Malazan Empire: Mafia 69: Battle Royale - Malazan Empire

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Mafia 69: Battle Royale game thread.

#41 User is offline   Sorrit 

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Posted 18 January 2011 - 09:44 PM

View PostHood, on 18 January 2011 - 07:10 PM, said:

View PostSorrit, on 18 January 2011 - 06:49 PM, said:

Sorrit is here. I'm wondering if the buddy system goes around in one big circle or several smaller circles. Or, mother of god, can two people have the same collar buddy?!


From the look of the rules I'd say we are in pairs - if A dies, B's collar goes off, if B dies A's collar goes off...


Ah, that's not how I had thought of it but that could be it as well.

#42 User is offline   Kalse 

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Posted 18 January 2011 - 10:03 PM

View PostSorrit, on 18 January 2011 - 09:44 PM, said:

View PostHood, on 18 January 2011 - 07:10 PM, said:

View PostSorrit, on 18 January 2011 - 06:49 PM, said:

Sorrit is here. I'm wondering if the buddy system goes around in one big circle or several smaller circles. Or, mother of god, can two people have the same collar buddy?!


From the look of the rules I'd say we are in pairs - if A dies, B's collar goes off, if B dies A's collar goes off...


Ah, that's not how I had thought of it but that could be it as well.


This is exactly how I thought of it initially, as pairs, i had not even considered there would be a circular system..oh the possibilities

This post has been edited by Kalse: 18 January 2011 - 10:14 PM


#43 User is offline   Tellan 

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Posted 18 January 2011 - 10:19 PM

i don't think everyone is chained together, only pairs as stated. so a and b are paired, b and c are paired and so on.

#44 User is offline   Path-Shaper 

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Posted 18 January 2011 - 10:28 PM

Off to bed in 20. I have no grasp of HD and Shin's timezones, so you may or may not be alone without mod-supervision.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#45 User is offline   Galayn Lord 

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Posted 18 January 2011 - 11:11 PM

View PostTellan, on 18 January 2011 - 10:19 PM, said:

i don't think everyone is chained together, only pairs as stated. so a and b are paired, b and c are paired and so on.



this actually suggests a looooong chain of interconnectedness. did you mean d anc c?

imjussayin'....

#46 User is offline   Merrid 

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Posted 18 January 2011 - 11:21 PM

tellan you sure you wrote the right? surely you meant c and d?

who wins if on the last four its

a---b

c---d

if you say b is the killer

a gets NKed setting of the timer for b,
on the new day b and c lynch d and on the last night b nk's c

when night ends b's timer runs out and dies, and c is killed by the night attack
?

#47 User is offline   Tapper 

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Posted 18 January 2011 - 11:40 PM

Town wins, because it is 1 scum vs 1 town. See the rules. Collar timers are irrelevant the second a win-condition (scum-elimination/ parity / 1 vs 1) is attained.
Everyone is entitled to his own wrong opinion. - Lizrad
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#48 User is offline   Ampelas 

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Posted 19 January 2011 - 12:12 AM

I have arrived :unworthy: Hmmm this collar thing does look interesting.
At the moment HP's vote did look a bit like grasping at straws but i think its a bit early to tell yet.

#49 User is offline   Fener 

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Posted 19 January 2011 - 12:46 AM

Just keep in mind that the "delayed" collar makes it somewhat less bloody than we probably think. 16 players will probably mean a game about 5 Days long. Factor in people that get lynched or killed that were "primed" to go off anyway and you may only see a few collar-related deaths.

I don't think the circle idea has any merit because of two reasons:

1) Most abilities relate to the collars and
2) Assuming you learn of your collar buddy (via NAs or reveals), it adds an incentive for someone to keep that person alive... since it keeps them alive too. I don't think it would be the same if the guy you need to live (for your sake) doesn't need you to live.

#50 User is offline   Fener 

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Posted 19 January 2011 - 12:48 AM

All that said, we need to lynch and Day 1 is pretty much completely blind in every sense.

Vote Sorrit

No particular reason other than I don't like the circle theory.

