Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#101 User is offline   D'rek 

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Posted 11 September 2020 - 08:43 PM

Posted Image
Sol plays:

Quote

GIFT OF PRESCIENCE | Play at the end of the strategy phase: Place this card face-up in your play area and place the NAALU "0" token on your strategy card; you are first in the initiative order. The NAALU player cannot use their TELEPATHIC faction ability during this game round. Return this card to the NAALU player at the end of the status phase.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#102 User is offline   D'rek 

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Posted 11 September 2020 - 08:47 PM

Posted Image

Round 3 - Action Phase

Initiative Order: Tattersail > Blend > IH > Twelve > Morgoth


Updated Map: https://drive.google...iew?usp=sharing




Action cards:

65 cards in the draw pile

11 cards in the discard pile:
Spoiler





Secret Objective cards:

8 cards in the draw pile

5 cards in the discard pile

This post has been edited by D'rek: 12 September 2020 - 11:18 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#103 User is offline   Tattersail_ 

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Posted 11 September 2020 - 09:55 PM

Posted Image

Tactical action - activate home system.

Build 1 carrier, 1 destroyer and 4 fighters. Exhaust Jord and Vefut.


CURRENT STATUS

Victory Points: 1
Strategy Card: Construction
Command Pools:1T | 2F | 3S
Goods:0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Sol, 1 naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:

Jord (4/2)

Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)
Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#104 User is offline   Blend 

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Posted 12 September 2020 - 01:09 PM

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Activate Torkan/Tequran, move 1 carrier, 2 fighters, 2 infantry from Starpoint, 1 cruiser from blank hex.
Invade.




CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY

Command Pools: 1T | 2F | 2S

Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 15 September 2020 - 04:50 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#105 User is offline   Imperial Historian 

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Posted 12 September 2020 - 01:14 PM

Posted Image
Activate Thibah, move in carrier, 2 fighters, 2 infantry from abyz/fria, move in two destroyers from homeworld invade - 1CT




CURRENT STATUS
Victory Points: 0
Strategy Card:TRADE

Command Pools: 3T | 4F | 3S

Goods: 0/2 C | 1 TG
Action Cards: 0
Promissory Notes: 4 L1z1x 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+lazar (1/0/yellow)
+sakulag (2/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#106 User is offline   twelve 

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Posted 12 September 2020 - 01:48 PM

Posted Image



Secondaries: None





Tactical Action: Activate Berg/Lirta IV
<Move Carrier and 4 infantry from Winnu
<Invade each planet with 2 infantry each.





CURRENT STATUS
Victory Points: 2
Strategy Card: Warfare

Command Pools: 1T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Berg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos

This post has been edited by twelve: 12 September 2020 - 01:53 PM

I don't know what I'm doing but it sounds good.
0

#107 User is offline   D'rek 

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Posted 12 September 2020 - 11:33 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#108 User is offline   Morgoth 

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Posted 13 September 2020 - 08:54 AM

Posted Image

Play technology - Research Hyper Metabolism and Mageon Implants, exhausting Lodor, Saudor, and Wellon for 6 resources.

-------------------------------------------

CURRENT STATUS

Victory Points: 0
Strategy Card: Technology
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#109 User is offline   Tattersail_ 

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Posted 13 September 2020 - 09:26 AM

Posted Image

No secondaries

Orbital Drop Mecatol Rex


CURRENT STATUS

Victory Points: 1
Strategy Card: Construction
Command Pools:1T | 2F | 2S
Goods:0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Sol, 1 naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:

Jord (4/2)

Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)
Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#110 User is offline   Blend 

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Posted 13 September 2020 - 04:43 PM

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Tech secondary: Exhaust Starpoint and Gral for 4 resources, exhaust New Albion for green tech, research Neuroglaive.


Use Diplomacy on Torkan/Tequran
Ready Starpoint and Torkan.




CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY

Command Pools: 1T | 2F | 1S

Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 15 September 2020 - 04:50 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#111 User is offline   Imperial Historian 

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Posted 13 September 2020 - 07:13 PM

Posted Image
Technology Secondary -1CT, exhaust xxhehan, abyz and lazar, research inheritance systems


Activate alpha wormhole, move in cruiser and destroyer




CURRENT STATUS
Victory Points: 0
Strategy Card:TRADE

Command Pools: 2T | 4F | 2S

Goods: 0/2 C | 1 TG
Action Cards: 0
Promissory Notes: 4 L1z1x 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1 +Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.



0

#112 User is offline   twelve 

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Posted 13 September 2020 - 07:43 PM

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Secondary of Diplomacy: -1SCT refresh both Berg and Lirta IV





Tactical Action: Activate Winnu -1TCT
<Skip to production step
<Exhaust Winnu (3), Berg (3), Lirta IV (2) and 1 Trade Good build 1 dreadnaught 1 carrier 2 fighters and 1 infantry. Disband destroyer for fleet capacity.





