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Spoilers for Mafia 42 Heroes: Timelines

#161 User is offline   Path-Shaper 

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Posted 03 April 2009 - 09:40 AM

D'riss, being her usual polite self:

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Going to try a different tack;

Could I have Rashan's NA please. I don't know if you hold night waiting for confirmed NAs, but in this case don't, as like I said I am going away.

Also could you please not mod kill me until the very last moment, as I am going to try and use my phone to get on-line. It probably won't work, but you never know, I could become technical genius with the fresh sea air!

Thank you.

your action is noted, thanks for submitting :)

modkills are being stopped over the weekend, so you'll have until some point on monday, hopefully that will be enough. As for modkilling, I don't think you'll have to worry, we never modkill early, only late.
Best announce on thread that you're being away for the weekend, or they might lynch you because of no reply. we have sneaky people like that ;)

Enjoy the sea, beach and drinks with fruits and straws in them ;)

Cheers,

Tapper

Only someone with this much power could make this many frittatas without breaking any eggs.
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#162 User is offline   Path-Shaper 

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Posted 03 April 2009 - 09:46 AM

Silanah goes onto a convo:

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my bit of distancing may have doomed GL, ;)

however, I really had to play it down since last thing I need is Morgoth coming in, pointing fingers at both of us and then lynching first GL and then me just to be sure.

fuck fuck fuck


why couldn't Meanas just vote Serc like the rest of the players?

Twelve is a new player, and could have been overwhelmed, but aye, it was unfortunate.


lol, please don't think I'm blaming him, I realize that plying for the first time in a merc game, especially in all the silliness of Day 1, it's a legitimate mistake.

I just hate how our old hands ALWAYS latch onto those and hound the weakened team to extinction. while the rest of the players gawk on the side, occasionally voting on the "well, this is not my teammate" basis.

it's a problem inherent to our merc games, and it's just that I often end up on the accidentaly weakened team.

Mentalist, is not still bitter about the Culture game.
no, really. Not bitter at all.

Hehe, I completely share your view. Am in a convo with someone else about the same issue.
Merc games are the games that should imho lend themselves to uneasy alliances, backstabbing, creative thinking and manipulation. Instead, they become gang bangs where no-one stops to think and is afraid to miss a piece of the action.

Maybe we should put our heads together and try and create that sort of game sometime...

cheers,

Tapper

This post has been edited by Path-Shaper: 03 April 2009 - 09:47 AM

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#163 User is offline   Path-Shaper 

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Posted 03 April 2009 - 09:58 AM

more rashan convo, from where we left of.

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i am seriously considering playing in only meat and potatoes, the games are just too complicated. even if everyone is roled the basic mechanic should be simple lynch and search for killers. merc games should be remove the leaders and redistribute the symps. as it is i knew i was in a faction of three, i couldnt not vote gamelon, so there was no way to swing it. with only two players, and no hint of recruitment, its basically just keep lynching. clearly factions are all small as any size of faction would be able to vote block anyone without reason and just go for it.

in some essence, yes, but no-one is looking for killers or faction leaders now, either ;)
anyway, meat & potatoes should occur more.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#164 User is offline   Path-Shaper 

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Posted 03 April 2009 - 10:50 AM

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i am seriously considering playing in only meat and potatoes, the games are just too complicated. even if everyone is roled the basic mechanic should be simple lynch and search for killers. merc games should be remove the leaders and redistribute the symps. as it is i knew i was in a faction of three, i couldnt not vote gamelon, so there was no way to swing it. with only two players, and no hint of recruitment, its basically just keep lynching. clearly factions are all small as any size of faction would be able to vote block anyone without reason and just go for it.

in some essence, yes, but no-one is looking for killers or faction leaders now, either ;)
anyway, meat & potatoes should occur more.


well if the factions pm was anything like mine why would they, it never implied a faction leader i just knew gam and fener where in mine. what capacity that takes is irrelevant. if the ap had of been solely a mod mechanic the game would have worked more as people would play properly, now it doesnt matter as people just vote to be part of a train.

