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Twilight Imperium VII: Revelations - Game Thread

#321 User is offline   Imperial Historian 

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Posted 23 March 2021 - 11:24 AM

Posted Image

Activate ashtroth, loki, abaddon
Gain 1 TG (Ul commander)
Exhaust ang, cormund, use sarween tools
Build 1 destroyers, 4 fighters and 1 mech for 5 resources (mech on loki use agent to place mech on ang)

Exhuast mirage flight academy, put 2 fighters in arnor lor



CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 6TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Arnor(2/1)
+ Avar (1/1)
+ Lor(1/2)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Aerie Hololattice Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun
+ strike wing alpha II


Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Purged Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (FULFILLED SO) Foster Cohesion -- 1VP -- Status Phase -- Be neighbors with all other players.
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#322 User is offline   twelve 

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Posted 29 March 2021 - 02:46 PM

Posted Image

Secondaries: None





Tactical Action: -1TCT Activate Mirage
<Use Aetherstream
<Move Salai from Rigel System taking 2 infrantry from Rigel I and picking up the Mech from Mecatol Rex
<Move 2 Dreads, 1 cruiser, 1 destroyer and 2 fighters from Lisi/Velnor

Space Cannon Offense:
IH: 3x PDSII(5) + Plasma Scoring + Argent Commander -> [5][9][5][3][1] -> 3 hits

Twelve plays:

Quote

BM | Maneuvering Jets | Before you assign hits produced by another player's Space Cannon roll: | Cancel 1 hit.


Twelve sustains damage on 2 dreadnoughts.

SPACE COMBAT

Round 1

Twelve plays:

Quote

AQ | Emergency Repairs | At the start or end of a combat round | Repair all of your units that have Sustain Damage in the active system.


Twelve's 2 dreadnoughts are repaired.

Anti-Fighter Barrage

IH: 2x StrikeWingAlphaII(6*3) + Argent Commander -> [6][7][10][2][2][9][10] -> 5 hits + 3 infantry hits
Twelve: 1x Destroyer(9*2) -> [5][10] -> 1 hit

Twelve destroys 2 fighters. RAID FORMATION -> Twelve's 2 dreadnoughts and the Salai Sai Corian become damaged.
Twelve destroys 2 infantry.

IH destroys 1 fighter.


Announce Retreats

IH announces a retreat.


Combat Rolls

IH:
2x StrikeWingAlphaII(7) -> [4][6]
1x Fighter(9) -> [3]

Twelve:
Salai Sai Corian(7*2) -> [9][5] ----Rickar----> [11][7] -> 2 hits
2x Dreadnought(5) -> [7][3] ----Rickar----> [9][5] -> 2 hits
1x Cruiser(7) -> [9] ----Rickar----> [11] -> 1 hit
1x Destroyer(9) -> [10] ----Rickar----> [12] -> 1 hit

IH destroys all his ships.

Twelve wins the space combat.


INVASION

Twelve plays:

Quote

DJ | Blitz | At the start of an invasion: | Each of your non-fighter ships in the active system that do not have BOMBARDMENT gain BOMBARDMENT 6 until the end of the invasion.



< Bombard Mirage

Bombardment
Twelve:
Salai Sai Corian(6) -> [8]
2x Dreadnought(5) -> [7][4]
1x Cruiser(6) -> [7]
1x Destroyer(6) -> [9]

IH destroys his infantry on Mirage.

Commit Ground Forces


< Invade with 2 infantry and 1 mech

Twelve commits 1 mech to Mirage.

No ground combat. Twelve establishes control of Mirage.




CURRENT STATUS

Victory Points: 8

Strategy Card: Leadership
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Winnu, 1 Saar, 1 Empyrean
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Mecatol Rex (1/6)
+ Rigel I (0/1)
+ Rigel II (1/2)
+ Rigel III (1/1)
+ Mirage (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (FULFILLED SECRET OBJECTIVE) Dictate Policy -- Have 3 laws in play
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT

This post has been edited by D'rek: 29 March 2021 - 08:05 PM

I don't know what I'm doing but it sounds good.
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#323 User is offline   Tattersail_ 

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Posted 30 March 2021 - 10:17 PM

Posted Image

Trade 4:4 with Blend.



