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Twilight Imperium VI: Revengeancest - Game Thread

#241 User is offline   twelve 

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Posted 01 December 2020 - 05:59 PM

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Secondaries: None




Tactical Action: -1TCT Activate Dal Bootha/Xxehan
<Move 2 cruisers, 1 Carrier , 4 infantry and 2 fighters from Muaat (disband 1 in Muaat for fleet capacity)
<fight to the death
<Invade Dal Bootha with 4 Infantry

Play Moorale Boost on first round of fighting.

Attack on Da Bootha

Twelve attacks with 2 cruisers, 2 Fighters, and 1 Carrier II,
D'rek defends with 1 Carrier II and 1 Fighter.

Space battle round 1
Twelve attacks with 2 cruisers (8,7) 2 fighters (1,1) and 1 carrier II (1) and scores 2 hits.
D'rek defends with 1 carrier II (3) and 1 Fighter (9) and scores 1 hit.

Twelve loses 1 fighter and wins space combat.

Invasion of Da Bootha round 1
Twelve plays moral boost.

Twelve invades with 4 GF (4,1,7,8) and scores 2 hits
D'rek defends with 3 GF (9,3,4) and scores 1 hit

Invasion of Da Bootha round 2
Twelve invades with 3 GF (4,1,5) and scores no hits
D'rek defends with 1 GF (8) and scores 1 hit

Invasion of Da Bootha round 3
Twelve invades with 2 GF (3,4) and scores no hits
D'rek defends with 1 GF(8) and scores 1 hit

Invasion of Da Bootha round 4
Twelve invades with 1 GF (7) and scores no hits
D'rek defends with 1 GF (1) and scores no hits

Invasion of Da Bootha round 5
Twelve invades with 1 GF (8) and scores 1 hit
D'rek defends with 1 GF (4) and scores no hits

Twelve wins the invasion.




CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 13 TG
Action Cards: 2
Promissory Notes: 3 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+
+
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne

This post has been edited by Galactic Council: 02 December 2020 - 07:27 AM

I don't know what I'm doing but it sounds good.
0

#242 User is offline   D'rek 

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Posted 01 December 2020 - 08:15 PM

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Tactical Action

Activate the beta WH system

Fire 2 PDS shots. Nothing else.

PDS fire (1,10) produce 1 hit. IH to chose where.




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 3T | 7F | 2S
Goods: 0/2 C | 20 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)
+ Xxehan (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

This post has been edited by Galactic Council: 02 December 2020 - 07:29 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#243 User is offline   Imperial Historian 

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Posted 02 December 2020 - 09:14 AM

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IMPERIAL: Spend 16TG to score 16 influence PO, draw an SO




CURRENT STATUS

Victory Points: 6

Strategy Card: IMPERIAL
Command Pools: 0T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



This post has been edited by Galactic Council: 02 December 2020 - 09:29 AM

0

#244 User is offline   Galactic Council 

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Posted 02 December 2020 - 09:24 AM

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Current map
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#245 User is offline   Tattersail_ 

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Posted 02 December 2020 - 10:18 AM

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Imperial secondary- spend 1 sct receive SO




Receive Mentak SftT




Activate Torkan -
Lose Muatt SftT

Move Carrier and 1 infantry from Mecatol Rex - 1 cruiser and 2 destroyers from Jord. Invade Torkan with 1 infantry.

Twelve plays
AR | Experimental Battlestation | After another player moves ships into a system during a tactical action: | Choose 1 of your space docks that is either in or adjacent to that system. That space dock uses Space Cannon 5 (x3) against ships in the active system.

Tatts plays
CF | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.

DJ | Blitz | At the start of an invasion: | Each of your non-fighter ships in the active system that do not have BOMBARDMENT gain BOMBARDMENT 6 until the end of the invasion

Invasion of Torkan
Tatts uses bombardment with 4 non-fighter ships (2,1,1,10) and produce 1 hit.

Twelve's GF is destroyed and Tatts takes the planet.






CURRENT STATUS

Victory Points: 4

Strategy Card: Leadership
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Jord (4/2
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)

+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)
+ Mecatol Rex (1/6)
+ Torkan (0/3)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:

+ Mentak Support for the Throne

This post has been edited by Tattersail_: 03 December 2020 - 07:29 AM

Apt is the only one who reads this. Apt is nice.
0

#246 User is offline   twelve 

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Posted 02 December 2020 - 01:42 PM

Play experimental Battlestation
I don't know what I'm doing but it sounds good.
0

#247 User is offline   Blend 

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Posted 02 December 2020 - 01:43 PM

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Imperial Secondary: Draw an SO




Still PASSED




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 6TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#248 User is offline   twelve 

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Posted 02 December 2020 - 06:29 PM

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Secondaries: None




Pass



CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 13 TG
Action Cards: 2
Promissory Notes: 3 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+
+ Tequ'ran (2/0)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#249 User is offline   D'rek 

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Posted 02 December 2020 - 06:58 PM

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IMPERIAL 2ry -> Spend 1 CT. Draw a SO.




