Malazan Empire: The MAFIA MOD thread - Malazan Empire

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The MAFIA MOD thread

#681 User is offline   General King 

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Posted 15 June 2009 - 07:36 PM

Who out of all the players seem to suit Geser and Zabulon?

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#682 User is offline   Kurt Montandon 

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Posted 16 June 2009 - 06:24 AM

View PostGeneral King, on Jun 12 2009, 08:32 AM, said:

I started writing up my star trek game around February this year after me and goe did Lord of the Rings over on modcraft, now that was hell of a first game tp come up with and mod, lol.

General King (aka Great Lord D of modcraft)



There's a very, very meat-and-potatoes Star Trek II: Wrath of Khan game that I posted to the Game Development Forum, if someone wants to pass it along to you. It would work good as either a mini or - with modest tweaking - a full game.
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#683 User is offline   General King 

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Posted 16 June 2009 - 02:31 PM

I have a full game worked with a sabotage mechanic, there will probably be a tweak here and there by me and grief, just before the game starts.

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#684 User is offline   Obdigore 

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Posted 16 June 2009 - 03:27 PM

I would like to do a mini resurecting the 'finder' mini Designed by GG.

5 players, 1 killer 4 finders, one finder is insane, one is correct, one is paranoid, one is naive.

Game starts with a Night, then you get to have fun.

This post has been edited by Obdigore: 16 June 2009 - 03:27 PM

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#685 User is offline   Malaese 

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Posted 16 June 2009 - 03:59 PM

View PostObdigore, on Jun 16 2009, 08:27 AM, said:

I would like to do a mini resurecting the 'finder' mini Designed by GG.

5 players, 1 killer 4 finders, one finder is insane, one is correct, one is paranoid, one is naive.

Game starts with a Night, then you get to have fun.


If all the finders find themselves night 1, then the insane and paranoid can discount themselves. Leaving the correct and naive. I assume 1 kill the first night? So 25% chance to hit either the naive or the correct, insane and paranoid no longer matter. So 3v1, Day 1 with no information on the scum, naive and correct reveal, scum counter reveals narrowing the pool to 1 in 3. If the scum hits naive or correct the first night it's down to 2 people who are scum. The remaining finder and the counter claim scum. Paranoid and Insane can't ever reveal, but then the scum doesn't have to either I suppose. Ah interesting a game where it is correct to Vote Night to get a find off. I'd say take away the first night kill to make it interesting. ;)
QUOTE (morgoth45)
That's been established as scientific fact. For those of you who are familiar with science, you know it proves nothing conclusively as there can always be an anomaly, but a scientific law is something that is true 90% of the time.
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#686 User is offline   Tapper 

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Posted 16 June 2009 - 04:00 PM

Keys to the Development Forum would be appreciated for discussion of the merits of my Highlander game, please.

EDIT: I see I'm number 50, so can wait for a bit. Just as well, seeing how work is killing me.

This post has been edited by Tapper: 16 June 2009 - 04:01 PM

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#687 User is offline   Obdigore 

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Posted 16 June 2009 - 04:00 PM

You are unable to find yourself.

I did not include all rules the post for me requesting a game.
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#688 User is offline   Peanutbutta 

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Posted 16 June 2009 - 06:52 PM

Sign me up to mod a game based on Kill Bill. High TMDI (6-8) with at least 18 players, not sure if it's factions-based or town v scum yet.
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#689 User is offline   Knucklehead 

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Posted 30 June 2009 - 03:29 PM

I have a good idea for a Starcraft game. Would be at minimum TMDI 8, possibly going as high as field research. Obviously a 3 faction cult game, minimum of 15 players, but I'm still working on it. Also, would need a non-EST co-mod.
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#690 User is offline   Gem Windcaster 

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Posted 30 June 2009 - 07:27 PM

I don't know how close I am to getting to run my Matrix game, but I want a co mod and some help to balance the game in the developer forum, since it's the first time I run a lower TMDI game. So give me a heads up when it's getting closer to run time, so the game can be prepared properly. :Oops:
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#691 User is offline   Malaese 

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Posted 30 June 2009 - 08:57 PM

Signing up to run Jihad! mini. Someone decide what is next.... It's a good one to run along side Obi's dethy mini. It's altless too btw.