aye, but you would have had the problem then of people wondering why their action didn't go through. Knife sadly cuts on both sides...
Pity though, hope you can still find some fun in the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#165 User is offline   Path-Shaper 

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Posted 03 April 2009 - 11:07 AM

Exceptional work Tapper, and correct too. ;) I haven't checked the thread yet, does this mean you ended night? *checks* Looks like it. Yay! ;)

This post has been edited by Path-Shaper: 03 April 2009 - 10:46 PM

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#166 User is offline   Path-Shaper 

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Posted 03 April 2009 - 11:40 AM

If the current train is the one, it's Galayn Lord that will be lynched - it takes 16 votes to lynch him.
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#167 User is offline   Path-Shaper 

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Posted 03 April 2009 - 01:52 PM

View PostPath-Shaper, on Apr 3 2009, 03:49 AM, said:

Additional APs:

+2 for Fener
+2 for Kessobahn
+2 for Barghast

c'est ça.

Good work Tapper, however I am clarifying rules at this point though, that every action done on a target not yourself, gives you points.
Therefore I give Kessobanh an extra +2 points for the second action on Shadow. It's consistent with the rules I wrote, I'm just clarifying them. ;)

+2 for Fener
+4 for Kessobahn
+2 for Barghast

COnvo with Kesso:

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Your Night Action was a success.

You gain +2 action points.


I had two night actions...did they both go through?

You should guess they both did, since it was on the same target. Tapper did the smart thing and only gave you the initial 2 points.
I am clarifying rules at this point though, that every action done on a target not yourself, gives you points.
Therefore I give you an extra +2 points for the second action on Shadow.

Only someone with this much power could make this many frittatas without breaking any eggs.
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#168 User is offline   Path-Shaper 

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Posted 03 April 2009 - 01:53 PM

Convo with Barghast:

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Your night action was succesful, you gain 2 action points.

Cheerio,

Tapper


I gain to so

3+1+1+2+2+2 = 11? Or am I counting off?

No, that's correct. ;)
/Gem


Can you be a dear and change my invis into a kill power so I can kick this game into action?

Aww, that is so tempting. ;)


Just tell me 'you have found a chaos knife, and can choose to invis or kill each night from here on out'.

I promise I will make it fun.

It's a bit unfair to just give it to you though. :D I'll have to think of a way to make it more fun more fairly. :)

Only someone with this much power could make this many frittatas without breaking any eggs.
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#169 User is offline   Path-Shaper 

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Posted 03 April 2009 - 01:53 PM

Poor Ment/Silanah:

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my bit of distancing may have doomed GL, ;)

however, I really had to play it down since last thing I need is Morgoth coming in, pointing fingers at both of us and then lynching first GL and then me just to be sure.

fuck fuck fuck


why couldn't Meanas just vote Serc like the rest of the players?

Twelve is a new player, and could have been overwhelmed, but aye, it was unfortunate.


lol, please don't think I'm blaming him, I realize that plying for the first time in a merc game, especially in all the silliness of Day 1, it's a legitimate mistake.

I just hate how our old hands ALWAYS latch onto those and hound the weakened team to extinction. while the rest of the players gawk on the side, occasionally voting on the "well, this is not my teammate" basis.

it's a problem inherent to our merc games, and it's just that I often end up on the accidentaly weakened team.

Mentalist, is not still bitter about the Culture game.
no, really. Not bitter at all.

Hehe, I completely share your view. Am in a convo with someone else about the same issue.
Merc games are the games that should lend themselves to uneasy alliances, backstabbing, creative thinking and manipulation. Instead, they become gang bangs where no-one stops to think and is afraid to miss a piece of the action.

Maybe we should put our heads together and try and create that sort of game sometime...

cheers,

Tapper


hmm

I try to avoid the temptation of dabbling in merc games... at least untill I mange to sucessfully run a complex town v scum.

in other news, looks like a GL lynch.
I had to jump on it, for obvious reasons. my only hope is that tomorrow attention may switch to someone other than me....

