Malazan Empire: Mafia 69: Battle Royale - Malazan Empire

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Mafia 69: Battle Royale game thread.

#1 User is offline   Path-Shaper 

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Posted 18 January 2011 - 08:36 AM

There was no slow path to consciousness. They didn’t blink their eyes sleepily and look around through a drug induced haze until clarity and mindfulness returned to them. No, there was no kindness to be found in explosive sound that took their minds and punched them straight from sleep to wakefulness.
If they’d been given time to compare notes, they all would have similar stories. The last thing they remembered was the karaoke booth with their boyfriend. The walk home from their cram school. Sitting on the bus, idly playing a mobile game on their cell phone.
And then…nothing. Until the sound of a bullet exploded into their eardrums, and in shock they all stared at the woman in front of them, comprehension slow in coming.
While holding the still smoking gun to her own temple, in a perky voice the woman announced, “Congratulations! You are the lucky selections for this year’s Battle Royale!” The woman looked around at each of the students, giving each a wide smile that crinkled the corners of her eyes.
“You are all on a deserted island, about 10 kilometers across,” she chirped, “it has been evacuated for some years now and boats cannot come within several miles. OK, about the necklaces you're wearing. They're 100% waterproof and shockproof...and permanent. It monitors your pulse, informing us of your location and movements. If you try to rip it off, it explodes too, so promise not to do that, okay?”
She stopped speaking and placed the gun on the table in front of her, winking at the nearest student.
“Ok, now this year’s Battle Royale is a bit different. You don’t ALL get weapons this year, because that game module became sooo boring. No, over the past few months we’ve observed and tabulated a full analysis of each and every one of you students, to decide which of you are natural killers. We’ve given YOU the ability to off your friends. Tee hee! Of course,” she continued, “if the others figure out which ones you are, good luck against the mob!”
Her face took on a mask of mock seriousness, with pouting lips and head slightly cocked to the side . “Now, there are some rules to this game, which you can read about on the color pamphlet in your knapsack. Good luuuuck!”

This post has been edited by Path-Shaper: 19 January 2011 - 02:53 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 18 January 2011 - 09:28 AM

Rules:

All the usual stuff applies.
You may not self-vote.

SPECIAL RULE, SPECIAL RULE, SPECIAL RULE, READ THIS NAO AND NEVER FORGET IT:

In Battle Royale, each and every single alt has an explosive collar, just like in the movie.
Each player is connected by the collar to another player. You do not know who that player is.
Scum can be connected to innos and vice versa.

If the collar is activated, you die automatically after a full day and night cycle has ended (so if the collar is activated during night 1, you live for day 2, then for the night 2, then die at the end of night 2).
If your collar is activated as the result of a lynch, you die at the end of the next day.

Collars are activated at the following times:

* whenever someone is lynched, his or her connected partner's collar is activated.
* whenever someone is NKed, his or her connected partner's collar is activated.
* whenever a role activates a player's collar directly.
* whenever someone dies as the result of an activated collar, his or her partner's collar is activated.
* whenever someone's collar is deactivated, his or her connected partner's collar is activated.

Most roles in the game deal with collars.
BPs do not protect against exploding collars.

Final notes:
This game is intended to be bloody and as such, it can be over very quickly. As such, we'd advise to not waste time on frivolities.

We have a lot of new/ relatively new players, decent behaviour would be appreciated.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#3 User is offline   Path-Shaper 

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Posted 18 January 2011 - 09:29 AM

Questions can be directed to the mods.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#4 User is offline   Path-Shaper 

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Posted 18 January 2011 - 11:11 AM

The Roleless Inno PM:

Quote

Fluff:
You are a bright-eyed innocent little schoolgirl who has been dumped on an island to fight a last-man standing battle. If you found a way to overpower all the psycho's and island staff, you'd be able to get out of here alive.

What you can do:

You are a Roleless Innocent.

You win when all scum has been eliminated.

Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 18 January 2011 - 11:19 AM

The game is on in 11 (eleven) minutes.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#6 User is offline   Path-Shaper 

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Posted 18 January 2011 - 11:31 AM

It is day 1. 36 hours left.

16 Players still alive: Ampelas, Barghast, Fener, Galayn Lord, Hood's Path, Kalse, Korabas, Liosan, Merrid, Omtose, Osseric, Rashan, Ruse, Silanah, Sorrit, Tellan

9 votes to lynch, 8 votes to go to night.