#51 User is offline   Rashan 

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Posted 19 January 2011 - 01:46 AM

There is not much to go on to cast votes this early. Hopefully we get more to work with later. I am off to bed.

#52 User is offline   Merrid 

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Posted 19 January 2011 - 02:06 AM

their never is on day one

#53 User is offline   Barghast 

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Posted 19 January 2011 - 02:10 AM

Not sure why most abilities being related to collars is an argument that alts are linked in pairs and not in one or more circles. The wording in the rules that scum can be linked to inno and vice versa seems to me that circles/chains are possible. If we are linked in pairs, than the vice versa part is moot. I would expect to see it say something like scum and inno can be linked together or to each other instead.

#54 User is offline   Omtose 

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Posted 19 January 2011 - 02:13 AM

Sorrit seems to me to just be a little confused. Probably didn't read the op carefully enough. It happens. It seems to me that we are still waiting on several people to show up and post. Hopefully one of them will hav something new to say.

#55 User is offline   Omtose 

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Posted 19 January 2011 - 02:20 AM

View PostBarghast, on 19 January 2011 - 02:10 AM, said:

Not sure why most abilities being related to collars is an argument that alts are linked in pairs and not in one or more circles. The wording in the rules that scum can be linked to inno and vice versa seems to me that circles/chains are possible. If we are linked in pairs, than the vice versa part is moot. I would expect to see it say something like scum and inno can be linked together or to each other instead.


I think that it is a question of wording. From what Tapper was saying it seemed to me that every one is paired up. Otherwise a smart kill by scum could potentially either win the game or lose the game.

#56 User is offline   Omtose 

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Posted 19 January 2011 - 02:29 AM

One thing that I haven't seen brought up is that scum can potentially kill themselves off a day after killing off an inno. Which is nice to think about if your town.

#57 User is offline   Barghast 

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Posted 19 January 2011 - 02:37 AM

View PostOmtose, on 19 January 2011 - 02:20 AM, said:

View PostBarghast, on 19 January 2011 - 02:10 AM, said:

Not sure why most abilities being related to collars is an argument that alts are linked in pairs and not in one or more circles. The wording in the rules that scum can be linked to inno and vice versa seems to me that circles/chains are possible. If we are linked in pairs, than the vice versa part is moot. I would expect to see it say something like scum and inno can be linked together or to each other instead.


I think that it is a question of wording. From what Tapper was saying it seemed to me that every one is paired up. Otherwise a smart kill by scum could potentially either win the game or lose the game.


A single kill could only win or lose the game if all the scum were in a row on the chain, which would be unlikely for that very reason. Even if we are paired, poor choice of kills for scum can lose them the game.

But yeah, reading the Pathshaper post, the wording of that does make it sound more likely that we are paired up.

#58 User is offline   Path-Shaper 

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Posted 19 January 2011 - 02:55 AM

Ok, I am here with time to finally put on the full mod-god gear. (MGG)

The opening scene has been posted. :unworthy:

P.S. There are not any clues in the scenes for this game.

This post has been edited by Path-Shaper: 19 January 2011 - 02:55 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#59 User is offline   Hood's Path 

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Posted 19 January 2011 - 06:01 AM

View PostAmpelas, on 19 January 2011 - 12:12 AM, said:

I have arrived :unworthy: Hmmm this collar thing does look interesting.
At the moment HP's vote did look a bit like grasping at straws but i think its a bit early to tell yet.


Not so much grasping at straws as grasping at something that will make people talk instead of just moaning that nothing is happening and hoping that someone is going to magically make the game interesting. Lately it feels like everyone is so hesitant to rock the boat that we've all forgotten we're supposed to be rowing.

#60 User is offline   Galayn Lord 

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Posted 19 January 2011 - 06:21 AM

View PostFener, on 19 January 2011 - 12:48 AM, said:

All that said, we need to lynch and Day 1 is pretty much completely blind in every sense.

Vote Sorrit

No particular reason other than I don't like the circle theory.



they not vote Tellan?

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