
ok i liked it, starting to grab my attention and the pacing has really improved from the start.
i think you need to expand some parts though and maybe lose others. for example i think the intro of orm to the ship could be handled better, try to expand the confrontation with the captain, instead of him just sending orm down to the two workering make him strip away some of orm's confidence. tyr to add a little confrontation, the captain making his place known, and that way when orm reaches the two kibb and brant, he'll already feel small and shamed. then when they push him his explosion seems fmore reasonable and better realised. i think orm for all his confidence seems to have momentary lapses into weeakness that you need to watch out for. that confidence to me seems like his most powerful charcteristic and shouldnt be put down, but should be exploited. I know they are pretending to be ordinary soldiers but the scene in the inn when orm gets beer spilled on him could have been a good way of showing his steel. not necessarily fighting but showing a bit of strength and grit just in his expression to sober up the drunk into avoiding a brawl. that would give him a little leeway and respect which he was already building with earlier actions.
the fight between brant and orm, this magic system is interesting and i like the way you describe it, but might it be better instead of brant finding some mysterious other anchor, couldnt he just punch orm, catching him off guard with an unorthodox move. This would be a good example of learning that orm is expected to achieve and set him off balance to his training, perhaps following along the broadening of his horizons impied by his carrying the knife and sword.
i have to say i am very impressed with the naming which is consistently good and well structured.
one line struck me as odd, order spies - spie sof the order, really no need for the second half of that.
plus if kep sees the soldiers and says their arrogant and confident, surely that includes orm in the tavern so why would he balk at starting a brawl with the drunk.
dont know if you want to consider this but i have been redoing my story and trying to remove any dialogue which doesnt involve a ""said. I really think its an easy thing to do and when its excluded can add an urgency. for example
‘Look, I’m just saying that we could get the job done quicker if you gave me a hand,’ said Orm.
‘We’ve been doing this all morning,’ Kibb shouted, ‘so just because you’ve had to carry a couple of boxes, don’t think you’re getting any sympathy here."
the said Orm is invisible, but keeps the reader in tuned. now if the conversation ran on and the dialogue became hated then if you left the said out it would make the reader read faster and add another depth to it. maybe im talking **** but thats what i think anyway. when a device in used a lot, especially the simple ones i think the absence of said device where its expected is more dramatic than some other devices of similar meaning.
forgot to add that i think the dialogue where its expanded and lengthy is in general really well written, but there are too many instances in the really short sections that the dialogue is too cut up to have an effect. if you dropped wrests section and expanded Pir's to include a chat about it then it would be more effective. pehaps iuncrease the talking between pir and the reaver then include a scene below with wrest that covers the porblems of rest. plus if wrests crew are tired arent they just resting on the ship?? the two lines of dialogue between pir and adares are unnecessary in either briefness or usage, if they are going to talk expand it, otherwise i dont think its necessary.
well hope that helps some
