Politics Secondary: Draw 2 Action Cards
Action 1
Activate Atlas
Move 1 Carrier, 2 Mechs from Gamma Wormhole Space > Home System (Pick up 3 Infantry) > Gamma Wormhole > Ion Storm Beta Wormhole > Atlas (+1 Movement from Aetherstream, +1 Movement from Gravity Drive)
Move 1 Dreadnought, 1 Fighter from Ion Storm Beta Wormhole
Move 2 Cruisers, 1 Destroyer from Home System (+1 Movement from Aetherstream)
Ion Storm flips to Alpha Wormhole
IH's Space Cannon Offense
IH: 2x PDS(5) + Plasma Scoring + ArgentCmdr -> [7][4][8][6] ---AMD---> [6][3][7][5] -> 3 hits
Blend destroys 1 fighter and 1 destroyer, and sustains damage on 1 dreadnought.
Space Combat
Round 1
Anti-Fighter Barrage:
IH: 1x StrikeWingAlphaII(6*3) -> [6][2][10] -> 2 hits + 1 infantry destroyed
No fighters to destroy. No undamaged ships to use RAID FORMATION on.
Announce Retreats: None.
Combat Rolls:
IH:
1x StrikeWingAlphaII(7) -> [2]
Blend:
1x Dreadnought(5) -> [9] -> 1 hit
2x Cruiser(7) -> [1][5]
1x CarrierII(9) -> [9] -> 1 hit
IH destroys his destroyer.
Blend wins the space combat.
Invade Atlas with 2 Mechs and
3 2 Infantry
Bombardment: blocked by Planetary Shield
Blend commits 2 mechs and 2 infantry to Atlas.
Space Cannon Defense:
1x PDS(5) + Plasma Scoring + ArgentCmdr -> [5][9][9] ---AMD----> [4][8][8] -> 2 hits
Blend sustains damage on 2 mechs.
Ground Combat
Round 1 Combat Rolls:
IH:
2x Infantry(8) -> [5][5]
Blend:
2x Watcher(6) -> [10][8] -> 2 hits
2x Infantry(8) -> [1][4]
IH destroys 2 infantry.
Blend wins the ground combat. Blend establishes control of Atlas. IH's PDS on Atlas is destroyed.
Action 2
Use following action card:
Quote
AZ | Frontline Deployment | ACTION: | Place 3 infantry from your reinforcements on 1 planet you control.
Place 3 infantry on The Dark.
CURRENT STATUS
Victory Points: 7
Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 15 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 5
Promissory Notes: 4 Empyrean,
1 Winnu
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2,
yellow)
+ Kraag (2/1)
+ Siig (0/2,
red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)
Technologies:
+
Dark Energy Tap --
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+
Antimass Deflectors --
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Gravity Drive --
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+
Aetherstream --
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+
Fleet Logistics --
During each of your turns of the action phase, you may perform 2 actions instead of 1.
+
Light/Wave Deflector --
Your ships can move through systems that contain other player's ships.
+
Neural Motivator --
During the status phase, draw 2 action cards instead of 1.
+
Voidwatch --
After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
+ XRD Transporters --
Upgrades your Carrier blueprints to Carrier II.
Leaders:
+ Acamar (AGENT) --
After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) --
After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
Other:
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (FULFILLED SECRET OBJECTIVE) Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction technologies (Valefor Assimilator does not count).
+ (PRIMOR)
The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (PROMISSORY NOTE)
Winnu Support for the Throne
This post has been edited by Blend: 31 March 2021 - 05:36 PM