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Mafia 41 Spacecapades!

#401 User is offline   Emurlahn 

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Posted 17 March 2009 - 02:30 PM

View PostGalayn Lord, on Mar 17 2009, 10:27 AM, said:

View PostEmurlahn, on Mar 17 2009, 05:19 PM, said:

@GL: More of an MMO-oriented term, I suppose, although I imagine it should be pretty obvious. Cooldown is the recharge duration, the time before you can use an ability again.


aah...ok

View PostEmurlahn, on Mar 17 2009, 05:19 PM, said:

By the way, I'm 99% sure he hibernated mockra earlier in the game.


why would you say that after Anomander clearly didnt want anyone to know?


I just remember Mockra asking to be hibernated after Ano offered to hibernate either him or Tennes. I don't recall Ano's response, however.

#402 User is offline   Anomandaris 

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Posted 17 March 2009 - 02:32 PM

View PostEmurlahn, on Mar 17 2009, 10:30 AM, said:

View PostGalayn Lord, on Mar 17 2009, 10:27 AM, said:

View PostEmurlahn, on Mar 17 2009, 05:19 PM, said:

@GL: More of an MMO-oriented term, I suppose, although I imagine it should be pretty obvious. Cooldown is the recharge duration, the time before you can use an ability again.


aah...ok

View PostEmurlahn, on Mar 17 2009, 05:19 PM, said:

By the way, I'm 99% sure he hibernated mockra earlier in the game.


why would you say that after Anomander clearly didnt want anyone to know?


I just remember Mockra asking to be hibernated after Ano offered to hibernate either him or Tennes. I don't recall Ano's response, however.


I said he hadn't voted, and putting him in hibernation would not allow him to vote for 12 hours - where I want the voting cycle to be as fast as possible so that we can make as many votes as we can.

#403 User is offline   Galayn Lord 

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Posted 17 March 2009 - 02:35 PM

View PostAnomandaris, on Mar 17 2009, 05:26 PM, said:

View PostGalayn Lord, on Mar 17 2009, 10:18 AM, said:

View PostAnomandaris, on Mar 17 2009, 05:04 PM, said:

They would know it is on cooldown.

And fyi, as I said here and in my original reveal on page 3, I do both. Protect AND save oxygen. The pod is indestructable - only when the person inside gets lynched is it destroyed and do I become a RI.



I was only trying to understand your reveal, I didnt get what you were trying to say.

What is a "Cooldown" you are saying things i dont understand.
All i asked is if you have put someone, in stasis (or whatever)?

You seem to think its bad of me to ask this? ok...fine.
But your explanation on why this is bad i dont get.
IF you have put someone in Stasis, this as you say gives "carte blanch" to any killers.
I dont undertand how this can be the case, the vig/killer wont know who you have chosen?...or will he.
In any case the killers have cart blanch right now? You cant save them after they have been killed.

So putting someone in stasis, or the killers knowing you have put someone in stasis wont change a thing?
You seem to be trying to paint what ever i say in a bad light wich i dont like.
Im just here floating in the dark with everyone else trying to figure out what the hell is going on.

I am simply trying to undersand what your role is.

My role = healer + guard on one person, plus saving 12 hours of oxygen.
In the same way as a healer has a chance to save, so I can. The current reveals make saving interesting roles a lot easier for me, and also narrows down the targets for malicious kills - a vig who has to reach the planet like we do, will likely pick someone else than a roled player who can increase his chances.

So, 'evil' (people with victory conditions contrary to me reaching the planet alive) killers do not have carte blanche as long as there is the potential my ability is being used and their kill could not go through. More, they themselves have a refresh rate/ cooldown/ timer of at least 24 hours on their own ability, as per the sign up thread. So, they do not have carte blanche. Once used, they have the same period they can't kill that I have, so they and me can continue to play this game for a while.

And, if I die, you have the confirmation that someone does not want us to reach the planet.



Ok here is the Crux of why i think you dont understand me.
You think there is an "evil" team of sorts.
Whereas i am just trying to survive.
To me it seems you are more focussed on finding these "evil" guys and less focussed on finding a way for us to get our winning conditions.
That is all i am trying to say. Remember the winning conditions

I get it...

I think it is going to be VERY difficult to get the numbers down before our oxygen runs out.
As the oxygen runs out we need more people dead.
We cant dilly dally about too much on these other winning conditions as this oxygen can spiral out of control.
This is what i am trying to concentrate on.
Worrying about these alternate conditons too much can be detrimental.
We know one thing is for sure, we need to make it to the end with enough oxygen.

edit - repeated myself

This post has been edited by Galayn Lord: 17 March 2009 - 02:35 PM


#404 User is offline   Serc 

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Posted 17 March 2009 - 02:35 PM

In the continuing saga of the state of my mouth, I managed to get the filling back in. Hooray!

