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TI4 Game 4C - Game Thread

#341 User is offline   twelve 

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Posted 12 December 2019 - 01:06 PM

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Secondary of Technology -1SCT Exhaust Nestphar (3) and 1 tg Research Antimass Deflector




Tactical Action
< Activate Asteroid field next to my homeworld
< move 1 cruiser from Mehar Xull
< No pds
< No combat
< No Invasion
< No Production


CURRENT STATUS

Victory Points: 5

Strategy Card: Leadership
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
0

#342 User is offline   Galactic Council 

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Posted 13 December 2019 - 04:10 AM

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Map has been updated.
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#343 User is offline   Tattersail_ 

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Posted 13 December 2019 - 09:47 AM

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Secondary - Spend 1 SCT and exhaust Tau Bootis - Research Neural Motivator




Activate Abys/Fria - Move 2 dreadnoughts, 1 destroyer, 1 fighter and 1 infantry from home system. 1 Carrier and 2 infantry from Rarron system.

Invade Abys with 2 infantry and Fria with 1.

Bombardment:

Tattersail > 2 x Exotrireme II (x2) > [4d10=5, 5, 5, 2] > (3 hits)

Jazzarm destroys 1 infantry on Abyz.


The L1 wanted our systems. They would not reach an agreement with us, instead they spurned our efforts at negotiation. A pre-emptive strike towards their homeworld will focus their attention toward us. The Sardakk N'orr.





CURRENT STATUS

Victory Points: 5

Strategy Card: Politics
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)

Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1) Green
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.

This post has been edited by Galactic Council: 18 December 2019 - 04:08 AM

Apt is the only one who reads this. Apt is nice.
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#344 User is offline   Imperial Historian 

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Posted 13 December 2019 - 12:59 PM

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Technology secondary, - 1 ct, research gravitron lasers, exhaust darien


Activate Darien - 1CT

Move in carrier and 2 fighters from starpoint new albion

Build 2 fighters, 4 infantry, exhaust arnor

CURRENT STATUS
Victory Points: 5
Strategy Card: construction

Command Pools: 2T | 5F | 2S

Goods: 0/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4) exhaust
Starpoint (3/1) exhuast
New Albion (1/1/green) exhaust
Arnor (2/1) exhaust
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1) exhaust
Librae (0/2)exhaust
Piscium (1/0) exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft




0

#345 User is offline   Morgoth 

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Posted 16 December 2019 - 10:03 AM

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Tech secondary - spend 1 ct and exhaust Creuss for Carrier 2





Pass


CURRENT STATUS

Victory Points: 5 (3 PO,1 SO, 1 sftt)

Strategy Card: Warfare
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 8 TG
Action Cards: 6
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity

This post has been edited by Morgoth: 16 December 2019 - 10:03 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#346 User is offline   D'rek 

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Posted 16 December 2019 - 04:18 PM

Posted Image

Tactical Action

ACTIVATE the asteroid field between Herrah and Nestphar

MOVE: 2 cruisers {1 fighter} from the Nekro home system

SPACE BATTLE:

Space Combat
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Drek > 2 x Cruiser II, 1 x Fighter > [3d10=9, 5, 3] > (1 hit)
Twelve > 1 x Cruiser II > [1d10=9] > (1 hit)

..iv) Assign Hits

Drek destroys 1 fighter.
Twelve destroys 1 Cruiser. D'rek copies Assault Cannon.

Twelve uses the following action card:

Quote

AV | Courageous to the End | After 1 of your ships is destroyed during a space combat: | Roll 2 dice. For each result equal to or greater than that ship's combat value, your opponent must choose and destroy 1 of his ships.


Twelve > 1 x Cruiser (x2) > [2d10=9, 2] > (1 hit)

Drek destroys 1 cruiser.

..v) Retreat:N/A





CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 2T | 6F | 2S (3b 3r)
Goods: 0/3 C | 12 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#347 User is offline   Khellendros 

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Posted 17 December 2019 - 04:44 PM

Posted Image




Tactical Action:

ACTIVATE Mansa III.
MOVE 1 Dreadnought, 1 Carrier, 2 Infantry and 4 Fighters from empty space hex north-east of Lazar-Sakulag to Mansa III.
INVADE Mansa III with 2 Infantry.

If successful, give racial PN to Xxcha.