CURRENT STATUS
Victory Points: 2
Strategy Card: Warfare

Command Pools: 0T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Berg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos

This post has been edited by twelve: 13 September 2020 - 07:43 PM

I don't know what I'm doing but it sounds good.
0

#113 User is offline   Morgoth 

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Posted 14 September 2020 - 05:11 AM

Posted Image

Diplomacy secondary - refresh Lodor and Saudor

-------------------------------------------

Use Mageon Implants to have a look at tatts hand of action cards.

Trade Support for the Throne with twelve

CURRENT STATUS

Victory Points: 1
Strategy Card: Technology
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP

This post has been edited by D'rek: 15 September 2020 - 01:05 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#114 User is offline   Tattersail_ 

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Posted 14 September 2020 - 06:49 AM

Posted Image

No secondaries

Orbital Drop Mecatol Rex


CURRENT STATUS

Victory Points: 1
Strategy Card: Construction
Command Pools:1T | 2F | 1S
Goods:0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Sol, 1 naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:

Jord (4/2)

Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)
Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#115 User is offline   Blend 

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Posted 14 September 2020 - 03:19 PM

Posted Image

Use following action card on Sakulag:

Quote

AR | Unstable Planet | As an Action: | Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.






CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY

Command Pools: 1T | 2F | 1S

Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 15 September 2020 - 04:49 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#116 User is offline   Imperial Historian 

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Posted 14 September 2020 - 03:31 PM

Posted Image

Play Trade, gain 3 TG, refresh commodities

Swear at blend and begrudgingly give him a free refresh
Trade Tatts 2 commodites, 1 TG for Trade Agreement - give him free refresh
Give morgoth free refesh for promise of 1 commodity on refresh
Give Twelve a free refresh, for promise of 1TG when next able




CURRENT STATUS
Victory Points: 0
Strategy Card:TRADE

Command Pools: 2T | 4F | 2S

Goods: 0/2 C | 1 TG
Action Cards: 0
Promissory Notes: 5 L1z1x 1 Winnu 1 Yssaril 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.

This post has been edited by Imperial Historian: 14 September 2020 - 09:38 PM

0

#117 User is offline   twelve 

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Posted 14 September 2020 - 03:46 PM

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Secondary of Trade: Free refresh. To pay IH 1 tg in 5 turns (Longer if he still doesnt use my racial PN)





Strategic Action: Warfare. Remove CT on Winnu and place it in Tactical





CURRENT STATUS
Victory Points: 3
Strategy Card: Warfare

Command Pools: 1T | 3F | 0S

Goods: 3/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Berg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#118 User is offline   Morgoth 

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Posted 14 September 2020 - 05:07 PM

Posted Image

Trade secondary - refresh commodities for free. Give 1 commodity to IH.

Trade 2:2 with twelve.


Warfare secondary - spend 1 ST and exhaust Lodor (3), Saudor (2) and Qucen'n (1) to build 1 cruiser and 1 dreadnought.
-------------------------------------------

Activate Qucen'n-Rarron - move cruiser from homeworld + carrier and fighter from Wellon.

---------------------------------------

CURRENT STATUS

Victory Points: 1
Strategy Card: Technology
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)

+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP

This post has been edited by D'rek: 15 September 2020 - 01:14 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#119 User is offline   D'rek 

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Posted 14 September 2020 - 10:06 PM

Posted Image

Trade secondary - free refresh. IH plays Sol Trade Agreement and takes the commodities.

Activate Bereg/Lirta -
Play Rally action card - DF | Rally | After you activate a system that contains another player's ships: | Place 2 command tokens from your reinforcements in your fleet pool

Twelve plays:

Quote

CC | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.


Move 2 carriers + 5 fighters + 6 infantry from from Mecatol Rex

3} SPACE BATTLE

Tatts: 2 AdvCarrierIIs + 5 FighterIIs
Twelve: 1 Carrier

Round 1

Tatts:
+ 2 AdvCarrierIIs(9) -> [7][10] -> 1 hit
+ 5 FighterIIs(8) -> [10][2][6][6][1] -> 1 hit

Twelve:
+ 1 carrier(9) -> [7]

Twelve's carrier is destroyed.

Tatts wins the space combat.

4} INVASION

Tatts commits 3 SpecOps to each planet


Bereg - Round 1:

Tatts: 3 SpecOps(7) -> [7][9][7] -> 3 hits
Twelve: 2 infantry(8) -> [3][6]

Twelve loses 2 infantry.

Tatts wins the combat.



Lirta IV - Round 1:

Tatts: 3 SpecOps(7) -> [6][10][9] -> 2 hits
Twelve: 2 infantry(8) -> [8][2] -> 1 hit

Twelve loses 2 infantry. Tatts loses 1 SpecOps.

Tatts wins the combat.


Establish Control:

Tatts gains control of Bereg.
Tatts gains control of Lirta IV.

Twelve plays:

Quote

CI | Reparations | After another player gains control of a planet you control: | Exhaust 1 planet that player controls and ready 1 planet you control.


Tatts must exhaust Mecatol Rex. Twelve readies Winnu.




CURRENT STATUS

Victory Points: 1
Strategy Card: Construction
Command Pools: 0T | 2F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 5 Sol, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ Gift of Prescience

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#120 User is offline   D'rek 

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Posted 15 September 2020 - 01:31 AM

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Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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