Anyway, if Tennes was telling the truth, I think it's likely we will lose quite a bit more oxygen in the next few hours when we collide (I'm assuming we're going to collide and this isnt a friendly inter-space petrol station where we can fill up the O2 and buy some pies and coke).

#405 User is offline   Silanah 

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Posted 17 March 2009 - 02:39 PM

View PostGalayn Lord, on Mar 17 2009, 02:21 PM, said:

View PostSilanah, on Mar 17 2009, 05:07 PM, said:

View PostGalayn Lord, on Mar 17 2009, 01:56 PM, said:

What can we do about it if this is the case?
Nothing...thats what.

All we can do is try and accomplish our goal, if some other guy has a role that i have no idea about and he has winning conditions i have no idea about how could i even begin to try and stop him? Or find him?
All i am saying is we need to get our winning conditions.

Trying to second guess obdi is not going to get us anywhere if you ask me, the possibilities are just too many.
Unless you have information that i dont have, maybe your winning conditions are to find one of these "ideas" you put forward in order to win.

See it never ends...bah


There is something we can do - we can be cautious and make sure that we consider all the options before we decide to be rid of someone. I want to survive as much as the next guy, and that means I especially don't want someone to live whose winning conditions are not the same as the group's. But I also don't want to hit any of these tank exploders, because that could have potentially disastrous consequences. We need to process the information we have, figure out who is the most detrimental to our chances of surviving, and get rid of him.

EDIT: Added 'But'



yea yea ofcourse.

Im just saying...we have next to no info :doh:
we arent looking for symps or killer behavior, we dont really know what the hell we are looking for.
Caution is a given...in any game.

But we cant harp too much on these things. It just seems, to little old me, that we are forgetting the bigger picture is all.


I'm looking at the number of people who have died already and doubting we're going to have a problem getting the numbers down - the problem is rather that we have to hope that the people with vigs don't take out the tank-exploding people. It seems to me that our role, if we don't have vigs, is in part to try and guide those who do have them to make the correct choices about who to off. Only problem is we have to balance that with the fear of some nefarious enemy using the information we provide for its own purposes.

On that note, here are the people I'm wary of. I'm a little suspicious of D'riss at the moment - that 'every man for himself' schtick seems a little forced. Rashan and Kessobahn were the only people who haven't revealed/are me who were on when HP was offed, and given Fener's spot on Kesso I'm more inclined to think that Rashan was the one who offed HP. Given that that kill in particular was the most 'alien' (with Tennes' kill being the most detrimental to the team), I'm somewhat suspicious of him.

EDIT: Crosspost

This post has been edited by Silanah: 17 March 2009 - 02:41 PM


#406 User is offline   Ruse 

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Posted 17 March 2009 - 02:40 PM

View PostSerc, on Mar 17 2009, 04:35 PM, said:

In the continuing saga of the state of my mouth, I managed to get the filling back in. Hooray!

Anyway, if Tennes was telling the truth, I think it's likely we will lose quite a bit more oxygen in the next few hours when we collide (I'm assuming we're going to collide and this isnt a friendly inter-space petrol station where we can fill up the O2 and buy some pies and coke).


The "man-made" detail intrigues me. If it was just a collision thingy, why not describe it as an object or asteroid?

Anyways, *twiddle thumbs and prays*

#407 User is offline   Impirion 

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Posted 17 March 2009 - 02:43 PM

View PostSerc, on Mar 17 2009, 02:35 PM, said:

In the continuing saga of the state of my mouth, I managed to get the filling back in. Hooray!

Anyway, if Tennes was telling the truth, I think it's likely we will lose quite a bit more oxygen in the next few hours when we collide (I'm assuming we're going to collide and this isnt a friendly inter-space petrol station where we can fill up the O2 and buy some pies and coke).



You never know, Obdi might be feeling happy and generous :D :D :doh:

This post has been edited by Impirion: 17 March 2009 - 02:43 PM

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#408 User is offline   Anomandaris 

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Posted 17 March 2009 - 02:43 PM

View PostGalayn Lord, on Mar 17 2009, 10:35 AM, said:

Ok here is the Crux of why i think you dont understand me.
You think there is an "evil" team of sorts.
Whereas i am just trying to survive.
To me it seems you are more focussed on finding these "evil" guys and less focussed on finding a way for us to get our winning conditions.
That is all i am trying to say. Remember the winning conditions

I get it...