This post has been edited by Malaese: 30 June 2009 - 08:58 PM

QUOTE (morgoth45)
That's been established as scientific fact. For those of you who are familiar with science, you know it proves nothing conclusively as there can always be an anomaly, but a scientific law is something that is true 90% of the time.
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#692 User is offline   Obdigore 

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Posted 30 June 2009 - 08:59 PM

you have seen the mini rules, right?

Also, I can wait on mine, I might be short on time for the rest of the week here.
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#693 User is offline   Malaese 

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Posted 30 June 2009 - 09:01 PM

Yes, it's 10 players, 24 hour days, 4 hour nights.
QUOTE (morgoth45)
That's been established as scientific fact. For those of you who are familiar with science, you know it proves nothing conclusively as there can always be an anomaly, but a scientific law is something that is true 90% of the time.
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#694 User is offline   Obdigore 

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Posted 30 June 2009 - 09:03 PM

Ok, well you do your mini now since there isn't another I see.

Get into PS and make a sign-up thread.

don't forget to post TMDI index, total players, time limits, and basic scene or setup information.
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#695 User is offline   Sixty 

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Posted 01 July 2009 - 12:43 AM

I should be available in time to run Lies as 49.5.

14-15 players (Ment suggested one variation, I another) so it depends on how many end up signing up. Probably gonna take a cue from Morgoth and present most of the factions/rules at the beginning to avoid giving advantages to people with knowledge of the books.
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#696 User is offline   Impirion 

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Posted 01 July 2009 - 08:49 AM

I posted a while ago about running a Supernatural game but it kinda got lost in the posts. It would quite low TMDI, and I have a pretty good idea of what it's gonna be. Could be pared down to a mini if needed, but I need an experienced co-mod just to check that it's balanced for me :Oops:.

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#697 User is offline   Breadmaster 

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Posted 01 July 2009 - 04:20 PM

I have a Cowboy Bebop game I ran on another site that I would like to run again (with some minor role tweaking) as a full game (~18-20 peeps). The first time it was kind of ruined by inactive players :Oops: . TMDI 4.5, so fairly meat and potatoes. Figured I'd speak up now since it probably won't be up to bat for a long time, anyway. Just for posterity, let's say I won't be able to run it for at least 6 weeks as my internet situation is fairly bad at the moment, but either way I'd need one of those nifty eastern hemisphere co-mods (I'm EST).
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#698 User is offline   HoosierDaddy 

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Posted 08 July 2009 - 09:43 AM

So..... I'm brainstorming on an awesome ass Mistborn M & P (sorta) game where town is actually the bad guy! This would be a BIG game, requiring probably 20+ players, with the more the merrier considering the scope of what I'm encompassing. If any old-hand would like to talk about it just PM me. I think it could be kick ass fun for players.
Trouble arrives when the opponents to such a system institute its extreme opposite, where individualism becomes godlike and sacrosanct, and no greater service to any other ideal (including community) is possible. In such a system rapacious greed thrives behind the guise of freedom, and the worst aspects of human nature come to the fore....
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#699 User is offline   Morgoth 

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Posted 08 July 2009 - 09:49 AM

I want to do an 80's splatter/horror based merc game. about an 8 I guess. 20 players. no need to find a co-mod just yet, but set e up on the list
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#700 User is offline   HoosierDaddy 

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Posted 08 July 2009 - 09:51 AM

View PostMorgoth, on Jul 8 2009, 05:49 AM, said:

I want to do an 80's splatter/horror based merc game. about an 8 I guess. 20 players. no need to find a co-mod just yet, but set e up on the list


Like Jason vs. Freddy vs. Chuckie?
Trouble arrives when the opponents to such a system institute its extreme opposite, where individualism becomes godlike and sacrosanct, and no greater service to any other ideal (including community) is possible. In such a system rapacious greed thrives behind the guise of freedom, and the worst aspects of human nature come to the fore....
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