Twilight Imperium 8 : Magi's Madness - Game Thread
#122
Posted 30 April 2021 - 01:26 AM
Secondary: None
Pass:
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 1(+1)(+1)(+1)F | 0S
Goods: 3/3 C | 1TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 5 Mahact,
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
+
Technologies:
+
+
Leaders:
+
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
This post has been edited by twelve: 30 April 2021 - 01:38 AM
I don't know what I'm doing but it sounds good.
#123
Posted 30 April 2021 - 05:59 AM
[quote name='Imperial Historian' timestamp='1619730372' post='1434186']
Component action: Starforge, spend 1 CT build 2 fighters on mecatol rex,
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit infantry
Build 2 infantry
gain 1 TG (commander)
Swap alliance token with morgoth.
CURRENT STATUS
Victory Points: 2
Strategy Card:TRADE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2
Leaders:+ Umbat (AGENT) --ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Component action: Starforge, spend 1 CT build 2 fighters on mecatol rex,
When you use your STAR FORGE faction ability in this system or an adjacent system, you may place 1 infantry from your reinforcements with this unit infantry
Build 2 infantry
gain 1 TG (commander)
Swap alliance token with morgoth.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Abyz (3/0)
+ Cealdri (0/2, yellow tech)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
prototype warsun 2
Leaders:+ Umbat (AGENT) --
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
#124
Posted 30 April 2021 - 11:02 AM
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 4/6 C | 17 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 5 Hacan, 1 Vuil'raith, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
#125
Posted 30 April 2021 - 12:44 PM
Pass
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Abyz (3/0)
+ Cealdri (0/2, yellow tech)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
prototype warsun 2
Leaders:+ Umbat (AGENT) --
+ Magmus (COMMANDER) -- {LOCKED: Produce a War Sun} After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
#126
Posted 30 April 2021 - 01:03 PM
Round 2 - Status Phase
The following agendas are revealed:
Quote
HOMELAND DEFENSE ACT | LAW | FOR: Each player can have any number of PDS units on planets he controls. AGAINST: Each player destroys 1 of his PDS units.
Quote
COMMITTEE FORMATION | LAW | ELECT PLAYER: The elected player gains this card. Before players vote on an agenda that requires a player to be elected, the owner of this card may discard this card to choose a player to be elected. Players do not vote on that agenda.
Initiative Order: Tattersail > Morgoth > Khellendros > Twelve > IH > Tapper > D'rek
This post has been edited by Galactic Council: 30 April 2021 - 04:13 PM
#127
Posted 30 April 2021 - 01:34 PM
Score no objective
Receive 2 CT place both in tactical
Receive 2 AC's
Return strategy
Ready planets and cards
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
+ The Helmsman (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that does not contain other players' ships; you may move your flagship and any number of your dreadnoughts from other systems into the chosen system. Then, purge this card.
Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
(PROMISSORY NOTE) Muaat Support for the Throne
(FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
#128
Posted 30 April 2021 - 03:47 PM
Score PO - Build Defenses -- 1VP -- Status Phase -- Have 4 or more structures.
Gain two tokens 1/0/1
Draw 1 ac
Refresh, return etc
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 2F | 1T
Goods: 0/3 C | 4TG
Relic Fragments: 0C | 0H | 2I | 0U
Action Cards: 3
Promissory Notes: 4 N'orr, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (1/1) B
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lord (1/2)
Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- {LOCKED: Have 3 Scored Objectives} -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ Letnev support for the throne
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#129
Posted 30 April 2021 - 04:55 PM
OWsnyNE.png (152.62K)
Number of downloads: 0
Status Phase:
Play:
Predict AGAINST on Homeland Defense Act.
SCORE OBJECTIVES: Score Public Objective 'Build Defenses' -- 1VP -- Status Phase -- Have 4 or more structures.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 command tokens, redistribute 2/2/0.
DRAW CARDS: Draw 1 action card.
REFRESH: Planets, Agent, Technology.
