Malazan Empire: Mafia 33 - Heroes: Experiments - Malazan Empire

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Mafia 33 - Heroes: Experiments

#181 User is offline   Omtose 

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Posted 28 October 2008 - 02:56 PM

View PostEmurlahn, on Oct 28 2008, 10:50 AM, said:

@Omtose - I would reckon the company to have two recruiters. It won't be too much since players can actually escape from the cult on their own.

No they can't, as I read it. When you join The Company, you have to play for The Company's victory (same as in any cult game). Period. You cannot leave it to pursue your own interests. There are no buts, and you simply cannot play for the Company's victory by leaving their faction as that removes the victory condition as well.

The only people able to leave it, I think, are Sylar and Peter and possibly a few who have received instructions in their PMs. There is simply NO way the company could hold people, otherwise.

#182 User is offline   Mockra 

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Posted 28 October 2008 - 02:56 PM

bugger all this...im going home to cry myself to sleep.
cant even call someone a fucker anymore...wats this word coming to i ask you....*sniff* :D *sniff*

#183 User is offline   Shadow 

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Posted 28 October 2008 - 02:58 PM

once you "escape", you lose your winning condition, and must then find a new one.
do the company recruiters find out the identity of who it was they captured?

also a question about the CF: when someone dies, do we find out what their victory condition was a la "which cult they were with?"

#184 User is offline   Omtose 

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Posted 28 October 2008 - 02:59 PM

View PostShadow, on Oct 28 2008, 10:58 AM, said:

once you "escape", you lose your winning condition, and must then find a new one.
do the company recruiters find out the identity of who it was they captured?

also a question about the CF: when someone dies, do we find out what their victory condition was a la "which cult they were with?"


But, escaping means that you go against the victory condition given to you, which is against the rules in the first place, unless you are currently unaligned (in which case you have none).

#185 User is offline   Shadow 

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Posted 28 October 2008 - 03:01 PM

View PostOmtose, on Oct 28 2008, 10:59 AM, said:

View PostShadow, on Oct 28 2008, 10:58 AM, said:

once you "escape", you lose your winning condition, and must then find a new one.
do the company recruiters find out the identity of who it was they captured?

also a question about the CF: when someone dies, do we find out what their victory condition was a la "which cult they were with?"


But, escaping means that you go against the victory condition given to you, which is against the rules in the first place, unless you are currently unaligned (in which case you have none).


that's what I meant.
the unaligned can (sort of) "pick and choose", but if they reject being with the company they then have to work real hard to get the attention of either Peter or Sylar.

#186 User is offline   Serc 

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Posted 28 October 2008 - 03:01 PM

View PostOmtose, on Oct 28 2008, 02:56 PM, said:

View PostEmurlahn, on Oct 28 2008, 10:50 AM, said:

@Omtose - I would reckon the company to have two recruiters. It won't be too much since players can actually escape from the cult on their own.

No they can't, as I read it. When you join The Company, you have to play for The Company's victory (same as in any cult game). Period. You cannot leave it to pursue your own interests. There are no buts, and you simply cannot play for the Company's victory by leaving their faction as that removes the victory condition as well.

The only people able to leave it, I think, are Sylar and Peter and possibly a few who have received instructions in their PMs. There is simply NO way the company could hold people, otherwise.


it does say in the rules that people can escape from the company at the expense of their power for a day or a night, i would think this excludes their target for, not highlights them otherwise the company is doomed. I think its a given the company has noah to recruit/capture. Whether or not he needs to cosign that with the haitan or bob or elle is a different matter, but i reckon not. It could be elle is used to capture people as well, that was her role when she went after peter in season 2 after all. We know from the rules though that the haitin can boot people out of the game for a day, removing their ability to post or vote, does that mean they arent votABLE?

did it say somewhere people had day powers?

#187 User is offline   Shadow 

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Posted 28 October 2008 - 03:04 PM

View PostSerc, on Oct 28 2008, 11:01 AM, said:

did it say somewhere people had day powers?


only mention of that I see is the Haitian... he can knock someone out for EITHER day OR night...

ETA: will be interesting as to how we'll differentiate that from an looming modkill..

This post has been edited by Shadow: 28 October 2008 - 03:05 PM


#188 User is offline   Omtose 

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Posted 28 October 2008 - 03:05 PM

In the case you can leave the Company at will, we have a potentially neverending game if every day 1 guy leaves the Company. That simply can't be true.

As for daypowers: memory loss could occur on both a day and a night for the duration of the day or night, so I guess that there is at least one daypower doing it.

#189 User is offline   Serc 

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Posted 28 October 2008 - 03:07 PM

a problem i have with these escaping roles is that like a player saved from a cult they tend to gain info about the faction so they dont attack people on it, if you could just leave you could bounce out one day and screw that faction before they knew what was happening.