Players not voted: Ampelas, Barghast, Fener, Galayn Lord, Hood's Path, Kalse, Korabas, Liosan, Merrid, Omtose, Osseric, Rashan, Ruse, Silanah, Sorrit, Tellan

This post has been edited by Path-Shaper: 18 January 2011 - 11:39 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#7 User is offline   Path-Shaper 

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Posted 18 January 2011 - 11:34 AM

Victory conditions:

town: eliminate the scum.
scum: get parity with town.

If only one scum is left with one inno at the end of the game, this does not count as parity, as they may be paired. The inno wins in that case. Unless Shin overrules this.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#8 User is offline   Korabas 

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Posted 18 January 2011 - 11:57 AM

oh dear...this will be messy indeed.



edit: FIRST!!!!

This post has been edited by Korabas: 18 January 2011 - 11:57 AM


#9 User is offline   Path-Shaper 

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Posted 18 January 2011 - 12:19 PM

View PostKorabas, on 18 January 2011 - 11:57 AM, said:

oh dear...this will be messy indeed.



edit: FIRST!!!!

Nah, I claim FIRST!!!!

Oh wait, I'm a non-playing, non-participating entity :p
Only someone with this much power could make this many frittatas without breaking any eggs.
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#10 User is offline   Hood's Path 

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Posted 18 January 2011 - 12:23 PM

I agree, it does indeed look messy

#11 User is offline   Omtose 

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Posted 18 January 2011 - 12:34 PM

Oh this is going to be bloody in a way that we haven't had for a while. How nice.

#12 User is offline   Ruse 

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Posted 18 January 2011 - 01:07 PM

nice setup :p

#13 User is offline   Hood's Path 

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Posted 18 January 2011 - 01:59 PM

One thing I find interesting is this:

View PostPath-Shaper, on 18 January 2011 - 11:34 AM, said:

Victory conditions:

town: eliminate the scum.
scum: get parity with town.

If only one scum is left with one inno at the end of the game, this does not count as parity, as they may be paired. The inno wins in that case. Unless Shin overrules this.


I assume that means paired with the exploding collars, which means that scum might still be killed by lynches on innos or their own NKs if they hit their own partners. Not really something that we can use to our advantage, still worth noting.

#14 User is offline   Tellan 

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Posted 18 January 2011 - 02:10 PM

looking forward to a great game. Lots of blood and gore :p

#15 User is offline   Path-Shaper 

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Posted 18 January 2011 - 02:15 PM

View PostHood, on 18 January 2011 - 01:59 PM, said:

One thing I find interesting is this:

View PostPath-Shaper, on 18 January 2011 - 11:34 AM, said:

Victory conditions:

town: eliminate the scum.
scum: get parity with town.

If only one scum is left with one inno at the end of the game, this does not count as parity, as they may be paired. The inno wins in that case. Unless Shin overrules this.


I assume that means paired with the exploding collars

yes.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#16 User is offline   Korabas 

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Posted 18 January 2011 - 02:42 PM

Do we know if our collar gets activated or will it be a surprise "your dead" pm after your time on earth runs out?

#17 User is offline   Barghast 

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Posted 18 January 2011 - 02:55 PM

This looks like it will be over far faster than the search for players was.

#18 User is offline   Kalse 

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Posted 18 January 2011 - 02:58 PM

looking forward to it

#19 User is offline   Path-Shaper 

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Posted 18 January 2011 - 03:01 PM

View PostKorabas, on 18 January 2011 - 02:42 PM, said:

Do we know if our collar gets activated or will it be a surprise "your dead" pm after your time on earth runs out?

I want to keep it a surprise. I don't know what Shin (mr head-mod) and HD want :p
Only someone with this much power could make this many frittatas without breaking any eggs.
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#20 User is offline   Shinrei 

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Posted 18 January 2011 - 03:04 PM

View PostPath-Shaper, on 18 January 2011 - 03:01 PM, said:

View PostKorabas, on 18 January 2011 - 02:42 PM, said:

Do we know if our collar gets activated or will it be a surprise "your dead" pm after your time on earth runs out?

I want to keep it a surprise. I don't know what Shin (mr head-mod) and HD want :p


The last PM you'll ever read is "Beep Beep Beep BLAM!"

Edit: I was at the sumo today, which is why there is no opening scene. Will have one up tomorrow. :p

This post has been edited by Shinrei: 18 January 2011 - 03:06 PM

You’ve never heard of the Silanda? … It’s the ship that made the Warren of Telas run in less than 12 parsecs.
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