CURRENT STATUS
Victory Points: 1
Strategy Card:POLITICS
Command Pools: 2T | 2F | 0S
Goods: 0/2 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+It Feeds on Carrion (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
Captured Units:
+ Dreadnaught (1 Muaat)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)
Other:
Number of downloads: 0
Status Phase:
Play:
Quote
BH | Leadership Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
Predict AGAINST on Homeland Defense Act.
SCORE OBJECTIVES: Score Public Objective 'Build Defenses' -- 1VP -- Status Phase -- Have 4 or more structures.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 command tokens, redistribute 2/2/0.
DRAW CARDS: Draw 1 action card.
REFRESH: Planets, Agent, Technology.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 2F | 0S
Goods: 0/2 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Vuil'Raith, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+
Captured Units:
+ Dreadnaught (1 Muaat)
+ Carrier (1 L1Z1X)
+ Infantry (1 Mahact)
Other:
This post has been edited by Khellendros: 30 April 2021 - 04:59 PM
"I think I've made a terrible error of judgement."
#130
Posted 30 April 2021 - 05:04 PM
Status Phase:
Score: Build Defense
Score: Form a spy Network discard 5 action cards : Direct Hit, Fighter Prototype 2, Divert Funding, Bribery and Intercept
<Gain 2 CT place 1 Tactical and 1 Strategic
<Draw 1 action card
<Return Construction
<Refresh planets, Tech and Agent
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 1(+1)(+1)(+1)F | 1S
Goods: 3/3 C | 0TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Mahact,
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Ixth (3/5)
+ Acceon (2/3)
+ Joel Ir (2/3)
+ Rigel III (1/1) green
+ Vega Major (2/1)
+ Vega Minor (1/2) blue
+ Loki (1/2)
+ Abaddom (1/0)
+ Ashtroth (2/0)
Technologies:
+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Score Secret: Form a Spy Network
This post has been edited by twelve: 30 April 2021 - 05:16 PM
I don't know what I'm doing but it sounds good.
#131
Posted 30 April 2021 - 05:17 PM
Score no objectives
Gain 3 CT (+1 for using L1Z1X racial) (1/0/2)
Quote
CYBERNETIC ENHANCEMENTS Ω | Play when you gain command tokens during the status phase: Gain 1 additional command token. Then, return this card to the L1Z1X player.
Gain 1 action card
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Muaat 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (6/3, nano-forge)
+ Abyz (3/0)
+ Fria (2/0)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Quann (2/1) (DMZ)
+Mecatol Rex (1/6)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
prototype warsun 2
Leaders:+ Umbat (AGENT) --
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- {LOCKED: Have 3 Scored Objectives} After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
#132
Posted 30 April 2021 - 05:36 PM
SCORE: SO
Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player (Rigel)
GAIN 2 CT: +1/0/+1
DRAW 1 AC
RETURN, REFRESH ETC.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 1(+2)F | 1S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Letnev, 1 Sardakk.
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 1 Unit Upgrade).
Type IV Drive -- unlocks Dreadnought 2.
Leaders:
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
This post has been edited by Tapper: 30 April 2021 - 07:41 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#133
Posted 30 April 2021 - 05:56 PM
Status Phase
> Gain 3 CT and redistribute CTs
> Draw 2 action cards
> Ready cards
> Return strategy card
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 3T | 3F | 1S
Goods: 4/6 C | 17 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 5
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Mehar Xull (1/3, red tech specialty)
+ Lisis (2/2)
+ Velnor (2/1, red tech specialty)
+ Atlas (3/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
#134
Posted 30 April 2021 - 07:10 PM
Round 2 - Agenda Phase
The following Public Objective is revealed:
Quote
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
We are voting on the following agendas:
Quote
HOMELAND DEFENSE ACT | LAW | FOR: Each player can have any number of PDS units on planets he controls. AGAINST: Each player destroys 1 of his PDS units.
Vuil'Raith Leadership Rider prediction: AGAINST
Quote
COMMITTEE FORMATION | LAW | ELECT PLAYER: The elected player gains this card. Before players vote on an agenda that requires a player to be elected, the owner of this card may discard this card to choose a player to be elected. Players do not vote on that agenda.