Activate Elysium -

move dreadnought from exLodor.
move flagship 2 fighters and 1 Mech from Cealdri. Land Mech.

Produce - gain 1 TG through Tungstantus

Produce dreadnought and 2 fighters - exhaust Xanhact and Perimeter




CURRENT STATUS

Victory Points: 9

Strategy Card: Diplo
Command Pools: 2T 1T | 5F | 0S
Goods: 0/2 C | 5 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 UI, 2 Argent
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)
+ Thibah (2/2, Cybernetic Research Facility)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Hel Titan II -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.
+Become the Gatekeeper -- 1VP -- Status Phase + (Fulfilled SO) -- Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
+Mechanize the Military -- 1VP -- Status Phase -- Have 1 mech on each of 4 planets.
MINISTER OF WAR (LAW)
ELECT PLAYER:
+ The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of his command counters from the game board and return it to his reinforcements; then he may perform 1 additional action.

This post has been edited by D'rek: 08 April 2021 - 06:07 PM

Apt is the only one who reads this. Apt is nice.
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#324 User is offline   Khellendros 

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Posted 31 March 2021 - 11:45 AM

Posted Image




Secondary Strategic Action:

TRADE: Spend 1 SCT and replenish commodities.




Trade 3:3 with Blend/Empyrean.




Chaos Mapping: Exhaust Hope's End and Lisis II for 4 resources. Build Dreadnaught in asteroid belt.




Strategic Action:

Play POLITICS. Gain 2 action cards. Look at upcoming agendas. Send first agenda to bottom of deck. Keep second agenda.





CURRENT STATUS

Victory Points: 8

Strategy Card: POLITICS
Command Pools: 3T | 5F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 4 Saar, 1 Naaz-Rokha, 1 Winnu, 1 Ul
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Ba'kal (3/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (FULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.
+ (UNFULFILLED SO) Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.

This post has been edited by Khellendros: 31 March 2021 - 02:06 PM

"I think I've made a terrible error of judgement."
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#325 User is offline   Blend 

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Posted 31 March 2021 - 01:11 PM

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Politics Secondary: Draw 2 Action Cards




Action 1

Activate Atlas
Move 1 Carrier, 2 Mechs from Gamma Wormhole Space > Home System (Pick up 3 Infantry) > Gamma Wormhole > Ion Storm Beta Wormhole > Atlas (+1 Movement from Aetherstream, +1 Movement from Gravity Drive)
Move 1 Dreadnought, 1 Fighter from Ion Storm Beta Wormhole
Move 2 Cruisers, 1 Destroyer from Home System (+1 Movement from Aetherstream)

Ion Storm flips to Alpha Wormhole

IH's Space Cannon Offense

IH: 2x PDS(5) + Plasma Scoring + ArgentCmdr -> [7][4][8][6] ---AMD---> [6][3][7][5] -> 3 hits

Blend destroys 1 fighter and 1 destroyer, and sustains damage on 1 dreadnought.


Space Combat


Round 1

Anti-Fighter Barrage:
IH: 1x StrikeWingAlphaII(6*3) -> [6][2][10] -> 2 hits + 1 infantry destroyed

No fighters to destroy. No undamaged ships to use RAID FORMATION on.

Announce Retreats: None.

Combat Rolls:

IH:
1x StrikeWingAlphaII(7) -> [2]

Blend:
1x Dreadnought(5) -> [9] -> 1 hit
2x Cruiser(7) -> [1][5]
1x CarrierII(9) -> [9] -> 1 hit

IH destroys his destroyer.

Blend wins the space combat.



Invade Atlas with 2 Mechs and 3 2 Infantry


Bombardment: blocked by Planetary Shield

Blend commits 2 mechs and 2 infantry to Atlas.

Space Cannon Defense:
1x PDS(5) + Plasma Scoring + ArgentCmdr -> [5][9][9] ---AMD----> [4][8][8] -> 2 hits

Blend sustains damage on 2 mechs.


