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TI4 Game 4C - Game Thread

#321 User is offline   twelve 

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Posted 06 December 2019 - 12:59 PM

Posted Image

Secondary of Trade Free refresh

L1Z1X uses Arborec Trade Agreement




Tactical Action
< Activate Vefut II
< Move 1 cruiser from Mehar Xull detouring through Nevant to pick up 1 infantry
<pds
Trade 2 tgs to IH to not activate his pds
<Invade
<Production use sarween tools to produce 1 infantry.


CURRENT STATUS

Victory Points: 5

Strategy Card: Leadership
Command Pools: 3T | 5F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 14 January 2020 - 07:31 PM

I don't know what I'm doing but it sounds good.
0

#322 User is offline   Tattersail_ 

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Posted 06 December 2019 - 01:29 PM

Posted Image

Receive Letnev Support for the Throne




Secondary - Free refresh, refresh commodities - Trade 3C:3TG with L1Z1X







Play Politics - Make L1Z1X speaker. Look at agendas, receive action cards.





CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow


Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.

Apt is the only one who reads this. Apt is nice.
0

#323 User is offline   Imperial Historian 

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Posted 06 December 2019 - 02:33 PM

Posted Image

Trade secondary free refresh, pass 1 tg to nom

Commodity exchange 2:2 with khell

Warfare secondary - 1ct, move 2 dreadnoughts and 2 fighters from homeworld to starpoint new albion

Politics secondary - 1ct draw 2 action cards, discard 2

Play construction build space dock on librae, build pds on cygni

CURRENT STATUS
Victory Points: 5
Strategy Card: construction

Command Pools: 4T | 5F | 3S

Goods: 0/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1) exhaust
Librae (0/2)exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
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#324 User is offline   Jazzarm 

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Posted 07 December 2019 - 12:44 AM

Posted Image




Receive 2TG from Khell. Gain 9 TG's from Trade Agreements. +11TG.






Secondary Construction: -1 SCT, place PDS on Lodd Eru.




Activate 0.0.0. Produce a Dreadnought, a Carrier, 2 fighters, 2 infantry. Pay Lodd Eru, Abyz, Fria.




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 15 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)

+ Dal Bootha (0/2
+ Xehan (1/1)
+ Lodd Eru (3/0 R)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.
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#325 User is offline   Galactic Council 

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Posted 07 December 2019 - 08:05 PM

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Map has been updated.
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#326 User is offline   Morgoth 

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Posted 09 December 2019 - 10:45 AM

Posted Image

Construction - none

Transit Diodes - Exhaust card to remove 4 gfs from Creuss. Place 2 on Mallice, 1 on Quann and 1 on Tura Nora.





Activate empty tile east of Quann - move 1 destroyer from Quann to empty tile.

CURRENT STATUS

Victory Points: 5 (3 PO,1 SO, 1 sftt)

Strategy Card: Warfare
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 9 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.



Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#327 User is offline   D'rek 

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Posted 09 December 2019 - 03:27 PM

Posted Image

Secondaries:
POLITICS: -1 CT. Draw 2 AC.
CONSTRUCTION: -1 CT. Place a PDS on Mecatol Rex.




Component Action

Play action card:

Quote

AO | Spy | As an Action: | Choose 1 player. That player gives you 1 random action card from his hand.


Target Khell




CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 2T | 6F | 2S (2b 4r)
Goods: 0/3 C | 12 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#328 User is offline   Khellendros 

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Posted 09 December 2019 - 07:51 PM

Posted Image




Secondary Strategic Actions:

POLITICS: No action.
CONSTRUCTION: Spend 1 SCT. Build PDS on Wellon.




Strategic Action:

Play LOGISTICS. Remove CT from Wellon. Redistribute tokens.




CURRENT STATUS

Victory Points: 6

Strategy Card: LOGISTICS
Command Pools: 3T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:
"I think I've made a terrible error of judgement."
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#329 User is offline   Itwęs Nom 

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Posted 09 December 2019 - 08:09 PM

Posted Image

Secondaries:
Politics - none
Construction - build PDS on Daemon -1SCT




Strategic Action:
Play Imperial
Score Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems: Arinam, Meer, Lodor, Daemon, Mansa III, Fornacis
Draw new SO




CURRENT STATUS

Victory Points: 4 (3xPO, 1xSftT)

Strategy Card: IMPERIAL
Command Pools: 3T | 5F | 2S
Goods: 0/4 C | 5 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Arietis (0/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Face-up Area:
+ L1Z1X SftT
All things fall from kings to rose petals
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#330 User is offline   Galactic Council 

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Posted 09 December 2019 - 11:49 PM

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Map has been updated.
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#331 User is offline   ToasTer86 

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Posted 10 December 2019 - 05:01 AM

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Activate Fornacis, Gliese, Arietis.

Move :
-> from nebulae -> Carrier with 3 fighters and 1 Infantry
-> Tequ'ran, Torkan -> Carrier with 3 fighters and 1 infantry
-> Move from Druaa, Maaluuk -> Carrier with 3 fighters, pick up 1 fighter in Tequ'ran & Torkan (which prevents the scuttling of a fighter there.