I think it is going to be VERY difficult to get the numbers down before our oxygen runs out.
As the oxygen runs out we need more people dead.
We cant dilly dally about too much on these other winning conditions as this oxygen can spiral out of control.
This is what i am trying to concentrate on.
Worrying about these alternate conditons too much can be detrimental.
We know one thing is for sure, we need to make it to the end with enough oxygen.

edit - repeated myself

I explain what I categorize as 'evil': people with other victory conditions.

As Serc says, those victory conditions are probably mutual exclusive with our own.

As for oxygen spiralling out of control... Yeah.
But that we can focus on with voting once every 24 hours, and using abilities, until the situation changes like with the death of Galain. The time in between I prefer to spend looking for angles and obstructions.

Anyhow, since that is what you want to do... what do you suggest to do about our oxygen problem? How would you tackle it?

#409 User is offline   Path-Shaper 

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Posted 17 March 2009 - 02:46 PM

View PostImpirion, on Mar 17 2009, 09:43 AM, said:

View PostSerc, on Mar 17 2009, 02:35 PM, said:

In the continuing saga of the state of my mouth, I managed to get the filling back in. Hooray!

Anyway, if Tennes was telling the truth, I think it's likely we will lose quite a bit more oxygen in the next few hours when we collide (I'm assuming we're going to collide and this isnt a friendly inter-space petrol station where we can fill up the O2 and buy some pies and coke).



You never know, Obdi might be feeling happy and generous :D :D :doh:


Don't taunt the breathers.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#410 User is offline   Galayn Lord 

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Posted 17 March 2009 - 02:47 PM

View PostSilanah, on Mar 17 2009, 05:39 PM, said:

I'm looking at the number of people who have died already and doubting we're going to have a problem getting the numbers down - the problem is rather that we have to hope that the people with vigs don't take out the tank-exploding people. It seems to me that our role, if we don't have vigs, is in part to try and guide those who do have them to make the correct choices about who to off. Only problem is we have to balance that with the fear of some nefarious enemy using the information we provide for its own purposes.



really?
I doubt we will get a lynch after this 24 hour period is up. maybe the next 24 hour period but not this one.
Thats like a lynch evey 48 hours.
also we only have 15 peeps, our next 24 hours we will only have so many votes, and with us needing 20 votes to lynch its gonna get more and more difficult every time someone dies.
We will have to start co-ordinating our lynches or it might be a loooooong time before we get another lynch.

Another thing is, i think we have to all decide BEFORE we place our votes on who we want to lynch since its a permanent vote.
We cant second guess who the others are going to vote for.

#411 User is offline   Serc 

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Posted 17 March 2009 - 02:49 PM

At this point it would seem there are a couple of roles that increase the chances of us surviving:

Omtose - produces additional oxygen.
Ano - can stop someone breathing for 12 hours (and some other stuff)
Gam - can possibly buy us 3 hours. Not much, but hey.

Plus some as yet unknown people who's death will result in the loss of oxygen. After the insane number of vigs so far, I'm not convinced that vigs are necessarily bad guys, since we do need to get the numbers down. But I do think if any of these people get vigged, then there is definitely someone out there that wants this mission to fail.

The man-made thing is interesting. I suppose if our captain is around it's a bit of a gamble to see what the results of us approaching this object are...

#412 User is offline   Galayn Lord 

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Posted 17 March 2009 - 02:50 PM

View PostAnomandaris, on Mar 17 2009, 05:43 PM, said:

View PostGalayn Lord, on Mar 17 2009, 10:35 AM, said:

Ok here is the Crux of why i think you dont understand me.
You think there is an "evil" team of sorts.
Whereas i am just trying to survive.
To me it seems you are more focussed on finding these "evil" guys and less focussed on finding a way for us to get our winning conditions.
That is all i am trying to say. Remember the winning conditions

I get it...

I think it is going to be VERY difficult to get the numbers down before our oxygen runs out.
As the oxygen runs out we need more people dead.
We cant dilly dally about too much on these other winning conditions as this oxygen can spiral out of control.
This is what i am trying to concentrate on.
Worrying about these alternate conditons too much can be detrimental.
We know one thing is for sure, we need to make it to the end with enough oxygen.

edit - repeated myself

I explain what I categorize as 'evil': people with other victory conditions.

As Serc says, those victory conditions are probably mutual exclusive with our own.

As for oxygen spiralling out of control... Yeah.
But that we can focus on with voting once every 24 hours, and using abilities, until the situation changes like with the death of Galain. The time in between I prefer to spend looking for angles and obstructions.

Anyhow, since that is what you want to do... what do you suggest to do about our oxygen problem? How would you tackle it?