Ground Combat

Round 1 Combat Rolls:

IH:
2x Infantry(8) -> [5][5]

Blend:
2x Watcher(6) -> [10][8] -> 2 hits
2x Infantry(8) -> [1][4]

IH destroys 2 infantry.

Blend wins the ground combat. Blend establishes control of Atlas. IH's PDS on Atlas is destroyed.



Action 2

Use following action card:

Quote

AZ | Frontline Deployment | ACTION: | Place 3 infantry from your reinforcements on 1 planet you control.


Place 3 infantry on The Dark.




CURRENT STATUS

Victory Points: 7

Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 15 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 5
Promissory Notes: 4 Empyrean, 1 Winnu
Secret Objectives: 2 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)






Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Voidwatch -- After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (FULFILLED SECRET OBJECTIVE) Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction technologies (Valefor Assimilator does not count).
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (PROMISSORY NOTE) Winnu Support for the Throne

This post has been edited by Blend: 31 March 2021 - 05:36 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#326 User is offline   D'rek 

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Posted 31 March 2021 - 05:33 PM

Posted Image

Updated Map: https://drive.google...2AAA6SxFgH/view
(does not include the second action from Blend's latest turn)

This post has been edited by D'rek: 31 March 2021 - 06:59 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#327 User is offline   Morgoth 

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Posted 06 April 2021 - 07:59 AM

Posted Image

Activate - Mecatol Rex


Play In the Silence of Space on Quann (or MR, if I'm reading the card wrong) (also, if it's possible to send ships from Vefut via Quann too, then I'll change my order somewhat). Nah you read it right

Move 2 carriers and 1 destroyer from Quann

Transport 4 mechs and 1 GF from Quann.

Invade.

Commit ground forces to MR -> 4 mechs, 1 infantry

Space Cannon Defense:
2x PDS(6) -> [2][6] -> 1 hit

Morgoth sustains damage on 1 mech.

Ground combat

Round 1

Morgoth:
4x Eidolon(6*2) -> [6][4][4][8][3][6][9][5] -> 4 hits
1x Infantry(8) -> [2]

Twelve:
4x Infantry(8) -> [4][4][10][4] ---Rickar--> [6][6][12][6] -> 1 hit

Twelve destroys 4 infantry.
Morgoth sustains damage on 1 mech.

Morgoth wins the combat. Morgoth establishes control of Mecatol Rex. Twelve's 2 PDSs are destroyed.





CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 7
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Quann (2/1)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Carrier II
+ Fighter II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian -- When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
+ (FULFILLED SO) Fight With Precision -- 1VP -- Action Phase -- Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.

This post has been edited by D'rek: 06 April 2021 - 02:10 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#328 User is offline   Imperial Historian 

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Posted 06 April 2021 - 12:52 PM

Posted Image

Activate homeworld
Gain 1 TG (Ul commander)
Exhaust valk, ashtroth, use sarween tools and AI development algorithm
Build 4 destroyers, 6 fighters for 7 resources




CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 0T | 5F | 1S
Goods: 0/3 C | 7TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)

+ Ang (2/0)
+ Arnor(2/1)
+ Avar (1/1)
+ Lor(1/2)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Aerie Hololattice Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun
+ strike wing alpha II


Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Purged Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (FULFILLED SO) Foster Cohesion -- 1VP -- Status Phase -- Be neighbors with all other players.
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#329 User is offline   twelve 

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Posted 06 April 2021 - 02:27 PM

Posted Image

Secondaries: None





Strategic Action: Leadership gain 3 CT. Place in Strategy
< Exhaust Winnu(4), Lisis (2), Rigel I (1), Rigel II (2) and Rigel III (1) gain an additional 3 CT also place in Strategy



CURRENT STATUS

Victory Points: 8

Strategy Card: Leadership
Command Pools: 0T | 5F | 6S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Winnu, 1 Saar, 1 Empyrean
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Rigel I (0/1)
+ Rigel II (1/2)
+ Rigel III (1/1)
+ Mirage (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET PUBLIC OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (FULFILLED SECRET OBJECTIVE) Dictate Policy -- Have 3 laws in play
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT
I don't know what I'm doing but it sounds good.
0

#330 User is offline   D'rek 

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Posted 06 April 2021 - 03:20 PM

Posted Image

Updated Map: https://drive.google...5YK-NfP4Ko/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#331 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 08 April 2021 - 12:45 PM

Posted Image

Leadership secondary exhaust all planets for 11 influence and spend 4 TG's for 5 CT's.



