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TI4 Game 5 - Game Thread

#21 User is offline   Imperial Historian 

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Posted 12 August 2020 - 02:54 PM

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Technology Secondary: Research gravity drive, exhuast planets spend 1 TG




Activate Bereg Lirta, - 1ct move carrier, cruiser, 2 fighters and 2 infantry, invade both planets, gain 2 TG




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 1T | 3F | 1S

Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 1 unfulfilled




Planets:
Ragh (2/1)
Lisis II (1/0)
Centauri (0/3)

Gral (1/1/Blue)
Bereg (3/1)
Lirta (2/3)




Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.





Other:

This post has been edited by Galactic Council: 13 August 2020 - 04:02 PM

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#22 User is offline   Itwęs Nom 

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Posted 13 August 2020 - 03:48 PM

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Technology: exhaust Moll Primus, research neural motivator -1SCT




Tactical action:
Activate Starpoint/New Albion -1TCT
Move in 2 cruisers from hw




CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE

Command Pools: 1T | 3F | 1S

Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Mentak
Secret Objectives: 1 unfulfilled




Planets:
Moll Primus (4/1)
Tar'Mann (1/1, tech)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other:

This post has been edited by Galactic Council: 13 August 2020 - 04:02 PM

All things fall from kings to rose petals
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#23 User is offline   twelve 

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Posted 13 August 2020 - 04:06 PM

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Secondary of Technology -1SCT, exhaust Darien (4) Research Neural Motivator.
Secondary of Politics -1SCT Draw 2 action cards



Strategic Action
Warfare Remove CT from Mehar Xull and place on Tactical




CURRENT STATUS
Victory Points: 0
Strategy Card: WARFARE

Command Pools: 3T | 3F | 0S

Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yin
Secret Objectives: 1 unfulfilled




Planets:
Darien (4/4)
Mehar Xull (1/3) red skip




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, Draw two action cards instead of one.




Other:

This post has been edited by twelve: 13 August 2020 - 04:07 PM

I don't know what I'm doing but it sounds good.
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#24 User is offline   Galactic Council 

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Posted 13 August 2020 - 04:09 PM

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Game Map has been updated.
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#25 User is offline   D'rek 

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Posted 13 August 2020 - 04:47 PM

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Secondaries:
LEADERSHIP
POLITICS: -1 CT. Draw 2 action cards.
WARFARE




Tactical Action

Activate Starpoint/New Albion

Move 1 carrier w/ 2 inf and 2 fighters + 1 cruiser

Space Battle ensues

Space Combat:

Ambush:

Nom > 2 x Cruisers > [2d10=2, 10] > (1 hit)

Drek destroys 1 fighter.


..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Cruiser, 1 x Carrier, 1 x Fighters > [3d10=1, 8, 3] > (no hits)
Nom > 2 x Cruiser > [2d10=4, 5] > (no hits)

..iv) Assign Hits: N/A
..v) Retreat: N/A

----

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Cruiser, 1 x Carrier, 1 x Fighters > [3d10=3, 4, 7] > (no hits)
Nom > 2 x Cruiser > [2d10=9, 1] > (1 hit)

..iv) Assign Hits:

Drek destroys 1 fighter.

..v) Retreat: N/A

----

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Cruiser, 1 x Carrier, > [2d10=1, 1] > (no hits)
Nom > 2 x Cruiser > [2d10=1, 3] > (no hits)

..iv) Assign Hits: N/A
..v) Retreat: N/A

----

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Cruiser, 1 x Carrier, > [2d10=10, 3] > (1 hit)
Nom > 2 x Cruiser > [2d10=10, 6] > (1 hit)

..iv) Assign Hits:

Drek destroys her cruiser.
Nom destroys a cruiser.