CURRENT STATUS

Victory Points: 6

Strategy Card: LOGISTICS
Command Pools: 1T | 1(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Mansa III (0/1) (yellow tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
"I think I've made a terrible error of judgement."
0

#348 User is offline   Itwęs Nom 

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Posted 17 December 2019 - 05:43 PM

Posted Image

Secondaries: none available




Tactical Action:
Activate Blank hex between Daemon and Lodor, move in cruiser from Lodor -1TCT




CURRENT STATUS

Victory Points: 4 (3xPO, 1xSftT)

Strategy Card: IMPERIAL
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Arietis (0/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Face-up Area:
+ L1Z1X SftT
All things fall from kings to rose petals
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#349 User is offline   Galactic Council 

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Posted 18 December 2019 - 04:25 AM

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Map has been updated.
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#350 User is offline   ToasTer86 

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Posted 18 December 2019 - 07:33 AM

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Component action:
--
AM | Rise of a Messiah | As an Action: | Place 1 infantry from your reinforcements on each planet you control.
--



CURRENT STATUS

Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 10 TG
Action Cards: 6
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacs (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess
0

#351 User is offline   twelve 

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Posted 18 December 2019 - 12:58 PM

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Secondaries None




Pass


CURRENT STATUS

Victory Points: 5

Strategy Card: Leadership
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
0

#352 User is offline   Tattersail_ 

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Posted 18 December 2019 - 01:13 PM

Posted Image




Pass





CURRENT STATUS

Victory Points: 5

Strategy Card: Politics
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)

Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1) Green
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
Apt is the only one who reads this. Apt is nice.
0

#353 User is offline   Imperial Historian 

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Posted 18 December 2019 - 05:28 PM

Posted Image

Pass

CURRENT STATUS
Victory Points: 5
Strategy Card: construction

Command Pools: 2T | 5F | 2S

Goods: 0/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4) exhaust
Starpoint (3/1) exhuast
New Albion (1/1/green) exhaust
Arnor (2/1) exhaust
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1) exhaust
Librae (0/2)exhaust
Piscium (1/0) exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
[/quote]
0

#354 User is offline   D'rek 

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Posted 18 December 2019 - 06:23 PM

Posted Image

Tactical Action

ACTIVATE the Arborec home system

MOVE: 1 cruisers {1 fighter} and 1 destroyer <gravity drive> from the Nekro home system

Space Cannon Offense:

Twelve > 1 x PDS > [1d10=8] > Antimass Deflectors (-1) = 7 > (1 hit)

Drek destroys 1 fighter.


SPACE BATTLE:
(copy Magen Defense Grid)

..i) Anti-Fighter Barrage:

Drek > 1 x Destroyer (x2) > [2d10=3, 4] > (no hits)

..ii) Announce Retreats
..iii) Make Combat Rolls

Drek > 1 x Cruiser, 1 x Destroyer > [2d10=2, 2] > (no hits)
Twelve > 1 x Fighter > [1d10=5] > (no hits)

Drek > 1 x Cruiser, 1 x Destroyer > [2d10=3, 4] > (no hits)
Twelve > 1 x Fighter > [1d10=8] > (no hits)

Drek > 1 x Cruiser, 1 x Destroyer > [2d10=1, 2] > (no hits)
Twelve > 1 x Fighter > [1d10=1] > (no hits)

Drek > 1 x Cruiser, 1 x Destroyer > [2d10=2, 9] > (1 hit)
Twelve > 1 x Fighter > [1d10=7] > (no hits)

..iv) Assign Hits

Twelve destroys his fighter.
Drek copies Magen Defense Grid.

..v) Retreat





CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 1T | 6F | 2S (3b 4r)
Goods: 0/3 C | 12 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

This post has been edited by Galactic Council: 22 December 2019 - 12:36 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#355 User is offline   Khellendros 

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Posted 18 December 2019 - 06:37 PM

Posted Image




Tactical Action:

ACTIVATE Tar'Mann.
MOVE 1 Carrier with 1 Infantry and 3 Fighters from Wellon to Tar'Mann.
INVADE Tar'Mann with 1 Infantry.




CURRENT STATUS

Victory Points: 6

Strategy Card: LOGISTICS
Command Pools: 0T | 1(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Mansa III (0/1) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
"I think I've made a terrible error of judgement."
0

#356 User is offline   Itwęs Nom 

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Posted 19 December 2019 - 02:29 AM

Play

AL | Repeal Law | As an Action: | Discard 1 law from play.

on Representative Government
All things fall from kings to rose petals
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#357 User is offline   ToasTer86 

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Posted 20 December 2019 - 10:56 AM

Pass
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#358 User is offline   Galactic Council 

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Posted 22 December 2019 - 12:42 AM

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Map has been updated.
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#359 User is offline   D'rek 

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Posted 23 December 2019 - 03:53 PM

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Tactical Action

Activate Bereg-Lirta

Exhaust Lirta and spend 5 tg for 7 resources.
Build 2 infantry + 2 fighters + 1 dreadnought + 1 destroyer





CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 0T | 6F | 2S (3b 5r)
Goods: 0/3 C | 7 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#360 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 23 December 2019 - 05:27 PM

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PASS




CURRENT STATUS

Victory Points: 6

Strategy Card: LOGISTICS
Command Pools: 0T | 1(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Mansa III (0/1) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
"I think I've made a terrible error of judgement."
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