Pass






CURRENT STATUS

Victory Points: 9

Strategy Card: Diplo
Command Pools: 7T 6T | 5F | 0S
Goods: 0/2 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 UI, 2 Argent
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)
+ Thibah (2/2, Cybernetic Research Facility)
+ Perimeter (2/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Hel Titan II -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.
+Become the Gatekeeper -- 1VP -- Status Phase + (Fulfilled SO) -- Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
+Mechanize the Military -- 1VP -- Status Phase -- Have 1 mech on each of 4 planets.
MINISTER OF WAR (LAW)
ELECT PLAYER:
+ The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of his command counters from the game board and return it to his reinforcements; then he may perform 1 additional action.

This post has been edited by D'rek: 08 April 2021 - 06:07 PM

Apt is the only one who reads this. Apt is nice.
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#332 User is offline   Khellendros 

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Posted 08 April 2021 - 05:49 PM

Posted Image




Chaos Mapping: Exhaust Ba'kal and spend 1 TG for 4 resources. Build Dreadnaught in asteroid belt.




Tactical Action:

ACTIVATE: Loki-Abaddon-Ashtroth.

Use Empyrean Aetherstream for +1 movement.

MOVE: 2 Floating Factories, 2 Dreadnaughts, 1 Carrier, 8 Fighters, 2 Mechs, 2 Infantry from asteroid belt; 1 Destroyer from alpha wormhole asteroid belt (use Gravity Drive on Destroyer to give it 4 movement); Son of Ragh with 3 Infantry from Ba'kal-Alio Prima (exhaust Agent Captain Mendosa to give it 4 movement).

SPACE CANNON DEFENSE:

IH: 5 PDSII(5) + Plasma Scoring + Argent Cmdr -> [2][4][2][4][8][7][10] ----antimassDeflectors--> [1][3][1][3][7][6][9] -> 3 hits

Tatts uses his agent:

Quote

When a hit is produced against a unit: You may exhaust this card to cancel that hit.


1 hit is cancelled.

Khell sustains damage on 2 dreadnoughts.





SPACE COMBAT:

ROUND 1

IH plays:

Quote

BQ | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


Anti-fighter Barrage:

IH:
2x StrikeWingAlphaII(6*3) + Argent Cmdr -> [6][3][6][8][4][5][4] -> 3 hits

Khell:
Son of Ragh(6*4) -> [3][9][9][6] -> 3 hits
1x Destroyer(9*2) -> [4][7]

IH destroys 3 fighters.
Khell destroys 3 fighters.

Announce Retreats: none

Combat Rolls:

Khell:
Son of Ragh(5*2) -> [9][6] -> 2 hits
2x Dreadnought(5) -> [4][6] -> 1 hit
1x Carrier(9) -> [6]
1x Destroyer(9) -> [4]
5x Fighter(9) -> [7][1][4][6][4]


IH:
1x Dreadnought(5) -> [10] ---moraleBoost--> [11] -> 1 hit
2x Cruiser(7) -> [3][1] ---moraleBoost--> [4][2]
2x StrikeWingAlphaII(7) -> [2][9] ---moraleBoost--> [3][10] -> 1 hit
1x Fighter(9) -> [10] ---moraleBoost--> [11] -> 1 hit


Khell sustains damage on the Son of Ragh. Khell destroys 2 fighters.

Khell plays:

Quote

DM | Reflective Shielding | When one of your ships uses SUSTAIN DAMAGE during combat: | Produce 2 hits against your opponent's ships in the active system.


