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Twilight Imperium VI: Revengeancest - Game Thread

#181 User is offline   Blend 

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Posted 21 November 2020 - 05:40 PM

Posted Image

Place 1 reconstituted Infantry on Jol




Activate Abyz/Fria
Exhaust Abyz, Fria, Resculon and Quann for 9 Resources + 1 from Sarween Tools + 4 TGs
Produce the JNS Hylarim, 1 Dreadnought, 3 Fighters




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar, 1 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
Mentak Promise of Protection

This post has been edited by Blend: 21 November 2020 - 05:55 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#182 User is offline   Imperial Historian 

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Posted 21 November 2020 - 06:01 PM

Posted Image


Activate Resculon system, move no ships eres activates





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 4F | 4S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#183 User is offline   twelve 

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Posted 21 November 2020 - 06:50 PM

Posted Image




Secondaries None




Pass



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 12 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#184 User is offline   D'rek 

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Posted 21 November 2020 - 07:55 PM

Posted Image

Component Action

Quote

DN | Impersonation | As an Action: | Spend 3 influence to draw 1 secret objective


Exhaust Rarron for 3 influence. Draw 1 SO.



CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 0S
Goods: 0/2 C | 8 TG
Action Cards: 4
Promissory Notes: 3 Mentak, 2 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)
+ Centauri (1/3)
+ Gral (1/1, blue tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#185 User is offline   Tattersail_ 

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Posted 21 November 2020 - 09:20 PM

Posted Image

Drek uses my racial -> place 2 infantry on Mallice



BF | Insubordination | ACTION: | Remove 1 token from another player's tactic pool and return it to his reinforcements.

View PostBlend, on 21 November 2020 - 10:30 PM, said:

Sabotage on Tatts' use of Insubordination:

Quote

CD | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.



I choose the Jol Nar - Blend





Tactical Action - Activate Mecatol Rex - Move 1 carrier from Thibah via Meer - take two infantry from Thibah and 1 Fighter - pick up one infantry from Meer.

Invade MR with 3 infantry




Trade my racial with Drek for 1 TG and no pillage






CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 8 TG
Action Cards: 3
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)
+ Mecatol Rex (1/6)
[/s]



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne

This post has been edited by Tattersail_: 21 November 2020 - 10:44 PM

Apt is the only one who reads this. Apt is nice.
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#186 User is offline   Blend 

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Posted 21 November 2020 - 10:30 PM

Sabotage on Tatts' use of Insubordination:

Quote

CD | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#187 User is offline   Blend 

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Posted 22 November 2020 - 04:58 PM

Posted Image

Use following action card:

Quote

CV | Unexpected Action | ACTION: | Remove 1 of your command tokens from the game board and return it to your reinforcements.


Remove CT from Abyz/Fria.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar, 1 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
Mentak Promise of Protection
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#188 User is offline   Imperial Historian 

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Posted 22 November 2020 - 05:21 PM

Posted Image


Activate abyz fria system, move no ships eres activates





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 4F | 4S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#189 User is offline   twelve 

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Posted 22 November 2020 - 05:32 PM

Posted Image




Secondaries None




Pass #2



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 12 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#190 User is offline   D'rek 

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Posted 22 November 2020 - 08:05 PM

Posted Image

Tactical Action

Activate Wellon

Move 1 carrier from the Mentak home system {2 fighters + 2 infantry from Moll Primus + pick up 1 infantry from Qucen'n and 1 infantry from Rarron}

No space combat

Invasion:
> Commit all 4 infantry to Wellon
> Ground battle ensues
> If I win ground combat, establish control, etc

Invasion of Wellon

D'rek invades with 4 GF
IH defends with 1 GF II

Round 1
D'rek rolls (5, 6, 10, 10) and produce 2 hits
IH rolls (9) and prdouce 1 hit

D'rek is the winner. IH reconstitutes (8) his GF II in his home system.


Minister of Exploration -> +1 TG



CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 1T | 5F | 0S
Goods: 0/2 C | 8 TG
Action Cards: 4
Promissory Notes: 3 Mentak, 2 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)
+ Centauri (1/3)
+ Gral (1/1, blue tech)
+ Wellon (1/2, yellow tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

This post has been edited by D'rek: 23 November 2020 - 02:35 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#191 User is offline   Tattersail_ 

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Posted 22 November 2020 - 09:05 PM

Posted Image

Drek uses my racial -> place 2 infantry on Gral



Sol took it personal when a spacedock was attacked by Saar forces whilst they were under diplomatic discussions. The flags were raised, the ships deployed. There would be further "discussions"



Tactical Action - Activate Lazar -

Move Cruiser, Carrier, 4 fighters, 4 infantry from Meer

Move Destroyer and Cruiser from Gravity Rift (Gravity rift in order: 10, 4. No death)

Invade MR with 4 infantry

Attack on Lazar Sakulag

IH fires PDS for (10) 1 hit - Tatts sustains damage on carrier

Space combat
Tatts attacks with 1 carrier II, 2 cruisers, 1 destroyer and 4 Fighter II
IH defends with 1 carrier II and 3 Fighter II

Round 1
Tatts fires anti fighter barrage (8,1) for no hits.

