Malazan Empire: Blend - Viewing Profile - Malazan Empire

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User Rating: *****

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High House Mafia
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4,894 (0.8 per day)
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Play-by-Forum (1934 posts)
28-March 03
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User is offline Jan 09 2020 02:15 PM

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Member Title:
Gentleman of High House Mafia
36 years old
August 19, 1983

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Posts I've Made

  1. In Topic: The new Doctor Who.

    03 January 2020 - 03:09 PM

    I was so pissed when I was scrolling through my wall on Facebook yesterday, before I had watched the new episode, and the Doctor Who group had posted a video of


    Looking forward to seeing how this rolls out, and I agree with QT that this is the first time that 13 has really felt very Doctor Who.
  2. In Topic: TI4 Game 4C - Chat Thread

    10 December 2019 - 02:59 PM

    View PostToasTer86, on 10 December 2019 - 02:30 PM, said:

    View PostGalactic Council, on 10 December 2019 - 02:14 PM, said:

    View PostToasTer86, on 10 December 2019 - 11:06 AM, said:

    Twelve had already posted before I even finished my post ...
    It is just a small mistake will contact Blend

    I would not make this mistake if I physically was able to touch the plastic and see my tokens

    Alright, well, from the timestamps on the posts, your turn was posted a full hour and a half before Twelve's, and your edit was about four and a half hours after that.

    I'll allow it this time, we all make mistakes. But going forward if it has been longer than about 30 minutes since you posted and someone else has posted their action, then you're shit outta luck.

    Thank you I will take more care in carefully posting my turn
    This morning when I posted my turn it was as place holder, and if you check the history it said

    " place holder will post my turn after 1-2 hours to complete"
    in that time Twelve had already posted his turn

    I would like to know can I see the history on my posts, but I will refrain from using placeholders.
    nonetheless it was not until Tatts pointed out I moved out with 4 ships, and a fleet supply of 3.

    No, once you've edited your posts, I don't think even the administrators can see what the original post was (though IH and D'rek may say differently). If you're putting a placeholder post in the game thread, I recommend noting in here that you've done a placeholder, so that there is proof somewhere that it WAS a placeholder.

    It's not that I don't trust you - like I said, we all make mistakes, and I tend to allow everyone to go back on one mistake in a game (like how I allowed Drek to modify her use of Tech a while back AFTER she realized it would take her over her CT limit), but if you or someone else has been warned about something in the game thread, then I will likely not accept the same mistake a second time! :)

    Anyway, it's not a HUGE turn affecting change that would drastically change the outcome of anything, so for me it wasn't a huge deal.
  3. In Topic: MINECRAFT

    10 December 2019 - 02:29 PM

    They are finally releasing Bedrock edition on PS4 today, which means we'll finally have access to bees and honey and foxes and parrots, as well as crossplay with other systems using Bedrock edition!! I'm super excited about this! Mostly about honey, cause I've seen some really cool machines out there using honey.
  4. In Topic: TI4 Game 4C Signups

    01 October 2019 - 10:20 PM

    View PostJazzarm, on 01 October 2019 - 10:09 PM, said:

    Alright, it sounds like I tried to reinvent the wheel with my talk about extra blue tiles, haha.

    I think as long as we get the same amount of cultural/hazardous/industrial planets per player on average as in a 6-player game there should be no need to increase the requirements of those objectives. Not to mention 6 of the same is already one of the easier objectives to deny. A quick planet head count reveals 11 Hazardous, 11 Industrials, 10 Culturals. Remove Saudor and Vefut and you're down to 10 of each. As long as there are around 15 of each in this 9p map the objectives can remain unchanged. If we're adding significantly more planets there's reason to consider increasing the requirements.

    That's actually a very good point, I hadn't considered the additional players when thinking of the objective. Thanks for pointing that out!

    With the tiles I am planning to make tonight, we would end up with 17 Industrials, 17 Hazardous and 15 Culturals. I think that should be fine, yeah?
  5. In Topic: TI4 Game 4C Signups

    01 October 2019 - 07:35 PM

    I really like Jazzarm's suggestion of having a ban phase and reducing the pool of factions down to 10 as a way of making a snake draft a little more equitable.

    I'd appreciate other people's opinions! It's open to discussion until we get past the map building phase. I plan to create the new planet tiles tonight then SHOULD be able to send everyone their slice colour and tiles, so I'm hoping to be able to create the map by tomorrow evening, at which point I will make a decision on how we draft based on everyone's input in here!


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    19 Aug 2019 - 08:35
    That time of year again, hope it was a good one.
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    18 Aug 2018 - 21:32
    happy birthday old bean
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    18 Jul 2017 - 07:45
    I confess to feeling a little disappointed you didn't seem to get the larger point I was making in that post. Oh well.
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    18 Aug 2012 - 14:16
    Happy birthday mate ... almost the big 30. Tempus fugit, eh? Hope you have a great day :)
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    21 Apr 2010 - 19:51
    thanks for the rep Blend. Just seems to me that their was a fundamental shift in the barghast between reapers gale where they are kind of noble savages to just downright horrifying savages of DOD.
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    22 Jan 2010 - 21:27
    In regards to the "Kelanved and Dancer" pic... it's obviously Dancer with "the rope".
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