Malazan Empire: TI4 Game 5 - Game Thread - Malazan Empire

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TI4 Game 5 - Game Thread

#1 User is offline   Galactic Council 

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Posted 05 August 2020 - 04:22 PM

Current Game Status:




Current Points:

Twelve (Yin): 0VP

D'rek (Hacan): 0VP

Nom (Mentak): 0VP

Morgoth (Muaat): 0VP

Imperial Historian (Saar): 1VP (1 x PO)

Tattersail (Jol-Nar): 0VP






Latest Game Map:

Spoiler


If the map doesn't load under the above spoiler tag, I'll try always have the most recent map updates in a Google Drive folder found HERE!





Current Laws:






Public Objectives:


Stage 1

Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.


Stage 2

This post has been edited by Galactic Council: 25 August 2020 - 07:32 PM

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#2 User is offline   Galactic Council 

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Posted 05 August 2020 - 04:38 PM

Latest Player Sheets


Twelve (Yin Brotherhood):

Spoiler



D'rek (Emirates of Hacan):

Spoiler



Nom (Mentak Coalition):

Spoiler



Morgoth (Embers of Muaat):

Spoiler



Imperial Historian (Clans of Saar):

Spoiler



Tattersail (Universities of Jol-Nar):

Spoiler

This post has been edited by Galactic Council: 09 August 2020 - 06:05 PM

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#3 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:05 PM

Posted Image

Round 1 - Strategy Phase

Strategy Selection Order: Twelve > Drek > Nom > Morgoth > Imperial Historian > Tattersail


Please post your strategy selections in the Chat Thread - I'll post everyone's first game post below including their strategy selection, and that will be the template you can use when posting as we proceed through the game. I'll open the game thread once we get through the first strategy phase.

This post has been edited by Galactic Council: 09 August 2020 - 06:10 PM

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#4 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:05 PM

Posted Image




WARFARE




CURRENT STATUS
Victory Points: 0
Strategy Card: WARFARE

Command Pools: 3T | 3F | 2S

Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 1 unfulfilled




Planets:
Darien (4/4)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.





Other:

This post has been edited by Galactic Council: 09 August 2020 - 06:22 PM

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#5 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:06 PM

Posted Image




TECHNOLOGY




CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY

Command Pools: 3T | 3F | 2S

Goods: 0/6 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Hacan
Secret Objectives: 1 unfulfilled




Planets:
Arretze (2/0)
Hercant (1/1)
Kamdorn (0/1)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:

This post has been edited by Galactic Council: 09 August 2020 - 06:24 PM

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#6 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:06 PM

Posted Image




TRADE




CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE

Command Pools: 3T | 3F | 2S

Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Mentak
Secret Objectives: 1 unfulfilled




Planets:
Moll Primus (4/1)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.





Other:

This post has been edited by Galactic Council: 10 August 2020 - 12:56 AM

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#7 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:12 PM

Posted Image




LEADERSHIP




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 3T | 3F | 2S

Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 1 unfulfilled




Planets:
Muaat (4/1)




Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.





Other:

This post has been edited by Galactic Council: 10 August 2020 - 03:40 PM

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#8 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:12 PM

Posted Image




CONSTRUCTION




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 3T | 3F | 2S

Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 1 unfulfilled




Planets:
Ragh (2/1)
Lisis II (1/0)




Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:

This post has been edited by Galactic Council: 10 August 2020 - 03:41 PM

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#9 User is offline   Galactic Council 

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Posted 09 August 2020 - 06:30 PM

Posted Image




POLITICS




CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS

Command Pools: 3T | 3F | 2S

Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Jol-Nar
Secret Objectives: 1 unfulfilled




Planets:
Jol (1/2)
Nar (2/3)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:

This post has been edited by Galactic Council: 10 August 2020 - 03:41 PM

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#10 User is offline   Galactic Council 

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Posted 10 August 2020 - 03:43 PM

Posted Image

Round 1 - Action Phase

Initiative Order: Morgoth > Tattersail > Imperial Historian > Nom > Twelve > D'rek


Game Map has been updated.

This post has been edited by Galactic Council: 10 August 2020 - 03:49 PM

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#11 User is offline   Morgoth 

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Posted 10 August 2020 - 07:23 PM

two gfs, two fighters and the war sun to Vefut. I'll make it proper later

Posted Image




Activate Vefut - move war sun, 2 fighters, 2 GFs. Claim planet.