#190 User is offline   Emurlahn 

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Posted 28 October 2008 - 03:09 PM

View PostShadow, on Oct 28 2008, 03:55 PM, said:

View PostSerc, on Oct 28 2008, 10:53 AM, said:

true - but peter cant win if claire is dead, but wins as soon as sylar dies if claire is still alive. therefore the size of his faction is irrelevant to him and he isn't out to recruit people, merely to get sylar and protect claire. he can also only recruit when he blocks an action. i sylar attacked me, peter guarded/healed emurlahn and the company tried to capture mockra, i would die and sylar would get my power. mockra would join the company but emurlahn wouldn't notice anything had happened.

if noah is killed, then the company is fucked.

strangely when you said that it struck me that there is a slight flaw in the game, claire dies, peter cant win, and company cant win easy route. Sylar dies, sylar cant win. Noah dies, company cant win. maybe we need to vote nathan in as president then? joking of course


i'm assuming that if Claire dies, Peter can win if Sylar kills him, no?
then he becomes part of Sylar.. unless I need to re-read the rules again..


That would seem likely, yes. Yet, if so then all the rest of us lose. I don't particularly want to lose.

#191 User is offline   Shadow 

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Posted 28 October 2008 - 03:09 PM

View PostOmtose, on Oct 28 2008, 11:05 AM, said:

In the case you can leave the Company at will, we have a potentially neverending game if every day 1 guy leaves the Company. That simply can't be true.

As for daypowers: memory loss could occur on both a day and a night for the duration of the day or night, so I guess that there is at least one daypower doing it.


well, that depends. I mean, if Sylar and Peter are eliminated, the only way for non-aligned to win would be to join the company, as otherwise they have no winning condition, and thus they can't win.

as for any outside factions with their own winning conditions--those get overriden for good I'm assuming once they are saved/captured/killed.
the only rationale I can see for the Unaligned to escape is if tehy have a limited number of Night actions, and want to use them before they lose their powers to the company.

#192 User is offline   Mockra 

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Posted 28 October 2008 - 03:11 PM

View PostSerc, on Oct 28 2008, 03:07 PM, said:

a problem i have with these escaping roles is that like a player saved from a cult they tend to gain info about the faction so they dont attack people on it, if you could just leave you could bounce out one day and screw that faction before they knew what was happening.



Then they surely dont get any info?...

#193 User is offline   Shadow 

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Posted 28 October 2008 - 03:11 PM

View PostEmurlahn, on Oct 28 2008, 11:09 AM, said:

View PostShadow, on Oct 28 2008, 03:55 PM, said:

View PostSerc, on Oct 28 2008, 10:53 AM, said:

true - but peter cant win if claire is dead, but wins as soon as sylar dies if claire is still alive. therefore the size of his faction is irrelevant to him and he isn't out to recruit people, merely to get sylar and protect claire. he can also only recruit when he blocks an action. i sylar attacked me, peter guarded/healed emurlahn and the company tried to capture mockra, i would die and sylar would get my power. mockra would join the company but emurlahn wouldn't notice anything had happened.

if noah is killed, then the company is fucked.

strangely when you said that it struck me that there is a slight flaw in the game, claire dies, peter cant win, and company cant win easy route. Sylar dies, sylar cant win. Noah dies, company cant win. maybe we need to vote nathan in as president then? joking of course


i'm assuming that if Claire dies, Peter can win if Sylar kills him, no?
then he becomes part of Sylar.. unless I need to re-read the rules again..


That would seem likely, yes. Yet, if so then all the rest of us lose. I don't particularly want to lose.


from rules post:

Quote

Sylar can kill players. If you are killed by Sylar, you become a part of him, and win when he wins. The exception is Peter Petrelli and Claire Bennet. Sylar wins when Peter Petrelli and Claire Bennet are both dead.


seems that once Claire's dead, Peter's lost either way...

#194 User is offline   Shadow 

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Posted 28 October 2008 - 03:13 PM

View PostMockra, on Oct 28 2008, 11:11 AM, said:

View PostSerc, on Oct 28 2008, 03:07 PM, said:

a problem i have with these escaping roles is that like a player saved from a cult they tend to gain info about the faction so they dont attack people on it, if you could just leave you could bounce out one day and screw that faction before they knew what was happening.



Then they surely dont get any info?...


I don't see why they have to get any info. if you're hit over the head at night and then abducted, there are no guarantees that youd see who did it, after all

#195 User is offline   Emurlahn 

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Posted 28 October 2008 - 03:18 PM

View PostShadow, on Oct 28 2008, 04:11 PM, said:

View PostEmurlahn, on Oct 28 2008, 11:09 AM, said:

View PostShadow, on Oct 28 2008, 03:55 PM, said:

View PostSerc, on Oct 28 2008, 10:53 AM, said:

true - but peter cant win if claire is dead, but wins as soon as sylar dies if claire is still alive. therefore the size of his faction is irrelevant to him and he isn't out to recruit people, merely to get sylar and protect claire. he can also only recruit when he blocks an action. i sylar attacked me, peter guarded/healed emurlahn and the company tried to capture mockra, i would die and sylar would get my power. mockra would join the company but emurlahn wouldn't notice anything had happened.

if noah is killed, then the company is fucked.

strangely when you said that it struck me that there is a slight flaw in the game, claire dies, peter cant win, and company cant win easy route. Sylar dies, sylar cant win. Noah dies, company cant win. maybe we need to vote nathan in as president then? joking of course


i'm assuming that if Claire dies, Peter can win if Sylar kills him, no?
then he becomes part of Sylar.. unless I need to re-read the rules again..