We definitely need to co-ordinate as i have stated above.
With us all coming to the table and deciding on who we are and will be voting for before we actually do so will make it easier.
Also this might help flush out the guys with alterior motives.
As they will surely not follow the group, and will likely be trying to push for us to vote for certain people and that could give them away.

#413 User is offline   Silanah 

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Posted 17 March 2009 - 02:53 PM

View PostGalayn Lord, on Mar 17 2009, 02:47 PM, said:

View PostSilanah, on Mar 17 2009, 05:39 PM, said:

I'm looking at the number of people who have died already and doubting we're going to have a problem getting the numbers down - the problem is rather that we have to hope that the people with vigs don't take out the tank-exploding people. It seems to me that our role, if we don't have vigs, is in part to try and guide those who do have them to make the correct choices about who to off. Only problem is we have to balance that with the fear of some nefarious enemy using the information we provide for its own purposes.



really?
I doubt we will get a lynch after this 24 hour period is up. maybe the next 24 hour period but not this one.
Thats like a lynch evey 48 hours.
also we only have 15 peeps, our next 24 hours we will only have so many votes, and with us needing 20 votes to lynch its gonna get more and more difficult every time someone dies.
We will have to start co-ordinating our lynches or it might be a loooooong time before we get another lynch.

Another thing is, i think we have to all decide BEFORE we place our votes on who we want to lynch since its a permanent vote.
We cant second guess who the others are going to vote for.



Point is, lynching is not an efficient method of getting the numbers down, because it takes too long. But if the vigs keep coming hard and fast like they have done thus far, then provided they don't explode any more oxygen tanks, we're golden. Or at least, the ones who don't get vigged are.

So it seems to me that we should be using the votes to try and get rid of people who we suspect have different winning conditions, because from my point of view they are the limiting factor to us winning, not the number of people. If the vigs stop happening, then obviously my stance on that issue will change.

EDIT: Changed Vigs to votes in the second para.

This post has been edited by Silanah: 17 March 2009 - 02:54 PM


#414 User is offline   Serc 

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Posted 17 March 2009 - 02:57 PM

View PostGalayn Lord, on Mar 17 2009, 04:50 PM, said:

View PostAnomandaris, on Mar 17 2009, 05:43 PM, said:

View PostGalayn Lord, on Mar 17 2009, 10:35 AM, said:

Ok here is the Crux of why i think you dont understand me.
You think there is an "evil" team of sorts.
Whereas i am just trying to survive.
To me it seems you are more focussed on finding these "evil" guys and less focussed on finding a way for us to get our winning conditions.
That is all i am trying to say. Remember the winning conditions

I get it...

I think it is going to be VERY difficult to get the numbers down before our oxygen runs out.
As the oxygen runs out we need more people dead.
We cant dilly dally about too much on these other winning conditions as this oxygen can spiral out of control.
This is what i am trying to concentrate on.
Worrying about these alternate conditons too much can be detrimental.
We know one thing is for sure, we need to make it to the end with enough oxygen.

edit - repeated myself

I explain what I categorize as 'evil': people with other victory conditions.

As Serc says, those victory conditions are probably mutual exclusive with our own.

As for oxygen spiralling out of control... Yeah.
But that we can focus on with voting once every 24 hours, and using abilities, until the situation changes like with the death of Galain. The time in between I prefer to spend looking for angles and obstructions.

Anyhow, since that is what you want to do... what do you suggest to do about our oxygen problem? How would you tackle it?



We definitely need to co-ordinate as i have stated above.
With us all coming to the table and deciding on who we are and will be voting for before we actually do so will make it easier.
Also this might help flush out the guys with alterior motives.
As they will surely not follow the group, and will likely be trying to push for us to vote for certain people and that could give them away.


Well at this point I would put the following forward.

Fener - while possibly not the best choice, is likely the only person we can lynch today due to the number of votes already on him.
Korlat - his comment about willing to die for the rest of us still blows my mind

Does anyone else have any good ideas for a lynch?

#415 User is offline   Galayn Lord 

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Posted 17 March 2009 - 02:58 PM

View PostSilanah, on Mar 17 2009, 05:53 PM, said:

View PostGalayn Lord, on Mar 17 2009, 02:47 PM, said:

View PostSilanah, on Mar 17 2009, 05:39 PM, said:

I'm looking at the number of people who have died already and doubting we're going to have a problem getting the numbers down - the problem is rather that we have to hope that the people with vigs don't take out the tank-exploding people. It seems to me that our role, if we don't have vigs, is in part to try and guide those who do have them to make the correct choices about who to off. Only problem is we have to balance that with the fear of some nefarious enemy using the information we provide for its own purposes.



really?
I doubt we will get a lynch after this 24 hour period is up. maybe the next 24 hour period but not this one.
Thats like a lynch evey 48 hours.
also we only have 15 peeps, our next 24 hours we will only have so many votes, and with us needing 20 votes to lynch its gonna get more and more difficult every time someone dies.
We will have to start co-ordinating our lynches or it might be a loooooong time before we get another lynch.