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 2T | 3F | 2S

Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 1 unfulfilled




Planets:
Muaat (4/1)
Vefut (2/2)




Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.





Other:


This post has been edited by Morgoth: 11 August 2020 - 12:09 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#12 User is offline   Tattersail_ 

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Posted 10 August 2020 - 08:28 PM

Posted Image

Trade my racial to D'rek/Hacan in exchange for her Trade Agreement




Tactical Action - activate Corneeq/Resculon

Move Carrier, dreadnought, fighter and 2 infantry from home system.

Invade both planets




CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS

Command Pools: 2T | 3F | 2S

Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Jol-Nar, 1 Hacan (TA)
Secret Objectives: 1 unfulfilled




Planets:
Jol (1/2)
Nar (2/3)
Corneeq (1/2)
Resculon (2/0)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:

This post has been edited by Galactic Council: 11 August 2020 - 06:26 PM

Apt is the only one who reads this. Apt is nice.
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#13 User is offline   Galactic Council 

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Posted 11 August 2020 - 04:45 AM

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Game Map has been updated.
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#14 User is offline   Imperial Historian 

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Posted 11 August 2020 - 08:30 AM

Posted Image




Activate Centauri Gral, - 1ct move carrier, space dock and 2 infantry, invade both planets, gain 2 TG

Spend 1 TG

Build 2 Infantry (If I can put them on a planet, please split them between the two planets)




CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION

Command Pools: 2T | 3F | 2S

Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 1 unfulfilled




Planets:
Ragh (2/1)
Lisis II (1/0)
Centauri (0/3)
Gral (1/1/Blue)




Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:
0

#15 User is offline   Itwęs Nom 

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Posted 11 August 2020 - 06:29 PM

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Activate Tar'Mann

Move in carrier + 3gf + 1f from hw

Invade




CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE

Command Pools: 2T | 3F | 2S

Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Mentak
Secret Objectives: 1 unfulfilled




Planets:
Moll Primus (4/1)
Tar'Mann (1/1, tech)




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by Itwęs Nom: 11 August 2020 - 09:09 PM

All things fall from kings to rose petals
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#16 User is offline   twelve 

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Posted 11 August 2020 - 08:25 PM

Posted Image




Strategic Action
<Activate Mehar Xull
<Move 2 carriers, 4 infantry, 2 fighters from Darien
<Invade 4 infantry.




CURRENT STATUS
Victory Points: 0
Strategy Card: WARFARE

Command Pools: 2T | 3F | 2S

Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 1 unfulfilled




Planets:
Darien (4/4)
Mehar Xull (1/3) red skip




Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.





Other:
I don't know what I'm doing but it sounds good.
0

#17 User is offline   D'rek 

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Posted 11 August 2020 - 08:34 PM

Posted Image




Strategic Action: TECHNOLOGY

> Research Gravity Drive



CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY

Command Pools: 3T | 3F | 2S

Goods: 0/6 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Hacan, 1 Jol-Nar
Secret Objectives: 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#18 User is offline   Galactic Council 

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Posted 11 August 2020 - 08:44 PM

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Game Map has been updated.
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#19 User is offline   Morgoth 

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Posted 12 August 2020 - 06:59 AM

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Technology Secondary - Exhaust Muaat to research Sarween Tools.

Play Leadership - 0/0/3




CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP

Command Pools: 2T | 3F | 4S

Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 1 unfulfilled




Planets:
Muaat (4/1)
Vefut (2/2)




Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



Other:




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#20 User is offline   Tattersail_ 

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Posted 12 August 2020 - 01:18 PM

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Secondary Technology - research Hyper Metabolism

D'rek plays the following Promissory Note:

Quote

RESEARCH AGREEMENT | Play after the Jol-Nar player researches a technology that is not a faction technology | Gain that technology. Then, return this card to the Jol-Nar player.





Play Politics. Draw action cards. Give Speaker to IH/Saar




CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS

Command Pools: 2T | 3F | 1S

Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Jol-Nar, 1 Hacan (TA)
Secret Objectives: 1 unfulfilled




Planets:
Jol (1/2)
Nar (2/3)
Corneeq (1/2)
Resculon (2/0)





Technologies:

+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.





Other:

This post has been edited by Galactic Council: 12 August 2020 - 02:58 PM

Apt is the only one who reads this. Apt is nice.
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