Duncan talked about you being able to shut Raymond up with one phrase. That's it, no saying anything else. Btw did you do the mission for the studio director? How did you end it? I
Oh, the epilogue, Shadows of Hong Kong as also worth playing, afterwards.
Spoiler
. Oh, the epilogue, Shadows of Hong Kong as also worth playing, afterwards.
I didn't clue in it was Gobbet. But I had the same pork place come up later in a dialogue line I fed Izzy in her hotel run, and then the security's reaction was "you work there? Their food is TERRIBLE! And then she goes "I KNOW!". I almost fell off my chair laughing.
I think I got Crafty working herself half to death going through her mom's books for me (what can I say, I'm a persuasive Charisma 8 orc). I don't remember the Duncan bit, b/c I started playing this about 6 months ago and then put it down when the second Witcher expansion came out.
Re: spoiler
Spoiler
Still, the absolute best was the givemesomenuyen222's threads about needing Deckers. And how the requirements grew each time they posted.
#2016
Posted 12 October 2016 - 07:13 PM
The ending to that thread is also funny. It then continues in Shadows of HK.
The meaning of life is BOOM!!!
#2017
Posted 13 October 2016 - 03:46 PM
Finished The Talos Principle. Fantastic game with inventive, challenging, but ultimately doable and rewarding puzzles. I loved the way you pieced together what was going on through snippets of information you found, and the way the developers managed to create proper memorable personalities for the unseen characters who leave messages. And this from the developers of Serious Sam!
Now playing the DLC Road to Gehenna, which is looking just as good story-wise.
Now playing the DLC Road to Gehenna, which is looking just as good story-wise.
"I think I've made a terrible error of judgement."
#2018
Posted 13 October 2016 - 04:32 PM
I meant to play through the Talos Principle DLC but I was a bit burned out on the game. Still I loved the game a lot. I hear they are a working on a sequel as well.
Been playing Shadwen and Bioshock Remastered the past couple days.
Shadwen is a decidedly mediocre stealth assassinate/sneak game that plays like one long escort mission. If it wasn't for the fact that I've come to love stealth games, I would have dropped this game but in the end it felt pretty satisfying to complete the game with no kills/pacifism.
Story made no sense though. Why the hell am I infiltrating a besieged city and a fortress with an urchin in tow? More puzzling why would a developer decide to make an entire game based on one of the most loathed quest designs - The dreaded Escort mission?
Bioshock is fun to replay. It's a bit outdated in some aspects but in others it's pretty clever, like the research photography system. Strangely I find it a bit oppressive. There is a horror atmosphere to the games environments and I find myself having to steel myself to play more than 15 minutes at a time.
Currently waiting for Shadow Warrior to release. It's getting good reviews.
Been playing Shadwen and Bioshock Remastered the past couple days.
Shadwen is a decidedly mediocre stealth assassinate/sneak game that plays like one long escort mission. If it wasn't for the fact that I've come to love stealth games, I would have dropped this game but in the end it felt pretty satisfying to complete the game with no kills/pacifism.
Story made no sense though. Why the hell am I infiltrating a besieged city and a fortress with an urchin in tow? More puzzling why would a developer decide to make an entire game based on one of the most loathed quest designs - The dreaded Escort mission?
Bioshock is fun to replay. It's a bit outdated in some aspects but in others it's pretty clever, like the research photography system. Strangely I find it a bit oppressive. There is a horror atmosphere to the games environments and I find myself having to steel myself to play more than 15 minutes at a time.
Currently waiting for Shadow Warrior to release. It's getting good reviews.
This post has been edited by Apt: 13 October 2016 - 04:57 PM
#2019
Posted 13 October 2016 - 08:14 PM
Played a couple hours of Shadow Warrior 2.
God damn this game is good. It's like playing Farcry or Doom on adderall with all kinds of magical abilities. You're jumping all over the place, smashing everything, dumping tons of rounds into crazy Asian demons.
I love the character Lo Wangs dumb jokes and the stupid 80s-90s action film/music inspirations.
God damn this game is good. It's like playing Farcry or Doom on adderall with all kinds of magical abilities. You're jumping all over the place, smashing everything, dumping tons of rounds into crazy Asian demons.
I love the character Lo Wangs dumb jokes and the stupid 80s-90s action film/music inspirations.
This post has been edited by Apt: 13 October 2016 - 08:15 PM
#2020
Posted 14 October 2016 - 04:33 PM
Did the restaurant job and then Gaichu's personal mission yesterday.
My only real complaint in this game is that it feels too easy. My crew took on the dreaded Red Samurai team... and they did 0 damage to us. I took my katana-wielding Adapt, Gaichu (who's got katana + claws), Racter with fully upgraded ranged attack Koscheii (with overclock, he gets 5 AP in his first shooting round), and my bro Duncan to provide extra fire support. Picked them off one by one,they honestly had no clue what hit them.
Some seriously good writing for characters, have a mentioned that? Racter is twisted, but fascinating.
Looks like I exhausted convo options for Gobbet and Izzy though. I get dialogue loops now, which is a bit annoying and immersion-breaking. Also I ran out of stuff to read on Shadowland.
EDIT: also, spawned an annoying inventory glitch: my entire crew's equipment started showing up in my inventory screen. In duplicates. Not game-breaking b/c I'm not trying to sell anything, but annoying. /edit
Still got 1 more run, then it's time to visit Dreamland and start wrapping up the story. I'm guessing I'll be done this weekend.
My only real complaint in this game is that it feels too easy. My crew took on the dreaded Red Samurai team... and they did 0 damage to us. I took my katana-wielding Adapt, Gaichu (who's got katana + claws), Racter with fully upgraded ranged attack Koscheii (with overclock, he gets 5 AP in his first shooting round), and my bro Duncan to provide extra fire support. Picked them off one by one,they honestly had no clue what hit them.
Some seriously good writing for characters, have a mentioned that? Racter is twisted, but fascinating.
Looks like I exhausted convo options for Gobbet and Izzy though. I get dialogue loops now, which is a bit annoying and immersion-breaking. Also I ran out of stuff to read on Shadowland.
EDIT: also, spawned an annoying inventory glitch: my entire crew's equipment started showing up in my inventory screen. In duplicates. Not game-breaking b/c I'm not trying to sell anything, but annoying. /edit
Still got 1 more run, then it's time to visit Dreamland and start wrapping up the story. I'm guessing I'll be done this weekend.
This post has been edited by Mentalist: 17 October 2016 - 01:53 PM