LEADERSHIP 2ry -> Exhaust Starpoint, Arnor, Sakulag, New Albion, Gral, Xxehan, Lirta IV, Qucen'n, Wellon, Centauri, and Rarron for 21 influence = 7 CTs in tactical pool.
Tactical Action
Activate the Jol-Nar home system
(E-Res activates. Blend gains 4 TG. Pillage 1 TG.)
Move: 2 cruisers from Centauri-Gral {1 fighter + 1 infantry}
Space cannon offense: Blend fires 3 PDS shots
Space combat vs Blend's dreadnought
Invasion: if anything survives, commit 1 infantry to either Jol or Nar, depending on space combat/PDS results.
The Great Mentak Ambush of Jol Nar
D'rek attacks with 2 cruiser II and 1 Fighter
Blend defends with 1 Dreadnought
Blend fires PDS (4,2,9) and scores 1 hit. D'rek's fighter is destroyed.
Battle Round 1
D'rek uses ambush with 2 Cruiser 2 (5,2) and scores no hits.
D'rek attacks with 2 cruiser II (1,10) and scores 1 hit
Blend defends with 1 Dreadnought (7) and scores 1 hit
D'rek destroys a cruiser, Blend sustains damage on his dread.
Battle round 2
D'rek attacks with a cruiser II (10) and scores 1 hit
Blend defends with a Dreadnought (1) and scores no hits.
Blend's dread is destroyed and D'rek wins space combat.
Invasion of Nar
D'rek invades Nar with 1 GF
Defensive PDS fire (6,6) and scores 2 hits.
D'rek plays
DG | Scramble Frequency | After another player makes a BOMBARDMENT, SPACE CANNON or ANTI-FIGHTER BARRAGE roll: | That player re-rolls all of their dice
Defensive PDS fire (3,7) scores 1 hit. D'rek's GF is destroyed.
CURRENT STATUS
Victory Points: 6
Strategy Card: IMPERIAL
Command Pools: 7T | 5F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Mentak,
1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+
Moll Primus (4/1)
+
Lodor (3/1)
+
Starpoint (3/1)
+
Bereg (3/1)
+
Arnor (2/1)
+
Sakulag (2/1)
+
Lazar (1/0, yellow tech)
+
New Albion (1/1, green tech)
+
Gral (1/1, blue tech)
+
Xxehan (1/1)
+
Lirta IV (2/3)
+
Qucen'n (1/2)
+
Wellon (1/2, yellow tech)
+
Centauri (1/3)
+
Rarron (0/5, senate sanctuary)
Technologies:
+
Neural Motivator --
During the status phase, draw 2 action cards instead of 1.
+
Sarween Tools --
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Graviton Laser System --
You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+
Mirror Computing --
When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+
Antimass Deflectors --
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Light/Wave Deflector --
Your ships can move through systems that contain other player's ships.
+
Plasma Scoring --
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Stasis Capsules --
Cruiser II
+
Deep Space Cannon --
PDS II
+
XRD Transporters --
Carrier II
Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
This post has been edited by D'rek: 10 December 2020 - 01:10 PM