Tatts rolls for 1 carrier II (6), 2 cruisers (6,3), 1 destroyer (3) and 4 Fighter II (2,7,9,8) and scores 2 hits.
IH plays Shields holding to block 2 hits.
IH rolls for 1 carrier II (4) and 3 fighter II (9, 10, 8) and scores 3 hits.

Tatts destroys 1 destroyer and 2 of fighters.

round 2
Tatts rolls for 1 carrier II (2) 2 cruisers (1,5) and 2 Fighter II (4,2) for no hits
IH rolls for 1 carrier II (2) and 3 fighter II (10, 6, 8) for 2 hits.

Tatts destroys 2 fighters.

Round 3

Tatts rolls for 1 carrier II (6)and 2 cruisers (1,3) for no hits
IH rolls for 1 carrier II (3) and 3 fighter II (10, 8, 9) for 3 hits.

All of Tatts ships are destroyed and IH wins space combat. All of Tatts GFs are destroyed.











CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 8 TG
Action Cards: 3
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)
+ Mecatol Rex (1/6)
[/s]



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne

This post has been edited by Galactic Council: 23 November 2020 - 07:15 AM

Apt is the only one who reads this. Apt is nice.
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#192 User is offline   Blend 

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Posted 23 November 2020 - 12:15 AM

Posted Image

Activate Mallice
Move 1 Dreadnought, 1 Infantry from Abyz/Fria
Move 2 Cruisers from Home System, pick up 1 Infantry from Nar, 1 Fighter from Abyz/Fria along the way
(all via the Beta wormhole over Quann)
Bombard
Invade

Invasion of Mallice
D'rek fires PDS II from Lodor with plasma scoring (8,3) and scores 1 hit. Blend sustains on his Dreadnought.

D'rek plays:
AL | Direct Hit | After another player's ship uses Sustain Damage to cancel a hit produced by your units: | Destroy that ship.

Blend destroys 1 fighter to be on capacity.

Invasion round 1
Blend invades with 2 Ground Force II (4,5) for no hits.
D'rek defends with 3 Ground Force (6,8,4) for 1 hit.

Invasion round 2
Blend invades with 1 Ground Force II (6) for no hits.
D'rek defends with 3 Ground Force (3,3,1) for no hits.

Invasion round 3
Blend invades with 1 Ground Force II (7) for no hits.
D'rek defends with 3 Ground Force (9, 2, 9) for 2 hits.

D'rek wins the invasion. Blend reconstitutes (5,1) no units.








CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 10 TG
Action Cards: 4
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar, 1 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
Mentak Promise of Protection

This post has been edited by Galactic Council: 23 November 2020 - 02:50 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#193 User is offline   Galactic Council 

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Posted 23 November 2020 - 07:29 AM

Posted Image

current map:
https://drive.google...iew?usp=sharing
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#194 User is offline   Imperial Historian 

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Posted 23 November 2020 - 07:50 AM

Posted Image

Place infantry on ragh

Activate asteroid field with blends units in. Move in no units.

ERes Siphons -> Blend gains 4 TG. D'rek pillages Blend for 1 TG.




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 4F | 4S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



[/quote]

This post has been edited by Imperial Historian: 23 November 2020 - 07:05 PM

0

#195 User is offline   twelve 

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Posted 23 November 2020 - 12:45 PM

Posted Image




Secondaries None




Pass #3



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 12 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#196 User is offline   D'rek 

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Posted 23 November 2020 - 02:28 PM

Posted Image

Tactical Action

Activate the Mentak home system

No movement, space combat, or invasion.

Production:

Play action card:

Quote

DV | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1


Exhaust Moll Primus, Lodor, Starpoint, Bereg, and Arnor for 15 resources (+ 2 from sarween tools and war machine).
Produce 4 infantry, 2 fighters, 3 cruisers, and Fourth Moon.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 0T | 5F | 0S
Goods: 0/2 C | 9 TG
Action Cards: 2
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3) ??
+ Rarron (0/3)
+ Centauri (1/3)
+ Gral (1/1, blue tech)
+ Wellon (1/2, yellow tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

This post has been edited by D'rek: 23 November 2020 - 05:56 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#197 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 23 November 2020 - 02:55 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#198 User is offline   Blend 

  • Gentleman of High House Mafia
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  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 23 November 2020 - 03:00 PM

Pass
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#199 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 23 November 2020 - 04:54 PM

Posted Image


Activate Quann. Move in no units.

ERes Siphons -> Blend gains 4 TG. D'rek pillages Blend for 1 TG.




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 0T | 4F | 4S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#200 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 23 November 2020 - 05:12 PM

Posted Image




Secondaries None




Pass #4



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 12 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

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