Spycraft 63, Trouble in Tokyo game thread, opens 18th of may.
#721
Posted 20 May 2010 - 12:14 AM
Well I can see the evening's entertainment is beginning. Good timing, I can sit back and consume my delectable butter chicken while watching you prattle on about rabbitry and evening frolics and such.
#722
Posted 20 May 2010 - 12:14 AM
If all you have is the tech for inspector gadget i think it goes without saying that you should not attempt to directly crossbreed but rather attempt to accomplish other tasks and hope it arrives as the undesired outcome.
#723
Posted 20 May 2010 - 12:15 AM
Hey thats uncalled for I never frolic! Only skip and bounce and do what tiggers do best!
edit: @Shadow
edit: @Shadow
This post has been edited by Emurlahn: 20 May 2010 - 12:15 AM
#724
Posted 20 May 2010 - 12:16 AM
Spite, on 20 May 2010 - 12:14 AM, said:
If all you have is the tech for inspector gadget i think it goes without saying that you should not attempt to directly crossbreed but rather attempt to accomplish other tasks and hope it arrives as the undesired outcome.
His brain is replaced by a HELICOPTER who needs outcomes?!
#725
Posted 20 May 2010 - 12:16 AM
I suppose Penny was quite good at breaking free from the villain's grasp on her own, anyways. Wasn't there like a pet monkey, too?
#727
Posted 20 May 2010 - 12:18 AM
#728
Posted 20 May 2010 - 12:19 AM
#729
Posted 20 May 2010 - 12:20 AM
I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
#730
#731
Posted 20 May 2010 - 12:21 AM
I am also enjoying this banter about pet monkeys and pandas.
Just as long as there are no drop-bears, I'm happy.
Just as long as there are no drop-bears, I'm happy.
#732
#733
Posted 20 May 2010 - 12:22 AM
Sheltatha Lore, on 20 May 2010 - 12:20 AM, said:
I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
Sexually jumping at me, I hope...
#734
Posted 20 May 2010 - 12:24 AM
#737
Posted 20 May 2010 - 12:25 AM
Shadow, on 20 May 2010 - 12:22 AM, said:
Sheltatha Lore, on 20 May 2010 - 12:20 AM, said:
I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
Sexually jumping at me, I hope...
Only on Tues-
Okay, okay. You got me.
#738
Posted 20 May 2010 - 12:25 AM
#739
Posted 20 May 2010 - 12:26 AM
Gamelon, on 20 May 2010 - 12:25 AM, said:
Shadow, on 20 May 2010 - 12:22 AM, said:
Sheltatha Lore, on 20 May 2010 - 12:20 AM, said:
I'm enjoying this whole scene driven plot employed in the spycraft games. It may be difficult to glean specific information now, but more and more it'll be something to go on (hopefully).
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
As for the read up - for all of the jumping at shadows that happened, I actually liked Kaschan's play. It was a good example of taking something and pushing it hard to see what will come out woodwork. Unfortunately, that sort of play is better in a game where we can assume that symps know their killers and that sort of thing. Trying to connect people on day 1 in this game shouldn't be that easy. As the days go on, it should be possible to start making connections based on which way people jump.
Sexually jumping at me, I hope...
Only on Tues-
Okay, okay. You got me.
You mean Thur- right? Tomorrow, not a week from now?!
Shadow, hasn't been jumped at sexually in months...
#740
Posted 20 May 2010 - 12:26 AM