..v) Retreat: N/A

----

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Carrier, > [1d10=2] > (no hits)
Nom > 1 x Cruiser > [1d10=4] > (no hits)

..iv) Assign Hits: N/A
..v) Retreat: N/A

----

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Carrier, > [1d10=7] > (no hits)
Nom > 1 x Cruiser > [1d10=3] > (no hits)

..iv) Assign Hits: N/A
..v) Retreat: N/A

----

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 1 x Carrier, > [1d10=10] > (1 hit)
Nom > 1 x Cruiser > [1d10=8] > (1 hit)

..iv) Assign Hits:

Drek destroys her carrier.
Nom destroys his cruiser.

..v) Retreat: N/A

As Drek no longer has capacity, she must destroy her 2 infantry.


Invasion: land 1 infantry on each planet

Production: n/a



CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY

Command Pools: 2T | 3F | 1S

Goods: 0/6 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Hacan
Secret Objectives: 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

Other:

This post has been edited by Galactic Council: 13 August 2020 - 10:24 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#26 User is offline   Galactic Council 

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Posted 13 August 2020 - 10:31 PM

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Game Map has been updated.
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#27 User is offline   Morgoth 

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Posted 14 August 2020 - 06:39 AM

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Use Star Forge - spend 1 ST to place two fighters in Vefut.




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 2T | 3F | 3S

Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 1 unfulfilled




Planets:
Muaat (4/1)
Vefut (2/2)




Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



Other:
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#28 User is offline   Tattersail_ 

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Posted 14 August 2020 - 07:01 AM

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Secondary Warfare. Spend 1 SCt, Exhaust Jol build 2 fighters and 2 infantry.



Tactical action - activate empty system NW of home world move 1 carrier, 2 fighters and 2 infantry.



Trade Research agreement to IH/Saar.

CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS

Command Pools: 1T | 3F | 0S

Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Jol-Nar, 1 Hacan (TA)
Secret Objectives: 1 unfulfilled




Planets:
Jol (1/2)
Nar (2/3)
Corneeq (1/2)
Resculon (2/0)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:
Apt is the only one who reads this. Apt is nice.
0

#29 User is offline   Imperial Historian 

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Posted 14 August 2020 - 10:29 AM

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Construction space dock in bereg lirta, pds on lirta.




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 1T | 3F | 1S

Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 1 unfulfilled




Planets:
Ragh (2/1)
Lisis II (1/0)
Centauri (0/3)

Gral (1/1/Blue)
Bereg (3/1)
Lirta (2/3)




Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.





Other:
0

#30 User is offline   Itwęs Nom 

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Posted 14 August 2020 - 11:18 AM

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Trade, free refreshes everyone, +3tg




CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE

Command Pools: 1T | 3F | 1S

Goods: 2/2 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Mentak
Secret Objectives: 1 unfulfilled




Planets:
Moll Primus (4/1)
Tar'Mann (1/1, tech)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other:

This post has been edited by Itwęs Nom: 20 August 2020 - 07:57 PM

All things fall from kings to rose petals
0

#31 User is offline   twelve 

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Posted 14 August 2020 - 12:11 PM

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Secondary of Trade Free refresh gain 2 commodities



Tactical Action -1TCT
<Activate Zohbot/Mellon
<Move 1 carrier, 1 fighter and 2 infantry from Mehar Xull
<Invade each planet with 1 infantry each




CURRENT STATUS
Victory Points: 0
Strategy Card: WARFARE

Command Pools: 2T | 3F | 0S

Goods: 2/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yin
Secret Objectives: 1 unfulfilled




Planets:
Darien (4/4)
Mehar Xull (1/3) red skip
Zohbat (3/1)
Mellon (0/2)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, Draw two action cards instead of one.




Other:
I don't know what I'm doing but it sounds good.
0

#32 User is offline   D'rek 

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Posted 14 August 2020 - 01:51 PM

Posted Image

Secondaries:
CONSTRUCTION
TRADE: Master of Trade = refresh commodities

Transaction: Give 2 commodities to Twelve in exchange for 2 commodities.




Tactical Action

Activate Lazar/Sakulag.
Move 1 carrier w/ 2 inf
Land 1 inf on each planet.



CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY

Command Pools: 1T | 3F | 1S

Goods: 4/6 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Hacan
Secret Objectives: 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lazar (1/0)
+ Sakulag (2/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#33 User is offline   Galactic Council 

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Posted 14 August 2020 - 04:27 PM

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Game Map has been updated.
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#34 User is offline   Morgoth 

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Posted 15 August 2020 - 07:20 AM

trade - refresh - Construction - space dock on vefut and pass.

This post has been edited by Morgoth: 15 August 2020 - 09:03 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#35 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 15 August 2020 - 10:38 AM

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Secondary Trade. Free refresh.

Trade 4:4 commodities with HacanDre'k

Swap SftT with SAARIH



Tactical action - Activate Jol/Nar. Build 1 carrier, 2 infantry, cruiser.

Exhaust Nar, pay 3 tgs.




CURRENT STATUS
Victory Points: 1
Strategy Card: POLITICS

Command Pools: 0T | 3F | 0S

Goods: 0/4 C | 1 TG
Action Cards: 2
Promissory Notes: 3 Jol-Nar, 1 Hacan (TA), 1Saar (SFTT)
Secret Objectives: 1 unfulfilled




Planets:
Jol (1/2)
Nar (2/3)
Corneeq (1/2)
Resculon (2/0)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other: Saar Support for the Throne

This post has been edited by Tattersail_: 15 August 2020 - 07:38 PM

Apt is the only one who reads this. Apt is nice.
0

#36 User is offline   Imperial Historian 

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Posted 15 August 2020 - 12:26 PM

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Trade Secondary Refresh commodities

Swap 1 commodity for 1 TG with Tatts




Pass




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 1T | 3F | 1S

Goods: 0/3 C | 5 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 1 unfulfilled




Planets:
Ragh (2/1)
Lisis II (1/0)
Centauri (0/3)

Gral (1/1/Blue)
Bereg (3/1)
Lirta (2/3)




Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.





Other:
0

#37 User is offline   Galactic Council 

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Posted 16 August 2020 - 12:53 AM

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Game Map has been updated.
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#38 User is offline   Itwęs Nom 

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Posted 18 August 2020 - 08:29 AM

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Activate hw build 2 cruisers 2 infantry, pay 4 tg (3 from trade 1 pillaged from drek 1 sarween) - 1TCT




CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE

Command Pools: 0T | 3F | 1S

Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Mentak
Secret Objectives: 1 unfulfilled




Planets:
Moll Primus (4/1)
Tar'Mann (1/1, tech)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other:

This post has been edited by Itwęs Nom: 20 August 2020 - 07:58 PM

All things fall from kings to rose petals
0

#39 User is offline   twelve 

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Posted 18 August 2020 - 12:12 PM

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Secondary of



Tactical Action -1TCT
<Activate Arnor/Lor
<Move 1 carrier, 1 fighter and 2 infantry from Mehar Xull
<Move 1 Destroyer from Darien
<Invade each planet with 1 infantry each




CURRENT STATUS
Victory Points: 0
Strategy Card: WARFARE

Command Pools: 1T | 3F | 0S

Goods: 0/2 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Yin
Secret Objectives: 1 unfulfilled




Planets:
Darien (4/4)
Mehar Xull (1/3) red skip
Zohbat (3/1)
Mellon (0/2)
Arnor (2/1)
Lor (1/2)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, Draw two action cards instead of one.




Other:
I don't know what I'm doing but it sounds good.
0

#40 User is offline   D'rek 

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Posted 18 August 2020 - 01:09 PM

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Tactical Action

Activate Hacan homesystem

Production: Exhaust Arretze, Hercant, spend 5 trade goods, and use sarween tools. Produce 2 dreadnoughts and 2 infantry.




Transaction: Receive 2 commodities from IH.



CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY

Command Pools: 0T | 3F | 1S

Goods: 0/6 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Hacan
Secret Objectives: 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lazar (1/0)
+ Sakulag (2/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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