IH destroys 1 fighter, then sustains damage on his dreadnought...

Khell plays:

Quote

AL | Direct Hit | After another player's ship uses Sustain Damage to cancel a hit produced by your units: | Destroy that ship.


IH's dreadnought is destroyed, then IH destroys 2 cruisers and 1 StrikeWingAlphaII.




ROUND 2

Combat Rolls:

Khell:
Son of Ragh(5*2) -> [5][8] -> 2 hits
2x Dreadnought(5) -> [8][9] -> 2 hits
1x Carrier(9) -> [10] -> 1 hit
1x Destroyer(9) -> [5]
3x Fighter(9) -> [7][5][6]


IH:
1x StrikeWingAlphaII(7) -> [4]


IH destroys his StrikeWingAlphaII.



Khell wins the space combat.







INVADE: Abaddon with 1 Infantry. Loki with 2 Mechs and 4 Infantry (or however many infantry left after IH's AFB).


ABADDON:

No ground combat. Khell establishes control.



LOKI:

Space Cannon Defense:
IH: 1x PDS2(5) + Plasma Scoring + Argent Cmdr -> [4][9][7] -> 2 hits

Khell sustains damage on 2 mechs.

GROUND COMBAT:

Khell:
2x ScavengerZeta(6) -> [10][10] -> 2 hits
4x Infantry(8) -> [5][10][6][2] -> 1 hit

IH:
1x Infantry(8) -> [10] -> 1 hit


Khell destroys 1 infantry.
IH destroys 1 infantry.

Khell wins the ground combat and establishes control of Loki. IH's PDS is destroyed.






SCAVENGE: 1 Trade Good from Abaddon, 1 Trade Good from Loki (if successful).

PRODUCTION: Exhaust Ragh and spend 3 Trade Goods for 5 resources. Build 10 Fighters.




CURRENT STATUS

Victory Points: 8

Strategy Card: POLITICS
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 4 Saar, 1 Naaz-Rokha, 1 Winnu, 1 Ul
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Ba'kal (3/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (FULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.
+ (UNFULFILLED SO) Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.

This post has been edited by D'rek: 08 April 2021 - 09:18 PM

"I think I've made a terrible error of judgement."
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#333 User is offline   Blend 

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Posted 08 April 2021 - 06:52 PM

Posted Image

Leadership secondary: Exhaust all my planets for 12 influence + 13 TGs = 8CTs (6/0/2)




Activate Alpha Wormhole in the Asteroid Field that Khell just vacated
Move 1 Destroyer from Ion Storm through the Alpha Wormhole
Flip Ion Storm to Beta Wormhole
Explore Frontier Token -> FD06 | Lost Crew | Draw 2 action cards.





CURRENT STATUS

Victory Points: 7

Strategy Card: TRADE
Command Pools: 5T | 5F | 2S
Goods: 0/4 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 4 Empyrean, 1 Winnu
Secret Objectives: 2 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)






Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Voidwatch -- After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (FULFILLED SECRET OBJECTIVE) Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction technologies (Valefor Assimilator does not count).
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (PROMISSORY NOTE) Winnu Support for the Throne

This post has been edited by Blend: 08 April 2021 - 07:19 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#334 User is offline   Morgoth 

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  • Location:the void

Posted 09 April 2021 - 05:24 AM

Posted Image

Play Leadership secondary - Exhaust Rokha, Quann, Vefut and Archon Veil for 10 influence, drawing 3 tokens (3/0/0)

FABRICATION - ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token. Purge 1 Hazardous token to gain 1 command token. 1/0/0




CURRENT STATUS

Victory Points: 7

Strategy Card: Warfare
Command Pools: 5T | 6F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 7
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Quann (2/1)


Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Carrier II
+ Fighter II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian -- When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
+ (RELIC) Scepter of Emelpar | When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.


+ (FULFILLED SO) Fight With Precision -- 1VP -- Action Phase -- Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.

