Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#81 User is offline   Tattersail_ 

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Posted 10 September 2020 - 03:02 PM

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View PostBlend, on 10 September 2020 - 03:17 PM, said:

Use Tatts' racial to place 2 infantry on Centauri.

Quote

Military Support: At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to his reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then return this card to the Sol player.





Leadership secondary - exhaust Mehar Xull - place token in strategy

Orbital Drop - Home system - place 2 infantry


CURRENT STATUS

Victory Points: 0
Strategy Card:
Command Pools:1T | 2F | 0S
Goods:0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Jord (4/2)
+Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)

Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:

This post has been edited by D'rek: 10 September 2020 - 03:21 PM

Apt is the only one who reads this. Apt is nice.
0

#82 User is offline   twelve 

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Posted 10 September 2020 - 03:43 PM

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Secondaries: :None




Pass





CURRENT STATUS
Victory Points: 2
Strategy Card: Imperial

Command Pools: 1T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)





Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#83 User is offline   Imperial Historian 

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Posted 10 September 2020 - 03:50 PM

Pass
0

#84 User is offline   Tattersail_ 

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Posted 10 September 2020 - 04:07 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#85 User is offline   Blend 

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Posted 10 September 2020 - 04:09 PM

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Round 2 - Status Phase

Initiative Order: Blend > IH > Morgoth > Tattersail > Twelve

Round 2 Agendas are revealed:

COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-home, Non-Mecatol Rex planet | Destroy each unit on the planet. Its controller chooses a player with the fewest victory points to place 1 infantry on the planet.

PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player | Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase.

This post has been edited by D'rek: 11 September 2020 - 01:09 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#86 User is offline   Blend 

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Posted 10 September 2020 - 04:11 PM

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Draw 2 action cards
Ready Planets
Gain 3 CTs, redistribute so I'm at 2/2/2.




CURRENT STATUS
Victory Points: 0
Strategy Card:

Command Pools: 2T | 2F | 2S

Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Naalu, 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Blend: 10 September 2020 - 07:00 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#87 User is offline   Imperial Historian 

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Posted 10 September 2020 - 04:25 PM

Posted Image
Gain 2ct, 2 action cards




CURRENT STATUS
Victory Points: 0
Strategy Card:

Command Pools: 4T | 4F | 3S

Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 4 L1z1x 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+lazar (1/0/yellow)
+sakulag (2/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#88 User is offline   Morgoth 

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Posted 10 September 2020 - 07:18 PM

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Draw 3 action cards, discard 1.
Gain two tokens 1/0/1
refresh planets etc etc

-------------------------------------------

CURRENT STATUS

Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.

Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.

This post has been edited by Morgoth: 10 September 2020 - 07:22 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#89 User is offline   Tattersail_ 

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Posted 10 September 2020 - 08:28 PM

Posted Image

Score tech PO
Use L1 racial. Gain 4 CTs.

Distribute 1t and 3s

Gain 2 action cards




CURRENT STATUS

Victory Points: 1
Strategy Card:
Command Pools:2T | 2F | 3S
Goods:0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Sol, 1 naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:

Jord (4/2)
Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)
Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:
Apt is the only one who reads this. Apt is nice.
0

#90 User is offline   twelve 

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Posted 10 September 2020 - 08:39 PM

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Status Phase
Score no Objectives
Gain 2 CT place 1 in Strategic and 1 in Tactical
Draw 1 Action Card










CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)





Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#91 User is offline   D'rek 

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Posted 11 September 2020 - 01:24 AM

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New public objective: Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.


Map: https://drive.google...iew?usp=sharing

Round 2 - Agenda Phase

Agendas:

COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-home, Non-Mecatol Rex planet
Destroy each unit on the planet. Its controller chooses a player with the fewest victory points to place 1 infantry on the planet.

PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player
Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#92 User is offline   D'rek 

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Posted 11 September 2020 - 01:39 AM

Posted Image

IH plays:

Quote

CO | Ancient Burial Sites | At the start of the agenda phase: | Choose 1 player. Exhaust each cultural planet owned by that player.


Targeting Morgoth.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#93 User is offline   twelve 

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Posted 11 September 2020 - 05:31 PM

Receive my trade agreement pn to place 4 votes on IH for Public Execution
I don't know what I'm doing but it sounds good.
0

#94 User is offline   D'rek 

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Posted 11 September 2020 - 05:54 PM

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Agenda Resolution


COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-home, Non-Mecatol Rex planet
Destroy each unit on the planet. Its controller chooses a player with the fewest victory points to place 1 infantry on the planet.

Votes:
Tatts: 13 votes for Lodor
Blend: 9 votes for Lodor

All units on Lodor are destroyed. Morgoth chooses himself to place 1 infantry on the planet.


PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player
Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase.

Votes:
Twelve: 4 votes for IH
Morgoth: 11 votes for IH
IH: 7 votes for Morgoth

IH is executed. He discards all action cards.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#95 User is offline   D'rek 

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Posted 11 September 2020 - 05:55 PM

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Round 3 - Strategy Phase

Strategy Selection Order: Twelve > Morgoth > Imperial Historian > Tatts > Blend

Diplomacy has 2 bonus trade goods.
Trade has 1 bonus trade good.
Warfare has 1 bonus trade good.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#96 User is offline   twelve 

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Posted 11 September 2020 - 07:09 PM

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Warfare
Gain 1 Trade Good










CURRENT STATUS
Victory Points: 2
Strategy Card: Warfare

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)





Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
0

#97 User is offline   Morgoth 

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Posted 11 September 2020 - 07:26 PM

Tech - prettify later
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#98 User is offline   Imperial Historian 

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Posted 11 September 2020 - 07:29 PM

Posted Image
Trade, gain 1Tg




CURRENT STATUS
Victory Points: 0
Strategy Card:TRADE

Command Pools: 4T | 4F | 3S

Goods: 0/2 C | 1 TG
Action Cards: 0
Promissory Notes: 4 L1z1x 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+lazar (1/0/yellow)
+sakulag (2/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools

Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#99 User is offline   Tattersail_ 

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Posted 11 September 2020 - 08:28 PM

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Construction




CURRENT STATUS

Victory Points: 1
Strategy Card: Construction
Command Pools:2T | 2F | 3S
Goods:0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Sol, 1 naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:

Jord (4/2)
Mehar Xull (1/3)
Vefut II (2/2)
Mecatol Rex (1/6)
Technologies:

Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Gravity Drive
Carrier 2

Advanced Fighters - upgrades Fighters to Fighter 2

Other:

This post has been edited by Tattersail_: 11 September 2020 - 08:32 PM

Apt is the only one who reads this. Apt is nice.
0

#100 User is offline   D'rek 

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Posted 11 September 2020 - 08:42 PM

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Naalu picks DIPLOMACY
Gain 2 trade goods.




CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY

Command Pools: 2T | 2F | 2S

Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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