Fallout 3
#401
Posted 24 October 2009 - 05:09 AM
Lol I won't disagree with you there.
Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
Si hoc adfixum in obice legere potes, et liberaliter educatus et nimis propinquus ades.
Si hoc adfixum in obice legere potes, et liberaliter educatus et nimis propinquus ades.
#402
Posted 24 October 2009 - 04:26 PM
Still, Fallout 3 was a massive step up from Oblivion, even though I do miss the different factions and endings of fallout 1 and 2. Not to mention how you could do stuff like become a pimp, beggar, shit-shovler (for +1 charisma) and so on.. Not to mention that str, end, and the rest didn't really have much influence on your character all in all, in F3
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#403
Posted 24 October 2009 - 10:49 PM
Sounds like some sweet games, Fallout 1 and 2.
Remember, God lets good looking people into Heaven. That said, you're one ugly Bastard.
#404
Posted 25 October 2009 - 01:11 AM
They are, but only if you can put up with the graphics.
These days, it seems, you can't get away with half the stuff you used to - child-killer perk, anyone?
I do agree that Fallout 3 was an improvement over Oblivion. And also in terms of landmass - at least it didn't pretend to be the centre of a continent that is approximately the size of Asia and Europe, and then have it crossable in less than a day by foot. XD
These days, it seems, you can't get away with half the stuff you used to - child-killer perk, anyone?
I do agree that Fallout 3 was an improvement over Oblivion. And also in terms of landmass - at least it didn't pretend to be the centre of a continent that is approximately the size of Asia and Europe, and then have it crossable in less than a day by foot. XD
***
Shinrei said:
<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.
#405
Posted 26 October 2009 - 01:59 PM
I don't miss fallout 1 and 2 at all when I play fallout 3.
It really isn't and wasn't meant to be the same game, much like oblivion vs. morrowind.
It really isn't and wasn't meant to be the same game, much like oblivion vs. morrowind.
........oOOOOOo
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.....|| | | | O....BEERS!
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......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#406
Posted 26 October 2009 - 07:38 PM
I really wish I could be as into Fallout 3 as everyone else seems to be. I played it to level 20 and then got bored. It's like Oblivion, for me(in which I only got to level 7 before getting bored), where the devs only recycle so many areas in the game. In Oblivion it was ruins, fort, cave, town, oblivion gate, rinse/repeat. In Fallout it was ruins/abandoned building, raider/enclave camp, cave, sewer, 'town',rinse/repeat. I know it was intentionally thematic since it was post-apocalyptic, but there are only so many times I can explore a cookie-cutter area before getting tired of the scenery.
#407
Posted 26 October 2009 - 10:06 PM
Tarcanus, on 26 October 2009 - 07:38 PM, said:
I really wish I could be as into Fallout 3 as everyone else seems to be. I played it to level 20 and then got bored. It's like Oblivion, for me(in which I only got to level 7 before getting bored), where the devs only recycle so many areas in the game. In Oblivion it was ruins, fort, cave, town, oblivion gate, rinse/repeat. In Fallout it was ruins/abandoned building, raider/enclave camp, cave, sewer, 'town',rinse/repeat. I know it was intentionally thematic since it was post-apocalyptic, but there are only so many times I can explore a cookie-cutter area before getting tired of the scenery.
I know what you mean - I enjoyed the game, but I did find myself wondering what I was doing searching through toilet cubicles for like the 80th time.
Especially as when you don't you miss something good, like the sheet music needed for that killer handgun.
So that's the story. And what was the real lesson? Don't leave things in the fridge.
#408
Posted 27 October 2009 - 03:22 AM
there's sheet music all over the place
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#409
Posted 27 October 2009 - 03:58 AM
heh, I need to get back into this. Curse you new games coming out.
But yeah for the Blackhawk (handgun)- I never could find that quest lady and then I found the violin and music but didn't know what it was for and then lost them- in a locker somewhere random hehe.
But yeah for the Blackhawk (handgun)- I never could find that quest lady and then I found the violin and music but didn't know what it was for and then lost them- in a locker somewhere random hehe.
#410
Posted 27 October 2009 - 06:00 AM
Ouch, Stalker. XD
I agree that FO3 is not meant to be compared to 1 and 2. Different companies, different styles, hell, different time/location/perspective.
