Alternative Goose, on 17 November 2017 - 08:29 PM, said:
There's definitely a ton of stuff to get lost in. A lot of it is just filler but I still enjoy it. According to the stats I am around 2500 kills now. I tend to just go down the map and take out every single soldier in a camp or outpost or all the predators. There's something incredibly satisfying about headshoting soldiers over and over with the predator bow.
The game does bother me a bit though. I wish they'd drop the "revisionist history" angle and just go full fantasy. Some times when I am raiding a tomb I wish mummies would come at me to give me a different kind of enemy AI to battle. Or giant scorpions in the desert. Or Djinns in the sandstorms, that kind of stuff.
When you're travelling through all those ancient ruins it's hard not to envision what this world would look like through the eyes of Robert E Howard or Steven Erikson. What if you were playing as Conan the Barbarian? Or Dassem Ultor? What if you had actual RPG choice based dialogue, etc.
I hope Ubisoft continues down this path and explores the possibilities.
That would be cool if they did go full fantasy and opened up to those things you mention. But I think Ubisoft takes pride in that the franchise is rooted in reality. I get the feeling a lot of first timers to playing any of the games think they are learning actual history.
Having choices in the dialog would be a definite improvement. There's been side quests and main story missions that I've played that would be a lot more interesting if they had included that. The way it is just comes off as predictable to where the dialog ends up going. You can tell they took some pointers from The Witcher III when developing Origins. They should have tried to implement the dialog options as well.
I'm hoping they stay with releasing an Assassin's Creed game every two years now - or even longer, instead of every year so they can take the time to listen to gamers and implement some of these features.