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Malazan Artist
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04-January 08
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  1. The Outer Worlds

    30 October 2019 - 10:36 AM

    Go on, let's have a thread.

    I've only just started out really, but I'm having a lot of fun with it. Companion combat actually works, and can be very entertaining - positioning yourself with an enemy between you, then triggering your companions special move, can have them leaping in with a killing blow from behind, so you can be fighting them face to face and they just disappear in a splat. Plus all the little call outs and comments during combat make it feel like you've got some back up.

    Got a nice plasma blade from somewhere, for some searing hot slashes. Been selling or breaking down all the crappy stuff, have only modded some early gear to see how that works. Only gripe so far is the small text on the inventory, and the way the descriptions of items covers the rest of the gear - could do with a tweak on that regard.

    Took Pavati out to the ship last night, as she has a lot of location-oriented dialogue - she seemed suitably impressed. I want to finish up any side quests here before fixing the ship up, looking forward to getting it going.
  2. Sekiro - Shadows Die Twice

    20 March 2019 - 08:21 AM

    So, anyone getting this on release?

    Last time From messed with the Souls mechanic, we got Bloodborne.

    All I really know so far is that it's not an rpg as no character creation; there's a skill tree instead of weapon levelling; and Sekiro has a prosthetic arm that can hold different tools like a hook-shot type grapple. And, that they designed the game around a fluid, dynamic movement mechanic.

    I've avoided gameplay videos until now, but from what I've read it has enough of a change to make it into a new type of game, as different to Souls as Bloodborne, maybe with even more of a departure.


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