QuickTidal, on 17 May 2012 - 02:58 PM, said:
I think Luci may have put it better than I.
@Tapper: I think my main gripe is you seem to be under the impression that "because other games or programs are online, or other games have sketchy online launch glitches" that suddenly makes it okay.
Honestly, I hate launch issues - I agree with you on that not being OK. I'm a big Paradox fan and their initial full releases are nearly unplayable, each and every time, and the patches often mean that old save games can't be relaunched. That's a pain and that is not OK. But I disagree vehemently with the sentiment that a single player game can't be online.
Quote
It certainly does not and it smacks of poor business.
Perhaps, but they're swimming in cash so they're doing something right.
Quote
It's DEFINITELY the publishers fault. They publish the game. They choose how many servers they hire to handle the players.
And there's a demand/supply thingie and once again, Blizzard can do whatever they like. Imho, I paid 59.99 for the game - 49.99 like for any initial full game, 10.00 for servers for as long as I want to play the game. I really don't care if that starts today, tomorrow, or in two weeks or two years time. 10.00 for a few years worth of fun, whenever I like? Good deal.
Quote
As far as the online only single player...it's NOT required. That's inherent in the "Single Player" part. A single player option should not have ANY reason to be online if you don't want to. It should be self-contained.
No, the playing
experience should be self-contained without outside interference. It says nothing about anything else. If I were to start splitting hairs over this, then by your definition, a browser game of solitaire would be multiplayer because it requires web-access, too.
Quote
Consoles do this with their games. Ex.: My XBox 360 has never been online, nor do I plan to ever make it go online.I played the entirety of SKYRIM without ever having to go online. That's what I'm talking about here. If you WANT to go online and play with others, fine throw that option in.
Funny you mention a bethesda product, which usually requires a gazillion patches and also has a lot of fan modding to enhance the experience, with the distribution of both being online. Furthermore, Xbox Live and whatever service Sega has for the Playstation, offer free games, and goodies, that are once again DLC. QT, as much as I want to like your argument and wish for it to be true, if you say with a straight face that you get the full gaming experience as it was meant to be 100% every single time, you're not being honest - because with the web being so widespread and fast, developers rely on it as well, also for pure single player games, like Skyrim, Fallout and the Total War games.
There would be no PC-gaming without the web.
Console gaming may be different, and is perhaps easier to design for companies, even, due to technical limitations being known, and input methods for the gamer being limited. But PC gaming, the web is vital.
Quote
Mentioning stuff like email...really? email REQUIRES the internet and online to work...games do NOT.
Except for a few I already mentioned, and for the others, there's patches, authentication, registration, distribution, trailers, PR, DLC and the disappearance of the brick-and-mortar stores... it's all going online.
Quote
It's a nice perk if it's useful...it is not useful in a single player mode of an RPG. What's funny, is I have pretty badass internet connection and I could play D3 no problem...but for me it's a principle thing. Just because Blizzard exercises a loophole around the RMAH thing does not make that suddenly okay. Acceptance of things like "error ridden launches in the past" does NOT make that okay. If we accept that as the status-quo "oh well, what can you do?" then we have already lost.
I'm fine with this being against your principles. I'm not so fine with you wanting to make it mandatory for some reason or other - and frankly, yes, we have already lost - the day where a day 1 game is going to be faultless has long gone by, as is the day and age where patches were being published through the cds/ dvds that came with gaming magazines.
Business in gaming is now often like construction work: 96% is done, and if the client doesn't complain or doesn't notice the remaining 4%, good riddance, if they do, they patch. It is a bad business model and it is probably not what the designers want, either, but it comes from further on up - costs are spectacular for design nowadays and it must be earned back asap.
Quote
I'll give you an example. San Diego Comic Con registration 2010 (for the 2011 show). They used the same amount of servers they always did but totally misinterpreted the new demand from new fans and twice registration was totally crashed. Finally on the third try (MONTHS later after much analyzing of data) they hired a room full of extra servers and registration went off without a hitch. This proves to me that it IS possible to handle fan demand...you just have to spend the money up front to do so, and Blizzard decided (like apparently other gaming companies) that saving that cash and fixing the issues AFTER the game launched was okay. It's not okay. It's REALLY not okay for a game like this where fan demand should have been overthought a hundred times.
OK, so you give me hell for comparing email to games and now you use an example of online registration for a one-time event against gaming? Eh, if my example can't stand, this can't either, brother
Quote
Saying "yeah it sucks that so and so can't play, but tough nuts I guess" is accepting that this is the norm and therefore okay. It's not okay and Blizzard should be taken to task for such shenanigans. Remember, this is a company that flogs the SHIT out of their existing titles by adding bullshit expansion packs...instead of working on new and unique titles. It's fucking pitiful to watch and Blizzard is as much to blame as any corporation that gets up to such crap.
Ehm, yes and no. It is not so much OK but it is nevertheless the norm. As for bullshit expansions... Blizzard doesn't offer €2,95 expansions that just add 2 different songs to the game, or 1 unit or mob or residence that wasn't there before (Bethesda's Wizard Tower and Horse types for Oblivion, for example). The expansions for diablo 2, WoW have been adding hours upon hours of gameplay, for example. There's a lot of bullshit DLC, but I think Blizzard is one of the few companies that doesn't deserve the flak.
Everyone is entitled to his own wrong opinion. - Lizrad