Only someone with this much power could make this many frittatas without breaking any eggs.
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#170 User is offline   Path-Shaper 

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Posted 03 April 2009 - 01:54 PM

Rashan:

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Quote

Quote

Quote

Quote

i am seriously considering playing in only meat and potatoes, the games are just too complicated. even if everyone is roled the basic mechanic should be simple lynch and search for killers. merc games should be remove the leaders and redistribute the symps. as it is i knew i was in a faction of three, i couldnt not vote gamelon, so there was no way to swing it. with only two players, and no hint of recruitment, its basically just keep lynching. clearly factions are all small as any size of faction would be able to vote block anyone without reason and just go for it.

in some essence, yes, but no-one is looking for killers or faction leaders now, either ;)
anyway, meat & potatoes should occur more.


well if the factions pm was anything like mine why would they, it never implied a faction leader i just knew gam and fener where in mine. what capacity that takes is irrelevant. if the ap had of been solely a mod mechanic the game would have worked more as people would play properly, now it doesnt matter as people just vote to be part of a train.

aye, but you would have had the problem then of people wondering why their action didn't go through. Knife sadly cuts on both sides...
Pity though, hope you can still find some fun in the game.


true, but they would have tried anyway or assumed blociking, having a shit fucking week as well mate, big government shakeup and there are two of us in charge of everyones email and its a FUCKING DISASTER!!!

Only someone with this much power could make this many frittatas without breaking any eggs.
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#171 User is offline   Path-Shaper 

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Posted 03 April 2009 - 01:54 PM

Polite D'riss:

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Quote

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Going to try a different tack;

Could I have Rashan's NA please. I don't know if you hold night waiting for confirmed NAs, but in this case don't, as like I said I am going away.

Also could you please not mod kill me until the very last moment, as I am going to try and use my phone to get on-line. It probably won't work, but you never know, I could become technical genius with the fresh sea air!

Thank you.

your action is noted, thanks for submitting ;)

modkills are being stopped over the weekend, so you'll have until some point on monday, hopefully that will be enough. As for modkilling, I don't think you'll have to worry, we never modkill early, only late.
Best announce on thread that you're being away for the weekend, or they might lynch you because of no reply. we have sneaky people like that ;)

Enjoy the sea, beach and drinks with fruits and straws in them :)

Cheers,

Tapper



Really? That's fantastic news :D <- that's me doing a happy dance (spookily accurate actually!)

The beach I am going to is on the Gower, so it will be more like wooly hats and hot bovril, but thanks for the thought.

*Skips away happily*

Only someone with this much power could make this many frittatas without breaking any eggs.
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#172 User is offline   Path-Shaper 

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Posted 03 April 2009 - 02:06 PM

Updated Action Point Count

Current Action Points

Alpha Season 1
Peter Petrelli - Sir Thursday --Kessobahn - CAP 13
Matt Parkman - J_Slr --Mockra - CAP 5
Claude Raines - Silencer --Shadow - 2
Noah Bennett - dktorode --Anomandaris - CAP 4
Beta Season 1
Current Sylar - Masterblue --Korlat - CAP 4
Bad Future Sylar - Lisheo --Korvalain - CAP 6
Angela Petrelli - Bent --Telas -SAP 2 Dead Night 1
Alpha Season 2
Super Peter Petrelli - Bubba -- Gamelon - SAP 4 Lynched day 3
Super Matt Parkman - drinksinbars --Rashan -CAP 5
Hiro Nakamura - Malaese --Fener - CAP 7
Beta Season 2
Powerless Sylar - The Dude --Liosan - CAP 4
Maya - Sixty --Emurlahn - CAP 5
Alpha Season 3 1st Half
Primatech powerless Peter Petrelli - twelve --Meanas -CAP -1 Dead night1
Future Peter Petrelli - Mentalist -- Silanah - CAP 6
Good Future Sylar - Kurt Montandon --Galayn Lord -CAP 6
Primatech Angela Petrelli - Tapper --Ruse - CAP 3 Lynched Day2
Beta Season 3 1st Half
Pinehearst Sylar - Stalker --Hood's Path - CAP 7
Pinehearst Nathan Petrelli - Ace Hunter --Tellan - CAP 4
Pinehearst Arthur Petrelli - morgoth45 --Serc LYNCHED Day1
Alpha Season3 2nd Half
Fugitive Peter Petrelli - Obdigore -Barghast - CAP 11
Fugitive Matt Parkman - bwgan --D'riss - CAP 6
Fugitive Hiro Nakamura - Morgoth --Omtose - CAP 8