This post has been edited by Morgoth: 09 April 2021 - 05:25 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#335 User is offline   Imperial Historian 

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  • Group: Administrators
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  • Joined: 08-February 04

Posted 11 April 2021 - 08:20 PM

Posted Image

Leadership secondary: exhaust arnor, avar, lor, ylir and 6 Tg for 4 CT (Gain 4/0/0)

Play imperial, draw SO, score produce en masse (my homesystem has 10 production)



CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 4T | 5F | 1S
Goods: 0/3 C | 1TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Arnor(2/1)
+ Avar (1/1)
+ Lor(1/2)
+ Ylir (0/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Aerie Hololattice Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun
+ strike wing alpha II


Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Purged Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (FULFILLED SO) Foster Cohesion -- 1VP -- Status Phase -- Be neighbors with all other players.
0

#336 User is offline   twelve 

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  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 12 April 2021 - 12:44 AM

Posted Image

Secondaries: None





PASS



CURRENT STATUS

Victory Points: 8

Strategy Card: Leadership
Command Pools: 0T | 5F | 6S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Winnu, 1 Saar, 1 Empyrean
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Rigel I (0/1)
+ Rigel II (1/2)
+ Rigel III (1/1)
+ Mirage (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET PUBLIC OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (FULFILLED SECRET OBJECTIVE) Dictate Policy -- Have 3 laws in play
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT
I don't know what I'm doing but it sounds good.
0

#337 User is offline   D'rek 

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Posted 12 April 2021 - 01:15 AM

Posted Image

Updated Map: https://drive.google...Hnfyl8goiJ/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#338 User is offline   Khellendros 

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  • Joined: 14-August 07

Posted 12 April 2021 - 09:13 AM

Posted Image




Secondary Strategic Actions:

IMPERIAL: Spend 1 SCT and draw a secret objective.

Draw:
Hoard Raw Materials -- 1VP -- Status Phase -- Control planets that have a combined resource value of at least 12.

Khell has 4 SOs now and must discard Hoard Raw Materials or Fuel the War Machine.


Discard Hoard Raw Materials.




Component Action:

Play:

Quote

CL | Signal Jamming | ACTION: | Choose 1 non-home system that contains or is adjacent to 1 of your ships. Place a command token from another player's reinforcements in that system.


Choose Ang. Place an Argent/IH command token there.




CURRENT STATUS

Victory Points: 8

Strategy Card: POLITICS
Command Pools: 2T | 5F | 0S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Saar, 1 Naaz-Rokha, 1 Winnu, 1 Ul
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Ba'kal (3/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (FULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.
+ (UNFULFILLED SO) Fuel the War Machine -- 1VP -- Status Phase -- Have 3 space docks on the game board.

This post has been edited by Khellendros: 12 April 2021 - 02:02 PM

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#339 User is offline   Blend 

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Posted 12 April 2021 - 01:49 PM

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Imperial Secondary: Draw 1 SO




PASS




CURRENT STATUS

Victory Points: 7

Strategy Card: TRADE
Command Pools: 5T | 5F | 1S
Goods: 0/4 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 4 Empyrean, 1 Winnu
Secret Objectives: 2 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)






Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Voidwatch -- After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (FULFILLED SECRET OBJECTIVE) Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction technologies (Valefor Assimilator does not count).
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (PROMISSORY NOTE) Winnu Support for the Throne

This post has been edited by Blend: 12 April 2021 - 02:10 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#340 User is offline   Morgoth 

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Posted 13 April 2021 - 11:21 AM

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Play Imperial Secondary - Exhaust Scepter of Emelpar to spend a token from my reinforcements. Draw 1 SO and discard 1 SO

Play Warfare - return token from MR to the tactical pool. Redistribute tokens, removing 2 from fleet to tactical.



CURRENT STATUS

Victory Points: 7

Strategy Card: Warfare
Command Pools: 8T | 4F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 7
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Quann (2/1)


Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Carrier II
+ Fighter II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian -- When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
+ (RELIC) Scepter of Emelpar | When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

+ (FULFILLED SO) Fight With Precision -- 1VP -- Action Phase -- Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.

This post has been edited by Morgoth: 13 April 2021 - 11:21 AM

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