Another thing is, i think we have to all decide BEFORE we place our votes on who we want to lynch since its a permanent vote.
We cant second guess who the others are going to vote for.



Point is, lynching is not an efficient method of getting the numbers down, because it takes too long. But if the vigs keep coming hard and fast like they have done thus far, then provided they don't explode any more oxygen tanks, we're golden. Or at least, the ones who don't get vigged are.

So it seems to me that we should be using the votes to try and get rid of people who we suspect have different winning conditions, because from my point of view they are the limiting factor to us winning, not the number of people. If the vigs stop happening, then obviously my stance on that issue will change.

EDIT: Changed Vigs to votes in the second para.


But what if all or most of the vigs are now finished.
What of there are no more vigs?

We cant rely solely on vigs surely.

#416 User is offline   Serc 

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Posted 17 March 2009 - 02:59 PM

Ok, I need to go for an hour or so, will hopefully be on for a bit a little later.

#417 User is offline   Silanah 

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Posted 17 March 2009 - 03:01 PM

View PostGalayn Lord, on Mar 17 2009, 02:58 PM, said:

View PostSilanah, on Mar 17 2009, 05:53 PM, said:

View PostGalayn Lord, on Mar 17 2009, 02:47 PM, said:

View PostSilanah, on Mar 17 2009, 05:39 PM, said:

I'm looking at the number of people who have died already and doubting we're going to have a problem getting the numbers down - the problem is rather that we have to hope that the people with vigs don't take out the tank-exploding people. It seems to me that our role, if we don't have vigs, is in part to try and guide those who do have them to make the correct choices about who to off. Only problem is we have to balance that with the fear of some nefarious enemy using the information we provide for its own purposes.



really?
I doubt we will get a lynch after this 24 hour period is up. maybe the next 24 hour period but not this one.
Thats like a lynch evey 48 hours.
also we only have 15 peeps, our next 24 hours we will only have so many votes, and with us needing 20 votes to lynch its gonna get more and more difficult every time someone dies.
We will have to start co-ordinating our lynches or it might be a loooooong time before we get another lynch.

Another thing is, i think we have to all decide BEFORE we place our votes on who we want to lynch since its a permanent vote.
We cant second guess who the others are going to vote for.



Point is, lynching is not an efficient method of getting the numbers down, because it takes too long. But if the vigs keep coming hard and fast like they have done thus far, then provided they don't explode any more oxygen tanks, we're golden. Or at least, the ones who don't get vigged are.

So it seems to me that we should be using the votes to try and get rid of people who we suspect have different winning conditions, because from my point of view they are the limiting factor to us winning, not the number of people. If the vigs stop happening, then obviously my stance on that issue will change.

EDIT: Changed Vigs to votes in the second para.


But what if all or most of the vigs are now finished.
What of there are no more vigs?

We cant rely solely on vigs surely.


Well, the one that killed HP was at 16:30 GMT yesterday. We're going to have to wait until quite a while after that point until any of us can vote again anyway, so we'll be able to get a little evidence as to whether the vigs have run out or not by the time it comes to vote again.

#418 User is offline   Galayn Lord 

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Posted 17 March 2009 - 03:06 PM

The rules say you can vote once every 24 hours.
Its a bit vague but does that mean from day begins you have 24 hours to place one vote or does the 24 hours only begin once you place your vote?

So is there 24 hour brackets for everybody or does each individual have his "own" clock...so to speak.

#419 User is offline   Galayn Lord 

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Posted 17 March 2009 - 03:07 PM

Im out aswell...
back in 15 hours.
Gotto go drink some green beer. :doh:

#420 User is offline   Anomandaris 

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Posted 17 March 2009 - 03:18 PM

View PostGalayn Lord, on Mar 17 2009, 11:06 AM, said:

The rules say you can vote once every 24 hours.
Its a bit vague but does that mean from day begins you have 24 hours to place one vote or does the 24 hours only begin once you place your vote?

So is there 24 hour brackets for everybody or does each individual have his "own" clock...so to speak.


Each has its own clock I assume, especially since you have to put Voted in bold (guaranteeing a universal post time) and because there are no phases in this game.

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