Morrowind and Oblivion, however? They are directly connected, same company, immediately following in time, same perspective, hell...it's an identical character, for all intents and purposes. But, they share far more than Fallout 1/2 and FO3.
And YES. The stupid, repetitive, DULL areas...gods...it kills me after a while when I go back to Oblivion. Thankfully, I don't get that quite as much with FO3, because at least it's not a hugely overdone setting - post apocalyptic isn't nearly as common as medieval fantasy.
I agree that FO3 is not meant to be compared to 1 and 2. Different companies, different styles, hell, different time/location/perspective.
Morrowind and Oblivion, however? They are directly connected, same company, immediately following in time, same perspective, hell...it's an identical character, for all intents and purposes. But, they share far more than Fallout 1/2 and FO3.
And YES. The stupid, repetitive, DULL areas...gods...it kills me after a while when I go back to Oblivion. Thankfully, I don't get that quite as much with FO3, because at least it's not a hugely overdone setting - post apocalyptic isn't nearly as common as medieval fantasy.
***
Shinrei said:
<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.
#411
Posted 27 October 2009 - 12:00 PM
Agreed about the locations as well, also agreed that Fallout3 does them better than Oblivion for some reason...even though it's the exact same failing.
Fallout seems to make them a little more varied somehow, maybe just the layouts...with more multilevel large rooms to break up the tunnel/corridor monotony. I don't find I tire of it anywhere near as quickly as oblivion.
Fallout seems to make them a little more varied somehow, maybe just the layouts...with more multilevel large rooms to break up the tunnel/corridor monotony. I don't find I tire of it anywhere near as quickly as oblivion.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#412
Posted 27 October 2009 - 04:54 PM
and more unique places. there's a lot of unique buildings in fallout with unique architecture and unique creatures. No such thing in Oblivion
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#413
Posted 27 October 2009 - 06:59 PM
well, Fallout 3 does have the distinct advantage of actually having real life places in it, like downtown Washington DC. it's cool.
mind you, I really wouldn't mind if someone made an expansion/game/mod in the fallout universe that would take the action to, say, Europe, China or Japan... it's like if the states was the last place in the world.
mind you, I really wouldn't mind if someone made an expansion/game/mod in the fallout universe that would take the action to, say, Europe, China or Japan... it's like if the states was the last place in the world.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
#414
Posted 28 October 2009 - 10:34 PM
As far as the fallout story goes, China got the majority of thousands of US nukes in the war, and Japan probably ceased to exist as well.
I think I remember hearing about a F3 mod with some tie to Europe, though I cant find it on FONexus.
I think I remember hearing about a F3 mod with some tie to Europe, though I cant find it on FONexus.
#415
Posted 18 January 2010 - 10:40 AM
Hey. I got the game of the year edition and as such have all the DLC. They appear to be playable at any point after I leave the vault. Thing is I dont want to complete the DLC and ruin my game by 'cheating'. That is to say I dont want to complete anchorage and get power armor or raid the mothership and get super weapons and than ruin the rest of the game by making it too easy by doing the DLC too early. When is an appropriate time or level to do the DLC quests?
Im currently lvl 7 and still have to find Galaxy news. Been having more fun exploring.
Im currently lvl 7 and still have to find Galaxy news. Been having more fun exploring.
#416
Posted 18 January 2010 - 11:34 AM
I don't think it's 'cheating' to do the DLC quests early. If you wanted to focus on energy weapons for instance, doing Mothership Zeta early would make that far more viable. If I had the time and patience to start over, I might do just that actually, since I have been using only energy weapons for a long time now

#417
Posted 18 January 2010 - 01:37 PM
Well Im not entirely sure what happens when I play the DLC quests but there must be rewards. Also since this is DLC the rewards need to be new, fun and usually exceptional. For instance I believe finishing anchorage alaska will get me power armour training and power armour. I think that normally i would not get iether untill rather further in the main quest. Im worried about destroying the fun of the game by removing any challenge by getting amazing DLC items too soon.
I dont know, maybe I will find if I try them too soon I will be too low a level and will have to retreat but if you can have the option from day one I imagine its possible.
I dont know, maybe I will find if I try them too soon I will be too low a level and will have to retreat but if you can have the option from day one I imagine its possible.
