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High House Mafia
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Lover of High House Mafia
39 years old
January 8, 1981
Delft, Holland.

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  1. In Topic: Twilight Imperium game 5: changes?

    18 March 2020 - 06:24 PM

    The wording of the Primary runs in some trouble with Saar :)

    I think the Primary is slightly underpowered, maybe reword to

    "Move one of your space docks and up to three fighters from a system you control to another system you control, OR move a PDS and up to three ground forces from a planet you control to a planet in another system you control."

    Secondary is a really subtle one: the TG is nice, but the real benefit is that you can disband a carrier that's far from home, or dreads that already sustained damage.
  2. In Topic: TI4 Game 4C - Game Thread

    17 March 2020 - 07:30 PM

    Will prettify later, but here goes.

    Activate Mordai II (D'rek's homeworld).

    Tapper loses 1 CT from his Fleet pool due to Neuroglaive.



    CM | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.

    Move 2 dreadnoughts with 2 infantry and 2 fighters from Quinarra/Trenlak to Mordai II.
    If Flank Speed is not Sabotage'd, at the start of the first combat round: play

    Space Combat:

    ..i) Anti-Fighter Barrage: N/A
    ..ii) Announce Retreats: N/A
    ..iii) Make Combat Rolls:

    Tapper plays the following action card:


    BU | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.

    Tapper > 2 x Dreadnought, 2 x Fighter > [4d10=7, 3, 5, 9] > (2 hits)
    D'rek > 1 x Dreadnought, 1 x Cruiser, 3 x Fighter > [5d10=5, 6, 3, 9, 5] > (3 hits)

    ..iv) Assign Hits

    Drek sustains damage on her dreadnought and destroys 1 fighter.
    Tapper sustains damage on one dreadnought and uses the following action card:


    BT | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.

    Tapper > 2 x Dreadnought, 2 x Fighter > [4d10=9, 3, 5, 2] > (1 hit)
    Drek > 1 x Dreadnought, 1 x Cruiser, 2 x Fighter > [4d10=9, 4, 7, 8] > (2 hits)

    Drek destroys 1 fighter.
    Tapper sustains damage on his 2nd dread then destroys 1 fighter. D'rek copies Plasma Scoring technology.

    Tapper > 2 x Dreadnought, 1 x Fighter > [3d10=7, 8, 8] > (2 hits)
    Drek > 1 x Dreadnought, 1 x Cruiser, 1 x Fighter > [3d10=1, 1, 2] > (no hits)

    Drek destroys 1 fighter and 1 cruiser.

    Tapper > 2 x Dreadnought, 1 x Fighter > [3d10=4, 6, 1] > (2 hits)
    Drek > 1 x Dreadnought > [1d10=7] > (1 hit)

    Drek destroys her dreadnought.
    Tapper destroys his fighter.

    ..v) Retreat: N/A

    Tapper wins space combat.

    Blend has the instructions, Neuroglaive does not, as far as I can see, affect any of my fleets (4 CT in Fleet, 3 maximum size everywhere).


    ..i) Bombardment:

    Tapper > 2 x Dreadnought + Plasma Scoring > [3d10=10, 5, 10] > (3 hits)

    Drek destroys 3 infantry.

    ..ii) Commit Ground Forces:

    Tapper commits 2 infantry to invade Mordai III.

    Drek plays the following action card:


    BC | Parley | After another player commits units to land on a planet you control: | Return the committed units to the space area.

    Nom uses the following action card:


    CA | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.

    ..iii) Space Cannon Defense: N/A
    ..iv) Ground Combat:

    Tapper > 2 x Infantry > [2d10=4, 6] > (no hits)
    Drek > 1 x Infantry > [1d10=5] > (no hits)

    Harrow > Tapper > 2 x Dreadnought + Plasma Scoring > [3d10=3, 1, 8] > (1 hit)

    Drek destroys her infantry.

    ..v) Establish Control: Tapper establishes control of Mordai III and assimilates Drek's Space Dock.


    Tapper produces 3 fighters, 2 infantry for a cost of 3 resources.
    Tapper exhausts 0.0.0 to pay for it.
  3. In Topic: Twilight Imperium game 5: changes?

