Malazan Empire: Spycraft 63, Trouble in Tokyo - Malazan Empire

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Spycraft 63, Trouble in Tokyo game thread, opens 18th of may.

#721 User is offline   Shadow 

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Posted 20 May 2010 - 12:14 AM

Well I can see the evening's entertainment is beginning. Good timing, I can sit back and consume my delectable butter chicken while watching you prattle on about rabbitry and evening frolics and such.

#722 User is offline   Spite 

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Posted 20 May 2010 - 12:14 AM

If all you have is the tech for inspector gadget i think it goes without saying that you should not attempt to directly crossbreed but rather attempt to accomplish other tasks and hope it arrives as the undesired outcome.

#723 User is offline   Emurlahn 

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Posted 20 May 2010 - 12:15 AM

Hey thats uncalled for I never frolic! Only skip and bounce and do what tiggers do best!

edit: @Shadow

This post has been edited by Emurlahn: 20 May 2010 - 12:15 AM


#724 User is offline   Emurlahn 

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Posted 20 May 2010 - 12:16 AM

View PostSpite, on 20 May 2010 - 12:14 AM, said:

If all you have is the tech for inspector gadget i think it goes without saying that you should not attempt to directly crossbreed but rather attempt to accomplish other tasks and hope it arrives as the undesired outcome.



His brain is replaced by a HELICOPTER who needs outcomes?!

#725 User is offline   Shadow 

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Posted 20 May 2010 - 12:16 AM

I suppose Penny was quite good at breaking free from the villain's grasp on her own, anyways. Wasn't there like a pet monkey, too?

#726 User is offline   Emurlahn 

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Posted 20 May 2010 - 12:17 AM

pet monkey? That would just be silly!

#727 User is offline   Spite 

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Posted 20 May 2010 - 12:18 AM

View PostEmurlahn, on 20 May 2010 - 12:17 AM, said:

pet monkey? That would just be silly!



As opposed to the rest of the show which was down right sophisticated.

#728 User is offline   Emurlahn 

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Posted 20 May 2010 - 12:19 AM

View PostSpite, on 20 May 2010 - 12:18 AM, said:

View PostEmurlahn, on 20 May 2010 - 12:17 AM, said:

pet monkey? That would just be silly!



As opposed to the rest of the show which was down right sophisticated.



Hells yes! DId you not realize Dr Claw was really a pro-choice metaphor?!

#729 User is offline   Sheltatha Lore 

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Posted 20 May 2010 - 12:20 AM

I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).

As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.

#730 User is offline   Shadow 

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Posted 20 May 2010 - 12:21 AM

View PostEmurlahn, on 20 May 2010 - 12:19 AM, said:

View PostSpite, on 20 May 2010 - 12:18 AM, said:

View PostEmurlahn, on 20 May 2010 - 12:17 AM, said:

pet monkey? That would just be silly!



As opposed to the rest of the show which was down right sophisticated.



Hells yes! DId you not realize Dr Claw was really a pro-choice metaphor?!


No. No I did not. Nor, I think, did you.

#731 User is offline   Sheltatha Lore 

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Posted 20 May 2010 - 12:21 AM

I am also enjoying this banter about pet monkeys and pandas.

Just as long as there are no drop-bears, I'm happy.

#732 User is offline   Emurlahn 

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Posted 20 May 2010 - 12:22 AM

View PostShadow, on 20 May 2010 - 12:21 AM, said:

View PostEmurlahn, on 20 May 2010 - 12:19 AM, said:

View PostSpite, on 20 May 2010 - 12:18 AM, said:

View PostEmurlahn, on 20 May 2010 - 12:17 AM, said:

pet monkey? That would just be silly!



As opposed to the rest of the show which was down right sophisticated.



Hells yes! DId you not realize Dr Claw was really a pro-choice metaphor?!


No. No I did not. Nor, I think, did you.


Shush you. Obviously chief quimm was always in different disguises to showcase the unpredictableness of a free market economy!

#733 User is offline   Shadow 

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Posted 20 May 2010 - 12:22 AM

View PostSheltatha Lore, on 20 May 2010 - 12:20 AM, said:

I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).

As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.





Sexually jumping at me, I hope...

#734 User is offline   Emurlahn 

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Posted 20 May 2010 - 12:24 AM

View PostSheltatha Lore, on 20 May 2010 - 12:21 AM, said:

I am also enjoying this banter about pet monkeys and pandas.

Just as long as there are no drop-bears, I'm happy.


Drop-bears done exist!!!


































because they are a metaphor for the corruption of the middle-rank military in former soviet bloc countries

#735 User is offline   Shadow 

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Posted 20 May 2010 - 12:24 AM

Okay, that one made me laugh...

#736 User is offline   Spite 

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Posted 20 May 2010 - 12:25 AM

What is drop-bear?

#737 User is offline   Gamelon 

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Posted 20 May 2010 - 12:25 AM

View PostShadow, on 20 May 2010 - 12:22 AM, said:

View PostSheltatha Lore, on 20 May 2010 - 12:20 AM, said:

I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).

As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.





Sexually jumping at me, I hope...


Only on Tues-

Okay, okay. You got me.

#738 User is offline   Shadow 

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Posted 20 May 2010 - 12:25 AM

View PostSpite, on 20 May 2010 - 12:25 AM, said:

What is drop-bear?


Its like a koala that drops out of trees and kills you.

#739 User is offline   Shadow 

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Posted 20 May 2010 - 12:26 AM

View PostGamelon, on 20 May 2010 - 12:25 AM, said:

View PostShadow, on 20 May 2010 - 12:22 AM, said:

View PostSheltatha Lore, on 20 May 2010 - 12:20 AM, said:

I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).

As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.





Sexually jumping at me, I hope...


Only on Tues-

Okay, okay. You got me.


You mean Thur- right? Tomorrow, not a week from now?!


Shadow, hasn't been jumped at sexually in months...

#740 User is offline   Spite 

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Posted 20 May 2010 - 12:26 AM

View PostShadow, on 20 May 2010 - 12:25 AM, said:

View PostSpite, on 20 May 2010 - 12:25 AM, said:

What is drop-bear?


Its like a koala that drops out of trees and kills you.



Sounds cute.

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