Malazan Empire: Mafia 33 - Heroes: Experiments - Malazan Empire

Jump to content

  • 190 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Mafia 33 - Heroes: Experiments

#1 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 27 October 2008 - 10:27 PM

Game Mechanics

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 27 October 2008 - 10:31 PM

Winning Mechanics
---------------------------
Look out when darkness falls,
before you fall with it.


Peter Petrelli can protect players. When he saves someone - which happens when they are attacked but his protection saves them - they become aware of him and will win when Peter wins. Peter wins when Sylar is killed and Claire is still alive. Peter does not have to be alive to win.

Bob Bishop and other company players can capture players. When you are captured, you cannot be protected by Peter Petrelli, and you don't count as saved. But you can still be killed. If you are captured and have an ability, you can't use your abilities while in captivity - but you can trade your night actions for an escape - which means you can't use your night actions the day and night following the escape.

To win the company have to capture Peter Petrelli, Sylar, Claire Bennet and Adam Monroe - but they can still win if they capture all remaining heroes.

Sylar can kill players. If you are killed by Sylar, you become a part of him, and win when he wins. The exception is Peter Petrelli and Claire Bennet. Sylar wins when Peter Petrelli and Claire Bennet are both dead.

But if you are killed by any other means, your last position determines how you win. If you were saved before you died, you win when Peter Petrelli wins, but if you were captured when you died, you win when the company wins. Some players have their own winning condition. Those are overridden by new winning conditions when a player is saved by Peter/captured/killed by Sylar.

Some of you don't have an expressed winning condition. Not having a winning condition means you lose, so you better try get the attention of someone that can give you one!

A memory wipe lasts either A) for 1 (the next) mafia day or :D for 1 (the next) mafia night. You can't vote, you can't post. Players get memory back when the night/day begins.

---Special circumstances and rules apply to certain charcters and situations that aren't covered here. Use your imagination.
----CF is in effect.
-----I'm using the word Lynch even though the players that are 'lynched' are technically sedated, but lets not go into semantics, shall we? Being sedated counts as being killed 'by other means' according to the mechanics, that's all you need to know.
------Yes, the Haitian is in the dome together with the others...but just imagine that the dome is pretty big and he can't be everywhere at once...besides I wanted him in the game, so just work with me here.


Characters
-------------
Peter Petrelli
Claire Bennet
Sylar
Adam Monroe
Bob Bishop
Elle Bishop
Noah Bennet
The Haitian
Hiro Nakamura
Ando
Nathan Petrelli
Niki Sanders aka Jessica
Matt Parkman
Mohinder Suresh
Isaac Mendez
Simone Devaux

This post has been edited by Path-Shaper: 29 October 2008 - 07:55 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 27 October 2008 - 10:34 PM

Heroes: Experiments
------------------------------
PROLOGUE
When incompetence becomes a problem


A new day dawns...in a giant glass dome out in the middle of nowhere. Sleepy eyes opens. You find yourself in some sort of yard with cobblestones and bushes and trees. Also there are buildings. Lots and lots of them. A shout of surprise and fear nearby. Angry voices. Where are you and how did you get here? You get up, and look around. Familiar faces, some with bad memories and some with good. You notice some company people hanging together by a strange fountain. They look wary. Probably have their tazers handy. You heart sink when you realize, if they're not moving out of here, it's not a good sign. The large, crystal like dome seems to stretch for miles and miles. There even seems to be some sort of forest further away.
"What's going on?" People shake their heads to you question, but they seem angry and resigned both at the same time. Not a good sign at all.


At the same time in a nearby control room.
"Eyy, Stu..."
"What is it?"
"Erm..don't get upset okay..."
"What have to you done now, Marty!?"
"Nothing. I mean..."
Sigh. "Just tell me!"
"Allright. No need to look like that...but I think I screwed up." Marty points at some papers that mysteriously seems to have been glued together in a strange pattern. "I got them mixed up."
"What do you mean, 'mixed up'?"
"Well, these are supposed to be two different experiments. Not an all-in thing." He holds up another paper.
"And...I don't know what happened with the orders to the teams, but someone must have changed their location to...here." Marty stares blankly at his collegue, his face white and lips dry. Stu is working up a red hue.
"Man, why do I always have to untangle messes like these...the bonus is not worth it!"
"Problem is, you can't untangle this one, Stu." More blank stares. "The dome can't be opened until next month, they made sure."
"But our fucking boss is in there! We must do something! Throw some grenades at it or something!"
"But you can't! I have done projects here before...they fucking nuked it once...I saw it!" Silence.