That would seem likely, yes. Yet, if so then all the rest of us lose. I don't particularly want to lose.


from rules post:

Quote

Sylar can kill players. If you are killed by Sylar, you become a part of him, and win when he wins. The exception is Peter Petrelli and Claire Bennet. Sylar wins when Peter Petrelli and Claire Bennet are both dead.


seems that once Claire's dead, Peter's lost either way...


Ah, well then I was right in my (much) earlier statement that Peter got the worst role of the lot then :D

#196 User is offline   Omtose 

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Posted 28 October 2008 - 03:19 PM

View PostShadow, on Oct 28 2008, 11:09 AM, said:

View PostOmtose, on Oct 28 2008, 11:05 AM, said:

In the case you can leave the Company at will, we have a potentially neverending game if every day 1 guy leaves the Company. That simply can't be true.

As for daypowers: memory loss could occur on both a day and a night for the duration of the day or night, so I guess that there is at least one daypower doing it.


well, that depends. I mean, if Sylar and Peter are eliminated, the only way for non-aligned to win would be to join the company, as otherwise they have no winning condition, and thus they can't win.

as for any outside factions with their own winning conditions--those get overriden for good I'm assuming once they are saved/captured/killed.
the only rationale I can see for the Unaligned to escape is if tehy have a limited number of Night actions, and want to use them before they lose their powers to the company.

The rules are specific in that individual victory conditions are overridden when you join the company/are saved/ killed. Since the company relies almost exclusively on voting power from its inmates, I'd still say leaving it is against the best interests of the company :D

As for info on the company: I guess the Haitian blanks your mind of everyone you saw.
It is specifically said that Peter's identity is known to those he saved, so the company recruiting someone saved may well result in that player publishing Peter's identity.

#197 User is offline   Serc 

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Posted 28 October 2008 - 03:21 PM

View PostShadow, on Oct 28 2008, 03:13 PM, said:

View PostMockra, on Oct 28 2008, 11:11 AM, said:

View PostSerc, on Oct 28 2008, 03:07 PM, said:

a problem i have with these escaping roles is that like a player saved from a cult they tend to gain info about the faction so they dont attack people on it, if you could just leave you could bounce out one day and screw that faction before they knew what was happening.



Then they surely dont get any info?...


I don't see why they have to get any info. if you're hit over the head at night and then abducted, there are no guarantees that youd see who did it, after all


the problem is in most cult scenarios you do get info, you get the last person recruited or lowest in chain of command.

#198 User is offline   Emurlahn 

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Posted 28 October 2008 - 03:21 PM

View PostShadow, on Oct 28 2008, 04:13 PM, said:

View PostMockra, on Oct 28 2008, 11:11 AM, said:

View PostSerc, on Oct 28 2008, 03:07 PM, said:

a problem i have with these escaping roles is that like a player saved from a cult they tend to gain info about the faction so they dont attack people on it, if you could just leave you could bounce out one day and screw that faction before they knew what was happening.



Then they surely dont get any info?...


I don't see why they have to get any info. if you're hit over the head at night and then abducted, there are no guarantees that youd see who did it, after all


If it hurts to sit down you know it was DiBs :D

#199 User is offline   Emurlahn 

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Posted 28 October 2008 - 03:23 PM

View PostSerc, on Oct 28 2008, 04:21 PM, said:

View PostShadow, on Oct 28 2008, 03:13 PM, said:

View PostMockra, on Oct 28 2008, 11:11 AM, said:

View PostSerc, on Oct 28 2008, 03:07 PM, said:

a problem i have with these escaping roles is that like a player saved from a cult they tend to gain info about the faction so they dont attack people on it, if you could just leave you could bounce out one day and screw that faction before they knew what was happening.



Then they surely dont get any info?...


I don't see why they have to get any info. if you're hit over the head at night and then abducted, there are no guarantees that youd see who did it, after all


the problem is in most cult scenarios you do get info, you get the last person recruited or lowest in chain of command.


One has to wonder whether Gem thought this true. Until proven otherwise I'll just assume she did and that things aren't as bad as they sound... hopefully

#200 User is offline   Shadow 

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Posted 28 October 2008 - 03:23 PM

View PostEmurlahn, on Oct 28 2008, 11:21 AM, said:

If it hurts to sit down you know it was DiBs


I thought he called the Sylar role in the sign-ups? :D

Edit: crosspost, quote added fro clarity

This post has been edited by Shadow: 28 October 2008 - 03:25 PM


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