Space combat:
--- here

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Nom moves the infantry from Fornacis into the space area and announces a retreat with his Dreadnaught and infantry to Daemon.
..iii) Make Combat Rolls:

Nom > 1 x Dreadnaught > [1d10=6] > (1 hit) >
Toaster > 3 x Carrier, 10 x Fighter > [12d10=2, 10, 9, 10, 8, 4, 8, 5, 10, 10, 1, 7, 10] > (8 hits)

..iv) Assign Hits

Nom sustains damage on then destroys his dreadnaught.
Toaster destroys 1 fighter.

..v) Retreat: N/A



commit 1 infantry to Fornacis + Land
commit 1 infantry to Arietis + land




CURRENT STATUS

Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 10 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by Galactic Council: 13 December 2019 - 03:54 AM

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#332 User is offline   twelve 

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Posted 10 December 2019 - 06:28 AM

Posted Image

Secondary of Construction -1SCT Build pds on Mellon

Secondary of Imperial-1SCT Draw a secret objective




Tactical Action
< Activate Nevant
< No movement
< No pds
< No combat
< No Invasion
< Production: Exhaust Zohbat (3) and sarween tools to produce 1 Cruiser, 2 infantry and 2 fighters.


CURRENT STATUS

Victory Points: 5

Strategy Card: Leadership
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
0

#333 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 10 December 2019 - 10:36 AM

Posted Image




Secondary - Logistics - Build 2 Dreadnoughts, 1 Destroyer, 2 fighters for 10 resources. Exhaust Everra (3), Quinarra (3), Tren'Lak (1) and spend 3 TG







Component Action. Target Alpha Wormhole AE | Ghost Ship | As an Action: | Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.





CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)

Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1) Green

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
Apt is the only one who reads this. Apt is nice.
0

#334 User is offline   Imperial Historian 

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Posted 10 December 2019 - 12:36 PM

Posted Image

Activate librae, cygni piscium system.

Invade piscium moving 2 infantry from cygni

Build 1 carrier, 2 infantry, 2 fighters, exhaust starpoint new albion + sarween tools

CURRENT STATUS
Victory Points: 5
Strategy Card: construction

Command Pools: 3T | 5F | 3S

Goods: 0/2 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1) exhuast
New Albion (1/1/green) exhaust
Arnor (2/1)
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1) exhaust
Librae (0/2)exhaust
Piscium (1/0) exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
[/quote]



0

#335 User is offline   Jazzarm 

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Posted 10 December 2019 - 07:39 PM

Posted Image




Pass.




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 15 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)

+ Dal Bootha (0/2
+ Xehan (1/1)
+ Lodd Eru (3/0 R)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.
0

#336 User is offline   Morgoth 

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Posted 11 December 2019 - 09:48 AM

Posted Image

Imperial secondary - spend 1 ct to draw 1 secret objective





Activate Creuss - Build 4 GFS (2) 1 Dreadnought (4) and 1 Cruiser (2) exhausting Tura Nora, Resculon and Quann + 1 tg and sarween tools.


CURRENT STATUS

Victory Points: 5 (3 PO,1 SO, 1 sftt)

Strategy Card: Warfare
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 8 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.







Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#337 User is offline   D'rek 

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Posted 11 December 2019 - 04:15 PM

Posted Image

Secondaries:
LOGISTICS: -1 CT. Exhaust Mordai, Bereg, and Herrah VI for 8 resources. Build 3 cruisers, 1 destroyer, and 2 fighters in the Nekro home system.
IMPERIAL: -1 CT. Draw a SO.




Strategic Action: TECHNOLOGY

> Gain 3 CTs. +1T +2S





CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 3T | 6F | 2S (2b 3r)
Goods: 0/3 C | 12 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#338 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 11 December 2019 - 04:36 PM

Posted Image




Secondary Strategic Actions:

IMPERIAL: No action.
TECHNOLOGY: Spend 1 SCT, exhaust Arc Prime for 4 resources and Lazar for yellow tech. Research Type IV Drive.




Tactical Action:

ACTIVATE Centauri-Gral.
PRODUCTION: Exhaust Wren Terra, Sakulag, Zej Rajja, Saudor, and Gral for 9 resources. Build Arc Secundus and 2 Infantry.




CURRENT STATUS

Victory Points: 6

Strategy Card: LOGISTICS
Command Pools: 2T | 1(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:

This post has been edited by Khellendros: 11 December 2019 - 04:36 PM

"I think I've made a terrible error of judgement."
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#339 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,536
  • Joined: 02-August 15

Posted 12 December 2019 - 12:42 AM

Posted Image

Secondaries:
Technology - exhaust Lodor and 1TG, research Cruiser II -1SCT




Tactical Action:
Activate Alpha wh hex, move in Dread+fighter from Lodor, Space Cannon from flagship,

Space Cannon Offense:

Nom > 1 x Flagship (x3), 1 x PDS + Plasma Scoring > [4d10=10, 2, 2, 10, 10] > Antimass Deflectors (-1) = 9, 1, 1, 9, 9 > (3 hits)

Tatts destroys his destroyer.


fight -1TCT: N/A


[battle ensues]




CURRENT STATUS

Victory Points: 4 (3xPO, 1xSftT)

Strategy Card: IMPERIAL
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Arietis (0/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Galactic Council: 12 December 2019 - 07:22 PM

All things fall from kings to rose petals
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#340 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 12 December 2019 - 06:23 AM

Posted Image




Activate Tequ'ran & Torkan

Move :
-

Build Cost 4 -> Tap Gwynan + Sarween Tools:
1 Dreadnought




CURRENT STATUS

Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 10 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 12 December 2019 - 06:25 AM

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