On the yard you suddenly hear strange sounds - it turns out to be a speaker system.
"Ehrm, is this thing on?"
"Yes, idiot, I just ..."
"No need to be insulting...!"
"Allright! Just get on with it." Strange rasping.
"Fine... Ehrm, hello? Okay, you can hear me. I'm sure you all have questions. First off, you can't escape, so..."
"For fucks sake!" Wresting sound. "Listen! This is an experiment! We have company observers down there, so be nice to them, you have all the food and supplies you need in the 'cabins'. Make yourselves comfortable."
"Sorry we fucked up..!"
"Shut up! Allright, listen. We'd let you out, but we can't, so you're gonna have to stay where you are until the dome opens. There's...erh...we know there's some pretty dangerous people down there, but don't worry we have it all covered. All you need to do is get to the main storage facility and get the sedation kits. With them you can take out the dangerous ones.The rest just stay calm and don't start fighting or anything."
"Yeah, what he said...also, we have an idea to make it less dangerous for you guys. Actually it was my idea, and it's kinda brilliant..."
"Shut the fuck up! Allright, we have a very special person that wants to see you..."
"Actually it's not as much 'see' as..."
"I said shut up!! Allright, are you ready, Maeve?"A faint yes from a woman's voice in the background. "This is not going to hurt or anything, and it's going to wear off, right? Yes, okay..." Sound breaks off.

Everyone is on their feet, including the company people, who seems to collectively panic. "What are the retards doing?!" "No way they are doing that!" "Have anyone seen my phone?" "Don't worry I've got the keys to the Hera05 Facility!" "I need a piece of paper...!"
But any efforts seems to be too late, because suddenly the world shifts beneath your feet, strangely swirling, and the dome turns into billions of crystalized arrows raining down on your forehead. A bright light that is inverted shoots into your eyes...

Later the confusion spreads under the glass dome as you don't seem to recognize your comrades. Who is who? If someone knows, they're not telling. Names, faces, all gone, and the only person you can trust is yourself. Who's friend and who's foe? Only time can tell, and it doesn't talk much.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 27 October 2008 - 11:00 PM

It is day 1. You have 36 hours and 00 minutes left.

There are 16 players alive. 9 votes to lynch, 8 for night.

Players that have not voted: Barghast, D'riss, Emurlahn, Fener, Galain, Gamelon, Korvalain, Liosan, Meanas, Mockra, Omtose, Ruse, Serc, Shadow, Telas, Thyrrlan
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#5 User is offline   Liosan 

  • Recruit
  • Group: Game alts
  • Posts: 92
  • Joined: 05-October 08

Posted 27 October 2008 - 11:03 PM

First post!
I am Sylar!

...

Counter-claim please?

#6 User is offline   Galain 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 27 October 2008 - 11:09 PM

IN.

#7 User is offline   Emurlahn 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 27 October 2008 - 11:10 PM

 Liosan, on Oct 28 2008, 12:03 AM, said:

First post!
I am Sylar!

...

Counter-claim please?


I'm Spartacus!

#8 User is offline   Liosan 

  • Recruit
  • Group: Game alts
  • Posts: 92
  • Joined: 05-October 08

Posted 27 October 2008 - 11:11 PM

vote emurlahn

Cause I swear spartacus wasnt in any episode ive seenm so it must be some uber-role.

Got to go. Back tommorow.

This post has been edited by Liosan: 27 October 2008 - 11:12 PM


#9 User is offline   Emurlahn 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 27 October 2008 - 11:15 PM

 Liosan, on Oct 28 2008, 12:11 AM, said:

vote emurlahn

Cause I swear spartacus wasnt in any episode ive seenm so it must be some uber-role.

Got to go. Back tommorow.


Yeah. I'm Spartacus Bob. Only rumoured to exist through some half glimpsed letters in episode one and two. I am ten feet tall, protected by an impregnable force field and can shoot lightning bolts out of my arse

#10 User is offline   Omtose 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 05-October 08

Posted 27 October 2008 - 11:26 PM

"Hello Bob, welcome to Aliens Anonymous."

I can't help but feel sorry for the players drawing Ando and Simone... I mean, your getting to be the sidekick to the funny chubby guy and the girl who gets shot by her ex-boyfriend as a plot element, how much fun can that be?

And now, I'll log out without claiming Sylar. But I will claim Gabriel Gray. The plot thickens...

#11 User is offline   Emurlahn 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 27 October 2008 - 11:47 PM

why am I the only one around?

I'll do some speculating then, because I'm good like that.

It seems to me we have a 2 way recruiting game with a serial killer and probably some unknown twists. It's strange that those recruited by the company do not in fact become willing parts of the "cult". They win if the Company wins, but can still escape? Sounds kind of strange I think, being able to chose which faction you'd rather be in.

I dunno. I need to go to bed

#12 Guest_Barghast_*

  • Group: Unregistered / Not Logged In

Posted 27 October 2008 - 11:55 PM

Rite im ready for the game, had a few beers tonite tho.
I reckon, and this is just a gues, we gots 2 killers and a three way recruiter. I don like the idea of only 1 killer. And lets face it, Gem wants to screw us over. :D
0

#13 User is offline   Liosan 

  • Recruit
  • Group: Game alts
  • Posts: 92
  • Joined: 05-October 08

Posted 28 October 2008 - 12:08 AM

I think peter/the company can recruit.
Sylar can kill, and must kill petrelli/bennet.
I am not sure how petrellis power absorb thing works. Perhaps he gains the power of anyone he protects?
Im not sure what sylar gains from killing people, since they become on his team, but are dead, so cant help anyway. Their power perhaps?

