cerveza_fiesta, on 01 March 2012 - 01:25 PM, said:
I don't even know what to be for a class....graaa
I love caster classes and it's nice to be a healer because you can ALWAYS find groups, but there's something just inherently awesome about biffing people in the face with fireballs.
wait, after looking at your links Illy....what is the healer class? The Guardian? Seems that class is no quite so "dedicated" as healers from other mmos
Arenanet made the conscious decision to move away from the old 'holy trinity' of tank, healer, dps, each in specialised classes, in favour of having each and every class able to fill the roles of damage, control, and support. So there is no healer class, every single class has a selfheal skill slot (usually 6) and a bunch of other skills that do minor healing to teammates as a minor help. So you no longer need just so many tanks and just so many healers, you can rock up to an instanced five man dungeon with, say, a mesmer, three elementalists and an engineer, or three warriors and two guardians, or whatever combination you want (five Norn bear totem rangers with bear pets, guild name Bears Repeating [BEAR]), and they will cover everything you need to beat that dungeon. Assuming you're competent.
Hell, they even all have ranged options and the caster ones have melee options too, like the warrior can take a longbow and a rifle for Captain Sniper, and the necromancer can go dual daggers and be a lifeleeching madman. The elementalist has an elite that summons two fucking huge fiery greatswords, one in your hand and the other comes smashing down into whatever mob of enemies you picked it to, and either you or a friendly teammate can pick it up and go spinning through the mobs, and another that turns them into a fucking tornado. The warrior has an elite where he drops his weapons and goes on a rampage, kicking and punching like a loony, and another where he summons a bannner that buffs and revives fallen allies that he can either plant in the ground somewhere or
carry around and beat people in the face with it using its own unique attack skills. The guardian has a skill while using a staff that throws up an invincible wall that can't be passed for a while, and a skill on the hammer that creates an impassable ring that can contain enemies, aka Thunderdome. The mesmer can both send a ball that buffs and debuffs allies and enemies, bouncing off all of them while messing around with a staff, or pull out a greatsword (in typical misdirection fashion the longranged damage option) that uses as its standard attack
a fucking laser beam. The ranger can mess around with bows, of course, but he can also pull out a greatsword himself and murder faces or swing around two axes at once and bounce projectiles back and boomerang axes at people. The engineer has damage turrets, healing turrets, throwable elixers of healing or buffs or damage, mines, flamethrowers, rocketboots, and probably the kitchen sink. The thief has about a billion stealth and sneaky options, and also has the funky mechanic of initiative allowing it to chain skills without cooldowns in a burst (and by far the best major trait, where you perform a dodge roll and gain initiative, called Roll for Initiative) for all your backstabbing fun. The necromancer can summon a jagged horror every time he dodges, or a blood fiend that heals him with attacks that he can sacrifice to heal himself, or just build up his life bar and enter Death Shroud and do all sorts of dickery, before leaving that and popping his elite Lich Form, doubling his health and generally being pretty fucking hard to kill. I could continue with a metric fuckton more detail.
What I'm saying is there's no class that won't let you do anything you want to do and I'm as stuck as you are for what to play first. Also I want this game so bad.
@Quick: Most of these screenshots and videos are from the press closed beta, which had mandatory suboptimal graphical settings, but the graphics won't be as good as Skyrim for a few reasons, like dealing with the World Versus World Versus World battles which will be about three hundred people per map at the minimum, on the biggest maps GW2 can create, and four maps each for three servers to fight over for two weeks at a time; or making sure as many people as possible can play it without too much issue hardware-wise. They're banking on their unique art style to compensate for the necessarily lower graphics, and I personally feel it's stylised enough to cover it perfectly fine.
Here's the link to their videos page, which has an old (OLD) video they made detailing their MMO manifesto (middle link top row, or it should be), which I feel covers a lot of what they are trying to accomplish. Give it a watch.
Also they revamped the sylvari to be more planty and less elfy, which is great and now they look awesome.