Tactical Action

Activate Lodor

E-Res Siphons triggers. Blend gains 4 TG. D'rek pillages 1 TG.

Move:
+ Fourth Moon {2 fighters} from Mentak home system
+ 2 dreadnoughts from Mentak home system

Space Cannon Offense: fire PDS from Lodor + Moll Primus (+Plasma Scoring) (3,8,1) 1 hit.1 fighter is destroyed

Battle for Lodor
D'rek attacks with Fourth Moon, 2 dreadnoughts and 2 fighters
Blend defends with 3 cruisers and a fighter.

Blend announces retreat to Malice.

Space combat round 1
D'rek attacks with Fourth Moon (9,7), 2 dreadnoughts (5,3) and 2 fighters (7,2) for 3 hits.
Blend defends with 3 cruisers (1,4,2) and a fighter (7) for no hits.

Blend loses 1 fighter and 2 cruisers. D'rek wins the battle.


Production:

Spend 3 TG for 6 resources + sarween tools. Build 2 infantry, 2 fighters, 1 carrier.




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 7F | 1S
Goods: 0/2 C | 18 TG
Action Cards: 4
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)
+ Xxehan (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II

Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

This post has been edited by D'rek: 03 December 2020 - 03:40 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#250 User is offline   Imperial Historian 

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Posted 02 December 2020 - 07:40 PM

Pass
0

#251 User is offline   Galactic Council 

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Posted 03 December 2020 - 07:04 AM

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Current map
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This post has been edited by Galactic Council: 03 December 2020 - 02:13 PM

0

#252 User is offline   Tattersail_ 

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Posted 03 December 2020 - 02:02 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#253 User is offline   D'rek 

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Posted 03 December 2020 - 03:34 PM

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Tactical Action

Activate Mecatol Rex

Tatts plays Mentak Ceasefire:

Quote

After the Mentak player activates a system that contains 1 or more of your units: The Mentak player cannot move units into the active system. Then, return this card to the Mentak player.






CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 1T | 7F | 1S
Goods: 0/2 C | 18 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)
+ Xxehan (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II

Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

This post has been edited by D'rek: 03 December 2020 - 04:03 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#254 User is offline   D'rek 

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Posted 03 December 2020 - 04:04 PM

PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#255 User is offline   D'rek 

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Posted 03 December 2020 - 04:06 PM

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Custodians Placeholder


Status Phase

Initiative Order: Tatts > Blend > Twelve > IH > D'rek


Agendas revealed:

HOMELAND DEFENSE ACT (LAW) | FOR: Each player can have any number of PDS on planets they control. | AGAINST: Each player destroys one PDS.

ECONOMIC EQUALITY (DIRECTIVE) | FOR: All players discard all trade goods, then draw 5. | AGAINST: All players discard all trade goods.

This post has been edited by Galactic Council: 04 December 2020 - 06:32 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#256 User is offline   Tattersail_ 

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Posted 03 December 2020 - 04:16 PM

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Status - score PO

Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic




Score SO -
Assemble a Strike Force -- 1VP -- Status Phase -- Have 8 destroyers and/or cruisers on the game board.




Gain 3 cts
Gain 2 acs
Return strategy
Ready up planets

CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)
+Torkan (0/3)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:
+ Assemble a Strike Force -- 1VP
+ Mentak Support for the Throne

This post has been edited by Tattersail_: 03 December 2020 - 04:49 PM

Apt is the only one who reads this. Apt is nice.
0

#257 User is offline   Blend 

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Posted 03 December 2020 - 04:22 PM

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Exhaust Jol, Nar, Corneeq and Mehar Xull for 10 influence + 6TGs = 16
Score Manipulate Galactic Law (+2VP)

Gain 3 CTs (2/0/1)
Draw 2 action cards





CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 3TG
Action Cards: 7
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.




Other:

Saar Support for the Throne (+1 VP)




Fulfilled Secret Objectives:

Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.

This post has been edited by Blend: 04 December 2020 - 02:06 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#258 User is offline   twelve 

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Posted 04 December 2020 - 07:03 AM

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Status Phase:




Score sway the council - Exhaust Arinam (2) and spend 6 Trade Goods
<Gain 1 action card
<Gain 2 CT and place Both in Tactical
<Refresh planets
<Return Warfare



CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7 TG
Action Cards: 2
Promissory Notes: 3 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+
+ Tequ'ran (2/0)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
Secret Objective: Fulfill Prophecy of Ixth-Have 14 fighters on game board

This post has been edited by twelve: 07 December 2020 - 01:13 PM

I don't know what I'm doing but it sounds good.
0

#259 User is offline   D'rek 

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Posted 04 December 2020 - 02:04 PM

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Status Phase

Fulfill PO: Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence. -> Spend 8 TG
Fulfill SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.

Gain 2 CTs and redistribute.
Draw 2 action cards.
Ready planets and tech.
Return strategy card.



CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 6
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II

Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.

This post has been edited by D'rek: 04 December 2020 - 02:50 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#260 User is offline   Imperial Historian 

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Posted 04 December 2020 - 02:49 PM

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Score spend 3 CTs PO
Gain action card
Gain 3 CTs




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



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