TheRetiredBridgeburner, on 23 February 2020 - 07:13 PM, said:
Puck, on 22 February 2020 - 11:40 PM, said:
We ended up with 70 enemies versus five players. Our usual, very much awesome and calm and amazing and experienced DM just quit the session.
Abyss, on 23 February 2020 - 05:47 AM, said:
Kobolds, skeletons, or zombies?
That is some ridiculous nonsense!
Goblins on dire wolves. Wouldn't have been bad if there hadn't been 50+ of them, plus two dozen bow men, a bunch of fighters with an AC of 20 (D&D people will know), a handful of dire bats and also one druid as the cherry on top. That's against a level 4 party of five, ONE of which is a cleric that can take some damage, a scout, a warlock, a druid-healer and an artificer. Who'd just met and have no reason to die for each other OR the stupid chest of gold we were supposed to get from point A to point B.
This morning we got our XP, spelled out in what gave us how much XP, one point being no XP for running through the ambush and being hit by some arrows. You know, that ambush that was the only way through to the other side of the battle map, which we were forbidden from circling around. The original plan had been to either circle around or fly over the ambush, but the DM got so hot and bothered about it, we opted to play along.
At the point where the second dire bat entered the map after 5+ hours of real life time grinding through that shit and sitting through 20+ minutes turns because for some reason every single group of enemies had to be included in the turn order, our usual DM threw it in and I did as well two minutes later. This may or may not have gotten the message across to the campaign's DM, 'cause he also quit and left a somewhat passive-aggressive "Sorry for wasting your time"-message for everyone.
The usual DM and I returned to the group call and we had a heart to heart with everyone, everyone being in the same boat about this having been a shit show. Then, surprisingly, the campaign's DM showed up again, tied to explain himself by telling us that this was aaalmost the end of the encounter and there were only x dire bats left and the some of the 50+ gobbo riders were wounded and also the druid was weak and and and. I politely (no, really, sometime I can do that) told the dumbass he's missing the point by a wide margin. We players don't care to know how weak or strong our enemies are or how many there are left if we're feeling like being set up for a total party kill on session three of the campaign. He argued it was supposed to be a forged-in-fire kind of situation. I get the idea, but that's not how it works, especially if every party member is forced to run for their life across a river on their own while being shot at from both sides of a canyon.
Moral of the story is, don't DM like that, kids. It's fine to present the party with difficult situations, but it's not supposed to look like a total party kill on session 3. More importantly, those enemy groups didn't need freaking turn initiative, they are supposed to act at the DM's discretion whenever it's needed. We've previously spent entire sessions on one encounter in the other campaign as well, but that's because we're dumbasses of the highest order*, not because the DM still hadn't figured out how to structure an encounter and NOT overwhelm the party on his THIRD try to run a campaign. At this point half the players were just humoring him by agreeing to the campaign, hoping he'd finally gotten the hang of it.
*I mean, we were supposed to raid an enemy space ship. They were unprepared. We still managed to punch a whole into the bathroom wall, then try to squeeze five people into the shower to hide. We totally, most definitely were not level 20 at that point, I swear.
Nah.
In any case, I though we'd gotten the point across to him last night, especially since we're generally a pretty chill group and will not even notice 90% of mistakes the DM makes and are great at making out own story. Which seems to be the problem. We're used to a play style that allows us quite a bit of freedom and this DM seems to want to play a game by the numbers and a timetable, and play out grand battle schemes that don't take into account the ingenious ideas players can have. For example, after all of this, this morning the druid player offered to warp the wood of the bridge at the end of the canyon to allow for only one enemy to pass through at a time. Dm said we can't do that, the bridge is too big. Druid said, but the bridge is made up of pieces that are small enough to warp. DM said no and shut up, not happening. I got a headache at that point.
The general consensus now seems to be, give the guy one more chance and then we'll see.
The worst part is not only that we're otherwise pretty good friends, he's actually a great PLAYER in the other campaign. A bit hyperbolic and paranoid, but it makes for a great character, and everyone enjoys the game. It's a pity he can't seem to get the hang of Dming but desperately wants to, and we're willing to go along, but at some point it'S not worth wasting our free time on that mess anymore.
Sorry for the long story, keep going.
This post has been edited by Puck: 23 February 2020 - 09:22 PM