Malazan Empire: Spycraft 63, Trouble in Tokyo - Malazan Empire

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Spycraft 63, Trouble in Tokyo game thread, opens 18th of may.

#681 User is offline   Shadow 

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Posted 19 May 2010 - 10:34 PM

I know the scenes are supposed to be cryptic so we can't soft find and all, but I can't even tell if I'm in the scenes or not!

Most of you guys' speculation seems logical to me, but one thing I'll point out that no one's mentioned is that the fellow who's "a national hero" sounds like he could be the fellow the tilted glasses man was looking at. If he's a national hero, that'd go well with a progression of uniforms and increasing rank easily viewable on the computer.

#682 User is offline   Spite 

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Posted 19 May 2010 - 10:34 PM

To be fair that post didn't really heighten the excitement.
Nor this one i might add

#683 User is offline   Shadow 

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Posted 19 May 2010 - 10:35 PM

View PostSpite, on 19 May 2010 - 10:34 PM, said:

To be fair that post didn't really heighten the excitement.
Nor this one i might add


There wasn't even any dragonsex!

#684 User is offline   Spite 

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Posted 19 May 2010 - 10:37 PM

would you like to role play some?

#685 User is offline   Galayn Lord 

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Posted 19 May 2010 - 10:39 PM

Im quite confused with events so far. I was hoping to maybe have a suspect.

#686 User is offline   Shadow 

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Posted 19 May 2010 - 10:48 PM

View PostGalayn Lord, on 19 May 2010 - 10:39 PM, said:

Im quite confused with events so far. I was hoping to maybe have a suspect.


Well it doesn't seem like there's even been an attempted kill yet. From what I can recall the scene speculation only really went anywhere last game when we started getting snipers aiming at hot chicks, at which point everyone could tell kills were on the line and hence a lot of effort went into it all. As before, for now there's minimal information and not a whole lot to gain from figuring it all out so people will be doing their own little arithmetic but not yet be inclined to speculate beyond the obvious on thread.

#687 User is offline   Hood's Path 

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Posted 19 May 2010 - 11:10 PM

So you've read through the thread yet not seen anything suspicious? How did you manage that?

#688 User is offline   Shadow 

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Posted 19 May 2010 - 11:18 PM

I assume that's directed at GL, since I said nothing of the sort, right?

#689 User is offline   Hood's Path 

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Posted 19 May 2010 - 11:19 PM

Quotes are for pansies.

And yes, though I can't say I saw any named suspicions from either Spite or yourself, but then I'm just in for a quickie so I did mainly just skim.

#690 User is offline   Ruse 

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Posted 19 May 2010 - 11:24 PM

Yeah, I don't know what to make of the lack of even attempted kills. I mean, if the syndicate had kills available, they would use them, right? It makes me think that if maybe the syndicate can't kill until they level up some more, the kills they get might be freaky-powerful. Like, "kill 5 people at once" or something.

Speculation aside, though, I guess we can be grateful that it's day 2 and we're all still alive. Group hug!

#691 User is offline   Mockra 

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Posted 19 May 2010 - 11:29 PM

Just popping in briefly... got busy at work and have to go home in a minute.

I think we have too many people feigning confusion right now... I don't think you're supposed to always know who you are in a scene, but surely if you took an action you can guess who you are based upon the scene description... if you didn't take an action it may be harder, but I would think your appearance would somehow clue you in... Tapper's clearly leaving particular clues like the one chick and Chanel No. 5 perfume.

#692 User is offline   Mockra 

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Posted 19 May 2010 - 11:31 PM

We also need to start posting some more if we want to get to Level 2 by tonight. I think the plan we had was to level up fast without too many deaths in order to have a larger pool of higher leveled town, but I do agree with speculation that scum may have some serious fire power down the road.

We're about 300ish posts away. I'll try to get a good dearth in tonight and tomorrow, but I can't do it alone.

I also think we should strongly consider a lynch today.

#693 User is offline   Shadow 

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Posted 19 May 2010 - 11:41 PM

View PostRuse, on 19 May 2010 - 11:24 PM, said:

Yeah, I don't know what to make of the lack of even attempted kills. I mean, if the syndicate had kills available, they would use them, right? It makes me think that if maybe the syndicate can't kill until they level up some more, the kills they get might be freaky-powerful. Like, "kill 5 people at once" or something.

Speculation aside, though, I guess we can be grateful that it's day 2 and we're all still alive. Group hug!


That would indeed seem the logical extension of such. Though going into detail, I would expect more something like gaining a kill ability at an early level and upgrading it to a double kill or unguardable kill at a later level, rather than just five at once later on.

#694 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:41 PM

View PostRuse, on 19 May 2010 - 11:24 PM, said:

Yeah, I don't know what to make of the lack of even attempted kills. I mean, if the syndicate had kills available, they would use them, right? It makes me think that if maybe the syndicate can't kill until they level up some more, the kills they get might be freaky-powerful. Like, "kill 5 people at once" or something.

Speculation aside, though, I guess we can be grateful that it's day 2 and we're all still alive. Group hug!


:hug:

Definitely! Im alive and the forum works again and yumyumyum!!!!

#695 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:42 PM

View PostMockra, on 19 May 2010 - 11:31 PM, said:

We also need to start posting some more if we want to get to Level 2 by tonight. I think the plan we had was to level up fast without too many deaths in order to have a larger pool of higher leveled town, but I do agree with speculation that scum may have some serious fire power down the road.

We're about 300ish posts away. I'll try to get a good dearth in tonight and tomorrow, but I can't do it alone.

I also think we should strongly consider a lynch today.


Well then I better ge tmy spam on to make up for yesterday!

#696 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:42 PM

View PostEmurlahn, on 19 May 2010 - 11:41 PM, said:

View PostRuse, on 19 May 2010 - 11:24 PM, said:

Yeah, I don't know what to make of the lack of even attempted kills. I mean, if the syndicate had kills available, they would use them, right? It makes me think that if maybe the syndicate can't kill until they level up some more, the kills they get might be freaky-powerful. Like, "kill 5 people at once" or something.

Speculation aside, though, I guess we can be grateful that it's day 2 and we're all still alive. Group hug!


:hug:

Definitely! Im alive and the forum works again and yumyumyum!!!!


What?! Hug is so too an emoticon! So thats what happened when the forum went down!

#697 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:45 PM

I gotta say having the scenes thread is super handy! I dont have to worry about accidentally missng one while fast reading through the spam!

#698 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:47 PM

Wat so I show up and everyone leaves? BASTARDS!

#699 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:50 PM

Well then ill just have to sit on my ass here and do my own scene anaylsis to entertain myself

#700 User is offline   Emurlahn 

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Posted 19 May 2010 - 11:51 PM

And increase the post count significantly while im at it as im sure you can see

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