Beta Season 3 2nd half
Noah Bennett - Grief --Galain - CAP 4
Danko Then Hunter - Vengeance --Tennes - CAP 5
Nathan Petrelli - alt146 --Kaschan - CAP 5
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#173 User is offline   Path-Shaper 

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Posted 03 April 2009 - 02:15 PM

Tapper and other people:
What do you think about changing the rules for when an action goes through, to even the field a little? Something like this:
1-9 AP 1 point more than target
10-14 AP 2 points more than target
15+ AP 3 points more than target

Additional change: that only half the lynch train gets AP's. I'm not sure about that one.

This post has been edited by Path-Shaper: 03 April 2009 - 02:21 PM

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#174 User is offline   Path-Shaper 

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Posted 03 April 2009 - 02:34 PM

Tennes:

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Well it is obvious that who ever the fucking healers are they are stealing AP points from me. I just hope that Mockra doens't have any fucking points so the healers are getting screwed too.

This time I want to change things up and put my kill provisional on D'riss.


Kessobahn:

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Provisional Save on Shadow again. Give Anomandaris a Kill power.


Barghast:

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Assuming my role dosen't change, I wish to go invis and save D'riss tonight.

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#175 User is offline   Tira 

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Posted 03 April 2009 - 02:40 PM

View PostPath-Shaper, on Apr 3 2009, 04:15 PM, said:

Tapper and other people:
What do you think about changing the rules for when an action goes through, to even the field a little? Something like this:
1-9 AP 1 point more than target
10-14 AP 2 points more than target
15+ AP 3 points more than target

Additional change: that only half the lynch train gets AP's. I'm not sure about that one.


How do you want to divide the lynch train in two? If you say the first half people probably won't vote when a certain number already has voted. If you take every second they may figure it out and won't vote if they are one of the even/odd voters.
Perhaps you can do something like throwing a dice and taking two out of three who get an action point. Getting two points may be be unfair for the others because it's far easier for some to accumulate massive amounts of AP.

I like your first idea, although I'd say that they have to have one additional AP, like this:
1-9 AP 2 point more than target
10-14 AP 3 points more than target
15+ AP 4 points more than target
Otherwise there will suddenly be a massive amount of night actions.

But all this is only my opinion, keep in mind I never played Mafia nor had to balance one. I only read. ;)
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#176 User is offline   Tapper 

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Posted 03 April 2009 - 05:16 PM

First off, sorry for being late with my reply. Fell asleep ;)

There are 2 problems with redoing the AP system, whatever you decide on, Gem.
First and foremost, the points are shaken up already so a change willbenefit some more than others.

Secondly, you haven't tested it.


That being said, there should be some sort of fix - especially to the lynches.
We'll probably want a more interactive game, that means we want multiple trains.... I'd say we give only points to train starter(s) (first 3 or 5?) and then only the hammer. You'll want to discourage the mindless sheep in between, they're the problem as they're in it for the points.

To make the night more interactive, you could decide to let people spend action points to 'buy' actions. Simply put, someone with 5 AP and a night action can spend anywhere between 1 and 5 points on his action.

If someone spends more points than his target has, the action succeeds.
Like now, he regains points equal to what the other guy had.

As a result, people like ST and Obdi can murder their way through a night or two and still be safe, before others catch up to them, and doing nothing will become a splendid defense as well as powering your own actions.

this makes invisibility awesomely strong, same as flying, for those are extra points, but one shot abilities and kills are easy to fuel, too... save a load, bump them all in, and you are vulnerable but your action will succeed.