I would imagine someone else can kill, although as to who im unsure. Vig seems a likely ability for niki to have, or maybe noah. Matt, I imagine, is a finder, as perhaps is Isaac, although im less sure about him.
What about the people with more complex roles, hiro etc.
How do you effect his power?
He could also be a vig, I suppose, but I reckon his will be a "twist" of some sort.

Anyway, here for a little longer, because ive got my internet back(thought it wouldnt be availible), but soon I have to go to bed.

This post has been edited by Liosan: 28 October 2008 - 12:09 AM


#14 Guest_Barghast_*

  • Group: Unregistered / Not Logged In

Posted 28 October 2008 - 12:16 AM

There must be some limit to Sylar's kill abiliy though. Imagine a lucky kill on Bennet first night. Game over, methinks. So he has to obey limits.
I see Hiro as being able to function as healer, guard, or vig, but I don't know what settings govern such abilities.
Surely Matt can only be a finder?
0

#15 User is offline   Emurlahn 

  • Recruit
  • Group: Game alts
  • Posts: 6
  • Joined: 05-October 08

Posted 28 October 2008 - 12:24 AM

I would think our best bet is to not speculate about roles and how they function. But that's just me.

Now I'm really going to bed

#16 Guest_Barghast_*

  • Group: Unregistered / Not Logged In

Posted 28 October 2008 - 12:27 AM

You are quite probably correct., actually. Meditating on roles is only gonna cause headaches lol. Sleep well, fellow. I shall be up for another few hours should anyone wish to begin idle chat.

Edited: for spellings.

This post has been edited by Barghast: 28 October 2008 - 12:30 AM

0

#17 User is offline   Shadow 

  • Recruit
  • Group: Game alts
  • Posts: 19
  • Joined: 05-October 08

Posted 28 October 2008 - 01:40 AM

I am here, ansd i am alone, as usual
looks like we've got another LOST-type game on our hands
methinks I need to go read Wikipedia, or download the first season of Heroes....

#18 Guest_Barghast_*

  • Group: Unregistered / Not Logged In

Posted 28 October 2008 - 01:48 AM

Welcome, fellow. :D My advice would be look up Heroes on Wiki. There's too much to be learnt and thought about through a quick watch of the series. And even with Wiki, you're going to be more lost than an eskimo in a desert. :D
0

#19 User is offline   Shadow 

  • Recruit
  • Group: Game alts
  • Posts: 19
  • Joined: 05-October 08

Posted 28 October 2008 - 01:53 AM

ok, having re-logged in as "Silent, i may now offer my thoughts in more detail
so, it would seem that we indeed face a "LOST"-like situation,

Quote

Peter Petrelli can protect players. When he saves someone - which happens when they are attacked but his protection saves them - they become aware of him and will win when Peter wins. Peter wins when Sylar is killed and Claire is still alive. Peter does not have to be alive to win.


here's one cult, the "benevolent one", so to speak. He heals people, and if those people are targeted by an NK, they are "recruited" by him. He must keep Claire alive to win

question1: Is Claire aware of him form the start? Is he aware of her?

Quote

Bob Bishop and other company players can capture players. When you are captured, you cannot be protected by Peter Petrelli, and you don't count as saved. But you can still be killed. If you are captured and have an ability, you can't use your abilities while in captivity - but you can trade your night actions for an escape - which means you can't use your night actions the day and night following the escape.


so, another cult, where you are "recruited", but can get out.

Quote

To win the company have to capture Peter Petrelli, Sylar, Claire Bennet and Adam Monroe - but they can still win if they capture all remaining heroes.

ok, self explanatory
Question 2: can the "leaders" escape, too?

Quote

Sylar can kill players. If you are killed by Sylar, you become a part of him, and win when he wins. The exception is Peter Petrelli and Claire Bennet. Sylar wins when Peter Petrelli and Claire Bennet are both dead.


ok, the "evil" cult wins when a "leader" opposing him is dead. If Peter knows Claire (see Question 1), Sylar has to eliminate the "leaders" of the opposing cult.

questoin 3: if you have been savedby Peter, then killed by Sylar, who do you win with?


Quote

But if you are killed by any other means, your last position determines how you win. If you were saved before you died, you win when Peter Petrelli wins, but if you were captured when you died, you win when the company wins. Some players have their own winning condition. Those are overridden by new winning conditions when a player is saved by Peter/captured/killed by Sylar.


so... X number of "outside factions"

Quote

Some of you don't have an expressed winning condition. Not having a winning condition means you lose, so you better try get the attention of someone that can give you one!

so, attract attention.

Resume: This TMDI's off the charts.
that being said, seems the "neutral" players (no winning condition) have to make lots of noise to attract a "leader"
while the "Leaders" have to be quiet, yet inconspicuous.
confusing.

This post has been edited by Shadow: 28 October 2008 - 01:54 AM


#20 Guest_Barghast_*

  • Group: Unregistered / Not Logged In

Posted 28 October 2008 - 01:56 AM

Thank you for the summary, Shadow. It seems to me that the player who has Claire's role will probably be the loudest player. Hmmm.
0

Share this topic:


  • 190 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users