This post has been edited by Galactic Council: 30 April 2021 - 07:14 PM
#135
Posted 30 April 2021 - 09:08 PM
Vuil’raith give 1TG to Muaat/IH (payment for Trade refresh).
"I think I've made a terrible error of judgement."
#136
Posted 30 April 2021 - 09:13 PM
Vuil’raith also receive Trade PN from L1Z1X/Tatts
"I think I've made a terrible error of judgement."
#137
Posted 30 April 2021 - 09:48 PM
Trade 3 Commodities for 2 TG with Muatt
I don't know what I'm doing but it sounds good.
#138
Posted 01 May 2021 - 06:43 PM
Round 2 - Agenda Phase Results
We are voting on the following agendas:
Quote
HOMELAND DEFENSE ACT | LAW | FOR: Each player can have any number of PDS units on planets he controls. AGAINST: Each player destroys 1 of his PDS units.
Vuil'Raith Leadership Rider prediction: AGAINST
Quote
COMMITTEE FORMATION | LAW | ELECT PLAYER: The elected player gains this card. Before players vote on an agenda that requires a player to be elected, the owner of this card may discard this card to choose a player to be elected. Players do not vote on that agenda.
Tattersail as the L1Z1X Mindnet holds 12 votes
+ 11 votes AGAINST on Homeland Defense Act
+ 1 vote on MUAAT for Committee Formation
Morgoth as the Sardakk N'orr holds 13 votes
+ 13 votes FOR on Homeland Defense Act
Khellendros as the Vuil'Raith Cabal holds 10 votes (cannot vote on Homeland Defense Act; Leadership Rider - AGAINST)
+ 10 votes on VUIL'RAITH for Committee Formation
Twelve as the Mahact Gene-Sorcerers holds 17 votes
+ 17 votes on VUIL'RAITH for Committee Formation
Imperial Historian as the Embers of Muaat holds 13 votes
+ 13 votes on MUAAT for Committee Formation
Tapper as the Barony of Letnev holds 12 votes
+ 12 votes on MUAAT for Committee Formation
D'rek as the Emirates of Hacan holds 12 votes
+ 12 votes AGAINST on Homeland Defense Act
Results
Quote
HOMELAND DEFENSE ACT | LAW | FOR: Each player can have any number of PDS units on planets he controls. AGAINST: Each player destroys 1 of his PDS units.
Vuil'Raith Leadership Rider prediction: AGAINST
+ 13 votes FOR on Homeland Defense Act (Sardakk N'orr)
+ 11 votes AGAINST on Homeland Defense Act (L1Z1X)
+ 12 votes AGAINST on Homeland Defense Act (Hacan)
Total: 13 votes FOR / 23 votes AGAINST
Homeland Defense Act is resolved as AGAINST; each player destroys 1 PDS (please post which PDS you'd like to destroy in your Strategy Phase post)
Vuil'Raith Cabal's Leadership Rider is successful. Khellendros gains 3 CTs (please post where you'd like to place them in your Strategy Phase post)
Quote
COMMITTEE FORMATION | LAW | ELECT PLAYER: The elected player gains this card. Before players vote on an agenda that requires a player to be elected, the owner of this card may discard this card to choose a player to be elected. Players do not vote on that agenda.
+ 1 vote on MUAAT for Committee Formation (L1Z1X)
+ 13 votes on MUAAT for Committee Formation (Muaat)
+ 12 votes on MUAAT for Committee Formation (Letnev)
+ 10 votes on VUIL'RAITH for Committee Formation (Vuil'Raith)
+ 17 votes on VUIL'RAITH for Committee Formation (Twelve)
Results: Muaat receives 26 votes / Vuil'Raith receives 27 votes.
Vuil'Raith Cabal is elected for Committee Formation.
This post has been edited by Galactic Council: 01 May 2021 - 06:43 PM
#139
Posted 01 May 2021 - 06:46 PM
Round 3 - Strategy Phase
The Speaker is Tattersail.
Turn order: Tattersail > Khellendros > Twelve > Morgoth > Tapper > Imperial Historian > D'rek
#140
Posted 01 May 2021 - 07:08 PM
Technology - only have 1 PDS.
Apt is the only one who reads this. Apt is nice.