As an addition, you could also say that doing nothing at night will gain you 2 points automatically, but only if you have a night action you have otherwise.

This post has been edited by Tapper: 03 April 2009 - 05:33 PM

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#177 User is offline   Path-Shaper 

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Posted 03 April 2009 - 08:46 PM

Kaschan:

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man my internet sucks. anyway, provisional - fly around. consider it confirmed if you need to end night and I'm not back yet.


Omtose:

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Please tell me your NA again - it's confusing over here. ;)


Humh. I can't remember. I believe I went for GL.

I guess I missed out on the lynch this time around, but I still have 9AP I guess, which should improve my position.

Also, Liosan seems not to have been an active lyncher, and I can't say anything that he's done has so far pointed towards anyone else. So Investigate Liosan. Give me the alts :)

Also, I must've had a brainfart. Of course GL is on the Ruse means team. Silanah's weak attempt at distancing and their attempt to oust me makes them seem like teammates indeed, so that's the four of that faction..

So we have
Shadow, Kessobahn, Mockra and Anomandaris.
Meanas, Ruse, GL, Silanah
Tellan, Hood's Path, Serc <- How the hell could I forget that I got Serc's faction night 1? Sometimes I wonder whether alcohol is eroding my mind.

oh no, it is only making you sharper, Morgy, and it definately improves your spelling ;)

Cheers,

Tapper


more Omtose:

Quote

shit,.. Liosan voted in the last one.. Hm... Well, go for Tellan again then. He's vote number 16, which could possibly be too late to be counted, and I don't think he's been on any of the other lynches.

I assume I get an AP even though I've investigated him before. So, my 9 against his 4 or less (prays)


mockra:

Quote

Korvalain: Role please.

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#178 User is offline   Path-Shaper 

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Posted 03 April 2009 - 10:41 PM

Good ideas, both of you. However, I don't understand that 'buy' idea you have Tapper. Do you mean that when someone spends AP on their action, they lose AP? I guess otherwise it doesn't make much sense.

I do agree with giving points only to 5 or so of the votes and the hammer. When we have gotten beneath a certain number of players left we'll have to drop that to 3 + hammer.

I think you're right Tapper that a changed AP system would not be fair, it would be good in another game, if used from the start.

This post has been edited by Path-Shaper: 03 April 2009 - 10:46 PM

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#179 User is offline   Path-Shaper 

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Posted 03 April 2009 - 11:34 PM

I will announce the changes to the lynch train points, then give everyone a chance to change their vote. So no lynch at this point, and no night yet either. I want to hear more about that buy idea before I decide. ;)
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#180 User is offline   Path-Shaper 

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Posted 04 April 2009 - 09:26 AM

View PostPath-Shaper, on Apr 3 2009, 06:41 PM, said:

Good ideas, both of you. However, I don't understand that 'buy' idea you have Tapper. Do you mean that when someone spends AP on their action, they lose AP? I guess otherwise it doesn't make much sense.

I do agree with giving points only to 5 or so of the votes and the hammer. When we have gotten beneath a certain number of players left we'll have to drop that to 3 + hammer.

I think you're right Tapper that a changed AP system would not be fair, it would be good in another game, if used from the start.

Yup, they'd lose the Action Points. Example might make things a bit more clear.

Say, Kessobahn (13 CAP at the start of the night) wants to save Anomandaris (4 CAP at the start of the night)
He submits the night action and says he wants to buy the save for 6 AP (because he doesn't know how many points Ano has).

We compare the 6 for the action with the total of Ano (4).
6 is more so the action succeeds.
Kesso goes to 7 points, but because the action works, he then regains 4 points (the total Anomandaris had, just like now) and has a total 11 at the start of the day.

The issue with this system is what to do when an action does not go through.
You could either decide to have Kessobahn lose the points he spent on the action, giving him a total of 7 points, or keep them (putting him back on 13).


- Tapper

This post has been edited by Path-Shaper: 04 April 2009 - 09:26 AM

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