    15 March 2020 - 10:53 AM

    I agree that Diplo and Warfare are in and by themselves fine if there is a reason to take them (because combat occurs frequently).
    The question is if the cards need tinkering because combat does not happen as frequently, or if a map can change that.

    Maybe we should give the game 1 map a replay? That game was quite a lot more interactive than game 2 and 3 were.

    @IH: a new card that affects direction of play, refreshes a planet and gives a TG sounds a lot like the regular effects of Diplo, +1 TG :)

    All Strategies so far do something that does not target other players directly, add a mechanic or replenish a pool and the effects are at most returned in a weaker version as tech or as an action card.

    This 10th strategy, if it took the order of play adds a mechanic to the Strategy phase, so that box is ticked.

    What about: Add 3 Influence to a planet you control?

    It is a small situational bonus that works with action cards and, if it extends into the status phase, scoring opportunities.

    The secondary could then be smth like "pay 1 CT to get TG equal to the Influence of one of your planets that is not MR."

    The net benefit compared to the cost of the CT is usually 0-1 TG, but it is a bit of added flexibility, and Influence is I think an underused stat compared to production, as Leadership only cares about multitudes of 3.
  4. In Topic: TI4 Game 4C - Chat Thread

    14 March 2020 - 11:04 AM

    View PostTattersail_, on 14 March 2020 - 10:41 AM, said:

    Well it gives Toaster an option to sabotage the flank speed, if that gets sabotaged then he can use bunker. So it affects him quite a bit.

    Sabotage cannot be sabotaged - which is what I think you are hinting towards?
  5. In Topic: Soccer/Football/Futbol/Whatever in general

    13 March 2020 - 09:51 AM

    View PostMalankazooie, on 11 March 2020 - 05:05 PM, said:

    Okay football fr33k5. I need to know more about Erling Haaland. In that first leg against PSG, that goal by him was one of the purest strikes I've seen. Looking forward to highlights from his (and Dortmand's) second leg match against PSG today. Where'd did this beast come from? Was he created in some super soccer lab? or was this ability honed over time?

    Posted Image

    Red Bull Salzburg, which is essentially the evaluating facility/nursing home for the Red Bull football group (the flagship is RB Leipzig, but there;s also teams in New York and Brasil), which is headed by Ralf Rangnick, one of the people responsible for the development of the gegenpressing tactics. RB are seriously good at scouting (Sadio Mané went from Salzburg to Southampton) and Naby Keļta, Dayot Upamecano, Konrad Laimer and Kevin Kampl are players who went from Salzburg to Leipzig.


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    07 Jan 2020 - 19:33
    and again
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    08 Jan 2019 - 13:17
    Happy birthday Taps
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    17 Jan 2017 - 12:35
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    08 Jan 2017 - 02:42
    Happy birthday!
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    18 Dec 2014 - 14:35
    I miss the days when you and I had the top profile views at Malazan due to our ongoing conversation. How have you been? I always enjoy your posts when you wander into Discussions.
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    High House Dark 

    20 Mar 2013 - 20:19
    YOU'RE extremely well put.
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    14 Feb 2013 - 19:36
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    08 Jan 2013 - 10:28
    Happy Birthday to you, Happy Birthday to you. Happy Birthday Mr T man, Happy birthday to you!!!!!!
  9. Photo


    01 Nov 2012 - 17:32
    Tapper, you invalidated my arguments and I have no rebuttal, time to change the subject!
    I love you almost as much as illy right now
  10. Photo


    31 Jul 2012 - 02:13
    Tapper, you sexy man, man. Love the flannel shirt at the beach, pic. I'm giving you a nickname - Ryan Seacrest.
  11. Photo


    29 Jun 2012 - 21:27
    Ever seen a grown man naked?
  12. Photo


    07 May 2012 - 10:54
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    07 Aug 2011 - 09:19
    No worries, I'll get there soon enough. :P ;)
  14. Photo


    17 Jun 2011 - 18:40
    pleazzzzz password?
  15. Photo


    24 May 2011 - 13:27
    No dutchie, I'm afraid! I'm from south of the border, that little place with real beer ;-p
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