#418
Posted 18 January 2010 - 01:46 PM
I don't know about the Anchorage one, but you can't retreat from MZ or the Pitt once you've started them. Anyway, I've never bothered with power armor - too heavy and the DR isn't so much more than say Talon Combat Armor, which should be easy enough to acquire early-ish in the game. Dunno what your carrying capacity is but I doubt you'd come out of Anchorage with more than a couple suits of power armor and the scarcity of suits in the main quest until later on would seriously curtail your ability to use it as you'd have trouble keeping it in good condition. So I wouldn't worry about it.
Now, the Chinese Stealth Suit, which I believe you can get in the Anchorage DLC, is another matter - would have loved this earlier in the game but now my stealth is 100 so it doesn't matter
edit: just remembered Point Lookout - you can retreat from that one and you probably will have to - there are some tough sumbitches out there. Also, if you begin a certain quest and then leave without finishing it, you can't return to it afterwards.
Now, the Chinese Stealth Suit, which I believe you can get in the Anchorage DLC, is another matter - would have loved this earlier in the game but now my stealth is 100 so it doesn't matter

edit: just remembered Point Lookout - you can retreat from that one and you probably will have to - there are some tough sumbitches out there. Also, if you begin a certain quest and then leave without finishing it, you can't return to it afterwards.
This post has been edited by Malaclypse: 18 January 2010 - 01:59 PM
#419
Posted 18 January 2010 - 04:11 PM
Bah, don't worry about doing DLC quests no matter what time it is in the game, with the borked level scaling, enemies are still going to be cake early on, and impossibly good at high levels (Raider with hunting rifle getting 3 or 4 headshots from about a quarter mile at level 20 anyone? - While being eaten by a deathclaw). So, really, it won't change much at all. Maybe having power armor really soon would make levels <10 easier, I don't know.
Or, you could just as well do the dlc quests and then decide not to use the gear. With Anchorage on PC I was able to go back to the bunker and pick up gear much later.
Agreed on the not-awesomeness of PA though... I remember getting that suit of PA in FO1 or 2 and then going to dickwhip some muties... in this one it was like 'oh thats cool.... STOP KILLING ME WITH YOUR HANDGUN!" And the stat boosts are just plain pitiful.
Going back to cause's question about when to do the dlc though: I've always felt that doing Anchorage after Galaxy News was a good place for it story wise. The Pitt and Point lookout don't have anything to do with story-factions or otherwise, so 'whenever'. as for Zeta, play the main quest more, and I think there will be a point where you go 'oh, energy weapons would be nice right now.'
Or, you could just as well do the dlc quests and then decide not to use the gear. With Anchorage on PC I was able to go back to the bunker and pick up gear much later.
Agreed on the not-awesomeness of PA though... I remember getting that suit of PA in FO1 or 2 and then going to dickwhip some muties... in this one it was like 'oh thats cool.... STOP KILLING ME WITH YOUR HANDGUN!" And the stat boosts are just plain pitiful.
Going back to cause's question about when to do the dlc though: I've always felt that doing Anchorage after Galaxy News was a good place for it story wise. The Pitt and Point lookout don't have anything to do with story-factions or otherwise, so 'whenever'. as for Zeta, play the main quest more, and I think there will be a point where you go 'oh, energy weapons would be nice right now.'
#420
Posted 19 January 2010 - 09:36 PM
Well I did anchorage. Now have some power armour and crazy DR. Guass rifle is amazing (is it the only one in the game?), too bad I also found out the minigun is not. Maybe its just bad for robots in the national guard depot but it was useless. Finally starting to earn some money. Or maybe thats just because I finally got to sell some decent loot from anchorage and armory. Still Im 20+ hours in tge game and only have 2000 caps. I never sell drugs or ammo or anything that has no weight though
What are your fvourite perks? I like comprehension. I have found 30+ books so far so thats 60+ skill points. Yes you have to find the books but the long term reward is grat.
Also I notice alot of you like the bloody mess perk, why? 5% extra damage seems pretty weak to me. the Guass rifle will go from 100 to 105. Big difference?
What are your fvourite perks? I like comprehension. I have found 30+ books so far so thats 60+ skill points. Yes you have to find the books but the long term reward is grat.
Also I notice alot of you like the bloody mess perk, why? 5% extra damage seems pretty weak to me. the Guass rifle will go from 100 to 105. Big difference?